ah, but it does - so long as we're injured, we need more food to recuperate from a hungry status, meaning we're eating more for longer. at the same time, events become more likely with every passed day, so it gives a higher risk for compounding food issues (such as a farm collapse from a bad event during the mold cleanup, for example)
No, see were already injured so our food situation will look like so for the next few days if we don't use beetle charge
D33- 1.1 food eaten, 5.9 remining 52/60 HP
D34- 1.1 food eaten, 4.8 remining 58/60 HP
D35- 1.1 food eaten, 3.7 remining 60/60 HP
D36- 1 food eaten, 2.7 remining 60/60 HP
D37- 1 food eaten, 1.7 remining 60/60 HP
D38- 1 food eaten, 0.7 remining 60/60 HP
D39- 0.7 food eaten, penalty 0 remining 60/60 HP
But if we do use beetle charge twice we get the following.
D33- 1.1 food eaten, 5.9 remining 42/60 HP, beetle charge.
D34- 1.1 food eaten, 4.8 remining 48/60 HP
D35- 1.1 food eaten, 3.7 remining 44/60 HP , beetle charge.
D36- 1.1 food eaten, 2.6 remining 50/60 HP
D37- 1.1 food eaten, 1.5 remining 56/60 HP
D38- 1.1 food eaten, 0.4 remining 60/60 HP
D39- 0.4 food eaten, penalty 0 remining 60/60 HP.
Which is basically the same so we don't loose anything.