Magical Girl Flesh Horror~!

Hmm, Martin still needs clothes, and we don't know anywhere that sells them.
But that shouldn't stop a clever biohorror!

May I suggest:
[]Create an Asset:
-Tailor Spider; Silk-Producing, Weaving, Tailoring
 
We should probably absorb that cemetery as soon as possible.

Did we use all our credits? Also do we get the full benefit from every sub action from patrolling a fully explored area? As in cleaning Laurel's Boxing, getting a meal at Sabrina's Apartment, and buying food at the grocery all at once?
 
Did we use all our credits? Also do we get the full benefit from every sub action from patrolling a fully explored area? As in cleaning Laurel's Boxing, getting a meal at Sabrina's Apartment, and buying food at the grocery all at once?
Correct, though I will ask that if you intend to buy food, you include it specifically, since you'll be spending credits, which can be spent at other places, and I don't want to steal it from you. Also, BTW, since I don't want to mess about with numbers on credits - Small will buy 1 biomass, medium will buy 2, large will buy 3, so on, so forth. You get one tier per 'job' you're doing. That's the scale you're working on, at the moment - I'll update you if it changes.
 
Correct, though I will ask that if you intend to buy food, you include it specifically, since you'll be spending credits, which can be spent at other places, and I don't want to steal it from you. Also, BTW, since I don't want to mess about with numbers on credits - Small will buy 1 biomass, medium will buy 2, large will buy 3, so on, so forth. You get one tier per 'job' you're doing. That's the scale you're working on, at the moment - I'll update you if it changes.

That makes sense. A small would be about a day's wage then, and it goes up linearly from there.

I say we send super spy on a round of our street this turn. And the turn after that we can explore other areas. Also since Jeremy doesn't sell clothes then if that Tailor Spider works we can set up our own shop. Apparently having a store run by disembodied limbs is perfectly fine. And most people probably won't notice that ours aren't actually undead.
 
I'm thinking that maybe we give the scout Flying and have it explore the rooftops?
Maybe some additional keyword to make it faster or better at exploring a larger area like Split or Swarm or something.

Then yeah being able to do every action at "Your Street" is very good. Maybe swap Smart Shopper for something and have the Super Spy do that.
That, plus more underground exploration should net us a very nice haul of biomass. Though eating at Sabrina's Apartment probably won't be something for every day, cleaning should net 1-2 biomass, and buying groceries another +1.
So with the underground exploration we should have another +3-4 biomass next turn. Enough for another asset. Maybe we should make a new face for exploring the other areas we discovered? In theory a minimal super spy equivalent could be made with 2 biomass (False Humanoid, Disguise (Though maybe we could just use "Humanoid"))

Maybe move the shield charm to our core if the super spy is staying in a safe area?

Anyway, the Tunneler can keep doing it's work. When it is done we use it's biomass to make a proper construction creature to renovate our underground tunnels into something nice and livable. And build a really sweet secret entrance.

Maybe start spreading into underground locations too.
 
You can't come to a judgment quite yet on whether money is evil

Trust me, you're not the only one.

Huh, you must've peeled away its visibility while you weren't thinking about it!

Talk about really not thinking like normal humans, I'm pretty sure if we told that one to an experienced mage, we would get a look telling *What?*.

If only bones could talk! You bet they'd have a lot to say.

One word: *Necromancer*.

That is all.

Yes, yes, this place really doesn't like them, but the fact is that the country with them at the helm seems better than this one, and we can just remove the fact we were one if someone ask, that way we can tell *I am not a necromancer!* and be telling nothing but the truth.

(You have found the End of the Street! New locations unlocked!)

New frontiers!

In this, too, there is a song, ringing out, one of unity and hardship. (You have found the Workshops!)


View: https://www.youtube.com/watch?v=mPTCq3LiZSE

More awaits you, beyond Your Street - Your Home. (The Street Outside has merged with Your Home to create the fully explored area of Your Street! A new option has become available to you in Biomass Options…)

Oh?


Spread Yourself

Choose a sub-area of interest in a fully explored location and you may spread your core flesh there for 1 Biomass and with the permission of the inhabitants (if any)! This will have a number of benefits, such as applying Core Keywords to the sub-area in question, if applicable, the passive accumulation of biomass from allies in the sub-area if possible (negating the need for even a patrol action), and other, area-specific bonuses and benefits, both to yourself and to inhabitants. This will be necessary to unlock future Biomass options.​

My, my my, interesting, where will we put our first conquest, I wonder?

Currently, thinking on finishing exploring the underground, and placing it here, way less inhabitants, and more protection for us.

This seems like how to claim our own slice of the world, I can absolutely see using that to slowly but surely get our own little country, spreading until we cover the world leaving no survivors no, bad, killing is bad!

Also since Jeremy doesn't sell clothes then if that Tailor Spider works we can set up our own shop.

I am more thinking of finally getting that tree on our rooftop right now, but that's an idea that I'll keep in mind, because it can work, though we lack papers... so it'll probably won't be that easy.

Ok, I think I know what I want to do:

[] Plan: Time to see a soul.
-[] Recycle scout asset
-[] Recycle Smart shopper on super-spy
-[] Recycle recorder on core
-[] Add Soul senses to super-spy
-[] Create new asset: An eye
--[] Keyword: Recorder
-[] Create new asset: Tree of abundance
--[] Keywords: Wooden, Fruitful, Edible, Photosynthesis.
-[] Place Tree of abundance on rooftop to test that photosynthesis and see if you can grow fruits for Martin
-[] Tunneler keep tunneling underground.
-[] An eye keeps an eye on the poster.
-[] Super-spy go ask Sabrina to see the Theater of the soul! It is time to see if it is evil.

