You do realize I'm voting you right?
Like, what do you think these theatrics are going to do at an early point of Day 2 with me already voting you and there only being three votes on the board total with 7 required to hammer?
Dude, NictisFunnily enough I just had to check my assumption because I thought I remembered, for some reason, the GM stating that there was 1 scum for every 5 town. Which isn't the case as far as I can find, but it's kinda funny that I had to check that thought and you're certain that there are exactly three mafia and no hostile 3Ps.
I'm largely going by memory and don't remember you getting any kind of insight into Hugh's thought processes and naturally find it suspicious when your response to me pointing out a possible Executioner play as me being scum teamed with the person I am saying you are targeting.
hugh's response to my hypothetical question went informed me very much so that hugh has developed a significant skill in understanding and interpreting gamestates. This is not something I felt like hugh had a good grasp on the last time I played with him, but he has very clearly made significant improvements in his skill as a player overall.If I were to develop a hugh case right now, it'd be something along the lines of:
- hugh is present, accounted for, and on top of things.
- hugh is not pushing people besides a very light and very quickly abandoned push on Boohoo the 3rd. No pushing on any of the other low-activity players, no counter-pushing on me for having a wild-ass hot take, no clear development on reads besides asking you (Nemo) to look at my play some.
- hugh does have enough experience to know how to at least pretend to hunt, and honestly I've liked the quality of hugh's play -- so I'm not willing to give him a pass as a bad, inexperienced, or low-social player, because he isn't any of these things.
- hugh clearly has thought through at least a read on my shenanigans, but has not, to my knowledge, clarified that read in any way in the thread.
So in short, hugh is in a position where I think he should be trying to either defend, interrogate, or kill me, and he's not really doing any of these things. Thus, I don't think hugh is trying to solve the game for town.
As far as engagement goes, I'd like to ask @NemoMarx to pick a direction to push today. It can be me, I don't mind, just make it an actual push and provide some reasoning.
Probably not far, I'm kinda in and out at the moment. Feel free to jump in.Was going to respond to the direction thing but it appears Nictis kind of already made the point I was going to touch on, so meh
Going to refrain from commenting on the stuff from Shalmoa/Nictis for the time being, as I would like to see where things develop from where they are now.
I have other things I'm looking for so I'll pass for nowProbably not far, I'm kinda in and out at the moment. Feel free to jump in.
I'd like to remind everyone that D2 is shorter than D1 was, and I've still heard a fairly limited speculation or hunting on what the scum team supposedly is, especially in the scenario that I flip town.
Reasonable set of reads, but last game I was in had quite a few cases of technically optimal play on other's parts making it the most boring thing ever for my entire team because we just got stuck in an early loss gamestate and it was awful. And thread activity died horrible.Why offer this when your main scum read was in the lead? Additionally, Shal was hedging on voting for hugh prior to this (e.g. #261). The reason being not wanting to elim a high poster which doesn't make sense to me considering a) the game wasn't inactive and b) if you think someone's scum, you just yeet them…
Perhaps my view about the activity of the game is skewed from having replaced in near the end of day? Does anyone else feel activity to have been an issue day 1? Beside replacements who were catching up, the only one absent seemed to be Scia. Reading through Shal and Hugh's interactions I think there's a good chance the whole hypocop thing was svs theater but that shal never intended to actually get hugh elimmed.
To reiterate my thoughts on this matter:The reason we give a lot of pushback to directing power roles is that we trend more towards the power madness side than the light power roles side of things, with Transporters being one of the more common roles to have in the game and for a while we had a good streak of Veterans/PGOs/PGO adjacent roles or absolute Madness like the Hell Beast (Think Town of Salem werewolf, but every night) and Exploding Imp (If voted out, kills everyone that voted it. If killed at night, kills everyone who is visiting it, whoever it is visiting, and everyone that is visiting its target) and we've had scum direct actions by the newer players away from their own members or into targets for bombings by sneaking it in the last couple minutes without anyone being able to speak against it.
The other points are reasonable, but this one strikes me off as odd. Assuming w!Nictis wants to push v!Shalmoa as Executioner, then hugh is never mechanically confirmed town. Because the only way hugh is mechanically confirmed town is after you (Shalmoa) flip as Executioner, which -from your POV- should never happen.2. To attempt to push hugh as mechanically confirmed town, as executioner targets very often are.
I uh... don't know how to prove this without potentially breaking the rules, but I am fairly certain there is indeed only 3 Mafia.Of course there's 3 mafia. Maybe, somehow, we'll get lucky and there's two. There probably isn't an SK. There probably isn't an Arso. Ergo, there's probably not even a TH!3P.
What? Seven, I'm really confused here.