Blood and Sand: A Wandering Inn Quest (Isekai/LitRPG)

The tone feels off. We just read a touching scene of a slave girl dying in our arms and in the "next" scene we have gladiators calling out their [skills] while fighting. I wouldn't have minded an announcer doing it.
Ah well, that's... kinda an issue of where they are at. The tone feels screwy because everyone else there doesn't care about that girl like we or our character did. For everyone else, that girl dying was the background that no one cared about, instead enjoying watching the gladiators calling out their skills. It should feel tonally dissonant, its weird and wrong for things to be this way. But that's how things are with Slavers and Slaves. Uncomfortable, weird, unpleasant. Its like a Kid's show being filmed while someone dies next to it. And no one doing the Kid's show cares.
 
Ah well, that's... kinda an issue of where they are at. The tone feels screwy because everyone else there doesn't care about that girl like we or our character did. For everyone else, that girl dying was the background that no one cared about, instead enjoying watching the gladiators calling out their skills. It should feel tonally dissonant, its weird and wrong for things to be this way. But that's how things are with Slavers and Slaves. Uncomfortable, weird, unpleasant. Its like a Kid's show being filmed while someone dies next to it. And no one doing the Kid's show cares.
That makes reading it better. Does actual combat involve calling out skill?
I'm imagining a thief shouting "[Pickpocket]" before delicately placing his fingers into his victims pocket.
 
Not gonna lie, I am pretty hype about being a teacher now.

That's fucking amazing that we're able to give them op skills. Sure, I wish we could gain them ourselves but I am sure we'll get something great too with time.
 
[X] Something to help you teach
A blackboard, pens and paper, books, or other teaching aids

Levels are important in this world, we can try to do two things at a time by teaching, helping ourselves and helping the slaves. I'm more on the side of relying as little as possible on Livia at this point. We need a few levels on our head before we can even consider trying a escape attempt.
 
I wonder, if we'll teach Paraconsistent Logic to our students in the future? It'll be a nice continuation to the lesson on Principle of Explosion
 
would this be an acceptable write in?

That's a perfect example of a big ask that you might or might not get, yeah. And I consider myself an amiable sort of QM; you're not going to get nothing if you ask for too much.

Is her Sword Art skill Green?

You know, that's actually a decent question. I'd been thinking 'no,' because Innworld has been around long enough that I'm sure someone has tried to use logic games in a swordfight - that's the sort of anime logic I'd expect from some of the crazier types of people. But at the same time, even if they had... would they still call it Explosion?

Is it possible to use a skill without saying its name? Every time I see a character call out their skills mid-combat it takes me out of the story a little bit.

That's fair. Lots of people call out their Skills in TWI, and the in-universe justifications for why are sort of flimsy. The real reason is the same reason that anime characters call out their attacks: it increases readability. It's easier to have a character say [Fireball] than to describe a fireball to the audience and then later explain that he used the spell [Fireball].

Katrin calls out her Skill here not because she's a [Gladiator] - though that's certainly a good justification - but because I wanted to immediately inform the reader "hey, shiny new Skill."

You do raise a good point about breaking verisimilitude, though. I'll see if I can find a better balance between "calling out Skills because it's important shorthand for the reader" and "calling out Skills because people call out Skills." There's no real reason that the two [Slaves] needed to call out [Shield Block] and [Quick Thrust], for instance.
 
That's fair. Lots of people call out their Skills in TWI, and the in-universe justifications for why are sort of flimsy. The real reason is the same reason that anime characters call out their attacks: it increases readability. It's easier to have a character say [Fireball] than to describe a fireball to the audience and then later explain that he used the spell [Fireball].
Its also cool. :p

While yelling the attacks name all the time is neither making sense nor realistic, occasionally seeing people yelling their skills activation is definitely make sense and realistic. Because people will totally do that if Skills are real.
Katrin calls out her Skill here not because she's a [Gladiator] - though that's certainly a good justification - but because I wanted to immediately inform the reader "hey, shiny new Skill."

You do raise a good point about breaking verisimilitude, though. I'll see if I can find a better balance between "calling out Skills because it's important shorthand for the reader" and "calling out Skills because people call out Skills." There's no real reason that the two [Slaves] needed to call out [Shield Block] and [Quick Thrust], for instance.
Its also training, so it possible, saying what Skill they are using (or trying to use) is part of it somehow.



anyway, vote


[x] Something to help you teach

I want to vote 'something for you'. Just because, well, nice things are nice and I'm feeling emptahic to the MC I guess, even if its the 'selfish' option and clearly will not win. On the other hand, getting nice things for just our MC may gave bad impression to other Slaves. So yeah, this one then.
 
[X] Valuable skills (like basic Magic)

Man, we have been rolling really well on the teaching. Y'know, the funniest thing about that skill is that people are going to make *assumptions* when they hear her call out explosion thrust. Like, thinking her sword will cause an explosion when it hits them or something. Ot maybe they'll think it's like 'explosive' instead and is just really fast. They're *not* going to expect her to conjure up a paradox and stab them in the back.
 
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Its also cool. :p

While yelling the attacks name all the time is neither making sense nor realistic, occasionally seeing people yelling their skills activation is definitely make sense and realistic. Because people will totally do that if Skills are real.
It's incompetent. A big part of any Combat Sport is to fight while not telegraphing your attack. These training matches are supposed to simulate a real gladiatorial fight. No competent fighter would ever take the time to call out an attack.
 
[X] Something to help you teach

Now that we've shown that our teaching has tangible benefits, both the Sheik and the gladiators will appreciate our ability to better convey our lessons. Getting more levels in [Teacher] will also be helpful once we escape these bloodsport slavers to better serve our benevolent master Livia.
 
Excellent, excellent, our students are progressing well, and I think we might have just proved our worth to the Shiek. Not only are consolidated classes generally more powerful, I suspect having a reputation of "learned and intelligent slaves" is a rather good one to have as a slaver. One step closer to gaining rewards, and more importantly, freedom perhaps. We'll have to worry about being too useful and put under more guard though. I wonder what other classes our students will get? [Learned Duelist] sounds fun, that's going to be a nice theme for their classes.

By the by, what does [Shared Reference] do?

[X] Something to help you teach
 
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It's incompetent. A big part of any Combat Sport is to fight while not telegraphing your attack. These training matches are supposed to simulate a real gladiatorial fight. No competent fighter would ever take the time to call out an attack.
It is unreasonably show-off-y and significantly undermines effectiveness in combat by telegraphing your moves... In real combat.

This is gladiator fighting, not real combat. Their role is to make a show out of the fight. Pleasing the crowd is their main task while fighting, with a secondary goal of not getting killed.

Excellent, excellent, our students are progressing well, and I think we might have just proved our worth to the Shiek. Not only are consolidated classes generally more powerful, I suspect having a reputation of "learned and intelligent slaves" is a rather good one to have as a slaver.
Plus i think it was said that class levels get harder to gain the more sum-of-all-classes levels you have. The student class becoming part of the fighting class means she can keep learning and gaining [Student] exp without it canibalizing her potential to gain fighting levels. (if i understand the System right)

I don't think magic is on the table, sadly.
Now we got confirmation by QM:
A big ask that might or might not work, but even If we fall short we'd get something usefull.



Anyone from "something to help you teach" want to come over to "Valuable skills"? It is a hybrid of
"Something for you" (what we'd get out of whatever valuable skill we'd get) and "Something to help you teach" (knowledge about a new skill to pass on) with the latter being the stated main goal with the former being a nice side effect.
 
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