Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
@DragonParadox, here's a character sheet for Akorian.
Name: Akorian
Alias: N/A
Alignment: Chaotic Neutral
Age: ???
Race: Caligni (Medium Humanoid)
Level: 1
Class: Oracle (Shadow Mystery) [Friendless Curse]
Feats: Extra Revelation (Cloak of Darkness)
Traits: Fate's Favored, Reactionary, Seeker
Drawback: Umbral Unmasking
Class Features: Orisons, Mystery (Shadow), Curse (Friendless), Revelations (Cloak of Darkness, Stealth Mastery)
Languages: Dark Folk, Duergar
HP: 11
AC: 10 + 2 (DEX) + 4 (CoD)* = 12/16*
Initiative: +2 (DEX) + 2 (Reactionary) = +4
Spell Save: 10 + 3 (CHA) + spell level
Attack: +0
Weapon Proficiency: Crossbow, Dagger, Staff
STATS:
8 (-1) Strength
14 (+2) Dexterity
14 (+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
17 (+3) Charisma
SAVES:
FORTITUDE: 0 + 2 (CON) = 2
REFLEX: 0 + 2 (DEX) = 2
WILL: 2 + 0 (WIS) = 2
Special:
+3 bonus to Will saves vs Enchantment effects
SKILLS:
Bluff: 4 + 3 (CHA) = 7
Knowledge (Dungeoneering): 4 + 1 (INT) = 5
Perception: 4 + 0 (WIS) + 1 (Seeker) = 5
Sense Motive: 4 + 0 (WIS) + 3 (CHA) = 7
Stealth: 4 + 2 (DEX) + 3 (SF) + 2 (CoD) = 9/11
Spells Known (CL 1):
Level 0: Create Water, Detect Magic, Guidance, Mending (At will)
Level 1: Cure Light Wounds (B), Divine Favor, Protection from Evil (4/Day)
Special Abilities:
Alias: N/A
Alignment: Chaotic Neutral
Age: ???
Race: Caligni (Medium Humanoid)
Level: 1
Class: Oracle (Shadow Mystery) [Friendless Curse]
Feats: Extra Revelation (Cloak of Darkness)
Traits: Fate's Favored, Reactionary, Seeker
Drawback: Umbral Unmasking
Class Features: Orisons, Mystery (Shadow), Curse (Friendless), Revelations (Cloak of Darkness, Stealth Mastery)
Languages: Dark Folk, Duergar
HP: 11
AC: 10 + 2 (DEX) + 4 (CoD)* = 12/16*
Initiative: +2 (DEX) + 2 (Reactionary) = +4
Spell Save: 10 + 3 (CHA) + spell level
Attack: +0
Weapon Proficiency: Crossbow, Dagger, Staff
STATS:
8 (-1) Strength
14 (+2) Dexterity
14 (+2) Constitution
12 (+1) Intelligence
10 (+0) Wisdom
17 (+3) Charisma
SAVES:
FORTITUDE: 0 + 2 (CON) = 2
REFLEX: 0 + 2 (DEX) = 2
WILL: 2 + 0 (WIS) = 2
Special:
+3 bonus to Will saves vs Enchantment effects
SKILLS:
Bluff: 4 + 3 (CHA) = 7
Knowledge (Dungeoneering): 4 + 1 (INT) = 5
Perception: 4 + 0 (WIS) + 1 (Seeker) = 5
Sense Motive: 4 + 0 (WIS) + 3 (CHA) = 7
Stealth: 4 + 2 (DEX) + 3 (SF) + 2 (CoD) = 9/11
Spells Known (CL 1):
Level 0: Create Water, Detect Magic, Guidance, Mending (At will)
Level 1: Cure Light Wounds (B), Divine Favor, Protection from Evil (4/Day)
Special Abilities:
- Fate's Favored: Whenever you are under the effect of a Luck bonus of any kind, that bonus increases by 1.
- See in Darkness: You have the See in darkness special ability allowing them to see perfectly in darkness of any kind, including that created by Deeper Darkness.
- Cloak of Darkness (Su): You conjure a cloak of shadowy darkness for up to 1 hour per day that grants you a +4 Armor bonus to AC and a +2 Circumstance bonus on Stealth checks. The duration does not need to be consecutive, but it must be spent in 1-hour increments.
- Light Sensitivity: You are Dazzled in areas of bright light.
- Friendless: You do not gain your Charisma bonus to Diplomacy checks, and if you use Diplomacy to make a request of someone, their attitude worsens one step (but no worse than unfriendly) after the request succeeds or fails.
- Umbral Unmasking: The shadow you cast is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by Misdirection, Nondetection, or illusions, except those that also affect shadows (such as Invisibility).