Personnel Grants: 0 Bays, -19000 Credits
-[X] x3 Scientist Grants: -4500 Credits
-[X] x3 Farmer Grants: -3000 Credits
-[X] x3 Industrial Workers Grant: -4500 Credits
-[X] x2 Grants to Combat Veterans around the world and their families: -5000 Credits
-[X] x1 Grants towards the private sector military groups and their families: -2000 Credits (May draw additional Military Equipment and even 1 or 2 jumpships for said equipment.)
Colonist Options: 10 Bays, +4500 Credits
-[X] x6 Cryo Bays: 6 bays, -12000 Credits, holds 180000 People
-[X] x1 Human Gene Banks: 1 bay, -1500 Credits, Genetic Material for 200 000 People and Primitive Iron Wombs
-[X] x3 Luxury Quarters: 3 bays, +18000 Credits, holds 30000 People
Scientific Options: 4 Bays, -14500 Credits
-[X] x1 Scientific and Technological Storage vault: 1 bay, -4000 Credits
-[X] x2 Advanced Science Equipment: 2 bays, -6000 Credits
-[X] x1 Colonial Scientific Institute: 1 bay, -4500 Credits
Food and Agriculture Options: 6.5 Bays, -11500 Credits, -4 Power
-[X] x3 Advanced Farming Equipment: 1.5 bays, -3000 Credits, 6 Farms feed 450000 People, 6 Hydroponics feed 300000 People
-[X] x2 Preserved foods: 1 bay, -1000 Credits, feeds 300000 People for a year
-[X] x1 Animal Gene Banks: 1 bay, -1500 Credits
-[X] x2 Vat Grown Meat Equipment: 2 bays, -5000 Credits, 4 Meat Factories feed 320000 People, -4 Power
-[X] x1 Seed Banks: 1 bay, -1000 Credits
Civilian Industry (Factories and housing): 12 Bays, -29500 Credits, -10.5 Power
-[X] x3 Pre-made Heavy duty housing units: 3 bays, -7500 Credits, holds 270,000 People, -1.5 Power
-[X] x3 Building Equipment and Vehicles: 3 bays, -9000 Credits
-[X] x3 Building Materials: 1.5 bays, -3000 Credits
-[X] x1 Fuel Refinery: 1 bays, -2000 Credits, -2 power
-[X] x2 Water purification plant: 2 bays, -3000 Credits, -2 power
-[X] x1 Automated KF Drive Factory: 1.5 bays, -5000 Credits, -5 power
Military Industry and Equipment: 6.5 Bays, -19000 Credits, -3.5 Power
-[X] x1 Military Vehicle and Equipment Database Vault: 1 bay, -4000 Credits
-[X] x1 Modern military Infantry Equipment: 0.5 bays, -2500 Credits, 10 000 units of Infantry Equipment
-[X] x1 Modern military light Vehicles: 0.5 bays, -3500 Credits
-[X] x1 Modern Military Surveillance drones: 1 bay, -1500 Credits, -1 Power
-[X] x1 Civilian Small Arms: 0.5 bays, -1000 Credits
-[X] x1 Outdated Military Vehicle and Equipment Database Vault: 1 bay, -1500 Credits
-[X] x1 Military Factory: 1 bay, -4000 Credits, -2 power
-[X] x1 Munitions Factory: 1 bay, -1000 Credits, -0.5 power
Mining Equipment and Metallurgy industry: 3 Bays, -6500 Credits, -1.5 Power
-[X] x1 Automated Mining Equipment: 1 bay, -2500 Credits, -1 power
-[X] x1 Steel Factory: 1 bay, -1000 Credits, -0.5 power
-[X] x1 Advanced Mineral Refinery: 1 bay, -3000 Credits
Energy Equipment and industry: 4 Bays, -20500 Credits, -7 Power, +40 Power
-[X] x1 Fusion Powerplant: 1 bay, -4500 Credits, +40 Power
-[X] x2 Solar Panel and Battery Factory: 2 bays, -8000 Credits, -2 Power
-[X] x1 Automated Fusion Generator Factory: 1 bay, -8000 Credits, -5 Power
Space industry: 2 bays, -2500 Credits, -2 Power
-[X] x1 Small Space Dock: 2 bays, -2500 Credits, -2 Power
Plan Total:
48 Bays
-118,500 Credits
People/Housing = 210,000/180,000
Power Usage/Generation = 28.5/40
+ What the jumpships already have onboard:
People/Housing = 480,000/630,000
Power Usage/Generation = 57/60
= Final Total:
People/Housing = 690,000/810,000
Power Usage/Generation = 85.5/100
Food Production:
+450,000 Farms
+300,000 Hydroponics
+320,000 VatMeat
= 1,070,000