in response to several people: I can buy the logic of going one less each on Geological Survey and Mining Survey and dropping Veterans, which gives five points, which could either get split across 2 points to finish the ballistic shields and 3 points to start something long-term beneficial or put all into heavy weapons.
I think I'd probably lean to the former? So like
[] Plan: Search and Rescue (Shields Up Remix)
-[] Adjust Team Composition: Remove wounded specialists from SG-2. Assign 4 specialists to SG-2, including all three ex-army specialists. Assign 1 specialist to SG-1. Assign 1 specialist to SG-3 (with Medicine and then Stealth if possible). Temporarily assign Doctor Daniel Jackson to SG-1.
-[] Recon in Force - Chulak - SG-1, SG-2, SG-3
--[] Briefly rouse Teal'c to learn more about the planet before sending out your forces.
-[] Abydos - Survey Mines - 3
-[] Base Expansion - Geological Survey - 1
-[] Base Expansion - Workshop - 3
-[] Procurement - Ballistic Shields 2
-[] Outreach - Raytheon - 1
-[] Autopsy - Symbiont - 3
I'm actually against putting 3 points in workshop construction. The point of starting these projects early on is to benefit from the bonuses as much as possible. That is something we can do with just one point. The way the bonuses seem to work mean spending one point is most efficient.
I also do think recruitment is a good idea since we may incur losses on our operation and if we only start thinking about replacements afterwards we could end up understaffed for even longer.
And honestly the shields can probably be gotten with only one point. We got really unlucky there last time.
I'd suggest:
[X] Plan: Search and Rescue (Shields Up Remix) modified
-[X] Adjust Team Composition: Remove wounded specialists from SG-2. Assign 4 specialists to SG-2, including all three ex-army specialists. Assign 1 specialist to SG-1. Assign 1 specialist to SG-3 (with Medicine and then Stealth if possible). Temporarily assign Doctor Daniel Jackson to SG-1.
-[X] Recon in Force - Chulak - SG-1, SG-2, SG-3
--[X] Briefly rouse Teal'c to learn more about the planet before sending out your forces.
-[X] Abydos - Survey Mines - 3
-[X] Base Expansion - Geological Survey - 1
-[X] Base Expansion - Workshop - 1
-[X] Recruitment - Veterans - 3
-[X] Procurement - Ballistic Shields 1
-[X] Outreach - Raytheon - 1
-[X] Autopsy - Symbiont - 3
EDIT: Added X's since people voted for it.
[X] Plan: Search and Explode (With Heavy Weapons)
-[X] Adjust Team Composition: Remove wounded specialists from SG-2. Assign 4 specialists to SG-2, including all three ex-army specialists. Assign 1 specialist to SG-1. Assign 1 specialist to SG-3 (with Medicine and then Stealth if possible). Temporarily assign Doctor Daniel Jackson to SG-1.
-[X] Recon in Force - Chulak - SG-1, SG-2, SG-3
--[X] Briefly rouse Teal'c to learn more about the planet before sending out your forces.
-[X] Abydos - Survey Mines - 3 Command Points
-[X] Base Expansion - Geological Survey - 1 Command Points
-[X] Procurement - Ballistic Shields - 2 Command Points
-[X] Procurement - Heavy Weapons - 3 Command Points
-[X] Outreach - Raytheon - 1 Command Point
-[X] Autopsy - Symbiont - 3 Research Points
I just don't agree with starting the workshop instead of getting those heavy weapons before we have a dangerous mission. With the outreach to Raytheon this is the perfect chance for synergy.
We need to get the long term stuff started some time and heavy weapons are pretty unlikely to complete this turn with three points given we average out to no bonuses there. Any synergy with Raytheon is mostly theoretical.
I'd suggest getting proper base accommodations set up instead of starting the workshop. It's something better gotten sooner rather than later in my eyes.
Not a bad idea but IMO it would be better to do
alongside starting long term tech projects than instead of them.