Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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With all this political talks I even think to exit the thread...
Dude, you've as much right to be here as anyone else, so don't feel like you need to step away from the quest.

You're no more to blame for the political situation than I am, or anyone else for that matter.
 
[X] My word, that should be enough to fix the misunderstanding
-[X] And the understanding that if we must reach out to Kefele Akumu in some other manner, we will make it clear exactly who delayed our continued business dealings with him.
 
[X] My word, that should be enough to fix the misunderstanding
-[X] And the understanding that if we must reach out to Kefele Akumu in some other manner, we will make it clear exactly who delayed our continued business dealings with him.
 
Ok this looks like a reasonable number of votes. Let's see how this goes.
Adhoc vote count started by DragonParadox on Sep 14, 2022 at 4:40 AM, finished with 15 posts and 7 votes.

  • [X] My word, that should be enough to fix the misunderstanding
    -[X] And the understanding that if we must reach out to Kefele Akumu in some other manner, we will make it clear exactly who delayed our continued business dealings with him.
 
Arc 16 Post 4: Fool's Choice
Fool's Choice

Twelfth of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

"My word alone should be enough to clear up any misunderstanding," you answer looking the man dead in the eye even as the tip of his cudgel begins to sway in the air as though moved by some unseen wind in the heavy still sun-backed air. "Rest assured then when the time comes for me to speak to Kefele Akumu I shall mark well who made that path easy or hard."

"Well ain't you proud as a Horned Lark in Elnu-tide, coming here with a hand up your ass just because you have a fancy sword and old armor you looted outa some grave. Well we ain't dead men here, but as my name's Arram yer about to be."

At least now you have a name, you think and mark it well. Mean what you say and say what you mean your father had told you when you were a boy and while the wide world had taught you that you could not always afford to live by it you still try to do so more often than not. The thug's master will hear that he had gotten in your way when you were merely...

The whistling of an arrow pierces your thoughts as sure as it does the dirt at your feet. Only then do you realize the the swirling of the club had not been simple bravura, it had been a signal to men on the roof.

Two more arrows fly harmlessly over Wanderer and Tom's heads, then a weighted net flies from the roof of the windowless hall and Snares Wanderer even as he roars with fury and draws his club from its rough sling on his back. You do not need to speak the tongue of the Knikut to know that the warrior plan to tear Arram and his fellows limb from limb.

For his part the purple-faced thug is more than happy to oblige. Shouting obscene encouragement to his fellows he charges as two more of his like follow him out of the narrow door. Copper-bound oak sparks off your shield, once, twice in a blind flurry that would doubtless have overwhelmed one not armored in body or will, but to you he seems much like a fool who misjudged the foe and would soon pay with his life for it.

So much for peace, you think as you turn the second blow aside. If you were to slaughter more of the Purples' thugs and yet the thought of fleeing before such a craven attack burns in your gut like acid. You had come here to end a feud not start one and yet the only reason none of your blood is on the cobbles is that the archers are poor shots.

Shouts and cries arise from the riverbank as the herders realize this is something much more serious than the odd scuffle or mugging. Go or stay you need to end this quickly.

What do you do?

[] Try to end the fight as quickly as you can, kill if you have to. The cowards deserve no less
-[] Write in plan

[] Try to incapacitate, perhaps you can still salvage this somehow
-[] Write in plan

-[] Write in

OOC: Welp, you tried intimidation and... this happened.
 
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Okay, that's just bad luck.

Let's not try to kill these guys, we were trying to clear up a misunderstanding after all.
 
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That was a very fast update.

These people seem wildly outmatched, so I don't think Roland would be inclined to kill them- plus, we're meant to be here to negotiate.

How do non lethal attacks work? If it's just a flat penalty, then we should be able to fight as normal- use Roar, everyone bodies the melee warriors in combat with us, then either try to engage the rest in a place with poor sight lines until we can rush the archers, or, if there aren't many left, just swarm them and bring them down with our superior skill and armour.

I'll wait for Goldfish to actually mechanically realise that, though. I think I understand pathfinder 1e better, but not by that much.
 
That was a very fast update.

These people seem wildly outmatched, so I don't think Roland would be inclined to kill them- plus, we're meant to be here to negotiate.

