Architects of the Great Plan - Warhammer Fantasy Old One Quest

Well, I warned people about consequences, I did my job.
 
[]Plan Lanternkeepers
-[][BAS]Moths
-[][SER] Non-Servant
-[][TRA]Wings
-[][TRA]Amicable
-[][TRA]Attuned to a Wind (Hysh)
-[][TRA]Keen Senses
-[][TRA]Long Lived
-[]Name: Linternapixqui
-[] Description:
--[]Modified to walk as a biped on the ground, with their forelimbs being converted into passable hands. Due to their increased size, Linternapixqui are not capable of independent flight, although they can glide fairly far from branch to branch to stay in the relative safety of the canopy.
--[]Despite, or perhaps because of their habitation in deep, foreboding forests, the Linternapixqui are obsessed with light and the safety it provides. In the day time, they prefer to reside in the canopy, closer to the light of the sun without being intolerably bright, only descending to the forest floor to forage, plant, and generally tend to the ground-dwelling components of the food gardens. At night, they continuously maintain small fires at the center of their encampments and channel Hysh for light on the move. In time, they would adopt torches, tallow candles and lanterns, being less taxing than continuously channeling Hysh.
--[]By coincidence, a Linternapixqui vaguely resembles a cloaked hominid when 'standing' with wings folded, especially in the dark lit only by their lantern. Likewise bristles resemble the lining of a fur coat. Some who wish not to startle hominids they meet exploit this by donning a wide-brimmed hat, hiding their face beneath shadow and furthering the resemblance under casual observation.
--[]Everwood Linternapixqui have the white-grey-pink color scheme of the White-Lined Sphinx. Linternapixqui that settle outside the Everwood will likely evolve color schemes that match the bark colors of the local trees, over countless generations.
-[] Location: Deep in the Everwood, which they maintain and cultivate in their own imitation of the axolotl's food gardens.
 
[x] Plan Lanternkeepers
- [x] [BAS]Moths
- [x] [SER] Non-Servant
- [x] [TRA]Wings
- [x] [TRA]Amicable
- [x] [TRA]Attuned to a Wind (Hysh)
- [x] [TRA]Keen Senses
- [x] [TRA]Long Lived
- [x] Name: Linternapixqui
- [x] Description:
-- [x] Modified to walk as a biped on the ground, with their forelimbs being converted into passable hands. Due to their increased size, Linternapixqui are not capable of independent flight, although they can glide fairly far from branch to branch to stay in the relative safety of the canopy.
-- [x] Despite, or perhaps because of their habitation in deep, foreboding forests, the Linternapixqui are obsessed with light and the safety it provides. In the day time, they prefer to reside in the canopy, closer to the light of the sun without being intolerably bright, only descending to the forest floor to forage, plant, and generally tend to the ground-dwelling components of the food gardens. At night, they continuously maintain small fires at the center of their encampments and channel Hysh for light on the move. In time, they would adopt torches, tallow candles and lanterns, being less taxing than continuously channeling Hysh.
-- [x] By coincidence, a Linternapixqui vaguely resembles a cloaked hominid when 'standing' with wings folded, especially in the dark lit only by their lantern. Likewise bristles resemble the lining of a fur coat. Some who wish not to startle hominids they meet exploit this by donning a wide-brimmed hat, hiding their face beneath shadow and furthering the resemblance under casual observation.
-- [x] Black Forest Linternapixqui predominately inherit the black-orange color scheme of the Death's-Head Hawk, while Everwood Linternapixqui have the white-grey-pink color scheme of the White-Lined Sphinx, in both cases matching the predominate bark color of the local trees. These are purely phenotypic and the two are capable of interbreeding.
- [x] Location: Deep in the Everwood, which they maintain and cultivate in their own imitation of the axolotl's food gardens.
 
[X] Plan: They Shall Remember

Well, if QM is gonna screw us over for a trait we didn't pick, then that's their choice I guess. I consider the turtles more interesting than ripping off some random video game, and I think Amicable is a horrible decision, so I ain't voting the moths.

Anyways, workshopping for next turn.

[]Plan Wolves of the North
-[][SER] Non-Servant
-[][BAS] Mammalian (humanoid wolf)
-[][TRA] Cold Adapted
-[][TRA] Obligate Carnivore
-[][TRA] Keen Senses
-[][TRA] Large
-[][TRA] Dexterous
-[] Name: Fenrir
-[] Description: A huge, bipedal wolf, standing closer to the height of a minotaur or ogre than a man. Covered in thick fur over most of their body, they are well suited to the cold forests of their home. Though a social race with tight instinctive bonds to their own, they are vicious fighters capable of staggering speed for beings so large. They are created with the intent of dwelling in the forests and wild places of the Fated World, inevitably bringing them in conflict with the Cloven Ones (not that the Old Ones know that yet).
-[]Location: The forests of Norsca.

I made this plan to make a species able to fight Beastmen and compete with them for territory. I did this because any civilized race has like, 50% of their problems stemming from Beastmen. They're the worst. Absolutely every tech based species we make will do immensely better if they don't have to deal with the trees speaking the Dark Tongue and the need to Beastmen proof literally every piece of infrastructure not behind a wall. Other than that, plan is for them to be a nomadic species that mostly dwell in forests and wilderness that other races haven't claimed.

Does anyone have any suggestions, recommendations or criticisms of this plan? I'd rather have it ready early than wait to fix it next vote.
 
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fuck how did I miss this ugh...

[X]Plan Lanternkeepers

don't want to find out what those consequence will be and don't want to poison the well about turtles next species vote I'll just come back with another version that not invalid


fuck it I want to see the intresnting results that will happen

[X] Plan: They Shall Remember
 
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