Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

Voting is open
The dark traveller..... wasn't she the same one that visited your inn and brought problems with her?
Yes, it was.
James had given you and accounting of the mysterious woman who had come to Wayfarer's Respite, leaving a gift of jewels and a dark spirit behind and though you might have dismissed most of them for coincidence you very much doubt there are many ladies about with an odd glyph tattooed under their chin. Looks like she had not left chased by the Purple as you had thought, if she did she circled back.
 
Vote closed. I'm going to get this done if it's the last thing I do.:mob::V
Adhoc vote count started by DragonParadox on Sep 4, 2022 at 2:52 PM, finished with 23 posts and 6 votes.

  • [X] Not all that is learned is of the sword, the battle has left Tom more sombre, not also more determined in battles against magicians
    -[X] Tom Level Up
    --[X] Attribute: +1 Constitution
    --[X] Class: +1 Fighter (Drill Sergeant)
    --[X] Skills (3 points): +1 Perception, +1 Ride, +1 Survival
    --[X] Bonus Feat: Shake It Off
 
Arc 16 Post 1: Roots Growing Deep
Roots Growing Deep

Twelfth of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

As you look outside the still rough-hewn window of your solar at the courtyard of the keep below you wonder at how you got so far so fast, the sound of soldiers drilling mixed in with the bleating of goats that had been brought in for the feast and children yelling and chasing each other at play.

You wonder at the face of the little girl with the willow branch in place of a sword, you haven't seen it before not that you are surprised. As the changelings grow more used to the company of the otter-kin who take their duty seriously and yet fulfill it with joy the more they let one shape slip into another like leaves blowing on the breeze. That is not to say everyone is comfortable at the show of magic. Indeed of the villagers you saved from the Yayar about half decided to take their chances in Orinilu or with the shore-sworn when it became clear just how strange the company you keep is.

Not that you can really blame them Mog is... well he takes some getting used to in the more diplomatic words of Zaia or as Antonio's reply put it 'so does chewing nettles, doesn't mean I have to get in the habit'. True to his word the captain has been avoiding the odd few, staying mostly aboard the Marcella, but it is clear to everyone with a working pair of eyes, ears, and in the case of a particularly fragrant invention, nose that the fey smith needs his own laboratory apart from Zaia's, a place where he can be master of his domain. It would also be helpful to take the books, scrolls and maps out of general storage. Esha even suggested that between the various spell-tomes you have as well as the books on forging metallurgy and glass working you could probably charge a small fee to the local guilds to consult it.

But you also have other commitments, namely finding and taming some of the wild horses of the inland hills hopefully without falling afoul of any Yayar blood feuds over their dead chieftain. At the very least you had only killed him in what the reindeer riders hopefully saw as a fair duel. Last though certainly not least you still have some skulls in your possession and none with the skills to read them. Perhaps you can follow the lead to the living stone that can read dead minds.

Choose Three

[] Capture and tame wild horses as you promised Hengo Perys, hopefully the local Yayar clans do not think too ill of the killing of one of their chiefs

[] See to the care of the changeling children, a war camp in no place for children but this place need not be just a war camp, especially given the villagers you rescued

[] Seek out the 'stone mind' that can read the skulls still in your possession as the priest of Ikomi asked of you

[] Visit the market to buy, or to sell

-[] Write in (Armory and unassigned magical loot eligible for selling)

[] Visit your neighbors, though House Koire holds the lands immediately around your new keep even more distant lords would likely be interested, perhaps even wary of who is raising a keep on their doorstep

[] Look for Anisi and her fellow hunters, they would likely be most interested in what you had seen in the north and might put the knowledge to good use

[] Make improvements to the keep (up to three, cost variable)

[] Try to make peace once more with the Purple, the last thing you need is a conflict over a dead monster


OOC: The reason this took so long is that I tried to merge the keep improvement choices with the turn vote proper and that just unbalanced the whole thing. Suggestions for more actions are of course welcome.
 
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These aren't necessarily the options I want to pursue, but what seems to.me to be the most pressing at the moment.

We've already obligated ourselves to helping with the horse breeding project, which has already been delayed significantly due to our prior obligations.

Mog isn't the most agreeable fellow to begin with, and the longer we delay setting up a lab for him the less congenial he'll likely end up being. DP also kinda hinted in the update that there could be an accident if we don't get Mog a space separate from Zaia's.

The Purple aren't going anywhere any time soon, but we likely will be, and that means leaving our keep and the people living it in more vulnerable while we're at sea. Not having the local mafia equivalent upset at us is something we should at least attempt to arrange. We already have an agreement on place to produce potions for them, so that's as good a place as any to start.

[X] Capture and tame wild horses as you promised Hengo Perys, hopefully the local Yayar clans do not think too ill of the killing of one of their chiefs
-[X] Invite along some of our partners in this endeavor. More specifically, some of their armsmen who are familiar with the area and the local tribes.

[X] Make improvements to the keep (up to three, cost variable)
-[X] Arrange construction of a dedicated outbuilding within the keep's walls where Mog can craft his wares and conduct experiments more safely.
-[X] Arrange to have one of the unused upstairs storage rooms in the keep converted into a proper repository for our maps, books, scrolls, and other miscellany.

[X] Try to make peace once more with the Purple, the last thing you need is a conflict over a dead monster
-[X] Attempt to arrange a meeting with their representative, both to clear the air about the incident at the keep while we were away and to determine which potions they want crafted.
 
[X] Capture and tame wild horses as you promised Hengo Perys, hopefully the local Yayar clans do not think too ill of the killing of one of their chiefs
-[X] Invite along some of our partners in this endeavor. More specifically, some of their armsmen who are familiar with the area and the local tribes.

[X] Make improvements to the keep (up to three, cost variable)
-[X] Arrange construction of a dedicated outbuilding within the keep's walls where Mog can craft his wares and conduct experiments more safely.
-[X] Arrange to have one of the unused upstairs storage rooms in the keep converted into a proper repository for our maps, books, scrolls, and other miscellany.

[X] Try to make peace once more with the Purple, the last thing you need is a conflict over a dead monster
-[X] Attempt to arrange a meeting with their representative, both to clear the air about the incident at the keep while we were away and to determine which potions they want crafted.
 
[X] Capture and tame wild horses as you promised Hengo Perys, hopefully the local Yayar clans do not think too ill of the killing of one of their chiefs
-[X] Invite along some of our partners in this endeavor. More specifically, some of their armsmen who are familiar with the area and the local tribes.

[X] Make improvements to the keep (up to three, cost variable)
-[X] Arrange construction of a dedicated outbuilding within the keep's walls where Mog can craft his wares and conduct experiments more safely.
-[X] Arrange to have one of the unused upstairs storage rooms in the keep converted into a proper repository for our maps, books, scrolls, and other miscellany.

[X] Try to make peace once more with the Purple, the last thing you need is a conflict over a dead monster
-[X] Attempt to arrange a meeting with their representative, both to clear the air about the incident at the keep while we were away and to determine which potions they want crafted.
 
@DragonParadox , what about my questions?

I generally agree with Goldfish' suggestions, but I am also very, very curious about our skull collections. Probably we can linger in Orinilu a little longer? Or do that on the way back?
 
As for possible actions... Oh, I have so, so many suggestions. :oops:

1) Go shopping with Inge! We planned this a long time ago.
2) Look for local (and regional) news and gossips. What is happening in Orinilu and western part of Blue Sea? What happened with Ibanora post on the Mouth of the World?
3) Talk with Megin. I hoped it happened during journey, but alas. She remains the most latent of our assosiate. We know nothing about her agenda.
4) Probably talk with Neios? Or wait untill he talks with us? He probably wants return to Nokuma. Or we can return and try to reclaim his family treasure?
5) Ask in city (among temples/hunters/other magical facilities) about awakening the Ripper. Chances are slim, but if we do not try, we'll not succeed.
6) Ask about Ibanora assasins in particular and Ibanora in general. The trace is cold, and it's unlukely we reclaim dragon's bones, but I still want to go to Ibanora and try. And also want to see new place.
7) Try to contact with Tinker Fey court? I do not think this is urgent, so far it was happening on background.
8) What is happening with Eriran? Also not very important, we could not get involved in every side quest. I mention it only because we theoretically can do it.
 
As for possible actions... Oh, I have so, so many suggestions. :oops:

1) Go shopping with Inge! We planned this a long time ago.
2) Look for local (and regional) news and gossips. What is happening in Orinilu and western part of Blue Sea? What happened with Ibanora post on the Mouth of the World?
3) Talk with Megin. I hoped it happened during journey, but alas. She remains the most latent of our assosiate. We know nothing about her agenda.
4) Probably talk with Neios? Or wait untill he talks with us? He probably wants return to Nokuma. Or we can return and try to reclaim his family treasure?
5) Ask in city (among temples/hunters/other magical facilities) about awakening the Ripper. Chances are slim, but if we do not try, we'll not succeed.
6) Ask about Ibanora assasins in particular and Ibanora in general. The trace is cold, and it's unlukely we reclaim dragon's bones, but I still want to go to Ibanora and try. And also want to see new place.
7) Try to contact with Tinker Fey court? I do not think this is urgent, so far it was happening on background.
8) What is happening with Eriran? Also not very important, we could not get involved in every side quest. I mention it only because we theoretically can do it.
1) We can definitely go shopping with Inge sometime soon, I'm assuming. It just isn't an immediate priority that needs to be taken care of ASAP like some other stuff.

2) Yeah, we need more news and gossip, both about local happenings and those further abroad. This could be an interlude or something that doesn't need much character involvement if DP doesn't want to distract us from main events.

3) Agreed. A conversation with Megin would be neat and it can happen fairly easily at just about any time. Maybe while we're out looking for wild horses?

4) Yeah, we need to speak with Neiros soon. I assume he hasn't broached the subject with us since our return because he's not in a huge hurry, or is getting himself psyched up for the trip. After all, he's had a comfortable and even somewhat exciting life since we rescued him, but going back to his home is going to be fraught with peril and hardship.

5) I'm interested in this, too, but it's not a priority, IMO.

6) The same as #2, we need to know more, but it doesn't necessarily need to be something we vote on and send characters out looking for. Maybe a Zaia interlude, @DragonParadox?

7) I would also like to do this before we depart Orinilu again, if it's possible. I don't think we ever got confirmation whether or not they had representatives anywhere nearby?

8) Also not a priority, but still an interesting question that feels important, or at least like a possible side quest of some significance.
 
I've noticed that it gets tricky to find one specific update somewhere from the middle of the quest, and it'll probably get worse. I also noticed that "Embers in the Dusk" have very convinient table of content. I've decided to make something similar. @DragonParadox , I do not know if it'll be any use to you, but IMO it's mor convinient.

Names of the arcs are my one creative, feel free to changee it as your like.

