Our list of issues:
- Decreasing food supply, leading to eventual starvation
- Lack of transport, leading to localized famines
- Lack of decent shelter, leading to increased disease
- our entirely insufficient government structure, which we must unfuck to do anything
--> pervasive influence of the CSS and military, latent risk of coups
I will list the options I consider to be best for tackling these issues, while also mentioning the actions I consider to counterproductive overall.
Governmental Actions
Good:
- []Recruitment of Additional Personnel: Pretty important, given our gaps in the bureaucracy. Not only does this improve the minimum impact of any action, it also increases the best possible outcome for us.
- [][][]Overhaul the Legal Code: Writes a new legal system that corresponds to the situation on the ground. Also noteworthy for writing a constitution, which is useful for reigning in military units and the CSS, since it gives the democratic authorities a thing they can point at when claiming "Stop, that's illegal". Right now our legal and political system is based on what people sort of remember of the law, which isn't great. Especially helpfull with reigning in the CSS.
.- [][][]Unification of Planetary Governance: Reduces our reliance on the military for managing the bureaucracy, will unlock options to improve bureaucracy overall and enshrines civilian control over the military (discrete command system). Good option, but the military isn't the biggest threat to our fledgeling democracy right now.
Bad:
- Stabilization of democratic excesses: Certain councils are controlled by opposition and don't ask "How high?" when ordered to jump. This is a good thing Golchabhor, this is how democracy actually works.
Committee of State Security ( choose 1/3 actions):
Good (least bad actions):
- [] Enhanced Criminal Searches: Sounds bad, but constructs an actual prisons. It also allows us effectively lower punishments, since we have options outside of penal labor and shooting criminals.
-[/] [/] Co-Opting of Worker Movements: Sounds bad, but introduces state-integrated unions and a complaint system. Far better than having local unions start striking and having Golchabhor decide to arrest them all.
- [][]Justice System Overhauls: This seems to create a global sets of judicial guidelines, rather than letting courts arrive at a new legal code by arguing over precedent. In short, we would create a global, universally applied legal code rather than a regionalized patchwork of different legal interpretations. Which is an all right goal. Should be taken after "Overhaul the Legal Code" is finished and we have enshrined basic constructional rights.
Bad: Everything else
Orbital Command (choose 1/2 actions):
Good:
- []Start Terrestrial Habitation of Dannan-2: Gets people off the failing central habitat, and into habitats with lower parts useage.
- [/][]Industrialization of Dannan-2: Increases spare part production, while lowering the personal in the steadily deteriorating habitat.
- []Authorize Exploration of Lower Orbit: Allows us to get some rare parts, thus prolonging the maintenance life of the cylinder.
- []First Transport Flights: Ensures basic resupplies, mostly of fissile materials and other consumables.
Ok: Everything else
Military Command (Choose 1/2 actions):
Good:
- []Start Rationalization of Military Foodstocks: Allows us to stretch our high-quality rations out. While it has a chance of moderately lowering morale, a moderate hit to morale can be made up later.
- [/]Strengthen Supply Stocks: Confiscates high-quality rations from the civilians. Not ideal, but it does give us more time.
- []Expand Appropriations: Confiscates various consumer goods from the population and persecutes the remaining oligarchs.
Bad:
- [] Restart Conscription: This worsens the lack of workers we already have. There is no reason to reason to go back on the policy we have implemented. This could work as a basic social safety net for the unemployed, but that is not a problem we have right now.
Ministry of Infrastructure (Choose 2/3 actions):
Good:
- [/]Winter Hot Bunking: Improves the usage of shelter and thus reduces winter casualties.
- [] Tractor Confiscation + [] Road of Life: Transports food to the northern regions and makes tractors into transport vehicles. The actual amount transported will be low, but it will considerably increase morale. Also, I think trying to organize logistical lines during the winter gives us experience, and will make future attempts better, especially when we can restart vehicle manufacturing.
- []Mass Transit(Bus): This increases work efficiency and lowers casualties due to frostbite. It's mostly effective in urban region, where shelter is mostly sufficient. So I would prioritize the above combination.
-[]Continued Port Reclamation: Clears more of the large harbors. While definitively necessary in the long run, I doubt it's a good idea during the winter. Even if the sea isn't freezing in the tropical regions, we would still loose a lot of people to hypothermia. An absolute must once the winter is over.
- [][]Housing Restoration Projects: Increases the available shelter, especially in rural areas. While this is obviously a good project, I don't think starting one during the worst winter we will have is a good idea. Probably a must-pick for the next summer.
Ministry of Development (Choose 1/2 actions):
Good:
- []Container-Adaptation Measures: Improves the availability of shelter. Helps with an acute problem and can be rolled out this month.
