Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Arc 15 Post 18: On Crimson Shore
On Crimson Shore

Thirty First of Olweje-eza (Olweje Ascendant), 1349 A. L. (After Landfall)

It is odd passing through the straights, between the familiar peaks, and for once it is not because of what one might find on land or sea. It is odd because you are both standing on the deck of the Marcella and inside the narrow belly of an Anwari Longship or at least so your eyes insist. Others see different visions, a galley of this city or that near at hand, even a reed fishing boat for this is not glamor that befuddles the eye but deception of the mind that to each shows what they expect, taking that from their own minds as surely as Swift Pebble can hear when she is called.

Speaking of the otter-kin she has of late been spending much of her time in watch, answering when she is called and taking time to help the children adapt to life among those who mean them well, but otherwise seeming to retreat into her own mind for hours on end looking out over the waters to the North. Once you are past the Mouth of the World she stops looking, but that does not mean she returns to her usual good cheer, instead spending much time with Mog. She had been asking for armor fit for her kindred and if the smith can make it. You wish that there was something you could say, but you no as much as anyone who has seen battle that is is the nearness of death and not the sweetness of victory that makes better soldiers.

All the while the weather remains mild enough to almost draw a suspicious eye, a barely enough squalls to ruffle the gull's feathers as Inge put it, but none of you are going to argue with good fortune...

***​

First of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

It is only on the first night of Summer Descending, barely three days out from Orinilu that the otter on watch spies something of note, not on the sea, but on the land, fire staining the sky red and orange on the horizon. "There's too much of it to be some camp on the shore even if the whole thing is alight," Tom says, already armed and armored unlike your bleary eyed self. "That's a village being raided, one of the Shore Sworn's."

"Likely as not but not one that is sworn to aid Wayfarer's Rest," Antonio says. "We could be walking into some feud between the landed Lords with our dicks out and asking to have 'em chopped off."

When Zaia turns his wince into a shake of the head. "It is the custom of these shores that the shipwrecked be given succor. It would not be hard to argue that by the will of the gods..." here he glances towards Inge. "We sought to aid in turn those in desperate need."

Over the calm water the sounds of battle ring, distant perhaps, but all too filled with the pain and the rage of lives at their end

What do you do?

[] This is none of your affair, depart

[] You will not leave any of the Shore Sworn to be slaughtered, perhaps it will gain you allies, but even if it does not you would count it a thing well done in its own right
-[] Write in who do you take with you

[] Write in


OOC: Since it is dark Inge's spell cannot really see what's going on in any detail. You guys could of course send scouts in normally, but that would risk them getting hurt since it is the middle of a battle.
 
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Definitely wouldn't be IC to leave the Shore Sworn to be slaughtered.

Don't have time to fill in the plan yet, will do later.

[X] You will not leave any of the Shore Sworn to be slaughtered, perhaps it will gain you allies, but even if it does not you would count it a thing well done in its own right
-[X] Write in who do you take with you
 
@DragonParadox , previously during long travvels we had some time slots for training and socializing, what happened with them? We had only one this time.

What happened was all the rolls came out more or less neutral including the weather so it would all be socializing. Rather than do all that on the boat it made more sense to get you guys to the place where stuff was actually happening. We can do socialization on shore as you catch up in what happened at Wayfarer's Rest.
 
@DragonParadox, if we had Mog use his Daylight SLA on one of Inge's gulls, or on something it carries, could she then send it to fly over the village while using her Eagle Eye spell to get a better idea of what's going on?
 
Okay, here's what I've got for initial recon. It's IC for Roland to want to help, but not so much that he would lead his men into battle blindly. There could be too many raiders for us to fight, for example, or there might not even be a good place close enough to shore that Marcella can be parked in order to send men ashore in a timely manner.

Who knows, we might even get lucky and Inge's Daylight gull might spook the raiders into leaving quickly. Daylight might seem like an innocuous spell, but it's actually 3rd level, so generally only available to high level mortal casters, plus it's pretty distinctive visually against a dark night sky.

[X] Before we commit forces to aiding the village, ask Mog to use his Daylight SLA on one of Inge's gulls (or an object easy for them to carry), which she can then instruct to fly over and around the village to provide light for her to see by using an Eagle Eye spell. She will instruct the full to continue flying around the village until the Daylight spell ends (20 minutes).
-[X] Antonio will maneuver Marcella close enough to shore (or a dock or pier if the village has one of suitable size/depth) that we will be able to rapidly disembark should we need to provide aid, assuming there is any such place his skill or Inge's surveillance can find.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 13, 2022 at 7:04 AM, finished with 14 posts and 5 votes.

  • [X] Before we commit forces to aiding the village, ask Mog to use his Daylight SLA on one of Inge's gulls (or an object easy for them to carry), which she can then instruct to fly over and around the village to provide light for her to see by using an Eagle Eye spell. She will instruct the full to continue flying around the village until the Daylight spell ends (20 minutes).
    -[X] Antonio will maneuver Marcella close enough to shore (or a dock or pier if the village has one of suitable size/depth) that we will be able to rapidly disembark should we need to provide aid, assuming there is any such place his skill or Inge's surveillance can find.
 
Arc 15 Post 19: Kindled Hope
Kindled Hope

First of Olweje-hamba (Olweje Descendent), 1349 A. L. (After Landfall)

Fingers of black iron snap with a click and syllables of seeming nonsense whisper from Mog's lips. What kindled the light you could not say and are not sure you want to. It smells of brimstone and rancid oil, but it shines bright that you cannot deny. Brighter than any torch it is on the white wings of the gull and far see the eyes atop the mast from the top of the mast.

