With the day over, you take some time to think. You need to help Martin. You know that. So, you wipe away the extra mouths you put on Super Spy for work, and you think really hard about what you can do. As you do, you roll up a little ball of flesh out of yourself and start playing with it. You idly pick at its skin and peel it open, layer by layer. You're not even paying attention to it, just doing it idly, even as you peel and peel away at yourself.
So, you need to get him food and clothes and stuff. You'll go to Jeremy's General Groceries - Hopefully not the same Jeremy! Is Jeremy a popular name? You don't know. If it is, you'll laugh and leave the store immediately. So, you're going to be…thrifty! You're going to be a smart shopper and stay within your means, even if it itches at you that food isn't free - That Martin, who clearly isn't in a good state of mind, is having to scrounge on the street because of that fact. But you don't blame this theoretical Jeremy for that - Even if it is
that Jeremy. Jeremy didn't personally issue the credits you're using, and Jeremy certainly didn't create the sort of
evil you've been seeing and hearing about. You can't come to a judgment quite yet on whether money is
evil - After all, someone you're fairly sure isn't
evil has given you some.
You pause. You have been peeling at the flesh for quite some time, shaping it into all sorts of things and then peeling those away too, and yet you are still there. You cannot see the you that is there, but not in the way that the unknowable you was unseeable. It is simply…vanished. You tilt an eye-stalk in its direction, and you walk across yourself, and while you can feel and hear it, you simply cannot see it! Huh, you must've peeled away its visibility while you weren't thinking about it! Well, no sense in wasting it - It'll go exploring while Super Spy heads to the grocery store.
Creation Report!
Name: Scout
Keywords: Invisible, Sneaky
Description: You pick up a ball and start peeling. Skin. Muscle. Nerve. Vein. What is beneath all that? You. You cannot be seen, anymore - There is nothing there to see. But you are there, regardless. You have no legs or arms because you have nothing that can be seen, you simply move quietly and invisibly.
As you start to walk outside, you keep digging underground, moving carefully around the den of rats. You don't want to disturb them! Then, you find…something interesting. Deep beneath the foundations of the buildings, a row of uneven gaps and different mass detected on your radar, surrounded by organic matter. Wood. You peek into one, viewing it - It is wood! Long-rotted, though. You see what's inside of it. Bones, with barely a scrap of flesh left on them. You think this place has been here for a long time. You worm your way through and around, examining the bones and wood. You can't really tell what's intentional placement and what's the result of spending who-knows-how-long underground. If only bones could talk! You bet they'd have a lot to say. (You've discovered the
Forgotten Cemetery!)
You keep digging around in it, even as you arrive at the general grocery. You steel yourself, looking up at the deceptively unintimidating storefront, before bravely opening the door. You wince as a slight jingle rings through the air, courtesy of an attached bell. The store is dominated by a countertop, behind which and on top of seems to sit the largest amount of food you've ever seen. You can smell it through the cans and see it glistening behind windows. It is tempting. So, so tempting. You hastily shut off many of Super Spy's more…visceral senses before you can be drawn too deeply into contemplation of the cornucopia that lies in front of you, especially as the attention of the being manning the store is drawn to you. Well, you say being, but it might be more appropriate to say part of a being. This is because there appear to be about twenty hands swarming about the store like spiders, all of which appear to be detached from any sort of body. You pause, trying to identify which one to pay attention to, and hear a sharp tapping from the counter. Your attention drawn by this, you see one hand tapping on a sign.
"THE HANDS ARE NOT LIVING EMPLOYEES - PLEASE STATE DESIRED ITEMS CLEARLY AND LOUDLY, OR ELSE THEY WILL NOT REGISTER THEM. IF YOU REQUIRE A HUMAN AFFILIATE, PLEASE STATE SO."
Wow. This is really clever! You should definitely do something like this…but, wait, isn't this what you do? How does this not provoke the response that Sabrina warned you about? You look at the hands more closely. No…No, this isn't like anything you do. It's not evil or anything, but…You think the best way to describe it is that they're…mechanical, rather than biological. They don't move like living things do. You described them as spiders initially, but they don't move like spiders - They crawl and lift and haul in ways that make them almost more ant-like, in your opinion. There's a central controller, somewhere - And not in the way you are, where it's actively transmitting impulses and thoughts and feelings, but more like a library of commands and definitions that they then enact in pre-determined ways. Is this a necro-mechanism, like you saw in the paper? It's…strange! Huh. Well, you start ordering food, determining nutritional value and creating cost-benefit analyses more passively, taking your time to think about it…even as you slide and drift through the street, invisible and unnoticed.
You have, after over a week, finished exploring the street. You know it, and its back alleys, the tiny courtyard that hosts Laurel's and local bakeries, the general store at its core. As your invisible self slithers through the world, you feel possibilities flowering in front of you. The District opens itself to you, a native-born child, the sun shining down on you in glorious acknowledgment. (You have found the
End of the Street! New locations unlocked!)
