Arc 1, Chapter 1.1.7: Hasty Plots
[X] (Bandit Horde) Reduce the number of active bandits a bit using sleep to turn the fight around.
… Check yourself before you wreck yourself, Senaz. Twelve-on-three, even if most of them don't look very tough, is still not great odds.
Pity you don't have any big boom magics or anything to bring a bunch down at once. Not fast enough to be sure you survive, at least. But, you don't have to drop them with thunderclap necessarily.
Raising a hand, you begin to sing an almost lullaby-like sample…
… And intensify your focus on it. You need more of them down. You were Reincarnated for a Quest, damn it, you can't lose this early on!!!
… One collapses in mid-run, dropping into magical unconsciousness. Then another. Three more. Half of the small guys are down.
That leaves five more, plus the captain, and one other approaching - no, the captain's stopped to focus on her bow.
Eira gets the cue, and switches to fire over the heads of the unconscious group to try and bring down the closest one to still be up.
It hits cleanly in the shoulder, but the guy's still moving.
The three who were going for you make it up close and take swings with their blades, while one slows to be cautious and the last goes for HElen…
You manage to backstep to avoid the first swing. The second hits you, but not enough to pierce your toughened skin. The third, though, has you crying in pain as it slashes into your side. You hear the 'tink' of a sword failing to get through Helen's chain.
You think the captain tried to fire again, but the key word is 'tried'. You see HElen moving between Eira and the bandits, and striking at the one Eira hit…
… And cut into his armor, dropping him.
And then another arrow grazes your arm. The last guy has a longbow. You'll need to deal with that, too.
Not much chance of getting more casts off now - you draw your rapier instead, striking at one of the three bandits on you.
Your blade pierces into their armor and into them, and they drop. Five foes to go-
Another in front of you drops from Eira's arrow, leaving the two still standing looking scared, even as they try to step in to swing at the 'squishier' one that's in reach - read, you.
You wince and grunt as another manages to land a serious hit. Even with your toughness, you can't take too many more of those…
… Especially with you still being fired upon, though your toughness and luck keep them from doing much.
Helen's swing brings the next one down.
You pause a second, hoping Eira can bring this last one down and give you space for a cast…
… Yes!
You look directly to the captain. "Your forces are downed, so surrender!", you declare with magical firmness.
The captain visibly hesitates… Before her eyes lose focus, and she drops her bow.
The loose bandit scout pauses, then drops his bow, dropping to his knees. Did he see you teleport and thus knew you could potentially follow if he tried to flee?
Helen moves to you first, placing a hand against your side. Energy flows through, helping your wounds stitch shut. It hurts for a second, then soothes. You step towards the captain, as Eira moves for the Scout and Helen moves to tie each of the sleeping bandits.
"... Are you with the cult?"
Their leader shakes her head. "... Just… Needed the money. Ugh. It was going so well…"
"Not really," you respond. "If the three of us were enough to give you a run for your money, you didn't stand a real chance."
"... Damn you. What do you get off on, claiming yourself above us?"
"I'm beneath you." Your tone is cold. "I'm a Succubus. Just so happens I'm one who has reason to do stuff to stop the shit happening to the Keep. Now, we're bringing you in."
"..." The bandit captain feels like she should flee. But she can't. Not as long as your suggestion lasts.
A bit cold, that. But it reduces how many die at your hands. That's good enough.
---
"... Well, that explains a few things," the guard says. "Seems you lot managed to get something good done. With them captured and imprisoned, maybe more shipping can go through."
You nod, as the guard continues, "Don't think we had a reward posted, but I'll check with the baliff and see if we can't get much. Also, you can take their gear or sell it to us, your call."
You pause, and look to Eira. "... Um. Right. Their camp."
Eira blinks. "... No, we didn't get to loot it."
[ ] (The Bandit Camp) Leave it, can't be much of value.