Arc 0. Into the Storm
Arc 0 Post 1: An Opening
Arc 0 Post 2: Into the Storm
Arc 0 Post 3: Reading the Heavens
Arc 0 Post 4: Squire's Story
Arc 1. Isla de Muerta
Arc 1 Post 1: A Coat of Scales
Arc 1 Post 2: That Perilous Line
Arc 1 Post 3: The Weight of Oaths
Arc 1 Post 4: In the Dark of the Night
Arc 1 Post 5: Bonds of Blood
Arc 1 Post 6: Restful Contemplation
Arc 1 Post 7: With Odd Guidance
Arc 1 Post 8: On Stranger Shores
Arc 1 Post 9: By the Horns
Arc 1 Post 10: Of Eggs and Entanglements
Arc 1 Post 11: Mournful Crossroads
Arc 1 Post 12: Into the Dusk
Arc 1 Post 13: A Rising
Arc 1 Post 14: Walls of Iron
Arc 1 Post 15: Death's Heralds
Arc 1 Post 16: Blasphemies and Blandishments
Arc 1 Post 17: Convergence
Arc 1 Post 18: Trading Words and Treasures
Arc 1 Interlude 1: Upon a High and Bloodied Perch
Arc 1 Post 19: Life's Shores
Arc 1 Post 20: By Pallid Flames
Arc 1 Post 21: From the Heart
Arc 1 Post 22: Hard Choices
Arc 1 Post 21: Frothing Red and Golden Bright
Arc 1 Post 22: Striking a Balance
Arc 1 Post 23: Of Silver and Shoals
Arc 1 Post 24: Tales of Lost Souls
Arc 1 Post 25: The Vow
Arc 2. On the Far Shores
Arc 2 Post 1: Sun and Shadow
Arc 2 Post 2: Of Lands Far Off and People Near at Hand
Arc 2 Interlude 1: With Tongues of Stone
Arc 2 Post 3: Price of Passage
Arc 2 Post 4: Veiled Words
Arc 2 Post 5: Wind and Whisper
Arc 2 Post 6: In Bitter Waters
Arc 2 Post 7: Beneath Pale Boughs
Arc 2 Post 8: Seeking Sanctuary
Arc 2 Post 9: Of a Different Coat
Arc 2 Post 10: Beasts of Bronze
Arc 2 Post 11: Stranger's Hand
Arc 2 Post 12: Of Life and Death
Arc 2 Post 13: Weighting Wisdom
Arc 2 Post 14: In the Hall of the Young King
Arc 2 Post 15: Of Iron and Cutting Words
Arc 2 Post 16: Uncommon Signs
Arc 2 Interlude 2: Revelation
Arc 2 Interlude 3: Spice of Life
Arc 2 Post 17: Shattered Foundation
Arc 2 Post 18: On Darkened Ways
Arc 2 Post 19: Small Magics
Arc 2 Post 20: Of Riders and Walkers
Arc 2 Post 21: A Perilous Vice
Arc 2 Post 22: Quicksilver Voice
Arc 2 Post 23: Of Menace and Mirth
Arc 2 Post 24: Eyes Wide Open
Arc 2 Post 25: Tales on the Wind
Arc 2 Post 26: Blood under the Stars
Arc 2 Post 27: Time of Swords
Arc 2 Post 28: In Battle's Wake
Arc 2 Post 29: Wise Man's Fear
Arc 2 Post 30: Watcher in the Woods
Arc 2 Post 31: A Burden Unseen
Arc 2 Post 32: Of Cruel Cunning
Arc 2 Post 33: Fortunes of War
Arc 2 Post 34: Of Plots and Power
Arc 2 Post 35: By Hidden Streams
Arc 2 Post 36: Of Fate and Fortune
Arc 2 Post 37: Behind the Veil
Arc 3. Turning of Season, Turning of Fate
Arc 3 Post 1: Hunting the Grape
Arc 3 Post 2: A Thimbleful of Time
Arc 3 Post 3: A Brew for the Future
Arc 3 Interlude 1: Properly Perched
Arc 3 Post 4: Surer than Wings
Arc 3 Post 5: Wolves of the Sea
Arc 3 Post 6: Westward Bound
Arc 3 Post 7: Sumner's Eve
Arc 3 Post 8: Fruits of Envy
Arc 3 Post 9: A Glimpse of Darkness
Arc 3 Post 10: In Halls of Stone
Arc 3 Post 11: Words over Whispering Waters
Arc 3 Post 12: Sage Counsel
Arc 3 Post 13: Of Storm and Shadow
Arc 3 Post 14: Bones and Stones
Arc 3 Post 15: The Long and Stony Way
Arc 3 Post 16: Trial of Steel
Arc 3 Post 17: Trial of Trickery
Arc 3 Post 18: Trial of Blood
Arc 3 Post 19: Trial of Honor
Arc 3 Post 20: Trial In the Balance
Arc 3 Post 21: Trial of the Three
Arc 3 Post 22: By Crimson Eve
Arc 3 Post 23: Upon Strange Waters Set
Arc 3 Post 24: Broken Scepter
Arc 3 Post 25: A Royal Encounter
Arc 3 Post 26: Of Flight and Flame
Arc 3 Post 27: Sharp Edge of Sorrow
Arc 3 Post 28: Of Hearts Troubled and True
Arc 3 Post 29: Reaching Far
Arc 3 Post 30: Shadows Near and Far
Arc 4. As the Summer Grows
Arc 4 Post 1: Intemperate Words
Arc 4 Post 2: With Discerning Eye
Arc 4 Post 2: No Rest for the Wanderer
Arc 4 Post 3: A Mundane Solution
Arc 4 Post 4: Turn of the Wheel
Arc 4 Post 5: Weapons and Wizardry
Arc 4 Post 6: Tongue of Silver, Sword of Bronze
Arc 4 Post 7: At the Forest's Edge
Arc 4 Post 8: Beneath the Skin
Arc 4 Post 9: An Echo of Dreadful Drums
Arc 4 Post 10: To Call a Dark Herald
Arc 4 Post 11: Of Speech and Snares
Arc 4 Post 12: Ties that Bind
Arc 4 Post 13: With an Even Hand
Arc 4 Interlude 1: Of Three Skins
Arc 4 Post 14: Gifts of the Wild
Arc 4 Post 15: With Living Voice
Arc 4 Post 16: Among the Ashes
Arc 4 Post 17: Touch of Dark Flame
Arc 4 Post 18: Neath Elder Eyes
Arc 4 Post 19: Of Root and Riddle
Arc 4 Post 20: Herald's Way
Arc 4 Post 21: In Troubled Times
Arc 4 Post 22: Horse Sense
Arc 4 Post 23: A Gift Most Dear
Arc 4 Post 24: To Forge a Way Forth
Arc 4 Post 25: Where Wisdom Begins
Arc 4 Post 26: Weighing Anchor
Arc 4 Post 27: Fates Adrift
Arc 4 Post 28: A Cry for Aid
Arc 4 Post 29: The Lesser Gift
Arc 4 Post 30: Dark Waves, Dark Thoughts
Arc 4 Post 31: Revelation
Arc 4 Post 32: From Death's Slumber Woken
Arc 4 Post 33: A Study in Grey
Arc 4 Post 34: Tangle and Flame
Arc 4 Post 35: In Cursed Company
Arc 4 Post 36: Dance of Death
Arc 5. Civilization and its Perils
Arc 5 Post 1: Moonlight Requiem
Arc 5 Post 2: Secrets Writ and Freely Spoken
Arc 5 Post 3: Blessings Great and Small
Arc 5 Post 4: Black Tide Rising
Arc 5 Post 5: By Hidden Malice
Arc 5 Post 6: Dark of the Moon
Arc 5 Post 7: Bite of That Which Isn't There
Arc 5 Interlude 1: Working the Wild
Arc 5 Post 8: Worlds Near and Far
Arc 5 Post 9: In Scales of Gold
Arc 5 Post 10: Seeking Safe Harbor
Arc 5 Post 11: Whispers over Wine
Arc 5 Post 12: A Tale of Three Cities
Arc 5 Post 13: Eye of Blood and Eye of Silver
Arc 5 Post 14: Tinder and Spark
Arc 5 Post 15: Of Secret Tomes
Arc 5 Post 16: A Voice from Beyond
Arc 5 Interlude 3: By Reasons to Be
Arc 5 Post 17: Fair Servings
Arc 5 Post 17: A Seeking and a Loosing
Arc 5 Post 18: In Darkened Halls
Arc 5 Post 19: Hunter and Prey
Arc 5 Post 20: By the Horns
Arc 5 Post 21: Pendulum of Fate
Arc 5 Post 22: Before the Gates of Death
Arc 5 Post 23: Lost and Found
Arc 5 Post 24: Wanderer's Tale
Arc 5 Post 25: Those Who Fight Monsters
Arc 5 Post 26: Daughter of Pale Moonlight
Arc 5 Post 27: Shadows of the Past
Arc 5 Post 28: Finding a Path
Arc 5 Post 29: Back to Back
Arc 5 Post 30: A Particular Prize
Arc 5 Post 31: Best Laid Plans
Arc 5 Post 32: Riptide
Arc 5 Post 33: From Muck to Market
Arc 5 Post 34: Of Unwelcome Gifts
Arc 5 Post 35: Blood Artifice
Arc 5 Post 36: By Craft Molded
Arc 5 Post 37: Thunder and Rage
Arc 5 Post 38: Amid Dreadful Wheels
Arc 5 Post 39: Of Bronze and Blood
Arc 5 Post 39: The Fury and the Flame
Arc 5 Post 40: The Gift of Names
Arc 5 Post 41: The Riddle of Bronze
Arc 5 Post 42: Of Craft and Cunning
Arc 5 Post 43: In the House of the Dead
Arc 5 Post 44: Secrets Half-Spoken
Arc 6. Crossroad
Arc 6 Interlude 1: A Captain to the Sea Returning
Arc 6 Post 1: Of Pawns and Puppets
Arc 6 Post 2: Weight of the Unseen
Arc 6 Post 3: Fruit of Fear
Arc 6 Post 4: Of Rope and Knot
Arc 6 Post 5: By Sorcery and Sail
Arc 6 Interlude 2: Elder's Counsel
Arc 6 Post 6: A Song for Slaughter
Arc 6 Post 7: Poison Arrows, Deadly Dreams
Arc 6 Post 8: Of Din and Doom
Arc 6 Post 9: Upon Swift Currents
Arc 6 Post 10: Silent Drums and a Dark Lantern
Arc 6 Post 11: Leashed Lightning
Arc 6 Post 12: Words of Heart and Spirit
Arc 6 Post 13: In Balefire's Light
Arc 6 Post 14: Spar on the Sea
Arc 6 Post 15: Old Memories and a New Edge
Arc 6 Post 16: Of Paths Uncharted, Anchors Cast
Arc 6 Post 17: Crowns and Curses
Arc 6 Post 18: Northwards Turning
Arc 6 Post 19: In a Child's Eye
Arc 6 Post 20: Of Words Twice Spoken
Arc 6 Post 21: Snapping a Snare
Arc 7. What Sleeps over the Hill
Arc 7 Post 1: Rain and Shine
Arc 7 Post 2: Swift Waves, Swift Strides
Arc 7 Post 3: Touch of Death
Arc 7 Post 4: A Daunting Talk
Arc 7 Post 5: Of Beasts and Spirits
Arc 7 Post 6: Bridge of Souls
Arc 7 Interlude 1: On Stranger Tides
Arc 7 Post 7: Of Mist and Meat
Arc 7 Post 8: Stilled Strings and Strange Voices
Arc 7 Post 9: In the Halls of the Water Folk
Arc 7 Post 10: A Feast of Fishes
Arc 7 Post 11: Of Slumbering Malice
Arc 7 Post 12: The Path Forks
Arc 7 Interlude 2: Bold Heart, Soft Tread
Arc 7 Post 13: Beasts of Old
Arc 7 Post 14: An Uncommon Lock
Arc 7 Post 15: In Veil of Gold
Arc 7 Post 16: The Silent Stone
Arc 7 Post 17: Sharpening the Blade
Arc 7 Post 18: A Valorous Showing
Arc 7 Post 19: Over the Hill
Arc 7 Post 20: Bringing Thunder
Arc 7 Post 21: In Deathly Silence
Arc 7 Post 22: Spears at Dusk
Arc 7 Post 23: Upon a Bloody Edge
Arc 7 Post 24: A Straight Path
Arc 7 Post 25: Of Wandering Lions
Arc 7 Post 26: Kindness' Due
Arc 7 Post 27: A Parting and a Finding
Arc 8. Malice in the White Lands
Arc 8 Post 1: Old Friends, New Paths
Arc 8 Post 2: Steed and Scholars
Arc 8 Post 3: Of Script and Secret Words
Arc 8 Post 4: To Lands of Frost and Tin
Arc 8 Interlude 1: Heaven's Horns
Arc 8 Post 5: Trade and Tribulation
Arc 8 Post 6: From a Far Land
Arc 8 Post 7: A Shadow on the Threshold
Arc 8 Post 8: Tales of a Troubled Land
Arc 8 Post 9: Bargains of Blood
Arc 8 Post 10: Under the Wide Sky
Arc 8 Post 11: Hidden Poison
Arc 8 Post 12: On Broken Ways
Arc 8 Post 13: Fruits of Fear
Arc 8 Post 14: A Chill Upon the Heart
Arc 8 Post 15: What Was Lost
Arc 8 Post 16: By a Thread
Arc 8 Post 17: Silver Shining Bright
Arc 8 Post 18: To Guess at Unseen Threads
Arc 8 Post 19: Loose Lips
Arc 8 Post 20: Of Words Unheard
Arc 8 Post 21: Hollow Night
Arc 8 Post 22: Unbidden
Arc 8 Post 23: Damnation's End
Arc 8 Post 24: Of Scars and Ash
Arc 8 Post 25: A Glimmer in the Dark
Arc 8 Interlude 2: With Small Hands
Arc 8 Post 26: A Troubled Dawn
Arc 8 Post 27: From the Embers
Arc 8 Post 28: At the Walls
Arc 8 Interlude 3: Mists of Madness Parting
Arc 8 Post 29: Before the Great Beast
Arc 8 Post 30: One Step Ahead
Arc 8 Post 31: A Red Dawn Rises
Arc 8 Post 32: Thunder on Broken Earth
Arc 8 Post 33: By Elder Flames
Arc 8 Post 34: Making a Bargain of Necessity
Arc 8 Interlude 4: On Changing Winds
Arc 8 Post 35: The Veiled Flame
Arc 8 Post 36: Words of Wisdom, Words of Daring
Arc 8 Post 37: Writ in Flame
Arc 8 Post 38: The Measure of Vigilance
Arc 9. Return from the North
Arc 9 Interlude 1: Southward Bound
Arc 9 Post 1: Winter's Grasp
Arc 9 Post 2: Wizard's Wine, Knight's Reckoning
Arc 9 Post 3: The Perils of Insight
Arc 9 Post 4: Of Craft and Counsel
Arc 9 Post 5: Curiosity and the Cat
Arc 9 Post 6: On Common Ground
Arc 9 Post 7: Stories Swift and Measured
Arc 9 Post 8: A Call in the Willows
Arc 9 Post 9: Sage's Search
Arc 9 Interlude 2: Small Wonders
Arc 9 Post 10: Trust
Arc 9 Post 11: What the Waves Bring
Arc 9 Post 12: From a High Perch
Arc 9 Post 13: A Chill Welcome
Arc 9 Post 14: Of Foundered Fortune
Arc 9 Post 15: A Joining and a Parting
Arc 9 Post 16: In New Company
Arc 9 Post 17: Way of Steel
Arc 9 Interlude 3: When Stones Weep
Arc 9 Post 18: A Gleam of Red
Arc 9 Post 19: Vision and Vow
