[X] Plan a Mordor In the Making.

i'm really liking the mordor aesthetic with it's many volcanos,ash covered mountains and rivers of lava with dark citadels and cities made of black stone dotting the landscape.The bonuses in it seem to fit us perfecty, though i'd maybe change watched from afar with the space marine chapter.
 
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If you mean vote for just the plan name or a user's name, then yeah.
Approval voting is where you vote for more than one option. So for example, I would vote for both Oceans of Trouble and That Which Shall Eternal Lie, instead of having to try and predict which ocean world plan is closer to winning when the tally is counted. It helps keep votes from being split by similar options.
 
Approval voting is where you vote for more than one option. So for example, I would vote for both Oceans of Trouble and That Which Shall Eternal Lie, instead of having to try and predict which ocean world plan is closer to winning when the tally is counted. It helps keep votes from being split by similar options.
Aaah, yeah sure.
Voting for multiple plans is A-Okay!
Just don't spam votes.
Inb4 Dark Secret is Necron Tomb World option.
Maaaaybe.
 
Beastmen are abhumans whose ancestors were transformed in the past by chaos, quite possibly their planet was or near warp storm. Ogryns will be useful work force. I am curious how different gods affect this abhumans, more specifically Ogryns.
 
Hmm I like this as a concept, but as a newbie to this thread we going with the idea of chaos as multifaected though or with chaos as vantablack evil in literally everything but name?
 
Shinies are like a currency system to spend on votes right? How many do we have I feel I must ask before trying to put together a plan.

Like I don't know how viable something like this would be say?

OH, oh I'm dumb it was my mistake to look at the very beginning of the thread for this info.

It seems completely viable now that I've searched for it elsewhere!

This seems like we could have a very fun challenge with this game! Tidally locked planets could hide endless secrets on more than two-thirds of their surface area! we could get our QM rolling for every group we meet, :D The inquisition is full of the whackiest dudes in 40k plus we get everyone who could disagree with them in one place :-D

We could get to make our own protective suits and Dab On the Krieger's! Do it better with more eight-pointed stars!

[X] Plan: (k)cultist Adventures Ahoy!

-[X] Inquisitorial Presence - 3S
-[X] Chapter Approved - 3S
-[X] Unfavoured - 2S
-[X] Workplace Warfare - 1S
-[X] Ere We Go! - 1S
-[X] Tidally Locked World
-[X] Ink Dust - 1S

-[X] Poisonous Atmosphere - 1S
 
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OOh I didn't realize it gave me some back so I actually should have had three more to spend, thank you for that heads up!
Edited plan to account for such!
 
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Adhoc vote count started by 16 characters on Apr 23, 2022 at 5:40 AM, finished with 59 posts and 19 votes.

  • [X] Plan a Mordor In the Making.
    -[X] Mountainous World
    -[X]Mountain-born
    -[X] Almost Death World - 1S
    -[X] Abhuman Population: Beastmen - 1S
    -[X] Abhuman Population: Ogryns - 1S
    -[X] Old Houses - 1S
    -[X] The Eye Blinks - 2S
    -[X] Church Skippers - 2S
    -[X] Commonplace Corruption - 2S
    -[X] Redemptionist Paradise - 2s
    -[X] Watched from Afar - 3S
    [X] Plan: That which shall eternal lie.
    -[X] Ocean World
    -[X] Port City - 1S
    -[X] The Famlia - 1S
    -[X] Dark Secret - 3S
    -[X] Dark Remembrance - 3S
    -[X] Workplace Warfare - 1S
    -[X] The Eye Blinks - 2S
    -[X] Watched from Afar - 3S
    -[X] Redemptionist Paradise - 2s
    [X] Plan Oceans of Trouble
    -[X] Ocean World
    -[X] Port City - 1S
    -[X] Rich Retreat - 1S
    -[X] Dark Secret - 3S
    -[X] Dark Remembrance - 3S
    -[X] Unfavoured - 2S
    -[X] Church Skippers - 2S
    -[X] Chapter Approved - 3S
    -[X] Watched from Afar - 3S
    [X] Plan The Mob, The Mountains, And Us
    -[X] Mountainous World
    -[X]Mountain-born
    -[X] The Famlia - 1S
    -[X] Rich Retreat - 1S
    -[X] Commonplace Corruption - 2S
    -[X] Unfavoured - 2S
    -[X] Church Skippers - 2S
    -[X] Chapter Approved - 3S
    [X]Welcome to Lustria Gentlemen
    -[X] Jungle World
    -[X] Almost Death World - Free
    -[X] Home Guard - 2S
    -[X] Dark Secret - 3S
    -[X] Unrest Blooming x2 - 2S
    -[X] Unfavoured - 2S
    -[X] Workplace Warfare - 1S
    -[X] Commonplace Corruption - 2S
    -[X] Arbites Presence - +2S
    -[X] Redemptionist Paradise - 2s
    -[X] Chapter Approved - 3S
    [X] Plan: (k)ultist Adventures Ahoy!
    -[X] Inquisitorial Presence - 3S
    -[X] Unfavoured - 2S
    -[X] Tidally Locked World
 