[ ] (The Bandit Camp) Go back out and rob it! It'll take a bit, but maybe Helen can get to talking them into fixing their lives while you and Eira go to town. (+1 Fate Point from proccing "My Allies, Sigh")
[ ] (The Bandit Camp) Teleport over there alone and get the stuff yourself. It'll be faster without Eira.
[ ] (The Bandit Camp) Teleport with the door trick you considered earlier, should be great right?
^- This one assumes you bring both Helen and Eira in case something unexpected happens.
[ ] (The Bandit Camp) Teleport with the door trick, but only bring Eira. If something unexpected happens, it'll be worse, but Helen will be pleased with the chance to try and talk some holiness into the bandits. (+1 Fate Point from proccing "My Allies, Sigh")
***
For reference, you've got about five hours until sundown by this point. Running out there would take at least one hour each way, teleporting could take mere minutes if you don't have things go disastrously wrong again.
There's a nonzero possibility something else is up there by now - going alone could carry risks. Having Eira with you, she miiight pocket some of the stuff?
Helen will go with either route, but barring the stated concern, she would lean towards 'talk to the bandits more'. Indulging her will restore one Fate Point from My Allies, Sigh, since it carries a clear risk.
Also, the party has gained 267 XP each. That is… very close to getting to 2nd level all at once. You were not meant to take out the entire camp like that, and only Senaz's AC and damage resistances saved her honestly!
… Check yourself before you wreck yourself, Senaz. Twelve-on-three, even if most of them don't look very tough, is still not great odds.
Pity you don't have any big boom magics or anything to bring a bunch down at once. Not fast enough to be sure you survive, at least. But, you don't have to drop them with thunderclap necessarily.
Raising a hand, you begin to sing an almost lullaby-like sample…
5d8 HP of creatures fall unconscious: 1,2,3,5,8 = 20.
… And intensify your focus on it. You need more of them down. You were Reincarnated for a Quest, damn it, you can't lose this early on!!!
1 Fate Point consumed for special effect: Reroll the lowest 2 dice. Revised roll: 3,5,6,6,8 = 28. 1 Fate Point remains.
… One collapses in mid-run, dropping into magical unconsciousness. Then another. Three more. Half of the small guys are down.
That leaves five more, plus the captain, and one other approaching - no, the captain's stopped to focus on her bow.
Eira gets the cue, and switches to fire over the heads of the unconscious group to try and bring down the closest one to still be up.
1 Shortbow attack at d20+5 vs. Bandit = 12+5 = 17 - hit! 2 damage.
It hits cleanly in the shoulder, but the guy's still moving.
The three who were going for you make it up close and take swings with their blades, while one slows to be cautious and the last goes for HElen…
3 scimitar attacks at d20+3 vs. Senaz: (22, 14, 9) - One hit on Senaz, 4 damage halved to 2, 5 HP remain.
1 scimitar attack at d20+3 vs. Helen: 14 - Miss!
You manage to backstep to avoid the first swing. The second hits you, but not enough to pierce your toughened skin. The third, though, has you crying in pain as it slashes into your side. You hear the 'tink' of a sword failing to get through Helen's chain.
1 shortbow attack at d20+5 vs. Helen: NAT-1 - Miss!
You think the captain tried to fire again, but the key word is 'tried'. You see HElen moving between Eira and the bandits, and striking at the one Eira hit…
Helen attacks at d20+5 vs. Bandit: 17+5 = 22 - hit! 5 damage
… And cut into his armor, dropping him.
1 longbow attack at d20+4 vs. Senaz: 13+4 = 17 - Miss!
And then another arrow grazes your arm. The last guy has a longbow. You'll need to deal with that, too.
Not much chance of getting more casts off now - you draw your rapier instead, striking at one of the three bandits on you.
1 rapier attack vs. Bandit: 19+5 = 24 - Hit! 6 damage = KO
Your blade pierces into their armor and into them, and they drop. Five foes to go-
1 shortbow attack vs. Bandit: 11+5 = 16 - hit! 5 damage - KO
Another in front of you drops from Eira's arrow, leaving the two still standing looking scared, even as they try to step in to swing at the 'squishier' one that's in reach - read, you.
