Linette, Mirrored Knight: Arknights Boss Profile
Linette, known as Linette, Mirrored Knight in-game, is a boss enemy in Arknights. It is one of the two bosses of Lurking Beyond Light, with the other being
███ ██████████ █████.
"Those tears shed in pity became a weapon of war. Does she know who she is? Is there anything left beyond the hall of mirrors, or is it all reflecting nothing? When you look into the mirror twice, it eats away your humanity. And the satisfaction it gives is only temporary."
Drains 3 HP when entering the Objective Point; after a certain period and if this unit's HP is lower than 60%, shapeshift. Shapeshifting will transform this unit into a different boss and alter statistics, and takes 1 second. Will shapeshift again at 40%, 25% and 10% HP.
HP: 100.000
ATK: 800
DEF: 600
RES: 40
Attack range: 1 tiles (Melee)
Attack interval: 1.6 sec.
Speed: 0.7 tiles/sec.
Weight: 3
Life Point penalty:3
"Mirrored Knight, Linette. The finalist of two Majors. Hides all of herself. Can regenerate, will shapeshift into different enemies in time and when reaching certain thresholds in her HP total."
Linette is a dangerous foe with a
staggering amount of health thanks to her self-healing capabilities, but lacks much offensive power by herself. While in base form, she has
three abilities.
- Linette attacks once, dealing 100% ATK to an Operator in the 8 tiles surrounding her as Physical damage. As she has very fast attack speed, this can be dangerous to low-DEF characters. (Ranged.)
- Linette delivers a kick and a punch, dealing 70% ATK to an Operator blocking her twice and stunning them for 4 seconds. (10 second cooldown, melee.)
- Linette will heal 15% of her maximum HP with the heal having a 3 second animation. (30 second cooldown, will be used for the first time 15 seconds after she is first damaged.)
25 seconds after she has first spawned, every 20 seconds afterward, and after a certain amount of HP is lost, Linette will choose a random form from the following list, altering her stats and losing all abilities but her heal:
Range increases, attacks hit twice and are ranged, change to Arts and hit for 70% ATK. ATK halved, DEF
becomes 700 and RES
becomes 50.
New range:
[ ][ ][ ]
[X][ ][ ][ ]
[ ][ ][ ]
ATK
doubles, RES
falls to 20, Attack Speed
becomes 4.5 sec. Can now use
Momentum Murder (Prototype), dashing 2 tiles ahead dealing 140% Physical damage and draining half the SP of all units in the path. This version does not stun. Momentum Murder will be used only once per transformation.
Attack Speed
becomes 2.9 sec, ATK
becomes 600, RES
set to 0, movement speed becomes 0.8 tile/sec, gain 25% Arts/Physical Dodge, does not stop moving to attack, attacks can hit any unit in a cross pattern (similar to Texas' Sword Rain) and have a random (the same effect does not stack, only refreshing duration) property between:
- Inflict -40% DEF for 10 sec
- Inflict -40% ATK for 10 sec
- Inflict -40 ASPD for 10 sec
- Ignore 400 DEF
- Double own Dodge for 4 seconds
- Backstep 1 tile, hit 3 units
- Stun unit for 3 seconds
Attack Speed
becomes 2.5 sec, ATK
quadruples, DEF
doubles, RES
set to 0. Attacks inflict Burn (200 True Damage every second over 3 seconds). Movement speed becomes 1 tile/sec until an unit is reached, afterwards deal 100% damage to them and halve speed.
Attack Range is now melee only. Attack Speed becomes
0.9 sec. Become
immune to Bind, Stun, Freeze and Levitate. Weight becomes 1.
Attacks deal
Arts damage and are
ranged. Attack Range expanded. Attacks inflict Chill for 4 seconds. Once per transformation, will release a wave, dealing 160% damage and inflicting Chill to all units in range for 15 seconds. Deals 100% extra damage to units with Cold.
New range:
---[ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][X][ ][ ]
[ ][ ][ ][ ][ ]
---[ ][ ][ ]
No special attacks or properties. Maintains original Special Attacks. Speed becomes
0.3 tile/second, with it increasing by 0.2 every 10 seconds she is unblocked. Has
1200 ATK, 2100 DEF and 100 RES. Will only be used in the final threshold of 10%.
When Linette, Mirrored Knight is defeated, all units in the field recover all of their HP (even summons and unhealable units.)