Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] The remains and effects of the traveler, perhaps they will help you understand more about the specter what now haunts Wayfarer's Respite and if not Zaia's account that her power felt more like Antonio's than any other magician you have met is fascinating
 
[X] The remains and effects of the traveler, perhaps they will help you understand more about the specter what now haunts Wayfarer's Respite and if not Zaia's account that her power felt more like Antonio's than any other magician you have met is fascinating
 
[X] The remains and effects of the traveler, perhaps they will help you understand more about the specter what now haunts Wayfarer's Respite and if not Zaia's account that her power felt more like Antonio's than any other magician you have met is fascinating
 
Vote closed, time to closse out the arc.
Adhoc vote count started by DragonParadox on Sep 2, 2022 at 8:17 AM, finished with 10 posts and 7 votes.

  • [X] The remains and effects of the traveler, perhaps they will help you understand more about the specter what now haunts Wayfarer's Respite and if not Zaia's account that her power felt more like Antonio's than any other magician you have met is fascinating
    [X] A prize in gold and silver, the house's fortunes had turned a little before this and unlike land gold can be handed off in secret (+6000 Golden icari)
 
Arc 15 Post 46: Uncanny Accountants
Uncanny Accountants

Tenth of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

The first thing you notice about the chests brought out by fearful servants, not wishing to be contaminated by the evil that had already ensnared their lord once was just how much of it was simply clothes, colorful shawls tassel adorned robes, slippers of the sort the nobles of the city wear indoors and sandals as well an belts of leather and of cloth. It must have been her whole wardrobe and not one she had carried from some distant realm. These are all Odorin's gifts, there are the things she would have worn as his lady wife. He probably doesn't want to see them anymore and you cannot blame him in the least.

"No jewelry," Antonio notes, though he does not sound as much upset at the lack as perturbed by the nature of the contents. "Boy probably couldn't afford to give those away."

Among the contents there are a few things that catch the eye with no sparkle to them, a trio of maps not written or carved but woven onto cloth that shifts and ripples in colors that catch the light of the new sun and break it into shapes unseen. According to Ingethe map drinks deep of the magic of the earth and even the fickle sea.

"It can show you where you are, wherever you are," the girl says.

"Scale what's the scale on it?" Antonio asks, a gleam in his eye that is more than greed, a seeking for the horizon that sends a man away from warm hearth, from kith and kin and onto the wide ocean

Alas the map is not as expansive as he might have hoped, only an area about fifty leagues on the side and also according to Inge as they are drawn from the land and the understanding of its denizens they show rivers and mountains, hills and lakes, but no cities or roads of men.

But maps are not all that is made of the odd substance, tucked away carefully in the false bottom of a chest is a robe that shifts not only itself but also the guise of its wearer, a precious thing for one who would ever be on the run.

Where was it made you wonder... another question in a world filled with them.



Arc Fifteen Complete

Triumphs
+Took in the changeling children and saw them cared for
++Safely returned the king to his people and assured that he would rule
+Summoned the spirit hunter
+Recruited the aid of the temple of Ikomi
+Got into contact with the hunters
++Dealt with the dark traveler without harming Odorin
++Dealing with the Yayar champion
+Dealing with the thief, though not recovering the skull

Total XP gained: 2,750 XP

What have been the lessons of this war for you and yours?

[] More skills in peace and war
Cost: 0 XP

[] Not all that is learned is of the sword, the battle has left Tom more somber, but also more determined in battles against magicians
-[] Write in Tom level up

Cost 1,000 XP

OOC: The turn vote is kicking my ass right now so I decided to just do a brief arc ender.
 
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Wow, I've never seen that type of enchanted map before. Those are really neat, and quite reasonably priced, too.

The robes are very nice, too. Not sure who they should go to, Zaia or Esha. Zaia would probably appreciate the translation feature more than the Alter Form ability, while the ability to change appearance could be very useful for Esha. As we saw earlier when we encountered the Hunters, some of them react very poorly to her being a Dhampir.
 