Arc 9 Post 20: Casting Anchor
Arc 9 Post 21: Questions Ringing, Questions Quiet
Arc 9 Post 22: By Heart and Horn
Arc 9 Post 23: Past the Pale
Arc 9 Post 24: Booming Thunder, Subtle Flame
Arc 9 Post 25: Of Mead and Honeyed Words
Arc 9 Post 26: The Road not Walked
Arc 9 Post 27: Forgiveness and Forethought
Arc 9 Post 28: In Broken Verse
Arc 10. Burden of Past Deeds
Arc 10 Post 1: Of Price and Passage
Arc 10 Post 2: Upturned Stones and Broken Bones
Arc 10 Interlude 1: Dance with the Dead
Arc 10 Post 3: In Murky Waters
Arc 10 Post 4: Shapes of the Sea
Arc 10 Post 5: Where Riddles Remain
Arc 10 Post 6: Of Steeds and Swordsmen
Arc 10 Post 7: Into the Sunrise
Arc 10 Interlude 2: Pride of the Past
Arc 10 Post 8: A Wandering and a Warning
Arc 10 Post 9: Dark Paths, Dark Hearts
Arc 10 Post 10: Barbs of Bronze
Arc 10 Post 11: Beast at Bay
Arc 10 Post 12: In the Shadow of the Grave
Arc 10 Post 13: Reavers' Fall
Arc 10 Post 14: Remnants Fair and Foul
Arc 10 Post 15: Writ in Blood and Memory
Arc 10 Post 16: Sharing Success
Arc 10 Post 17: A Perilous Passage
Arc 10 Post 17: The Whispering Way
Arc 10 Post 18: Of an Odd Feather
Arc 10 Post 19: Of Speech and Story
Arc 10 Post 20: In High Places
Arc 10 Post 21: In Princely Garb
Arc 10 Post 22: Kinship and Coin
Arc 10 Post 23: What Shines True
Arc 10 Post 24: Games Old and New
Arc 10 Post 25: Matching the Wager
Arc 10 Post 26: Unspoken Offer
Arc 10 Post 27: By Rumble of Hooves
Arc 10 Post 28: Of Strangers and Seers
Arc 10 Post 29: Tale of Earth and Water
Arc 10 Post 30: By Strange Stars Kinndled
Arc 10 Interlude 3: Forgiveness
Arc 11. Wayfarer's Respite
Arc 11 Post 1: Taking Land
Arc 11 Post 2: Rest Along the Way
Arc 11 Post 3: Laying Foundations
Arc 11 Post 4: An Uncommon Morning
Arc 11 Post 5: Upon New Shores
Arc 11 Post 6: In Crimson and White
Arc 11 Post 7: A Fearsome Mark
Arc 11 Post 8: Of Crows and Cunningfolk
Arc 11 Post 9: A Quarry Sought, a Hand Unclasped
Arc 11 Post 10: Sweat and Blood
Arc 11 Interlude 1: Masterful Moment
Arc 11 Post 11: Flame of Fortune
Arc 11 Post 12: Of Honor and Infamy
Arc 11 Post 13: Debts Come Due
Arc 11 Post 14: Bright Brass and Trusty Stone
Arc 11 Post 15: Trader Talk
Arc 11 Post 16: Stories Sombre and Salacious
Arc 11 Post 17: Line in the Sand
Arc 11 Post 18: Strange Bedfellows
Arc 11 Post 19: On Fine Bronze Edge
Arc 11 Post 20: In Merry Cloak Grim Herald Garbed
Arc 11 Post 21: A Proposition in Purple
Arc 11 Post 22: Discreet Deal
Arc 11 Post 23: Fortunes Great and Small
Arc 11 Interlude 2: The Healer and the Horse
Arc 11 Post 24: A Herald on the Threshold
Arc 11 Post 25: By Light Step and Hidden Hand
Arc 11 Post 26: Of Leeks and Snakes
Arc 11 Post 27: That Rabbit Might an Owl Bite
Arc 11 Post 28: New Year Arising
Arc 12. Into the Redman's War
Arc 12 Post 1: The Sword and the Sorceress
Arc 12 Post 2: Stolen Boots and Stolen Hearts
Arc 12 Post 3: Sailing by Heart
Arc 12 Post 4: On the Trail of White Wings
Arc 12 Post 5: Of Fish and Foul
Arc 12 Post 6: Shells and Spies
Arc 12 Post 7: Ship of Secrets
Arc 12 interlude 1: The Curse
Arc 12 Post 8: Under the Horns
Arc 12 Post 9: A Spar of Words
Arc 12 Post 10: Cheap for the Asking
Arc 12 Post 11: Stranger's Songs
Arc 12 Post 12: A Meeting of Minds
Arc 12 interlude 2: Small Treasures
Arc 12 Post 13: The Captain's Choice
Arc 12 Post 14: Broken Nets and Tangled Threads
Arc 12 Post 15: On Secret Paths
Arc 12 interlude 3: With Tongue Unbidden
Arc 12 Post 16: Those Who Came Before
Arc 12 Post 17: In the Scales of Fate
Arc 12 Post 18: Measure of Man and Horse
Arc 12 Post 19: Black Ships Upon the Shore Lined
Arc 12 Post 20: Familiar Faces
Arc 12 Post 21: Making Waves
Arc 12 Post 22: By Royal Counsel
Arc 12 Post 23: Veils Lifted
Arc 12 Post 24: Fires Sacred and Mundane
Arc 12 Post 25: The Horn and the Flame
Arc 12 interlude 3: Test of Spirit
Arc 12 Post 26: Of Lords and Land
Arc 12 Post 27: A Whispered Passage
Arc 12 Post 28: A Challenge from on High
Arc 12 Post 29: Storm Watch
Arc 12 Post 30: King's Fall
Arc 12 interlude 4: Broken Helm
Arc 12 Post 31: A Sage's Stroke
Arc 12 Post 32: Flight into Peril
Arc 12 Post 33: As Night and Day
Arc 12 Post 34: To Sea or Shore
Arc 12 Post 35: A Company Divided
Arc 12 Post 36: Of Songs and Slaying
Arc 12 Post 37: Surge and Snare
Arc 12 Post 38: Blades Bright and Dark
Arc 12 Post 40: Faces of War
Arc 12 Post 41: A Twist of the Tongue
Arc 12 Post 42: In Pale Shroud
Arc 12 Post 43: Wall of Steel
Arc 12 interlude 5: Makers of Marvels
Arc 12 interlude 6: On a Fel Day
Arc 12 interlude 7: The King and the Captain
Arc 12 Post 44: In the Wake of War
Arc 12 Post 45: In the Pit
Arc 12 Post 46: By Hidden Ways
Arc 12 Post 47: Doubts in the Dark
Arc 12 Post 48: On a Swift Tide
Arc 12 interlude 8: What's in a Name
Arc 12 Post 50: With Thunder and Flame
Arc 12 Post 51: Fate's Black Hand
Arc 12 Post 52: By Frost and Flame
Arc 12 Post 53: Sundered Steel
Arc 12 Post 54: On Burning Edge
Arc 12 Post 55: Of Iron Wrought
Arc 12 interlude 9: In Hollow Halls
Arc 12 Post 56: A Tenuous Triumph
Arc 12 Post 57: Quiet Vigil
Arc 13. Dangers of Victory
Arc 13 Post 1: A Night in Crimson Clad
Arc 13 Post 2: The Damned and the Fallen
Arc 13 Post 3: From Misshapen Mouth
Arc 13 Post 4: Dented Dagger
Arc 13 Post 5: A Riddle in Three Parts
Arc 13 Post 6: Threads Unwound
Arc 13 Post 7: Of Craft and Cunning
Arc 13 Post 8: Prices to Pay
Arc 13 interlude 1: In Out on the Town
Arc 13 interlude 2: Hooves of Steel, Sword of Flame
Arc 13 Post 9: From a Cracked Vessel
Arc 13 interlude 3: Vanishing Visitations
Arc 13 Post 10: The Last Cut
Arc 13 Post 11: Smoke Before Flame
Arc 13 Post 12: In Ashes Weighed
Arc 13 Post 13: Dead Eyes, Lost Hands
Arc 13 Post 14: Of Rippling Flame
Arc 13 Post 15: Queen's Judgement
Arc 13 Post 16: Black Stone and Tainted Earth
Arc 13 Post 17: What Sleeps Beneath
Arc 13 Post 18: Elder Flames
Arc 13 Post 19: A Rumble in the Depths
Arc 13 interlude 4: The Prince Twice Taken
Arc 13 Post 20: In Silent Halls
Arc 13 Post 21: Of Silver and Black
Arc 13 Post 22: More than Monsters
Arc 13 Post 23: Of Priests and Gods
Arc 13 Post 24: Argent and Purple
Arc 13 Post 25: Queen's Gambit
Arc 13 Post 26: On Paths Distant and Close
Arc 13 Post 27: Bonds of Blood and Salt
Arc 13 Post 28: The Blue and the Green
Arc 14. From the Depths
Arc 14 Post 1: In Odd Company
Arc 14 Post 2: Amid Memory's Waves
Arc 14 Post 3: To Seek and Be Found
Arc 14 Post 4: Honor's Price
Arc 14 Post 5: Of Powers and Potentates
Arc 14 Post 6: Pebble and Peril
Arc 14 Post 7: Storm Song
Arc 14 interlude 1: Into the Frey
Arc 14 Post 8: To Sink or Swim
Arc 14 Post 9: Waters Clear and Clouded
Arc 14 interlude 2: Sight Under Sea
Arc 14 interlude 3: Down the Bottle
Arc 14 Post 10: A Mother's Woes
Arc 14 Post 11: Words Under Waves
Arc 14 Post 12: Eye of the Storm
Arc 14 Post 13: Pearls of Wisdom
Arc 14 Post 14: Out of the Deep
Arc 14 Post 15: The Long Way Around
Arc 14 Post 16: Doubts Abroad
Arc 14 Post 17: A Perilous Harbor
Arc 14 Post 18: Betwixt Sea and Flame
Arc 14 Post 19: A Hand from Below
Arc 14 Post 20: Crest and Crown
Arc 14 Post 21: Something Rotten
Arc 14 Post 22: Out of the Dark
Arc 14 interlude 4: Sea's Daughter
Arc 14 Post 23: Queen's Path
Arc 14 Post 24: A Dash and a Duel
Arc 14 Post 25: Of Broken Oaths
Arc 14 Post 26: Pride and Peril
Arc 14 Post 27: Of Blasphemy and Blaze
Arc 14 Post 28: The Broken Chain
Arc 14 Post 29: The Lady Fair
Arc 14 Post 30: In a Place that Isn't There
Arc 14 interlude 5: In the Company of the Dead
Arc 14 Post 31: A Guarded Gate
Arc 14 Post 32: At the Eves of the Walking Wood
Arc 14 Post 33: Whispers in the Wood
Arc 14 Post 34: Sudden Smoke and Mirror Bright
Arc 14 Post 35: With Tangled Tongue
Arc 14 Post 36: A Small Trespass
Arc 14 Post 37: Master of the House
Arc 14 Post 38: Tea and Turmoil
Arc 14 Post 39: Lost to the Skies
Arc 14 Post 40: On Wild Wings
Arc 14 Post 41: The Silence and the Drums
Arc 14 Post 42: Where Echoes Fade
Arc 14 Post 43: Through a Darkling Realm
Arc 14 Post 44: At the Rumbling Rock
Arc 14 Post 45: A Glimmer in the Depths
Arc 14 Post 46: Runaway's Road
Arc 14 Post 47: Judgement of the Earth
Arc 14 Post 48: In the Muck
Arc 14 Post 49: Breaking Silence
Arc 14 Post 49: By Fire and Fury
Arc 14 Post 50: Gift from on High
Arc 14 Post 51: In Bloody Scales
Arc 14 Post 52: Spoils and Severing
Arc 14 interlude 6: A Tale of Two Horses
Arc 14 Post 53: The Perils of Precociousness
Arc 14 Post 54: Stepping Softly
Arc 14 Post 55: What's in a Name
Arc 14 Post 56: Into the Sunlands
Arc 14 Post 57: The Rougher Edge
Arc 14 Post 58: The Rush of Days
Arc 14 Post 59: Where Stones Might Slip
Arc 14 Post 60: Weighting Peril
Arc 14 Post 61: The Hidden Way
Arc 14 Post 62: Leviathan
Arc 14 Post 63: What Gnaws at Greatness
Arc 14 Post 64: A Knot of Serpents
Arc 14 Post 65: Mercurial Middle
Arc 14 Post 66: A Slip of the Noose
Arc 14 Post 67: Royal Rebirth
Arc 15. Sinuous Returning to Orinilu
Arc 15 Post 1: Of Lost Days
Arc 15 Post 2: Broken Wings, Silent Waves
Arc 15 Post 3: Missing a Stitch
Arc 15 Post 4: Mercurial Menace
Arc 15 Post 5: Ship Shape
Arc 15 interlude 1: Without a Paddle
Arc 15 Post 6: A Kinder Face
Arc 15 Post 7: Writ in Stone
Arc 15 Post 8: Spears Raised High
Arc 15 Post 9: Seekers Honest and Shrewd
Arc 15 Post 10: On Rough Waters
Arc 15 interlude 2: As We Go Along
Arc 15 Post 11: Weeping Skies and Troubled Seas
Arc 15 Post 12: The Sharpness of the Stylus
Arc 15 Post 13: From the Sands
Arc 15 Post 14: Thief in the Night
Arc 15 Post 15: On the Brink
Arc 15 Post 16: Dead Man's Gambit
Arc 15 Post 17: Ways and Means
Arc 15 interlude 3: Belief in Blood
Arc 15 Post 18: On Crimson Shore
Arc 15 Post 19: Kindled Hope
Arc 15 Post 20: When the Drums Begin to Play
Arc 15 Post 21: Duel and Doom
Arc 15 Post 22: Writ in Ash and Blood
Arc 15 Post 23: When Words Fray
Arc 15 Post 24: Lost and Unknowing
Arc 15 Post 25: The Ark Uncanny and the Tower Strange
Arc 15 Post 26: A Chill Welcome
Arc 15 Post 27: Shadow and Flame
Arc 15 Post 28: For the Birds
Arc 15 Post 29: Those Who Linger
Arc 15 Post 30: A Few Words More
Arc 15 interlude 4: Spider at the Door
Arc 15 post 31: Bubbling Over
Arc 15 post 32: In Uncanny Company
Arc 15 post 33: A Subtle Weave
Arc 15 post 34: To Seek the Seekers
Arc 15 post 35: On Broken Ways
Arc 15 Post 36: From Lips of Shadow Passing
Arc 15 Post 37: Crimson Lies
Arc 15 Post 38: Under the Moonlight
Arc 15 Post 39: Fetid Siren
Arc 15 Post 40: A Horror with Two Heads
Arc 15 Post 41: Into the Fray
Arc 15 Post 42: Hollow Words
Arc 15 Post 43: Faces of Ruin
Arc 15 Post 44: A Pyre for Two
Arc 15 Post 45: Of Grief and Gifts
Arc 15 Post 46: Uncanny Accountants
Arc 15 Post 46: Uncanny Accountants
Arc 16.
Arc 16 Post 1: Roots Growing Deep
 
