Four Years Later, 120 Years After Founding of City (AFC)
Dawn of the First Day
Your body is out of order and your limbs are not your own. That is the first thing you feel as you try to make sense of your surroundings. The world seems blurry and fluid, but you can tell that you are sitting on something with your tail bent around to your side. You feel a force pressing you down and your surroundings shaking, yet you are not unbalanced.
"Approaching first stage cutoff," announces a strangely warped voice in front of you.
"Copy that, getting ready to hit the button in five…"
This second voice sounds more normal and is closer, coming from your front left. You try to shift around only to find that something is restraining your movements. Your body feels tight, as if there is an object wrapped around it. You still cannot make out who is with you.
Suddenly, you feel a jolt. The ground trembles and the force pushing you down disappears for a moment before returning with even greater strength for about a heartbeat. It then fades to something weaker yet still present. The second voice returns.
"Stage separation confirmed. Second stage ignition! Control, how's our trajectory looking, over?"
"Copy that, your trajectory is right on-target. Good flying there, Commander!" replies the first voice.
You feel a strange sense of dread overpower you. The walls close in around you, and you sense death itself staring at you on the other side. You are trapped in the maw of a great void hungrier than any sharptooth, and there will be no escape from it.
A voice pierces through the darkness. You feel yourself pulled away from the maw's clutches.
"How's the hatchling doing?"
A pause.
"Hatchling, do you copy?"
Something outside strikes your world and you feel a sharp spike of awareness course through your mind as your surroundings disappear in a moment. With a gasp, you burst from your dream back into the waking world and find yourself lying on your right side with a sore sensation on your flanks. Feeling a wave of relief wash over you from being back in your own body, you roll to the left and find…
A pinecone, now lying shattered on the ground. Well, that explains it.
Fortunately, the faint orange glow on the horizon means you haven't lost much sleep. Soon, the rest of the City will be waking up as well - including your grandparents, still asleep aways to your right.
On most days, they would be teaching classes, but today is a free day, so you feel like giving them some well-deserved time off. Of course, that usually means one thing: a lone trip to the Museum, quite possibly your favorite place in all the City.
Before that, you feel like catching the sunrise. It's not often that you wake up early enough for that.
You stand up from your resting place and walk past your grandparents slowly enough not to disturb them. The vantage point is about five minutes from here. You pass by the standing rocks that mark the Circle of Learning. For other hatchlings, this is the place where they are dragged to against their will so your grandparents and other teachers can try in vain to fill their tender minds with all Sauriankind has discovered. But for you, this is home. Here, you sleep out beneath the stars when Bright Circle has set beneath the hazy skies of Wild Nest.
As you head towards the overlook, you glance at the sky out of habit. The broad disk of Firmament hangs in its prominent position above the Great Wall from which it never leaves, with one side shrouded in darkness and the other shining bright. Its reflective white cloud bands streaked with purple are a sight no Saurian pays much mind to, despite the many questions about it yet to be answered. A teacher Mr. Thicknose once claimed that Firmament's purple streaks come from "sky plankton" that live in its upper cloud layers. Of course, you doubt Sauriankind will find out the truth for a long time.
Transiting Firmament is the innermost moon, Shrouded Ember. A very faint stream of gas and particulates trails behind its ashen atmosphere, only visible against the backdrop of Firmament's clouds.
Somewhat to the right of Firmament hangs the crescent of an outer moon, Gale's Abyss. You can't make out the hypercanes among its overcast skies, but you can easily imagine them buffeting the hapless astrosaurs unfortunate enough to be sent there. The very thought of it makes you nervous.
Hanging close to Firmament is the eerie disk of Lambent Creep, with its faint yellow glow the subject of many a frightful tale among hatchlings. Even the grown-ups are loath to speak of that cursed moon.
Unfortunately, neither Lofted Ether and the Wandering Moon are visible at the moment. You'll probably have to wait until the afternoon, but it's no problem. After all, today is a free day and you have all the time in the world.
You finish your observations and scamper up a hill to reach the overlook. For half an hour, you wait as Bright Circle creeps over the Great Wall and illuminates the entire valley before you. It's been years since you got here, yet this sight never gets old.
You gaze from the pair of geysers by the mines on the left opposite where Bright Circle rises, to the sprawling hodgepodge of homes, workshops, and who knows what else that is the First City, to the vast tracts of land surrounding it, to the Old Astrodome on the right where Mysterious Beyond Ventures launched its first flights, and finally, to the other side of the Great Wall, beyond which the current Astrodome is located. Below you, you see fellow Saurians of all clades getting ready for the day ahead, and the view tells your heart that this will forever be your home.
After a few minutes taking in the sight, you realize you really need to get a move on. The Museum will open any minute!
You scamper down the valley towards the First City, passing by numerous plots of cycads and horsetails along the way. Navigating through the outlying houses of the City, you skip past the town square and the Traveler's Shrine to reach the bridge spanning the river that runs through the center of the valley. The Museum lies carved into the bottom of Saurus Peak, a large outcropping of rock that emerges from the ground at the center of the Valley. At its top lies the dome of the Observatory, with a circular set of stone stairs leading downwards and past the carved homes of the City's leaders.
Your heart sinks as you arrive at the entrance to the Museum, which you see has been blocked off by a cordon of rope. A medium-sized Saurian - probably a domehead - in a hazard suit is applying chemicals to the ground in front of the entrance, which has been stained by… something. Passing by the few onlookers that have gathered, you approach the worker to try to gain some answers.
"My apologies, Littlefoot."
You turn around to the voice that came from beside you. It belongs to the Museum's curator, a male circle runner with blue-gray feathers named Cobalt who you've seen more times than you can remember. He has done his best to answer your unceasing questions about the world, and for that, you are thankful.
"Cobalt? What happened here?" you ask, trying and failing to hide your dismay.
"It appears that last night,
someone emptied a canister of nitric acid right by the entrance. After Mysterious Beyond Ventures' sad history with that substance, I'm surprised we even have it accessible."
You raise an eyelid.
"N-Nitric acid? Who'd do this?!" you reply in equal parts shock and revulsion. Cobalt sighs before replying.
"Unfortunately, a few citizens would come to mind."
You groan. If this is one of Topsy's latest stunts…
"Well, what's done is done. I think it'll take about… two hours to clean up the spill, what with all the deadly fumes. Now, perhaps you can find other things to do in the meanwhile?"
You sigh. It looks like you have some time to kill. Which location in the City or Valley will you head to?
[] The Town Square, which hosts a broadcast of live footage from the Mysterious Beyond. It appears there's some kind of commotion there. Perhaps you should check it out?
[] The Traveler's Shrine, where Saurians of all clades come to reflect and contemplate the universe.
[] The Airstrip, where the City's scouts and carryalls take off for other lands. It was here where your rescuer still works as a Ranger. Perhaps you should pay her a visit?
[] The Old Astrodome, where astrosaur Edmon first took off into the Mysterious Beyond more than thirty years ago. It hasn't seen use in about that long, but there's a lot of history there you enjoy taking in.
[] Return to the Circle of Learning, where your grandparents are just waking up. You could speak to them… or check on your greatest secret.