[X] Plan: dbRevned #1 + charity + New options
Infrastructure: 9D, +38 Bonus per roll
-[X] Distributed Windworks (Repeatable) (C)
--[X] 1 D (Progress: 100/200 - 25 Resources per die) (+6 Power)
-[X] Communication Booster Relays (Repeatable) (C)
-- [X] 1 D (Progress: 125/150 - 25 Resources per die) (+6 Network, -1 Power)
-[X] Distributed Emergency Stockpiles - Food (Repeatable)
--[X] 7 D (Progress: 0/250)
Heavy Industry (8D, +26 Bonus per roll)
-[X] Distributed Emergency Stockpiles - Construction And Repair (Repeatable)
--[X] 8 D (Progress: 0/250)
-[X] Carrot and Stick (Targets 1 Corporation)
--[X] Citizens of Noveria 10D 100R
-[X] Nomi (Distributed Windworks)
-[X] Felix Myers (Distributed Windworks)
Seeing as the new options don't cost any resources I don't see why not to simply go all in with our remaining dice.
Infrastructure: 9D, +38 Bonus per roll
-[X] Distributed Windworks (Repeatable) (C)
--[X] 1 D (Progress: 100/200 - 25 Resources per die) (+6 Power)
-[X] Communication Booster Relays (Repeatable) (C)
-- [X] 1 D (Progress: 125/150 - 25 Resources per die) (+6 Network, -1 Power)
-[X] Distributed Emergency Stockpiles - Food (Repeatable)
--[X] 7 D (Progress: 0/250)
Heavy Industry (8D, +26 Bonus per roll)
-[X] Distributed Emergency Stockpiles - Construction And Repair (Repeatable)
--[X] 8 D (Progress: 0/250)
-[X] Carrot and Stick (Targets 1 Corporation)
--[X] Citizens of Noveria 10D 100R
-[X] Nomi (Distributed Windworks)
-[X] Felix Myers (Distributed Windworks)
Seeing as the new options don't cost any resources I don't see why not to simply go all in with our remaining dice.