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I've noticed that it gets tricky to find one specific update somewhere from the middle of the quest, and it'll probably get worse. I also noticed that "Embers in the Dusk" have very convinient table of content. I've decided to make something similar. @DragonParadox , I do not know if it'll be any use to you, but IMO it's mor convinient.

Names of the arcs are my one creative, feel free to changee it as your like.

Arc 0. Into the Storm
Arc 0 Post 1: An Opening
Arc 0 Post 2: Into the Storm
Arc 0 Post 3: Reading the Heavens
Arc 0 Post 4: Squire's Story
Arc 1. Isla de Muerta
Arc 1 Post 1: A Coat of Scales
Arc 1 Post 2: That Perilous Line
Arc 1 Post 3: The Weight of Oaths
Arc 1 Post 4: In the Dark of the Night
Arc 1 Post 5: Bonds of Blood
Arc 1 Post 6: Restful Contemplation
Arc 1 Post 7: With Odd Guidance
Arc 1 Post 8: On Stranger Shores
Arc 1 Post 9: By the Horns
Arc 1 Post 10: Of Eggs and Entanglements
Arc 1 Post 11: Mournful Crossroads
Arc 1 Post 12: Into the Dusk
Arc 1 Post 13: A Rising
Arc 1 Post 14: Walls of Iron
Arc 1 Post 15: Death's Heralds
Arc 1 Post 16: Blasphemies and Blandishments
Arc 1 Post 17: Convergence
Arc 1 Post 18: Trading Words and Treasures
Arc 1 Interlude 1: Upon a High and Bloodied Perch
Arc 1 Post 19: Life's Shores
Arc 1 Post 20: By Pallid Flames
Arc 1 Post 21: From the Heart
Arc 1 Post 22: Hard Choices
Arc 1 Post 21: Frothing Red and Golden Bright
Arc 1 Post 22: Striking a Balance
Arc 1 Post 23: Of Silver and Shoals
Arc 1 Post 24: Tales of Lost Souls
Arc 1 Post 25: The Vow
Arc 2. On the Far Shores
Arc 2 Post 1: Sun and Shadow
Arc 2 Post 2: Of Lands Far Off and People Near at Hand
Arc 2 Interlude 1: With Tongues of Stone
Arc 2 Post 3: Price of Passage
Arc 2 Post 4: Veiled Words
Arc 2 Post 5: Wind and Whisper
Arc 2 Post 6: In Bitter Waters
Arc 2 Post 7: Beneath Pale Boughs
Arc 2 Post 8: Seeking Sanctuary
Arc 2 Post 9: Of a Different Coat
Arc 2 Post 10: Beasts of Bronze
Arc 2 Post 11: Stranger's Hand
Arc 2 Post 12: Of Life and Death
Arc 2 Post 13: Weighting Wisdom
Arc 2 Post 14: In the Hall of the Young King
Arc 2 Post 15: Of Iron and Cutting Words
Arc 2 Post 16: Uncommon Signs
Arc 2 Interlude 2: Revelation
Arc 2 Interlude 3: Spice of Life
Arc 2 Post 17: Shattered Foundation
Arc 2 Post 18: On Darkened Ways
Arc 2 Post 19: Small Magics
Arc 2 Post 20: Of Riders and Walkers
Arc 2 Post 21: A Perilous Vice
Arc 2 Post 22: Quicksilver Voice
Arc 2 Post 23: Of Menace and Mirth
Arc 2 Post 24: Eyes Wide Open
Arc 2 Post 25: Tales on the Wind
Arc 2 Post 26: Blood under the Stars
Arc 2 Post 27: Time of Swords
Arc 2 Post 28: In Battle's Wake
Arc 2 Post 29: Wise Man's Fear
Arc 2 Post 30: Watcher in the Woods
Arc 2 Post 31: A Burden Unseen
Arc 2 Post 32: Of Cruel Cunning
Arc 2 Post 33: Fortunes of War
Arc 2 Post 34: Of Plots and Power
Arc 2 Post 35: By Hidden Streams
Arc 2 Post 36: Of Fate and Fortune
Arc 2 Post 37: Behind the Veil
Arc 3. Turning of Season, Turning of Fate
Arc 3 Post 1: Hunting the Grape
Arc 3 Post 2: A Thimbleful of Time
Arc 3 Post 3: A Brew for the Future
Arc 3 Interlude 1: Properly Perched
Arc 3 Post 4: Surer than Wings
Arc 3 Post 5: Wolves of the Sea
Arc 3 Post 6: Westward Bound
Arc 3 Post 7: Sumner's Eve
Arc 3 Post 8: Fruits of Envy
Arc 3 Post 9: A Glimpse of Darkness
Arc 3 Post 10: In Halls of Stone
Arc 3 Post 11: Words over Whispering Waters
Arc 3 Post 12: Sage Counsel
Arc 3 Post 13: Of Storm and Shadow
Arc 3 Post 14: Bones and Stones
Arc 3 Post 15: The Long and Stony Way
Arc 3 Post 16: Trial of Steel
Arc 3 Post 17: Trial of Trickery
Arc 3 Post 18: Trial of Blood
Arc 3 Post 19: Trial of Honor
Arc 3 Post 20: Trial In the Balance
Arc 3 Post 21: Trial of the Three
Arc 3 Post 22: By Crimson Eve
Arc 3 Post 23: Upon Strange Waters Set
Arc 3 Post 24: Broken Scepter
Arc 3 Post 25: A Royal Encounter
Arc 3 Post 26: Of Flight and Flame
Arc 3 Post 27: Sharp Edge of Sorrow
Arc 3 Post 28: Of Hearts Troubled and True
Arc 3 Post 29: Reaching Far
Arc 3 Post 30: Shadows Near and Far
Arc 4. As the Summer Grows
Arc 4 Post 1: Intemperate Words
Arc 4 Post 2: With Discerning Eye
Arc 4 Post 2: No Rest for the Wanderer
Arc 4 Post 3: A Mundane Solution
Arc 4 Post 4: Turn of the Wheel
Arc 4 Post 5: Weapons and Wizardry
Arc 4 Post 6: Tongue of Silver, Sword of Bronze
Arc 4 Post 7: At the Forest's Edge
Arc 4 Post 8: Beneath the Skin
Arc 4 Post 9: An Echo of Dreadful Drums
Arc 4 Post 10: To Call a Dark Herald
Arc 4 Post 11: Of Speech and Snares
Arc 4 Post 12: Ties that Bind
Arc 4 Post 13: With an Even Hand
Arc 4 Interlude 1: Of Three Skins
Arc 4 Post 14: Gifts of the Wild
Arc 4 Post 15: With Living Voice
Arc 4 Post 16: Among the Ashes
Arc 4 Post 17: Touch of Dark Flame
Arc 4 Post 18: Neath Elder Eyes
Arc 4 Post 19: Of Root and Riddle
Arc 4 Post 20: Herald's Way
Arc 4 Post 21: In Troubled Times
Arc 4 Post 22: Horse Sense
Arc 4 Post 23: A Gift Most Dear
Arc 4 Post 24: To Forge a Way Forth
Arc 4 Post 25: Where Wisdom Begins
Arc 4 Post 26: Weighing Anchor
Arc 4 Post 27: Fates Adrift
Arc 4 Post 28: A Cry for Aid
Arc 4 Post 29: The Lesser Gift
Arc 4 Post 30: Dark Waves, Dark Thoughts
Arc 4 Post 31: Revelation
Arc 4 Post 32: From Death's Slumber Woken
Arc 4 Post 33: A Study in Grey
Arc 4 Post 34: Tangle and Flame
Arc 4 Post 35: In Cursed Company
Arc 4 Post 36: Dance of Death
Arc 5. Civilization and it's Perils
Arc 5 Post 1: Moonlight Requiem
Arc 5 Post 2: Secrets Writ and Freely Spoken
Arc 5 Post 3: Blessings Great and Small
Arc 5 Post 4: Black Tide Rising
Arc 5 Post 5: By Hidden Malice
Arc 5 Post 6: Dark of the Moon
Arc 5 Post 7: Bite of That Which Isn't There
Arc 5 Interlude 1: Working the Wild
Arc 5 Post 8: Worlds Near and Far
Arc 5 Post 9: In Scales of Gold
Arc 5 Post 10: Seeking Safe Harbor
Arc 5 Post 11: Whispers over Wine
Arc 5 Post 12: A Tale of Three Cities
Arc 5 Post 13: Eye of Blood and Eye of Silver
Arc 5 Post 14: Tinder and Spark
Arc 5 Post 15: Of Secret Tomes
Arc 5 Post 16: A Voice from Beyond
Arc 5 Interlude 3: By Reasons to Be
Arc 5 Post 17: Fair Servings
Arc 5 Post 17: A Seeking and a Loosing
Arc 5 Post 18: In Darkened Halls
Arc 5 Post 19: Hunter and Prey
Arc 5 Post 20: By the Horns
Arc 5 Post 21: Pendulum of Fate
Arc 5 Post 22: Before the Gates of Death
Arc 5 Post 23: Lost and Found
Arc 5 Post 24: Wanderer's Tale
Arc 5 Post 25: Those Who Fight Monsters
Arc 5 Post 26: Daughter of Pale Moonlight
Arc 5 Post 27: Shadows of the Past
Arc 5 Post 28: Finding a Path
Arc 5 Post 29: Back to Back
Arc 5 Post 30: A Particular Prize
Arc 5 Post 31: Best Laid Plans
Arc 5 Post 32: Riptide
Arc 5 Post 33: From Muck to Market
Arc 5 Post 34: Of Unwelcome Gifts
Arc 5 Post 35: Blood Artifice
Arc 5 Post 36: By Craft Molded
Arc 5 Post 37: Thunder and Rage
Arc 5 Post 38: Amid Dreadful Wheels
Arc 5 Post 39: Of Bronze and Blood
Arc 5 Post 39: The Fury and the Flame
Arc 5 Post 40: The Gift of Names
Arc 5 Post 41: The Riddle of Bronze
Arc 5 Post 42: Of Craft and Cunning
Arc 5 Post 43: In the House of the Dead
Arc 5 Post 44: Secrets Half-Spoken
Arc 6. Crossroad
Arc 6 Interlude 1: A Captain to the Sea Returning
Arc 6 Post 1: Of Pawns and Puppets
Arc 6 Post 2: Weight of the Unseen
Arc 6 Post 3: Fruit of Fear
Arc 6 Post 4: Of Rope and Knot
Arc 6 Post 5: By Sorcery and Sail
Arc 6 Interlude 2: Elder's Counsel
Arc 6 Post 6: A Song for Slaughter
Arc 6 Post 7: Poison Arrows, Deadly Dreams
Arc 6 Post 8: Of Din and Doom
Arc 6 Post 9: Upon Swift Currents
Arc 6 Post 10: Silent Drums and a Dark Lantern
Arc 6 Post 11: Leashed Lightning
Arc 6 Post 12: Words of Heart and Spirit
Arc 6 Post 13: In Balefire's Light
Arc 6 Post 14: Spar on the Sea
Arc 6 Post 15: Old Memories and a New Edge
Arc 6 Post 16: Of Paths Uncharted, Anchors Cast
Arc 6 Post 17: Crowns and Curses
Arc 6 Post 18: Northwards Turning
Arc 6 Post 19: In a Child's Eye
Arc 6 Post 20: Of Words Twice Spoken
Arc 6 Post 21: Snapping a Snare
Arc 7. What Sleeps over the Hill
Arc 7 Post 1: Rain and Shine
Arc 7 Post 2: Swift Waves, Swift Strides
Arc 7 Post 3: Touch of Death
Arc 7 Post 4: A Daunting Talk
Arc 7 Post 5: Of Beasts and Spirits
Arc 7 Post 6: Bridge of Souls
Arc 7 Interlude 1: On Stranger Tides
Arc 7 Post 7: Of Mist and Meat
Arc 7 Post 8: Stilled Strings and Strange Voices
Arc 7 Post 9: In the Halls of the Water Folk
Arc 7 Post 10: A Feast of Fishes
Arc 7 Post 11: Of Slumbering Malice
Arc 7 Post 12: The Path Forks
Arc 7 Interlude 2: Bold Heart, Soft Tread
Arc 7 Post 13: Beasts of Old
Arc 7 Post 14: An Uncommon Lock
Arc 7 Post 15: In Veil of Gold
Arc 7 Post 16: The Silent Stone
Arc 7 Post 17: Sharpening the Blade
Arc 7 Post 18: A Valorous Showing
Arc 7 Post 19: Over the Hill
Arc 7 Post 20: Bringing Thunder
Arc 7 Post 21: In Deathly Silence
Arc 7 Post 22: Spears at Dusk
Arc 7 Post 23: Upon a Bloody Edge
Arc 7 Post 24: A Straight Path
Arc 7 Post 25: Of Wandering Lions
Arc 7 Post 26: Kindness' Due
Arc 7 Post 27: A Parting and a Finding
Arc 8. Malice in the White Lands
Arc 8 Post 1: Old Friends, New Paths
Arc 8 Post 2: Steed and Scholars
Arc 8 Post 3: Of Script and Secret Words
Arc 8 Post 4: To Lands of Frost and Tin
Arc 8 Interlude 1: Heaven's Horns
Arc 8 Post 5: Trade and Tribulation
Arc 8 Post 6: From a Far Land
Arc 8 Post 7: A Shadow on the Threshold
Arc 8 Post 8: Tales of a Troubled Land
Arc 8 Post 9: Bargains of Blood
Arc 8 Post 10: Under the Wide Sky
Arc 8 Post 11: Hidden Poison
Arc 8 Post 12: On Broken Ways
Arc 8 Post 13: Fruits of Fear
Arc 8 Post 14: A Chill Upon the Heart
Arc 8 Post 15: What Was Lost
Arc 8 Post 16: By a Thread
Arc 8 Post 17: Silver Shining Bright
Arc 8 Post 18: To Guess at Unseen Threads
Arc 8 Post 19: Loose Lips
Arc 8 Post 20: Of Words Unheard
Arc 8 Post 21: Hollow Night
Arc 8 Post 22: Unbidden
Arc 8 Post 23: Damnation's End
Arc 8 Post 24: Of Scars and Ash
Arc 8 Post 25: A Glimmer in the Dark
Arc 8 Interlude 2: With Small Hands
Arc 8 Post 26: A Troubled Dawn
Arc 8 Post 27: From the Embers
Arc 8 Post 28: At the Walls
Arc 8 Interlude 3: Mists of Madness Parting
Arc 8 Post 29: Before the Great Beast
Arc 8 Post 30: One Step Ahead
Arc 8 Post 31: A Red Dawn Rises
Arc 8 Post 32: Thunder on Broken Earth
Arc 8 Post 33: By Elder Flames
Arc 8 Post 34: Making a Bargain of Necessity
Arc 8 Interlude 4: On Changing Winds
Arc 8 Post 35: The Veiled Flame
Arc 8 Post 36: Words of Wisdom, Words of Daring
Arc 8 Post 37: Writ in Flame
Arc 8 Post 38: The Measure of Vigilance
Arc 9. Return from the North
Arc 9 Interlude 1: Southward Bound
Arc 9 Post 1: Winter's Grasp
Arc 9 Post 2: Wizard's Wine, Knight's Reckoning
Arc 9 Post 3: The Perils of Insight
Arc 9 Post 4: Of Craft and Counsel
Arc 9 Post 5: Curiosity and the Cat
Arc 9 Post 6: On Common Ground
Arc 9 Post 7: Stories Swift and Measured
Arc 9 Post 8: A Call in the Willows
Arc 9 Post 9: Sage's Search
Arc 9 Interlude 2: Small Wonders
Arc 9 Post 10: Trust
Arc 9 Post 11: What the Waves Bring
Arc 9 Post 12: From a High Perch
Arc 9 Post 13: A Chill Welcome