Oh no, my newer votes don't count? How can I fix that?

EDIT:

Also since approval voting is approved:
[X]Welcome to Lustria Gentlemen

EDIT 2:
Also, fond of:
[X] Plan Oceans of Trouble
 
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Beastmen are abhumans whose ancestors were transformed in the past by chaos, quite possibly their planet was or near warp storm. Ogryns will be useful work force. I am curious how different gods affect this abhumans, more specifically Ogryns.

That's one interpretation of beastmen, and might be the one this cult uses, but it's just as likely that they're the descendants of GAoT furries.
 
Ah, I saw some others doing that and assumed I actually made a mistake earlier in not sorting it :-(


EDIT: @WillRobinson

Surely, some beastmen may have just been extreme survivalists and not furries?
Turning yourself somewhat batlike or molelike makes sense if you are going to be living on a tidally locked planet with tones of caverns say, some probably don't even have humanoid genitalia anymore if we are talking golden age of technology descendants.
 
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I came up with a cool concept for one of the main temples of Khorne. Rate it.


Temple of the Silent. Temple of the Singing Blades.
A unique place. There are no statues, icons, preachers. You can't even hear human speech in this temple.
The Silent Ones pray to their God with the clash of weapons, and it is through it that they summon Khorne to look upon themselves. Voice, language - which people use appeared recently by universal standards, the sound of blades appeared in this world with the very first civilization, with the very first people who pushed stone against stone, stick against stick.
They enter the Temple completely naked, with their mouth sewn in front of it, holding a weapon in their hand.
In front of him, the one who enters sees a not too large round room (the Temple does not seek to suppress anyone with its grandeur), hundreds of niches rising to the ceiling with weapons fixed there are carved from the walls. There is a light haze in the air that anesthetizes and inspires rage. The entire round hall is divided into three circles with a dot in the middle. Guards stand in each circle, each with their own unique heavily armored weapon. In the first circle there are 6 of them, in the second 4, in the third 2, at point 1.
After entering, the gates are closed, people disperse to the designated places and the massacre begins, when a certain number of people remain, the guards of the circle hit the floor with weapons and people are obliged to move to the next circle. They are given time to occupy new places, and at that moment they launch a new group of people. So there is only 1 person left who can leave the temple and remove the stitches.
Cowards and deserters are sent there to atone for sins. But everyone knows that they are just a lubricant for the blades of neophytes. When you are left alone, you can challenge the guard, when you defeat him you get the title of Acolyte, then go back 1 circle, defeat 2 guards and you are a Knight, then Master and Master. You can stop at any of the circles, but you still have to defeat 13 guardians. After that, you can cut off the key from the neck of each, find 13 holes on the central point, place the keys and then.......[FILE REDACTED]
After leaving the temple, there is a ringing of clicks in my head, a howl of cut air, the sound of cut flesh, but not a voice.
 
Looks interesting, even if in my own opinion it sounds too... complicated? For Khorne. Maybe not, just how I see it
That is why almost all Khornites consider this temple heretical. Too much symbolism, too many rules, too complicated a ritual dedicated to a god who only needs to slaughter the innocent.
But the followers of this branch pray to Khorne, not as a master, they do not consider themselves his slaves. Khorne is the greatest warrior, with great individual prowess, it is for this reason that he must turn his eyes on himself. As squires seek guidance from knights, so the Silent seek guidance from Khorne. At the same time, the squire himself will someday become a knight, but he will still listen to his wiser mentor.
 
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