To the north, you hear a great clanging of bells - A beacon, a signal, and a call all in one. You can hear its echo, now, coursing through your veins even at your home - Choruses of voices raise themselves and yells emanate with great fervor - A hymn of belief. (You have found
Faith's Home!)
To the west, you hear the clatter of hooves and the roar of engines, a glorious cacophony of steel and flesh intermingling, even as bags rustle and hawkers call out their wares. It is, in its own way, a symphony of commerce and trade. (You have found the
Back Alley Market!)
To the east, you hear footsteps and clatter, the whistling and clanking of machinery as it churns, smoke rising above the rooftops. In this, too, there is a song, ringing out, one of unity and hardship. (You have found the
Workshops!)
To the south, you hear silence - The sort of silence a place running on a tight schedule has, you think, where nobody dares be out of place. The song that emanates from here is more of a hum, a silent whisper of giggling tunes and tiny joys, secreted away. (You have found
The Caroline Snapps School and Trade Academy!)
More awaits you, beyond Your
Street - Your
Home. (
The Street Outside has merged with
Your Home to create the fully explored area of
Your Street! A new option has become available to you in Biomass Options…)
As you walk home, a bag loaded with food dispensed by the hands at Jeremy's, you smile to yourself, planning out how you'll share this with Martin…and maybe a little for yourself. (Gain
1 Biomass). Even if you couldn't get him any clothing - It seems they don't sell that there, because the hands didn't respond at all when you tried. You've got a lot to think about…but when you see how Martin lights up when he sees the bounty you've brought home, it leaves your mind. It's going to be a fun night!
It is April 2nd, 1923. You have no current passive gains. Your current goals are to help the man living with you, to investigate Herman's Theater of the Soul, and to close the Poster Portal (Time Limit: Ten Years). Your current Available Biomass is 2.
Your Current Assets Are (Bolded words are Biomass):
1x Super Spy (Smart Shopper, False Humanoid, Shield, Poison, Disguise)
1x Tunneler (Ground-Penetrating Radar, Tunnel Boring, Productive, Lithotroph)
1x Scout (Invisible, Sneaky)
Your Current Resources Are:
N/A
Your fully explored areas:
Your Street!
(Sub-Areas of Interest: Jeremy's General Groceries, Your Building, Martin's Apartment, Laurel's Boxing, Sabrina's Apartment, Roy's Office, Apartment Buildings, The Street)
You know of the following unexplored areas:
The Rooftops
(Sub-Areas: ???)
The Underground
(Sub-Areas: Basements, The Sewer, Den of Rats, Forgotten Cemetery, ???, ???, ???)
Faith's Home
(Sub-Areas: ???, ???, ???, ???, ???, ???)
Back-Alley Market
(Sub-Areas: ???, ???, ???, ???)
The Workshops
(Sub-Areas: ???, ???, ???, ???, ???, ???, ???)
The Caroline Snapps School and Trade Academy
(Sub-Areas: ???, ???, ???, ???, ???)
Explore a newly discovered location or sub-area! Make sure to specify which asset is exploring - This will have an impact on what may or may not be discovered! Feel free to include write-in instructions if you so desire.
Sometimes, you need to play defense - Or simply linger in an area you've been before! This means patrolling that area and finding out what's changed about it, or if it's going to change in the future. This will do any jobs that are in the area as well.
Frederick was such a nice young man, you feel at least a little obligated to visit! Sure, you don't have any money, but you're sure you can talk your way into it, to at least watch or something. And maybe you'll even see Frederick again!
Note: Visiting here will unlock a new Location. You can assume this of most 'visit' actions.
You're visiting this place with Sabrina to investigate it! So that you can shut it down, because it probably seems to be evil!
You need to deal with the Poster, and there's only one way to find out how - Experimentation. Throw something at the poster and see what happens. Note: This may cause damage to whatever assets you throw at the Poster.
Create an asset and pick as many keywords as you'd like for them, so long as you have the Biomass!
Recyle an asset or parts of an asset. Make sure to specify which asset and/or which keywords. Important Note: This can be done in the same 'turn' in which you create a new asset with the biomass from the old asset!
You currently have the Immutable Keywords of Magical Biohorror, Broadcaster, Immobile, and Idealist. You have the normal keywords of Cute, Pactmaker, Split, Perceptive, Likeable, Refresh, and Recorder. You may add keywords to this, which will not be immutable and can be recycled and changed as you wish!
Choose a sub-area of interest in a fully explored location and you may spread your core flesh there for 1 Biomass and with the permission of the inhabitants (if any)! This will have a number of benefits, such as applying Core Keywords to the sub-area in question, if applicable, the passive accumulation of biomass from allies in the sub-area if possible (negating the need for even a patrol action), and other, area-specific bonuses and benefits, both to yourself and to inhabitants. This will be necessary to unlock future Biomass options.