Arc 9 Post 14: Of Foundered Fortune
Arc 9 Post 15: A Joining and a Parting
Arc 9 Post 16: In New Company
Arc 9 Post 17: Way of Steel
Arc 9 Interlude 3: When Stones Weep
Arc 9 Post 18: A Gleam of Red
Arc 9 Post 19: Vision and Vow
Arc 9 Post 20: Casting Anchor
Arc 9 Post 21: Questions Ringing, Questions Quiet
Arc 9 Post 22: By Heart and Horn
Arc 9 Post 23: Past the Pale
Arc 9 Post 24: Booming Thunder, Subtle Flame
Arc 9 Post 25: Of Mead and Honeyed Words
Arc 9 Post 26: The Road not Walked
Arc 9 Post 27: Forgiveness and Forethought
Arc 9 Post 28: In Broken Verse
Arc 10. Burden of Past Deeds
Arc 10 Post 1: Of Price and Passage
Arc 10 Post 2: Upturned Stones and Broken Bones
Arc 10 Interlude 1: Dance with the Dead
Arc 10 Post 3: In Murky Waters
Arc 10 Post 4: Shapes of the Sea
Arc 10 Post 5: Where Riddles Remain
Arc 10 Post 6: Of Steeds and Swordsmen
Arc 10 Post 7: Into the Sunrise
Arc 10 Interlude 2: Pride of the Past
Arc 10 Post 8: A Wandering and a Warning
Arc 10 Post 9: Dark Paths, Dark Hearts
Arc 10 Post 10: Barbs of Bronze
Arc 10 Post 11: Beast at Bay
Arc 10 Post 12: In the Shadow of the Grave
Arc 10 Post 13: Reavers' Fall
Arc 10 Post 14: Remnants Fair and Foul
Arc 10 Post 15: Writ in Blood and Memory
Arc 10 Post 16: Sharing Success
Arc 10 Post 17: A Perilous Passage
Arc 10 Post 17: The Whispering Way
Arc 10 Post 18: Of an Odd Feather
Arc 10 Post 19: Of Speech and Story
Arc 10 Post 20: In High Places
Arc 10 Post 21: In Princely Garb
Arc 10 Post 22: Kinship and Coin
Arc 10 Post 23: What Shines True
Arc 10 Post 24: Games Old and New
Arc 10 Post 25: Matching the Wager
Arc 10 Post 26: Unspoken Offer
Arc 10 Post 27: By Rumble of Hooves
Arc 10 Post 28: Of Strangers and Seers
Arc 10 Post 29: Tale of Earth and Water
Arc 10 Post 30: By Strange Stars Kinndled
Arc 10 Interlude 3: Forgiveness
Arc 11. Wayfarer's Respite
Arc 11 Post 1: Taking Land
Arc 11 Post 2: Rest Along the Way
Arc 11 Post 3: Laying Foundations
Arc 11 Post 4: An Uncommon Morning
Arc 11 Post 5: Upon New Shores
Arc 11 Post 6: In Crimson and White
Arc 11 Post 7: A Fearsome Mark
Arc 11 Post 8: Of Crows and Cunningfolk
Arc 11 Post 9: A Quarry Sought, a Hand Unclasped
Arc 11 Post 10: Sweat and Blood
Arc 11 Interlude 1: Masterful Moment
Arc 11 Post 11: Flame of Fortune
Arc 11 Post 12: Of Honor and Infamy
Arc 11 Post 13: Debts Come Due
Arc 11 Post 14: Bright Brass and Trusty Stone
Arc 11 Post 15: Trader Talk
Arc 11 Post 16: Stories Sombre and Salacious
Arc 11 Post 17: Line in the Sand
Arc 11 Post 18: Strange Bedfellows
Arc 11 Post 19: On Fine Bronze Edge
Arc 11 Post 20: In Merry Cloak Grim Herald Garbed
Arc 11 Post 21: A Proposition in Purple
Arc 11 Post 22: Discreet Deal
Arc 11 Post 23: Fortunes Great and Small
Arc 11 Interlude 2: The Healer and the Horse
Arc 11 Post 24: A Herald on the Threshold
Arc 11 Post 25: By Light Step and Hidden Hand
Arc 11 Post 26: Of Leeks and Snakes
Arc 11 Post 27: That Rabbit Might an Owl Bite
Arc 11 Post 28: New Year Arising
Arc 12. Into the Redman's War
Arc 12 Post 1: The Sword and the Sorceress
Arc 12 Post 2: Stolen Boots and Stolen Hearts
Arc 12 Post 3: Sailing by Heart
Arc 12 Post 4: On the Trail of White Wings
Arc 12 Post 5: Of Fish and Foul
Arc 12 Post 6: Shells and Spies
Arc 12 Post 7: Ship of Secrets
Arc 12 interlude 1: The Curse
Arc 12 Post 8: Under the Horns
Arc 12 Post 9: A Spar of Words
Arc 12 Post 10: Cheap for the Asking
Arc 12 Post 11: Stranger's Songs
Arc 12 Post 12: A Meeting of Minds
Arc 12 interlude 2: Small Treasures
Arc 12 Post 13: The Captain's Choice
Arc 12 Post 14: Broken Nets and Tangled Threads
Arc 12 Post 15: On Secret Paths
Arc 12 interlude 3: With Tongue Unbidden
Arc 12 Post 16: Those Who Came Before
Arc 12 Post 17: In the Scales of Fate
Arc 12 Post 18: Measure of Man and Horse
Arc 12 Post 19: Black Ships Upon the Shore Lined
Arc 12 Post 20: Familiar Faces
Arc 12 Post 21: Making Waves
Arc 12 Post 22: By Royal Counsel
Arc 12 Post 23: Veils Lifted
Arc 12 Post 24: Fires Sacred and Mundane
Arc 12 Post 25: The Horn and the Flame
Arc 12 interlude 3: Test of Spirit
Arc 12 Post 26: Of Lords and Land
Arc 12 Post 27: A Whispered Passage
Arc 12 Post 28: A Challenge from on High
Arc 12 Post 29: Storm Watch
Arc 12 Post 30: King's Fall
Arc 12 interlude 4: Broken Helm
Arc 12 Post 31: A Sage's Stroke
Arc 12 Post 32: Flight into Peril
Arc 12 Post 33: As Night and Day
Arc 12 Post 34: To Sea or Shore
Arc 12 Post 35: A Company Divided
Arc 12 Post 36: Of Songs and Slaying
Arc 12 Post 37: Surge and Snare
Arc 12 Post 38: Blades Bright and Dark
Arc 12 Post 40: Faces of War
Arc 12 Post 41: A Twist of the Tongue
Arc 12 Post 42: In Pale Shroud
Arc 12 Post 43: Wall of Steel
Arc 12 interlude 5: Makers of Marvels
Arc 12 interlude 6: On a Fel Day
Arc 12 interlude 7: The King and the Captain
Arc 12 Post 44: In the Wake of War
Arc 12 Post 45: In the Pit
Arc 12 Post 46: By Hidden Ways
Arc 12 Post 47: Doubts in the Dark
Arc 12 Post 48: On a Swift Tide
Arc 12 interlude 8: What's in a Name
Arc 12 Post 50: With Thunder and Flame
Arc 12 Post 51: Fate's Black Hand
Arc 12 Post 52: By Frost and Flame
Arc 12 Post 53: Sundered Steel
Arc 12 Post 54: On Burning Edge
Arc 12 Post 55: Of Iron Wrought
Arc 12 interlude 9: In Hollow Halls
Arc 12 Post 56: A Tenuous Triumph
Arc 12 Post 57: Quiet Vigil
Arc 13. Dangers of Victory
Arc 13 Post 1: A Night in Crimson Clad
Arc 13 Post 2: The Damned and the Fallen
Arc 13 Post 3: From Misshapen Mouth
Arc 13 Post 4: Dented Dagger
Arc 13 Post 5: A Riddle in Three Parts
Arc 13 Post 6: Threads Unwound
Arc 13 Post 7: Of Craft and Cunning
Arc 13 Post 8: Prices to Pay
Arc 13 interlude 1: In Out on the Town
Arc 13 interlude 2: Hooves of Steel, Sword of Flame
Arc 13 Post 9: From a Cracked Vessel
Arc 13 interlude 3: Vanishing Visitations
Arc 13 Post 10: The Last Cut
Arc 13 Post 11: Smoke Before Flame
Arc 13 Post 12: In Ashes Weighed
Arc 13 Post 13: Dead Eyes, Lost Hands
Arc 13 Post 14: Of Rippling Flame
Arc 13 Post 15: Queen's Judgement
Arc 13 Post 16: Black Stone and Tainted Earth
Arc 13 Post 17: What Sleeps Beneath
Arc 13 Post 18: Elder Flames
Arc 13 Post 19: A Rumble in the Depths
Arc 13 interlude 4: The Prince Twice Taken
Arc 13 Post 20: In Silent Halls
Arc 13 Post 21: Of Silver and Black
Arc 13 Post 22: More than Monsters
Arc 13 Post 23: Of Priests and Gods
Arc 13 Post 24: Argent and Purple
Arc 13 Post 25: Queen's Gambit
Arc 13 Post 26: On Paths Distant and Close
Arc 13 Post 27: Bonds of Blood and Salt
Arc 13 Post 28: The Blue and the Green
Arc 14. From the Depths
Arc 14 Post 1: In Odd Company
Arc 14 Post 2: Amid Memory's Waves
Arc 14 Post 3: To Seek and Be Found
Arc 14 Post 4: Honor's Price
Arc 14 Post 5: Of Powers and Potentates
Arc 14 Post 6: Pebble and Peril
Arc 14 Post 7: Storm Song
Arc 14 interlude 1: Into the Frey
Arc 14 Post 8: To Sink or Swim
Arc 14 Post 9: Waters Clear and Clouded
Arc 14 interlude 2: Sight Under Sea
Arc 14 interlude 3: Down the Bottle
Arc 14 Post 10: A Mother's Woes
Arc 14 Post 11: Words Under Waves
Arc 14 Post 12: Eye of the Storm
Arc 14 Post 13: Pearls of Wisdom
Arc 14 Post 14: Out of the Deep
Arc 14 Post 15: The Long Way Around
Arc 14 Post 16: Doubts Abroad
Arc 14 Post 17: A Perilous Harbor
Arc 14 Post 18: Betwixt Sea and Flame
Arc 14 Post 19: A Hand from Below
Arc 14 Post 20: Crest and Crown
Arc 14 Post 21: Something Rotten
Arc 14 Post 22: Out of the Dark
Arc 14 interlude 4: Sea's Daughter
Arc 14 Post 23: Queen's Path
Arc 14 Post 24: A Dash and a Duel
Arc 14 Post 25: Of Broken Oaths
Arc 14 Post 26: Pride and Peril
Arc 14 Post 27: Of Blasphemy and Blaze
Arc 14 Post 28: The Broken Chain
Arc 14 Post 29: The Lady Fair
Arc 14 Post 30: In a Place that Isn't There
Arc 14 interlude 5: In the Company of the Dead
Arc 14 Post 31: A Guarded Gate
Arc 14 Post 32: At the Eves of the Walking Wood
Arc 14 Post 33: Whispers in the Wood
Arc 14 Post 34: Sudden Smoke and Mirror Bright
Arc 14 Post 35: With Tangled Tongue
Arc 14 Post 36: A Small Trespass
Arc 14 Post 37: Master of the House
Arc 14 Post 38: Tea and Turmoil
Arc 14 Post 39: Lost to the Skies
Arc 14 Post 40: On Wild Wings
Arc 14 Post 41: The Silence and the Drums
Arc 14 Post 42: Where Echoes Fade
Arc 14 Post 43: Through a Darkling Realm
Arc 14 Post 44: At the Rumbling Rock
Arc 14 Post 45: A Glimmer in the Depths
Arc 14 Post 46: Runaway's Road
Arc 14 Post 47: Judgement of the Earth
Arc 14 Post 48: In the Muck
Arc 14 Post 49: Breaking Silence
Arc 14 Post 49: By Fire and Fury
Arc 14 Post 50: Gift from on High
Arc 14 Post 51: In Bloody Scales
Arc 14 Post 52: Spoils and Severing
Arc 14 interlude 6: A Tale of Two Horses
Arc 14 Post 53: The Perils of Precociousness
Arc 14 Post 54: Stepping Softly
Arc 14 Post 55: What's in a Name
Arc 14 Post 56: Into the Sunlands
Arc 14 Post 57: The Rougher Edge
Arc 14 Post 58: The Rush of Days
Arc 14 Post 59: Where Stones Might Slip
Arc 14 Post 60: Weighting Peril
Arc 14 Post 61: The Hidden Way
Arc 14 Post 62: Leviathan
Arc 14 Post 63: What Gnaws at Greatness
Arc 14 Post 64: A Knot of Serpents
Arc 14 Post 65: Mercurial Middle
Arc 14 Post 66: A Slip of the Noose
Arc 14 Post 67: Royal Rebirth
Arc 15. Sinuous Returning to Orinilu
Arc 15 Post 1: Of Lost Days
Arc 15 Post 2: Broken Wings, Silent Waves
Arc 15 Post 3: Missing a Stitch
Arc 15 Post 4: Mercurial Menace
Arc 15 Post 5: Ship Shape
Arc 15 interlude 1: Without a Paddle
Arc 15 Post 6: A Kinder Face
Arc 15 Post 7: Writ in Stone
Arc 15 Post 8: Spears Raised High
Arc 15 Post 9: Seekers Honest and Shrewd
Arc 15 Post 10: On Rough Waters
Arc 15 interlude 2: As We Go Along
Arc 15 Post 11: Weeping Skies and Troubled Seas
Arc 15 Post 12: The Sharpness of the Stylus
Arc 15 Post 13: From the Sands
Arc 15 Post 14: Thief in the Night
Arc 15 Post 15: On the Brink
Arc 15 Post 16: Dead Man's Gambit
Arc 15 Post 17: Ways and Means
Arc 15 interlude 3: Belief in Blood
Arc 15 Post 18: On Crimson Shore
Arc 15 Post 19: Kindled Hope
Arc 15 Post 20: When the Drums Begin to Play
Arc 15 Post 21: Duel and Doom
Arc 15 Post 22: Writ in Ash and Blood
Arc 15 Post 23: When Words Fray
Arc 15 Post 24: Lost and Unknowing
Arc 15 Post 25: The Ark Uncanny and the Tower Strange
Arc 15 Post 26: A Chill Welcome
Arc 15 Post 27: Shadow and Flame
Arc 15 Post 28: For the Birds
Arc 15 Post 29: Those Who Linger
Arc 15 Post 30: A Few Words More
Arc 15 interlude 4: Spider at the Door
Arc 15 post 31: Bubbling Over
Arc 15 post 32: In Uncanny Company
Arc 15 post 33: A Subtle Weave
Arc 15 post 34: To Seek the Seekers
Arc 15 post 35: On Broken Ways
Arc 15 Post 36: From Lips of Shadow Passing
Arc 15 Post 37: Crimson Lies
Arc 15 Post 38: Under the Moonlight
Arc 15 Post 39: Fetid Siren
Arc 15 Post 40: A Horror with Two Heads
Arc 15 Post 41: Into the Fray
Arc 15 Post 42: Hollow Words
Arc 15 Post 43: Faces of Ruin
Arc 15 Post 44: A Pyre for Two
Arc 15 Post 45: Of Grief and Gifts
Arc 15 Post 46: Uncanny Accountants
Arc 15 Post 46: Uncanny Accountants
Arc 16.
Arc 16 Post 1: Roots Growing Deep
Wow, this is great, dude.
 