@DragonParadox , I am a little cofused about triumphs. Spirit hunter was this spider summoned by Esha, right? Who was the specter, then? And what about dealing with assasin? Yes, he took dragon corpes, but he was killed, and nobody from our crew was killed. And what about dealing with yayar champion?
 
It's about time Tom got a level up. He's been languishing at 3rd level for a long while now, and 4th level will help round him out further.

Not sure what bonus feat we should go with, maybe another Teamwork feat?

[X] Not all that is learned is of the sword, the battle has left Tom more sombre, not also more determined in battles against magicians
-[X] Tom Level Up
--[X] Attribute: +1 Constitution
--[X] Class: +1 Fighter (Drill Sergeant)
--[X] Skills (3 points): +1 Perception, +1 Ride, +1 Survival
--[X] Bonus Feat: Shake It Off
 
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And the specter was?..

@Goldfish , maybe Shake it off?
Tandem trip is also good...
Both of those are good and would fit, as would Shield Wall.

The biggest problem is the he can only use the Tactician ability once per day. He won't be able to use it twice per day until 5th level. So if we pick a Teamwork feat, it will see very limited use. Could still be very helpful, though.

Or we could go with Practiced Tactician, which would let him use the Tactician ability an extra time each day.

We should also consider that when Roland levels up again or retrains another level into Warlord, he will be gaining a vastly superior version of Tactician, one which can be used more often and for longer, and can also be used to share Teamwork feats that someone else knows. It might be better for Tom to have more Teamwork feats rather than being able to use the one he currently has more often.

I've got Weapon Specialization plugged in for Tom's feat for now, since the base +2 damage increase is a good way to help get through some Damage Reduction. I'm kinda leaning toward Shake It Off, though, since now would be a fitting time for him to learn it, but I also want Roland to learn that one eventually.
Do we want to continue converting our character levels?
We're still working towards that, but Roland just retrained into Warlord fairly recently. DP might not give us an opportunity to retrain another level for a while, but we're only going to be 3,000 XP from leveling up after this, if we spend some to level Tom, so another level of Warlord isn't that far off, probably just two more arcs at most.
 
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So am I. But does Tom learning this feat prevent Roland from learning it? Teamwork abilities are restrained in time and frequency, feats work constantly (while Tom and Roland are near).
Yeah, no reason they can't both have it. I've swapped it in on Tom's level up plan.
 
@DragonParadox , I think it should be Arc 15 Post 46 rather than Arc 16 Post 1. Also, you added XP, but do not edited list of triumphs.
And who was that specter? Did we dealed with the haunt of Wayfarer's Respite and did not notice? If it was a triumph, it was very elusive one.
 
Both of those are good and would fit, as would Shield Wall.

The biggest problem is the he can only use the Tactician ability once per day. He won't be able to use it twice per day until 5th level. So if we pick a Teamwork feat, it will see very limited use. Could still be very helpful, though.

Or we could go with Practiced Tactician, which would let him use the Tactician ability an extra time each day.

We should also consider that when Roland levels up again or retrains another level into Warlord, he will be gaining a vastly superior version of Tactician, one which can be used more often and for longer, and can also be used to share Teamwork feats that someone else knows. It might be better for Tom to have more Teamwork feats rather than being able to use the one he currently has more often.

I've got Weapon Specialization plugged in for Tom's feat for now, since the base +2 damage increase is a good way to help get through some Damage Reduction. I'm kinda leaning toward Shake It Off, though, since now would be a fitting time for him to learn it, but I also want Roland to learn that one eventually.

Because our Armsmen (and Tom) have generally sub par saving throws due to their NPC status, which makes them vulnerable to being crowd controlled or enchanted, I'm advocating for Shake It Off. We're already very strong versus mundane, physical threats.
 
Because our Armsmen (and Tom) have generally sub par saving throws due to their NPC status, which makes them vulnerable to being crowd controlled or enchanted, I'm advocating for Shake It Off. We're already very strong versus mundane, physical threats.
I agree. That's why I changed my plan to include it earlier. :wink2:
 
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