2 Scimitar swings vs. Senaz: 13, 22 - 1 hit! 2 damage after resistance.
You wince and grunt as another manages to land a serious hit. Even with your toughness, you can't take too many more of those…
1 Shortbow shot vs. Senaz: 16 - Miss!
1 Longbow shot vs. Senaz: 9 - Miss!
… Especially with you still being fired upon, though your toughness and luck keep them from doing much.
1 longsword attack vs. Bandit: 13 - Hit! 6 damage - KO
Helen's swing brings the next one down.
You pause a second, hoping Eira can bring this last one down and give you space for a cast…
1 Shortbow shot vs. Bandit: 14 - hit, sneak attack! (Shh, I forgot those earlier, though she got the KO on the only one it could've applied to anyhow) 7 damage total = KO
… Yes!
You look directly to the captain. "Your forces are downed, so surrender!", you declare with magical firmness.
Wisdom Save DC 16: 15+0 = 15 - failure.
The captain visibly hesitates… Before her eyes lose focus, and she drops her bow.
The loose bandit scout pauses, then drops his bow, dropping to his knees. Did he see you teleport and thus knew you could potentially follow if he tried to flee?
Helen moves to you first, placing a hand against your side. Energy flows through, helping your wounds stitch shut. It hurts for a second, then soothes. You step towards the captain, as Eira moves for the Scout and Helen moves to tie each of the sleeping bandits.
"... Are you with the cult?"
Their leader shakes her head. "... Just… Needed the money. Ugh. It was going so well…"
"Not really," you respond. "If the three of us were enough to give you a run for your money, you didn't stand a real chance."
"... Damn you. What do you get off on, claiming yourself above us?"
"I'm beneath you." Your tone is cold. "I'm a Succubus. Just so happens I'm one who has reason to do stuff to stop the shit happening to the Keep. Now, we're bringing you in."
"..." The bandit captain feels like she should flee. But she can't. Not as long as your suggestion lasts.
A bit cold, that. But it reduces how many die at your hands. That's good enough.
---
"... Well, that explains a few things," the guard says. "Seems you lot managed to get something good done. With them captured and imprisoned, maybe more shipping can go through."
You nod, as the guard continues, "Don't think we had a reward posted, but I'll check with the baliff and see if we can't get much. Also, you can take their gear or sell it to us, your call."
You pause, and look to Eira. "... Um. Right. Their camp."
Eira blinks. "... No, we didn't get to loot it."
[ ] (The Bandit Camp) Leave it, can't be much of value.
[ ] (The Bandit Camp) Go back out and rob it! It'll take a bit, but maybe Helen can get to talking them into fixing their lives while you and Eira go to town. (+1 Fate Point from proccing "My Allies, Sigh")
[ ] (The Bandit Camp) Teleport over there alone and get the stuff yourself. It'll be faster without Eira.
[ ] (The Bandit Camp) Teleport with the door trick you considered earlier, should be great right?
^- This one assumes you bring both Helen and Eira in case something unexpected happens.
[ ] (The Bandit Camp) Teleport with the door trick, but only bring Eira. If something unexpected happens, it'll be worse, but Helen will be pleased with the chance to try and talk some holiness into the bandits. (+1 Fate Point from proccing "My Allies, Sigh")
***
For reference, you've got about five hours until sundown by this point. Running out there would take at least one hour each way, teleporting could take mere minutes if you don't have things go disastrously wrong again.
There's a nonzero possibility something else is up there by now - going alone could carry risks. Having Eira with you, she miiight pocket some of the stuff?
Helen will go with either route, but barring the stated concern, she would lean towards 'talk to the bandits more'. Indulging her will restore one Fate Point from My Allies, Sigh, since it carries a clear risk.
Also, the party has gained 267 XP each. That is… very close to getting to 2nd level all at once. You were not meant to take out the entire camp like that, and only Senaz's AC and damage resistances saved her honestly!
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