[X] Capture and tame wild horses as you promised Hengo Perys, hopefully the local Yayar clans do not think too ill of the killing of one of their chiefs
-[X] Invite along some of our partners in this endeavor. More specifically, some of their armsmen who are familiar with the area and the local tribes.

[X] Make improvements to the keep (up to three, cost variable)
-[X] Arrange construction of a dedicated outbuilding within the keep's walls where Mog can craft his wares and conduct experiments more safely.
-[X] Arrange to have one of the unused upstairs storage rooms in the keep converted into a proper repository for our maps, books, scrolls, and other miscellany.

[X] Seek out the 'stone mind' that can read the skulls still in your possession as the priest of Ikomi asked of you
 
@DragonParadox , I noticed that current version of "Locations and characters of interest" is significantly out-of-date. Instead of nudging you to update it I decided to update it myself. This is example of what I managed (definetly not a final version). Changes are done with yellow color so you can easy notice where to correct mistakes. Also I added some links to Zaia' notes and parts of the quest. Should I continue, or you'll do it yourself in some time?

Locations and Characters of Interest​


Note: Locations will be presented in the order they have been encountered in quest, either in person or as a concept. Generally only those of which significant amount is known IC will be presented.

The Blue Sea [The Mediterranean]
Dotted with small mercantile city states the sea provides a vital link in trade with the steppes and even the colder lands of the White Isles. Climate is relatively temperate with forests of evergreens and even broad-leaf trees being present north and south of the Sea

The Spear Islands [Columbretes Islands]
Small islands in the western Blue Sea which are counted sacred to Ikomi, due to the lack of reliable fresh water only a small settlement can dwell year round on the islands, using a reservoir to collect rain water, they are nominally under the authority of Orinilu the Fair. This is where the Marcella first made landfall in the new world and where it discovered the aftermath of a battle between Anwari sailors lead by Ilfa and the locals winch ended first in the death of the invaders, save only Inge, then in their rise as undead who destroyed the settlement and killed the priests.

Orinilu [Located in what would be Valencia]
Merchant city at the mouth of the river Kine grown rich off trade with the nomads to the north who bring goods from far and wide the city is well known for its glass-making and pottery as well as some of the best blue ships the Anwari know of. They are lead by a conclave of merchants and landholders which selects a 'Regency Council' of five members. The line of kings for which they are supposed to be regents was banished from the city three generations ago, but they kept the name, ruling in the came of the people and not the king. Rivals of Ibanora.
Zaia' notes.

Eriran the Seer
An Oracle more timid than bold and more mired in debt that he would like to admit, he has nonetheless proven skillful in the art of divination, if costly to make use of. The price of his aid was first the translation of a forbidden tome and then quite a hefty sum of silver. He seems to always be swinging between not wishing to be troubled with 'trifles' and not wishing to be involved in dangerous affairs.

Anisi, Anar and Eki
Hunters given the grim task of hunting down those who transgressed against Elnu and Ikomi, the gods of Fate and Death. By your understanding this includes fiends like the Anjo-Oru, malicious fey and wizards who work their arts in defiance of the law of the city and its environs. Hunters were more common in the days of the kings for now the temple of Elnu is no longer held in high esteem. Though your initial meeting with the three was balanced on the edge of a blade you eventually came to an understanding and earned the liking if not the trust of Anisi in your deeds in the city

Captain Ukuju
One supposes that a man chosen by the League of Captains to negotiate with Antonio, or perhaps one with enough sway to push though a foreigner just come to port into their ranks, is wealthy or powerful. Alas all you can recall of him is the odd wig. You wonder if all the nobles of the city wear such a thing.
Ibanora [Located in the same area as the presumed city of Tartesos]
One of the major exporters of Tin in the western Blue Sea, the city is militaristic, lead by a Triad of Kings, one of Stone, one of Blood and one of Sea. They are the head of the Tin league, the most populous league of city states on the peninsula, though not the richest. Rivals of Orinilu.

