We def should keep the gunk until we joined a different colony.The cultivation gunk seems to be attracting predators as fast as we can kill them, preventing us from cleaning it up.
So many issues that just turn themselves into battles for food.
We def should keep the gunk until we joined a different colony.The cultivation gunk seems to be attracting predators as fast as we can kill them, preventing us from cleaning it up.
Would it reset the "not cultivated" clock and give Qi Deviation, or would it give Qi Deviation and kick us a down a realm due to 4 turns of not cultivating?No, you'll attempt to cultivate inside and suffer Qi Deviation.
If this puts you off, make a separate plan
Would it reset the "not cultivated" clock and give Qi Deviation, or would it give Qi Deviation and kick us a down a realm due to 4 turns of not cultivating?
Yes, but you would have a ladybug inside your lair, where your farm is. You would be constantly visible to it, meaning it can attack you while you're cultivating plus it might damage your shelter.
With all these drawbacks, I'd say it's firmy a ? Tier plan.
I will just point out that Cultivation Emergency plan will fail and dissipate our cultivation if we don't manage to do the gunk in one action, which seems unlikely.
We have author response, it's viable. It'll just give us a bottleneck at 60/60 until we resolve it.
I asked Tam, it doesn't.Yeah, it's not viable sadly I think.
If we did a two day plan of just gunk-clearing actions, then took a turn break to see where we were, that might keep the spirit of it intact?
To non-ants its not even a problem, its an asset.It would be cool if we could find a stream or something to dump our cultivation waste into. Make our problem someone down stream's problem. Especially since we will probably just make more of the waste as we cultivate.
I asked Tam, it doesn't.
It would give Qi Deviation but still reset the "days since last cultivaiton" counter to 0.
Not game over.No, it's a elemental Qi type, If we have too much of it, it will cause our qi to deviate and game over, and even this is a risk long term, but right now it's fine.
Reviewing some of Tam Lin's previous posts, qi deviation can potentially cause death, so there is a risk of starting a new run. Based on a comment that we can get qi deviation reincarnation perks like starvation and battle ones.Not game over.
Qi Deviation just means we can't advance and have to invest progress to fix it.
The "x days since last cultivation" thing still resets when we cultivate while having Qi Deviation.
As you cannot use your Qi Burst technique so soon after you used it last, you instead expend some vitality to increase your speed.
This has the side-effect of increasing the viciousness of your bites.
Rolled a 16+6 Battle Power=22
Earthworm Damage: 23/50 > 45/50
Roll is beyond the Earthworm's capacity to overcome.
Beetle Charge activated
Rolled a 12+6 Battle Power-3 Beetle Charge= 15
Earthworm Damage: 60/50
Thus, with your enhanced speed, the earthworm is turned into fuel for your metaphorical furnace, granting you 5 food.
For slaying the Earthworm, you have been granted 5 food, bringing your total to 5.6 food.
Your Fungus Farm produces 1 food, bringing your total to 6.6 food.
You have consumed 1 food, bringing your total to 5.6 food.
Reviewing some of Tam Lin's previous posts, qi deviation can potentially cause death, so there is a risk of starting a new run. Based on a comment that we can get qi deviation reincarnation perks like starvation and battle ones.
I'm guessing this is why would want to cultivate poison qi, for a poison qi based reincarnation perk.
But yes the poison qi hasn't made us qi deviate yet, but might do so in the future, presumably if we accumulate more.
Note that qm disapproves of approval voting.[X] Plan: Expand and Fight with charge
[X] Plan: Expand and Fight
The most recent rolls weren't that bad?I wonder what God we must have offended to get such a cavilcade of bad rolls.