- []Universalization of the Clinic Program: Yes, yes, yes! This substantially helps prevent the spread of diseases and reduces our casulties. Additionally, doctors can also help slightly by prioritizing identifiying the people most affected by malnutrition, improving the effectiveness of our rationing scheme. This should be rolled out next turn.
- [/][]Decentralized Fungiculture: Improves nutritional quality and allows for the production of better food (meat replacements instead of starch). Good idea, it just won't be implemented for a while.
Bad:
- []Private 3D Printing: This gives 3d printers to local councils interested in consumer good production. This would activly hinder our efforts to produce machine parts in workshops and thus worsen the parts crisis. If we already undertook "Subsidize Necessary Production" and printers are left over, then it would be worth considering. As it stands, a very bad idea that likely squander resources.
Ministry of Agriculture (Choose 3/5):
Good:
- [/][][][]Starch Construction: Increases food production to sustainable levels. Obviously important.
- [] Restore the Laboratory System: Greatly helps our agricultural bureaucracy. While it doesn't help with any immediate problem, it probably grants substantial mechanical benefits.
- [] Biosphere Salvaging Initiatives: Helps with future restoration of the biosphere. While it is painfully to push it off a while, ensuring the MinAgri has sufficient personal takes priority. We can almost certainly do it next turn.
- [] Chemicalization of Production: Improves nutritional quality and makes the food more edible. Good to have, but raw food production takes priority.
- [/]Establish Industrial Scale Medication Synthesis: Basic medicine production. Certainly nice to have.
Bad:
- Re-Organize Farmers: This project helps with yields during the winter (creating truffle fields that can withstand the winter), but I don't think we can start planting those during winter. It also disrupts conventional agriculture, thus worsening food production overall. Maybe during the next winter, but certainly not now.
Ministry of Industry (Choose 2/3):
-[][]Heavy Industrial Resumptions: Restarts machine building industries, which are pretty vital for maintaining our industry. This also likely allows unlocks the production of trucks going forward, greatly easing the logistical situation. Definitivly a good idea.
- []Formal Parts Rationing: We are running out of good parts and that is bad. Starting rationing is a good idea, but this is only effective once we are producing substitutes. Still, it could shut down some especially demanding industrial sectors, helping to stretch the supply a bit.
- []Shipbuilding Industry Revival: This is would allow us to improve our industrial network, but not help with our oversea logistics. Still, producing naval vessels rather than barges is probably locked behind this action. Good to do over the next turn.
- [/][]Grid Construction: Supplants power from renewable and nuclear powerplants. Definitively a good idea, but doesn't need to be completed this turn. Much of our power is derived from nuclear ship reactors, which will power the coastal cities for years to come.
Bad:
- []Petrochemical Intensification: Sacrifices long term fuel production for short term gain. Our production of heating oil and fuel is generally sufficient, making this a bad trade.
- []Private-Public Coordination Systems: Can be done from the MinFinance, waste of an action in a critical ministry.
Ministry of Finance:
Good:
- []Subsidize Necessary Production: Supports the creating of flexible, small machining workshops. This allows to fulfill the demand for specific parts until they can be produced on a larger scale. A pretty good policy!
- []Resume Service Sector Employment: Increases quality of life slightly, while also allowing soldiers something to spend their money on. It also creates the foundation for a primary education system, which is really nice. Slight draw on manpower, but I think it's a drop in the bucket.
Bad:
- []Suppress Integrated State-Trusts: Actively fucks up the current organization of industry, while we are trying to make the capital good useage sustainable. This is also a pretty obvious power play, and will lead to petty infighting between MinInd and MinFinance. Please don't do that.
So overall, I'm going to present my plan draft based on the preferences I outlined above:
[] Plan Shelter, Machines, Food and a Constitution
Government (3/3):
- [/][/][ ] Overhaul the Legal Code
- [/] Recruitment of Additional Personal
CSS (3/3):
- [/][/]Co-Opting of Worker Movements
- [/]Enhanced Criminal Searches
Orbital Command (2/2):
- [/][ ]Industrialization of Dannan-2
- [/]Start Terrestrial Habitation of Dannan-2
Military Command (2/2):
- [/] Strengthen Supply Stocks
- [/] Start Rationalization of Military Foodstocks
MinInfra (3/3)
- [/]Winter Hot Bunking
- [/] Tractor Confiscation
- [/] Road of Life
MinDev (2/2)
- [/] Container-Adaptation Measures
- [/][ ]Decentralized Fungiculture
MinAgri (5/5)
- [/][/][/][ ]Starch Construction
- [/]Establish Industrial Scale Medication Synthesis
- [/]Restore the Laboratory System
MinInd (3/3)
- [/][]Grid Construction
- [/][/]Heavy Industrial Resumptions
MinFin (2/2)
- [/]Establish Limited Interconvertibility
-[/]Subsidize Necessary Production