Main things I am attached to are:

-*The eye*, because it may be just a pun but goddamnit do I want to do it, and it doesn't costs us anything anyway.

-Going to see the theater, I am quite curious about it and it is a form of scouting too!

The tree is to test a word and try to see what it gives, less important but I want to do it now rather than later.
 
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[X] Plan: Clothing Martin and getting more biomass
-[X] Recycle Scout
-[X] Recycle Smart Shopper from Super Spy
-[X] Add Cute and Scavenger to Super Spy
-[X] Create an Asset:
--[X] Tailor Spider; Silk-Producing, Weaving, Tailoring
-[X] Use Tailor Spider to make some clothes for Martin.
-[X] Patrol Your Street with Super Spy
--[X] Buy food at Jeremy store (if possible the same food again)
-[X] Continue exploring the Underground with Tunneler.

I like the idea of making clothes for Martin right now and making a food tree the turn after that but I think that without Cute or equivalent our Super Spy look too abhuman and that probably make it more suspicious and less sympathic to a lot of people (we have Cute and Likeable on our core but that seems to mostly make us a lot less socially awkward in all our assets and Super Spy is still noted as not really looking human anymore since losing it).
 
[X] Plan: Time to see a soul.
-[x] Recycle scout asset
-[x] Recycle Smart shopper on super-spy
-[x] Recycle recorder on core
-[x] Add Soul senses to super-spy
-[x] Create new asset: An eye
--[x] Keyword: Recorder
-[x] Create new asset: Tree of abundance
--[x] Keywords: Wooden, Fruitful, Edible, Photosynthesis.
-[X] Place Tree of abundance on rooftop to test that photosynthesis and see if you can grow fruits for Martin
-[x] Tunneler keep tunneling underground.
-[x] An eye keeps an eye on the poster.
-[x] Super-spy go ask Sabrina to see the Theater of the soul! It is time to see if it is evil.


As I said, time to see out of our street and see if the theater of the soul really is evil.

Also plant a tree.

Edit:

The eye seems to not be valid, plan without it below.
 
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[X] Plan: Flying scout
-[X] Modify Scout with: Flying, Swarm
-[X] Explore The Rooftops with Scout.
-[X] Recycle Smart Shopper from Super Spy
-[X] Modify Super Spy with: Scavenger
-[X] Patrol Your Street with Super Spy
--[X] Buy food at Jeremy store (if possible the same food again)
-[X] Continue exploring the Underground with Tunneler.

I would like to keep the scout around for at least a little longer. Now that we have food Martin's situation isn't super urgent. And we have a lot of area to explore, including one of the first two locations we discovered, but unlike the street haven't explored at all.
 
Uh, three voters, three votes, oh well, *shrug*, let's see who wins, I would prefer to go in the theater of the soul this turn though, not that attached to the tree and the eye is a joke without cost, but we just gave food to Martin, I think we can take a day to investigate the theater of the soul, it has been so long since we learned about it I am quite curious.

Let's celebrate finishing our first zone exploration by going to see new things, find evil to fight, learn more about souls, all these kind of things.
 
[X] Plan: Flying scout

As much as I like the idea of the eye, according to the first post we'd need to have at least some Biomass to have it be under our control.
 
As much as I like the idea of the eye, according to the first post we'd need to have at least some Biomass to have it be under our control.



My eye, my beautiful eye, dead before it's even born!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Ok, I am going to remove it from my plan:

[X] Plan: Time to see a soul.
-[x] Recycle scout asset
-[x] Recycle Smart shopper on super-spy
-[x] Add Soul senses to super-spy
-[x] Create new asset: Tree of abundance
--[x] Keywords: Wooden, Fruitful, Edible, Photosynthesis.
-[X] Place Tree of abundance on rooftop to test that photosynthesis and see if you can grow fruits for Martin
-[x] Tunneler keep tunneling underground.
-[x] An eye keeps an eye on the poster.
-[x] Super-spy go ask Sabrina to see the Theater of the soul! It is time to see if it is evil.
 
...I could point out that plopping a big flesh-horror tree on our roof in plain view is roughly equivalent to just giving up on subtlety altogether. It's not exactly the kind of thing that goes unnoticed.
 
...I could point out that plopping a big flesh-horror tree on our roof in plain view is roughly equivalent to just giving up on subtlety altogether. It's not exactly the kind of thing that goes unnoticed.

Counterpoint:

It's not going to be a flesh horror tree, that word is there to make sure of it, that is an absolutely normal tree ,nothing to see there, move along citizen.
 
....if an ordinary tree suddenly shows up on a roof of an abandoned building, it's still really weird and obvious.
 
We can give a very simple explanation for that:


It's even true, and this word has magic, so....

The point is not to get people asking about what kind of magic we are in the first place. People like those corporate cops hunting magical girls....

Because all indication is that they would ask. Very insistently. With guns.
 
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I don't really remember any signs indicating that there are any patrols from the guards on the rooftops, why would they? And the tree wouldn't be visible from the street.

Like, there has been no signs of anyone close to our hideout besides Sabrina the first day and our visitor that had an actual reason to search there in particular.
 
We probably could add Invisible or Camouflaged to the Tree, may affect the fruits a little bit but we probably can tell Martin that they are magical.
 
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