The Mouth of the World [The Straights of Gibraltar]
The passage between the Blue Sea and the Sunset Sea, what the Anwari call the True Sea, the seaway is contested between the armies of the Tin League, particularly the phalanxes of Ibanora and the Stout Folk who had called the area home since time out of mind. Attempts have been made in the past by the city states to hold the straights and tax the trade that passes through them, but that is mostly in the form of Anwari Longships, who do not take kindly to attempts at pinching their hard earned, or hard-looted goods.

Sunset Sea/True Sea (Atlantic Ocean)
Colder and far more perilous sea than the Blue Sea, it is also called Ikomi's Sea because souls are thought to follow the sea to the west and because it is thought to stretch out endlessly westward

The Sunset Islands (Islands of the Anwa) [The Canary Islands]
A collection of eight major and many more minor islands in the Sunset Ocean, they are host to a people of skilled and far traveling mariners, traders and when the chance presents itself raiders. While the islands are rich in good timber and fine soils thy lack both tin and copper, needing to import both from far off lands. Though most of the Anwa are farmers as in other lands a significant numbers are fishers, some of which even dare to hunt the great leviathans of the deep as part of the rites of anointing new kings. These are by most accounts a people quarrelsome as they are bold with the head of every household partaking in a local assembly to which the minor lords must give account even as they can call the kings to account.

Island of Lirman [Fuerteventura]
Easternmost of the Sunset Islands and the one the Marcella made landfall upon after passing the Mouth of the world, it is flat with only a few modest peaks in the south of the islands, where it is not farmed the land is covered in forests of Laurel and other ever greens. The locals fish, farm and and brew strange red beer. There are wizards practicing their arts openly in the king's court

City of Apuku
Counting perhaps 25.000 souls the city would be called a town in other lands, but it is the largest settlement on the island. All the halls of the local clans are built around the Hearth Trees, to which they give much honor, almost as minor gods of the home. The king of the siland dwells here and he has given a princely welcome to the Marcella and her passengers.

Ohun Greenbelt
Aged and presumably learned sorcerer. He is by his own account a councilor and you have found a former regent to the young King Ansefu of Lirman, vouched for your passage onto the island and your oaths by a God not of the Anwa. Careful with his words and subtle of mind the old man is nonetheless not wholly opposed to taking risks as he did offer an important task to strangers on their first day ashore.You have agreed to make a trek on his behalf and see to the 'standing stones' he seems concerned for.

King Ansefu of Lirman
A young lord new-come to power and yet unused to its ways. For all that you have found him courteous and open to tales of distant lands. He rules it seems by the consent of the clans as much as by blood and the proclamation of the priests. He might have been born a bastard, if you understood the tale of his family aright, but that does not seem to carry any special stigma among the Anwa, or perhaps they would rather have a bastard than a woman ruling them. Son of king Ensefu.

Lina Osane
Elder sister of the King of Lirman, by somewhere between five and ten years, she was born to a foreigner and the mark of it is still upon her, in the brilliant green of her eyes. She has taken your side at court, seemingly out of a generous impulse and a unwillingness to bear fools silently. Still there is something more it it you are suspect. She was too quick to brush off her own aid for one who is used to the games of courtly power. Has been shown to be the daughter of a sea nymph and in some manner summoned home by the fey as the pride of their aid. So far she has refused the call.

Eki Teranoa
A bear of a man at first sight and truly his voice has something of a growl to it, one who is defending his lair perhaps. Apparently the reason he and all his clan have cause to quarrel with him is a promise Antonio made with his clan's rivals, though he seemed quick indeed to belittle you and yours and that you shall not forget, no matter the cause.

Onogu Iranea
Old is he and blind as a traveler in deepest whitest blizzard and white the color of his eyes, though according to Antonio any man who thinks that he has lost his wits with his sight is likely to be swiftly dissuaded of the notion, if he is lucky with words, if he is not with sharpened bronze in the back. An ally of convenience made with the promise of offering a chain shirt for study of the clan's smiths. Alas what might have been a hopeful cooperation was cut short by a chance meeting with one of his House practicing Blood magic upon hapless Boar Folk.
During Light's Passing head of true Onogu Iranea was found. Later it was revealed that he was killed and replaced by one of the Formless.

Almun Iranea
Bard from House Iranea who practiced Blood magic upon hapless Boar Folk. His face is pale and not in that natural manner than might show merely an aversion to the sun, but yellowing like old parchment and somehow... thin, as though there was something beneath waiting to burst forth.

Darun 'Half-hand' Torag
He deserves his name honestly enough to judge from the stump of his right hand, though he is no stranger with the use of his left.

House of Atuko
The only one House represented by a woman, still dark haired and straight backed she could be any age between forty and sixty with that particular poise that comes from having ruled long and shrewdly.
Farport
Poor port with clans Oran and Fadaka

Island of Korman [Gran Canaria]

More fertile and more geographically central of the Sunset Islands Korman's tribes are richer, their ships larger and more venturesome and its ports more accustomed to traders from far off places. Mead brewed in Korman is famed throughout the islands and beyond

City of Noromo

Build not around hearth trees but the imposing pale walls of the Thousand Caves Noromo is far more of a fortress city and on its darkened alleys free sails walk untroubled, brigands in all but name looking for a master unwise enough to open their purses to them. Worship of Olweje is common during the summer and raucous when it does take place. One is more likely to find better deals on all manner of precious and valuable goods in its capital

Fioke of the Teeth
The commander of a company of free sails and raiders, though more clever and willing to negotiate than most of his ilk Fioke is a fel fighter though less for the strength of his arm or even the skill of his dagger as for the cunning with which he commands his men. You would not to meet him and his folk in a proper battle with no priests to adjudicate the trial.

Adetayo and Obari of Korman
Twin princes of the island who were involved in the slaying of their father and their great-grandmother Luaza at the behest of the shadow-kin, the anjo oru. They appear to be possessed by the creatures or utterly subservient to them. They have shown dark gifts from their pact, or enslavement, though not enough to judge what the source of the magic might be

Aina of Korman
Princess of the island and the only one left among the royal clan who still resists the evil which has infected their home. She has shown herself skillful in dealing with the fey, though whether by ancient pact or sorcerous powers of her own Roland does not know for certain. Her pride is unbent, though her means are limited, dependent as she is upon the favor of a foreign king.

Island of Aram [La Palma]
One of Sunset Islands from which ship with Esha sailed.

Island of Surman [El Hierro]
Westernmost of the Sunset Islands worth the name, a poor and rocky place that drives its people to sea more than any of the others.
Okunrin "the Red" Okomo
Anwari raider and drummer who tried to attack "Pride of Koire"

Isele Okomo
Quite a vengeful brother of Okunrin Okomo.


The Northlands
Beyond the forests of birch and oak that girdle the coast of the inner sea there can be found a great grassy steppe that stretches to the west until the shores of the ocean and to the east is lost in the haze of tall tales beyond the ken of any map that can be found in the markets of Apuku. Though there are hills and mountains, lakes and rivers along which one can find forests of cold pine no nation rules those lands, only tribes of the Knikut and the hosts of the Horned Riders know their paths. The former keep to the forests and the hills whereas the riders hunt the herds of wild cattle, horses, mammoth and other strange beasts on the plains. Cold is the wind from the north and swift to steal the breath of any man caught in the open when winter lays upon the land. Should one care to listen there are legends abroad of frost fiends drawn to the traveler's fire and savage beasts with fangs sharper than any dagger.

Foothills of the Greyspine [The Alps]
Watches in Darkness
The most senior, or perhaps simply the most skilled of the warriors you met in the trials of Ikomi on Korman. He is proof that just as a fine manner and a silver tongue may hide a wicked heart so too might a savage mien be the garb of a warrior honorable as he is strong

Tender
Though not truly her name of the the owl masked shaman this is what she is called so long as he has not yet chosen her guiding spirit. What this means you understand only a little, but you can respect anyone who would set off on so dangerous a journey in search of his gods and even more so one who is willing to heal a former foe moments after being defeated in a duel.

Willowbrook Hall
Cave near the cost of Suset Sea, probably on the territory of would-be France. Home of otterkin, although cave itself was not made by them.
Great Voice
Elderly otter-kin, about 12 years old. Lider of Willowbrook tribe.

Listens-to-the-Wind

Pup sharp of mind but swallow of wisdom, who released dragon dozenz of years ago.

Heavy Tail
Brother of Swift Pebble. Like his sister he too had seen the wonders that the southerners had brought with them and he too had desired them for himself and for his kin, but unlike his sister he had thought long and hard of how they might bring them to all of the people. It came to him that you could still make tools of the simpler stuff sch as copper.

Virokaia
Cro-Magnon tribe which dwells on the cost somewhere south from the Willowbrook. They drive away strangers from Wormhalls wich is known among them as a place of bad omen.

Father of Rivers
Some kind of river between Orinilu and White Lands. Tribe of Tsusax dwells on its banks.

Yarduk
Tribe which by cunning craft held the pass through the mountains that held off the frozen breath of the east wind.


The Great Lands

Inaurna Empire [Somewhere in Sub-Saharan West Africa]

One of the oldest and richest realms known to the Anwa, given the name 'Great Land' by its own folk and travelers alike it is and empire rules it is said by divine mandate from one descended of the God Elnu himself. The God Kings it is said can witness all in heir land and much beyond and they are quick to bring war and misfortune upon those who displease or defy them. Yet for all the gold in their treasury and all the tomes of lore in their great libraries the Anwa count this a decadent realm, where men bow and scrape to scribbles on clay and blood grown thin through the ages. Having heard this sort of talk before one might suspect more than a bit of Fox and Grapes in the matter

Oromo of the Hundred Towers
Capital of the Inaruna Empire, famed in song and tale as a center of commerce art and architecture as well as a city which has never fallen to a foreign invader, though not for lack of trying. Rich in both gold and silver which shine upon the tops of its many towers it is nonetheless just as notable for the repositories of knowledge from all across the world for that it is said the God Kings value above all other treasures.

Humbai
City of traders and sailors, though of a far less rough breed than the Anwa, their wide flat ships are made not to cut the currents and dare the storm, but to carry the works of the city to far off realms. In this city Ziku and Moru were born.

The Candleblight Caverns and the Deeps of Durik
Dark and perilious places, yet promising a bounty of precious things that have never seen the light of the sun to any bold enough to enter and fortunate enough to return


Region of
Blue Sea

Atun [Morocco]
Pirates' den.

Sealkin Islands [Balearic Islands]
City Isangu (on the Eastern Sealkin Island) was founded by Agberi mystics, the Brotherhood of Nu, seeking shelter from persecution more than two centuries ago.
City Luaru (on the the Western Sealkin Island) is a heavy fortified city founded roughly at the same time as Orinilu.
Zaia' notes.

Agber [Land roughly assosiated with Sahara]
Zaia' notes (mostly about vetala)
Has some kind of impressive building named White Arch.

Nokuma [Greece]
Land of star worshipers and skilled miners of silver, so of that silver they make bells to symbolize their gods and they hang them in their temples as tinkling curtains, an echo of the celestial dance. Thousand Gods are worshipped there. One of the cities is Ilium.
Neios
Young man from the family of keepers of Sea Gate. Organized expedition to Wormhalls in a desperate attempt to retrieve some kind of grandfather's treasure.
 
Last edited:
I'll be putting it up tomorrow, if you still want to work on it I would be happy for the help.
Ok, I'll continue working on it.
This version has more content, but it's still far from final.

Locations and Characters of Interest


Note: Locations will be presented in the order they have been encountered in quest, either in person or as a concept. Generally only those of which significant amount is known IC will be presented.

The Blue Sea [The Mediterranean]
Dotted with small mercantile city states the sea provides a vital link in trade with the steppes and even the colder lands of the White Isles. Climate is relatively temperate with forests of evergreens and even broad-leaf trees being present north and south of the Sea

The Spear Islands [Columbretes Islands]
Small islands in the western Blue Sea which are counted sacred to Ikomi, due to the lack of reliable fresh water only a small settlement can dwell year round on the islands, using a reservoir to collect rain water, they are nominally under the authority of Orinilu the Fair. This is where the Marcella first made landfall in the new world and where it discovered the aftermath of a battle between Anwari sailors lead by Ilfa and the locals winch ended first in the death of the invaders, save only Inge, then in their rise as undead who destroyed the settlement and killed the priests.

Orinilu [Located in what would be Valencia]
Merchant city at the mouth of the river Kine grown rich off trade with the nomads to the north who bring goods from far and wide the city is well known for its glass-making and pottery as well as some of the best blue ships the Anwari know of. They are lead by a conclave of merchants and landholders which selects a 'Regency Council' of five members. The line of kings for which they are supposed to be regents was banished from the city three generations ago, but they kept the name, ruling in the came of the people and not the king. Rivals of Ibanora.
Zaia' notes.