How do non lethal attacks work? If it's just a flat penalty, then we should be able to fight as normal- use Roar, everyone bodies the melee warriors in combat with us, then either try to engage the rest in a place with poor sight lines until we can rush the archers, or, if there aren't many left, just swarm them and bring them down with our superior skill and armour.

I'll wait for Goldfish to actually mechanically realise that, though. I think I understand pathfinder 1e better, but not by that much.

Non-lethal attacks with a lethal weapon require you to take a -4 to all attacks as you are not using the weapon to its full effect.
 
Not a fan of turning the other cheek or giving these assholes any sort of mercy. As far as I'm concerned, we're doing the Purple a favor rooting out their more stupid members. If they want any sort of legitimacy and long-term respect in Orinilu, people like this either need to go or they need to learn some restraint.

Also, the attack penalty for attempting to deal nonlethal damage with lethal weapons is practically crippling at our level.

Just remembered that I forgot to update Tom's character sheet after his level up. I'll take care of that shortly, @DragonParadox, or this evening depending on available time. Also, DP, who all accompanied us here? I know we have Tom and Wanderer, and Esha and Zaia also seem present based on the previous chapter, but did we bring Inge or any of our other men?

[X] Try to end the fight as quickly as you can, kill if you have to but attempt to inflict non-fatal injuries where possible.
-[X] Assuming he is already using Stance of the Defending Shell, Roland uses Encouraging Roar as a Swift Action as he and Silver move to engage Arram and his fellow thugs. Roland uses the Hunting Party maneuver against Arram to allow Silver to make an additional Attack of Opportunity. We won't go for killing blows, but neither will we handicap ourselves when attacked. Next round, Roland will switch to Indomitable Presence as a Move Action to help prevent unnecessary deaths.
-[X] Tom rushes to help Wanderer get out from under the net if he hasn't already escaped, then moves to assist Roland against the thugs.
-[X] With his Rage already active, Wanderer goes for crippling blows after escaping the net, trying to break bones and put the thugs out of the fight as quickly as possible.
-[X] The overall goal isn't to kill the thugs, but to end the fight ASAP, putting them down and out so we can avoid being swarmed with superior numbers or picked off by archers.
 
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You only have Tom and Wanderer with you right now, the idea was not to spook them by bringing in magicians, or in the case of Zaia he just did not want to come as he has better things to do in his own estimation.

I participate in the quest to enjoy and distract, and adding even more RL stress was unpleasant.

@DragonParadox , it seems you still did not added killing the assassin and dueling with Yaryar chief to the list of arc 15 triumphs.

Added, last two Triumphs on the list. I think they got changed back in edits.
 
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You only have Tom and Wanderer with you right now, the idea was not to spook them by bringing in magicians, or in the case of Zaia he just did not want to come as he has better things to do in his own estimation.
Okay, that changes things significantly. Now we really can't afford to take it too easy on the thugs, not when there are only the three of us here. Plan updated accordingly.
 
Not a fan of turning the other cheek or giving these assholes any sort of mercy. As far as I'm concerned, we're doing the Purple a favor rooting out their more stupid members. If they want any sort of legitimacy and long-term respect in Orinilu, people like this either need to go or they need to learn some restraint.
Just remember we did try to intimidate them because we didn't want to pay a scumbag anything, it might have worked if not for the nat one.
 
Just remember we did try to intimidate them because we didn't want to pay a scumbag anything, it might have worked if not for the nat one.
Eh, that's true, but these are also a bunch of thugs willing to attack a group of armed and armored men because we refused to bribe them. That doesn't speak well for them or the Purple. Even if the organization is made up of criminals, this level of mindless thuggery is counterproductive and damaging.
 
That's possible, but I hope it isn't the case.
In cases like this there's a DC check. I assume Roland failed that one because they called his bluff.

My reasoning is this. They don't know Roland or his fame so they didn't like not getting a bribe.

The other part is they're organised criminals of some sort. Maybe like the mafia with some code. Such code because one of their own initiates hostilities with someone else may bring additional reinforcements to ensure the interloper is made an example of because they will trust the word of their own to an outsider.

Paying them might've been better since I'm sure your past adventures has made Roland loaded to be generous in his apology for the supernatural lady visit.
 
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