"It's the herdsmen, the riders of the horned beasts!"
Inge calls down with Swift Pebble's aid. Between thew girl and the otter-kin the proper names of things are lost, but nothing of the horror of what is unfolding along the shore "There's two score of them down among the village, burning and looting as they go. they have broken the back of the warriors of the land and they are just taking what they want by blood and fire, what they want and who!"

"There is a rider at their head stronger than the others upon an elk white as snow and he bears a lance of black iron, at his back the standard of a tree struck by lightning."


The warlord is running down the last of the village's defenders at the very door of their granary even as flaming arrows arc though the night, the raiders had come first to kill and only they to plunder what they can.

"A punitive raid," Zaia calls it, though even in his exacting words you hear a tone of revulsion.

"If it is a blood feud and not just a chance to fatten their coffers and their steeds the tribe is likely to mark anyone who meddles," Antonio Says, but still the ship surges close to the shore, weaving its way past a sand bank that only the light of the returning bird reveals, far too late for any mortal helmsman, but not for the ship itself.

You can feel the cold shiver down your spine as the ship takes on another seeming, it will not fool the foe long, but seeing a host in arms and armor of iron come out of a Anwa longship will hopefully buy you at least a moment of confusion and that might be enough.

Alas that is not to be. Arrows come screaming out of the dark... most clatter on armor, but Tom is struck though the upper arm and one among the bolts strikes the deck of the ship and from it springs life that is not for the Marcella to command. Grasping vines festooned with withered leaves choke and hold James and John

Tom takes 6 Damage

James and John are entangled


Some of the raiders are already turning towards the sea and the embattled villagers cry out at aid unloosed for. In the grannary a drum rumbles out, a call not to Olweje, but to Ashinu, to protect the bounty of the land and so the land itself.

What do you do?

[] Write in battle plan (It takes a full round action to get off the ship and into the surf; Silver can jump in and so can Megin but not any of the normal horses)

OOC: A bit short, but I do need a battle plan, specifically with regard to who you are taking in. Not yet edited.
 
To be a bit short, I say command the crew to help the entangled people and for everyone else to attack as quickly as possible, striking before the enemy can organise further and trying to draw attention from the villagers.

See if they're up for a duel?
 
How far are we from the shore, @DragonParadox, and how far are the raiders from it on their side?

You are as close as the Marcella can take you, which is to say close enough to jump in and run on there in two turns. As for how close the raiders are, none of them are in the water, but they are all over the village with five of them being in range to charge you on their elks as you get in the water. Whether they can get elks to charge into the surf Roland does not know.
 
You are as close as the Marcella can take you, which is to say close enough to jump in and run on there in two turns. As for how close the raiders are, none of them are in the water, but they are all over the village with five of them being in range to charge you on their elks as you get in the water. Whether they can get elks to charge into the surf Roland does not know.
What's that in feet? 120-ish?

I'm not too clear on horse movement speed through water.
 
I don't think rushing to shore as quickly as possible is the way to do this, not when there are 40-ish mounted raiders running amok in the village. Better to pick as many of them off as we can with sustained arrowfire while distracting them with illusions of a greater threat so that we can put together a respectable landing party.

[X] Not quite storming Normandy...
-[X] While some of Marcella's sailors go about freeing John and James from their entanglement, Inge will use her Healing Hex on Tom. I'm assuming Inge already cast Mage Armor on herself and Swift Pebble earlier before we got near the shore. Also assuming Roland has already assumed the Indomitable Presence and Pride Leader's Stance.
-[X] Esha activates her Twilight Barrier as a Swift Action and casts Shield using her staff. I'm assuming she already cast Mage Armor on herself and Zaia earlier before we got near the shore.
--[X] In the following rounds, she will target the nearest visible raiders with Magic Missiles spells from her staff or Blindness spells.
-[X] Zaia gives Roland an Ablative Barrier extract and drinks his Mutagen (+2 Natural Armor, +4 CON, -2 CHA).
--[X] He will drink a Shield extract in the following round.
-[X] Roland will drink Zaia's extract, then he, our archers, Antonio along with his enchanted crossbows, and the archers among Marcella's crew will begin targeting the nearest visible raiders with their bows after Roland uses Encouraging Roar to provide all of them a +2 bonus to attack and damage rolls for 1 round. He will continue leading the archers in targeting all visible raiders while our shore party prepares.
-[X] Antonio will establish a Mindlink with Roland.
-[X] While the archers concentrate their fire on raiders, our spearmen, net-wielders, and Anwari warriors will begin making ready to move ashore. One of the Anwari warriors will use the Horn of the Wearbear to become a Zentragt.
--[X] The Zentragt will use its Bear's Endurance SLA first on Roland, then Silver, then itself.
-[X] Our drummer will use the Drums of Haste to cast Haste spells on our archers and Antonio, then five of the sailor archers.
-[X] Mog will use his Major Image SLA to create an illusion of two Anwari-style landing boats (as close as he can manage to what he thinks one would look like), each approximately 30 feet long and loaded with warriors, rapidly rowing toward the shore. He'll adjust the illusion as necessary to continue providing a distraction.
-[X] Once our landing party is ready to proceed, the drummer will cast Haste on Roland, Silver, Wanderer, Swift Pebble, and Tom, followed by our spearmen, the Zentragt, and Anwari warriors, who will all quickly move ashore while the archers and Esha provide covering fire. Inge will stay aboard Marcella, using Web spells to target any group of raiders that move near enough to the shore while using her Guidance cantrip and Fortune Hex to boost the archers' accuracy.
--[X] Only once a beachhead has been established will Megin help bring our mages ashore, if we seem it necessary.
 
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