Eriran the Seer
An Oracle more timid than bold and more mired in debt that he would like to admit, he has nonetheless proven skillful in the art of divination, if costly to make use of. The price of his aid was first the translation of a forbidden tome and then quite a hefty sum of silver. He seems to always be swinging between not wishing to be troubled with 'trifles' and not wishing to be involved in dangerous affairs.

Anisi, Anar and Eki
Hunters given the grim task of hunting down those who transgressed against Elnu and Ikomi, the gods of Fate and Death. By your understanding this includes fiends like the Anjo-Oru, malicious fey and wizards who work their arts in defiance of the law of the city and its environs. Hunters were more common in the days of the kings for now the temple of Elnu is no longer held in high esteem. Though your initial meeting with the three was balanced on the edge of a blade you eventually came to an understanding and earned the liking if not the trust of Anisi in your deeds in the city

Captain Ukuju
One supposes that a man chosen by the League of Captains to negotiate with Antonio, or perhaps one with enough sway to push though a foreigner just come to port into their ranks, is wealthy or powerful. Alas all you can recall of him is the odd wig. You wonder if all the nobles of the city wear such a thing.
Ibanora [Located in the same area as the presumed city of Tartesos]
One of the major exporters of Tin in the western Blue Sea, the city is militaristic, lead by a Triad of Kings, one of Stone, one of Blood and one of Sea. They are the head of the Tin league, the most populous league of city states on the peninsula, though not the richest. Rivals of Orinilu.

The Mouth of the World [The Straights of Gibraltar]
The passage between the Blue Sea and the Sunset Sea, what the Anwari call the True Sea, the seaway is contested between the armies of the Tin League, particularly the phalanxes of Ibanora and the Stout Folk who had called the area home since time out of mind. Attempts have been made in the past by the city states to hold the straights and tax the trade that passes through them, but that is mostly in the form of Anwari Longships, who do not take kindly to attempts at pinching their hard earned, or hard-looted goods.

Sunset Sea/True Sea (Atlantic Ocean)
Colder and far more perilous sea than the Blue Sea, it is also called Ikomi's Sea because souls are thought to follow the sea to the west and because it is thought to stretch out endlessly westward

The Sunset Islands (Islands of the Anwa) [The Canary Islands]
A collection of eight major and many more minor islands in the Sunset Ocean, they are host to a people of skilled and far traveling mariners, traders and when the chance presents itself raiders. While the islands are rich in good timber and fine soils thy lack both tin and copper, needing to import both from far off lands. Though most of the Anwa are farmers as in other lands a significant numbers are fishers, some of which even dare to hunt the great leviathans of the deep as part of the rites of anointing new kings. These are by most accounts a people quarrelsome as they are bold with the head of every household partaking in a local assembly to which the minor lords must give account even as they can call the kings to account.

Island of Lirman [Fuerteventura]
Easternmost of the Sunset Islands and the one the Marcella made landfall upon after passing the Mouth of the world, it is flat with only a few modest peaks in the south of the islands, where it is not farmed the land is covered in forests of Laurel and other ever greens. The locals fish, farm and and brew strange red beer. There are wizards practicing their arts openly in the king's court

City of Apuku
Counting perhaps 25.000 souls the city would be called a town in other lands, but it is the largest settlement on the island. All the halls of the local clans are built around the Hearth Trees, to which they give much honor, almost as minor gods of the home. The king of the siland dwells here and he has given a princely welcome to the Marcella and her passengers.

Ohun Greenbelt
Aged and presumably learned sorcerer. He is by his own account a councilor and you have found a former regent to the young King Ansefu of Lirman, vouched for your passage onto the island and your oaths by a God not of the Anwa. Careful with his words and subtle of mind the old man is nonetheless not wholly opposed to taking risks as he did offer an important task to strangers on their first day ashore.You have agreed to make a trek on his behalf and see to the 'standing stones' he seems concerned for.

King Ansefu of Lirman
A young lord new-come to power and yet unused to its ways. For all that you have found him courteous and open to tales of distant lands. He rules it seems by the consent of the clans as much as by blood and the proclamation of the priests. He might have been born a bastard, if you understood the tale of his family aright, but that does not seem to carry any special stigma among the Anwa, or perhaps they would rather have a bastard than a woman ruling them. Son of king Ensefu.

Lina Osane
Elder sister of the King of Lirman, by somewhere between five and ten years, she was born to a foreigner and the mark of it is still upon her, in the brilliant green of her eyes. She has taken your side at court, seemingly out of a generous impulse and a unwillingness to bear fools silently. Still there is something more it it you are suspect. She was too quick to brush off her own aid for one who is used to the games of courtly power. Has been shown to be the daughter of a sea nymph and in some manner summoned home by the fey as the pride of their aid. So far she has refused the call.

Eki Teranoa
A bear of a man at first sight and truly his voice has something of a growl to it, one who is defending his lair perhaps. Apparently the reason he and all his clan have cause to quarrel with him is a promise Antonio made with his clan's rivals, though he seemed quick indeed to belittle you and yours and that you shall not forget, no matter the cause.

Onogu Iranea
Old is he and blind as a traveler in deepest whitest blizzard and white the color of his eyes, though according to Antonio any man who thinks that he has lost his wits with his sight is likely to be swiftly dissuaded of the notion, if he is lucky with words, if he is not with sharpened bronze in the back. An ally of convenience made with the promise of offering a chain shirt for study of the clan's smiths. Alas what might have been a hopeful cooperation was cut short by a chance meeting with one of his House practicing Blood magic upon hapless Boar Folk.
During Light's Passing head of true Onogu Iranea was found. Later it was revealed that he was killed and replaced by one of the Formless.

Almun Iranea
Bard from House Iranea who practiced Blood magic upon hapless Boar Folk. His face is pale and not in that natural manner than might show merely an aversion to the sun, but yellowing like old parchment and somehow... thin, as though there was something beneath waiting to burst forth.

Darun 'Half-hand' Torag
He deserves his name honestly enough to judge from the stump of his right hand, though he is no stranger with the use of his left.

House of Atuko
The only one House represented by a woman, still dark haired and straight backed she could be any age between forty and sixty with that particular poise that comes from having ruled long and shrewdly.
Farport
Poor port with clans Oran and Fadaka


Island of Korman [Gran Canaria]

More fertile and more geographically central of the Sunset Islands Korman's tribes are richer, their ships larger and more venturesome and its ports more accustomed to traders from far off places. Mead brewed in Korman is famed throughout the islands and beyond

City of Noromo

Build not around hearth trees but the imposing pale walls of the Thousand Caves Noromo is far more of a fortress city and on its darkened alleys free sails walk untroubled, brigands in all but name looking for a master unwise enough to open their purses to them. Worship of Olweje is common during the summer and raucous when it does take place. One is more likely to find better deals on all manner of precious and valuable goods in its capital

Fioke of the Teeth
The commander of a company of free sails and raiders, though more clever and willing to negotiate than most of his ilk Fioke is a fel fighter though less for the strength of his arm or even the skill of his dagger as for the cunning with which he commands his men. You would not to meet him and his folk in a proper battle with no priests to adjudicate the trial.

Adetayo and Obari of Korman
Twin princes of the island who were involved in the slaying of their father and their great-grandmother Luaza at the behest of the shadow-kin, the anjo oru. They appear to be possessed by the creatures or utterly subservient to them. They have shown dark gifts from their pact, or enslavement, though not enough to judge what the source of the magic might be

Aina of Korman
Princess of the island and the only one left among the royal clan who still resists the evil which has infected their home. She has shown herself skillful in dealing with the fey, though whether by ancient pact or sorcerous powers of her own Roland does not know for certain. Her pride is unbent, though her means are limited, dependent as she is upon the favor of a foreign king.

Island of Aram [La Palma]
One of Sunset Islands from which ship with Esha sailed.

Island of
Surman [El Hierro]
Westernmost of the Sunset Islands worth the name, a poor and rocky place that drives its people to sea more than any of the others.
Okunrin "the Red" Okomo
Anwari raider and drummer who tried to attack "Pride of Koire"

Isele Okomo
Quite a vengeful brother of Okunrin Okomo.


The Northlands
Beyond the forests of birch and oak that girdle the coast of the inner sea there can be found a great grassy steppe that stretches to the west until the shores of the ocean and to the east is lost in the haze of tall tales beyond the ken of any map that can be found in the markets of Apuku. Though there are hills and mountains, lakes and rivers along which one can find forests of cold pine no nation rules those lands, only tribes of the Knikut and the hosts of the Horned Riders know their paths. The former keep to the forests and the hills whereas the riders hunt the herds of wild cattle, horses, mammoth and other strange beasts on the plains. Cold is the wind from the north and swift to steal the breath of any man caught in the open when winter lays upon the land. Should one care to listen there are legends abroad of frost fiends drawn to the traveler's fire and savage beasts with fangs sharper than any dagger.

Foothills of the Greyspine [The Alps]
Watches in Darkness
The most senior, or perhaps simply the most skilled of the warriors you met in the trials of Ikomi on Korman. He is proof that just as a fine manner and a silver tongue may hide a wicked heart so too might a savage mien be the garb of a warrior honorable as he is strong

Tender
Though not truly her name of the the owl masked shaman this is what she is called so long as he has not yet chosen her guiding spirit. What this means you understand only a little, but you can respect anyone who would set off on so dangerous a journey in search of his gods and even more so one who is willing to heal a former foe moments after being defeated in a duel.

Willowbrook Hall
Cave near the cost of Suset Sea, probably on the territory of would-be France. Home of otterkin, although cave itself was not made by them.
Great Voice
Elderly otter-kin, about 12 years old. Lider of Willowbrook tribe.


Listens-to-the-Wind
Pup sharp of mind but swallow of wisdom, who released dragon dozenz of years ago.

Heavy Tail
Brother of Swift Pebble. Like his sister he too had seen the wonders that the southerners had brought with them and he too had desired them for himself and for his kin, but unlike his sister he had thought long and hard of how they might bring them to all of the people. It came to him that you could still make tools of the simpler stuff sch as copper.

Virokaia
Cro-Magnon tribe which dwells on the cost somewhere south from the Willowbrook. They drive away strangers from Wormhalls wich is known among them as a place of bad omen.


Father of Rivers
Some kind of river between Orinilu and White Lands. Tribe of Tsusax dwells on its banks.

Yarduk
Tribe which by cunning craft held the pass through the mountains that held off the frozen breath of the east wind.


The Great Lands

Inaurna Empire [Somewhere in Sub-Saharan West Africa]

One of the oldest and richest realms known to the Anwa, given the name 'Great Land' by its own folk and travelers alike it is and empire rules it is said by divine mandate from one descended of the God Elnu himself. The God Kings it is said can witness all in heir land and much beyond and they are quick to bring war and misfortune upon those who displease or defy them. Yet for all the gold in their treasury and all the tomes of lore in their great libraries the Anwa count this a decadent realm, where men bow and scrape to scribbles on clay and blood grown thin through the ages. Having heard this sort of talk before one might suspect more than a bit of Fox and Grapes in the matter

Oromo of the Hundred Towers
Capital of the Inaruna Empire, famed in song and tale as a center of commerce art and architecture as well as a city which has never fallen to a foreign invader, though not for lack of trying. Rich in both gold and silver which shine upon the tops of its many towers it is nonetheless just as notable for the repositories of knowledge from all across the world for that it is said the God Kings value above all other treasures.

Humbai
City of traders and sailors, though of a far less rough breed than the Anwa, their wide flat ships are made not to cut the currents and dare the storm, but to carry the works of the city to far off realms. In this city Ziku and Moru were born.

The Candleblight Caverns and the Deeps of Durik
Dark and perilious places, yet promising a bounty of precious things that have never seen the light of the sun to any bold enough to enter and fortunate enough to return


Region of
Blue Sea

Atun [Morocco]
Pirates' den.


Sealkin Islands [Balearic Islands]
City Isangu (on the Eastern Sealkin Island) was founded by Agberi mystics, the Brotherhood of Nu, seeking shelter from persecution more than two centuries ago.
City Luaru (on the the Western Sealkin Island) is a heavy fortified city founded roughly at the same time as Orinilu.

Zaia' notes.

Agber [Land roughly assosiated with Sahara]
Zaia' notes (mostly about vetala)
Has some kind of impressive building named
White Arch.

Nokuma [Greece]
Land of star worshipers and skilled miners of silver, so of that silver they make bells to symbolize their gods and they hang them in their temples as tinkling curtains, an echo of the celestial dance. Thousand Gods are worshipped there. One of the cities is
Ilium.
Neios
Young man from the family of keepers of Sea Gate. Organized expedition to Wormhalls in a desperate attempt to retrieve some kind of grandfather's treasure.
 
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