The Rim and the Hammer
The Change came swift as an a storm out of the North, implacable as an avalanche from the high mountains. Neither man nor spirit, nor any being of Creation great and small save perhaps for the Maidens on their inscrutable thrones knew the purpose or the hour... and perhaps not even them. The Loom cannot read that which is not upon the canvas of Creation, it cannot know the mind and the heart of the Unshaped who dwell in the Courts of Madness, if mind and heart such creatures can be said to have. And yet for the mortals of the Rim, those children of the world driven to the car reaches of the world by war and pestilence by chance or by the desire for freedom from the stiffing hand of the Realm it was all too understandable, all too familiar. The Wyld marched upon the world and the whims of its masters could only be endured until they passed. Little did any of them know just how far the storm would take them.
What eyes not look upon the face of strange skies unveiled? Who are you who listens to the voice of a land your ancestors knew not and which even the gods find frightful and unexplored? Who are you who looks to the horizon with dread, with longing and with hope?
[] Sezakan
Advantages
-People of the Air, among the races created during the High First Age the people of the air were given wings that they may soar freely , swift as an arrow in flight
-High Heritage, the blood of the loyalist Air Dragonblooded, of wind gods and icy spirits runs in the veins of your people
-Reality Engine, though the power of this marvel of the First Age can no longer drive back the Deep Wild as it once did it can still ward the city more than any other arts of this fallen age, reducing the taint of even the Middlemarches to the stability of Creation within the walls of the city
Disadvantages
-Disdain the Wingless, the joy and the glory of flight is central to your society, so you will struggle to deal with those who do not share it. at best your people pity such unfortunates, at worst they fear and despise them
-Isolated, alone among the Northern mountains the city has had little chance to trade or have dealings with other mortal folk. Only the gods and spirits visited through the long years
-Reality Engine. Those Beyond have taken note of the dreadful wonder you carried into this realm
[] Vesathar Valley
Advantages
-One Thousand Dragons of Old: Roughly 600 enlightened Pterok and 400 enlightened Raptok live and work there alongside more than5,000 humans. within their eternally reincarnating souls lie some of the secrets of the First Age and others older still before the birth of man under the strange eye of the Primordials
-Of Leaf and Crystal: Thanks to a series of hothouses the Vale has access to the very simplest of the Dragon Kings vegetative technology and a level of crystal technology which would be counted merely rustic and quaint by the standards of the High First Age
-Broken Skyship, one of the fabulous sky chariots of the first age lies broken upon the floor of the vale, perhaps not beyond repair with dream-wrought memory
Disadvantages
-Not One Dragon More, Dragon Kings to not grow in numbers as mortals do, the souls of the dead merely return to the eggs of their kind and while it is hard to destroy those souls is is seemingly impossible to create more by any power less than the Primordials who are no more
-For the glory of the Most High, Dragon Kings and thus the people of Vesathar Valley worship the Unconquered Sun with ritualistic sacrifice of hearts, a practice which is unlikely to gain your many friends in this new world.
-A People Complacent, the Lunars claim that the greatest evil of the Old Realm was not the depravity of the Solars, but their attempt to create a perfect utopia in which mortals no longer had to strive for anything, given the state of the vale's mortal populace they may have a point. They are content to leave everything outside of the narrow sphere of their own lives to their reptilian overlords.
[] Golden Crown
Advantages
-Land of a Thousand Peoples: In the Republic of Halta many who are shunned in other parts of Creation are welcomed for their unique strengths. Here you might meet a snakeman physician, a hawkman thaumaturge and even a spiderman entertainer, here the ata-beasts, what outsiders call the talking beasts are given the same protections under the law as a human
-Yagan: The ruined city, now the Dominion of the Rhaska Noble Slulura, Lord of the Lower Branches lies a scan two miles from Glorious Crown and it is the source of some of the city's most unique trade goods. The Fair Folk hold much wealth and many secrets, they know much of the Wyld which carried you to this place and whose influence pervades this new land
-Meritocratic Nobility: Where in other lands, even in the Realm which counts itself the heart of the world Nobles are chosen by blood alone in Halta is one is to rule, human, beastman or ata-beast, they must have proven themselves as commanders of war-bands and traveling judges dispensing justice to the scattered villages of the republic
Disadvantages
-Sundered City, Golden Crown is a city that lived off trade, with other Haltan Cities with foreigners and with the Fair Folk. Though all its citizens have passed the Test of Survival, sent alone into the forest until the returned with the pelt of a beast or a rare herb the city is not a single soul, but a vast voracious organism that requires raw materials, trade goods and food from the outlying villages, yet beyond the place that was Changed even the great Redwoods stop
-Yagan: Do the Fair Folk still count themselves bound by the pacts of Queen Chaltra Amritsa to not harm any of those who dwell in the trees? For all that the Haltans have long traded with the Fair Folk for gossamer and woks of Glamor, even allied with them in war against the hated Linowan none of your people forget the dreadful hunger for dreams and souls that hides behind the too-fair face of a Rhaska
-People of the Forest: All works and tools of the Haltan are of the forest, their weapons of ironwood, their armor of chemically treated bark, their longhouses in the branches of the Redwood trees, but there are no redwoods in this new land and all the birds and beasts are strange to you