Gods of Chaos: a Riot God Quest

I was going to add legions of sleeping under the ground next turn, but i decided to abstain for now.

What do you think of this?

Authored:
[X] Lesser Act: Cloud Basilisks
Cloud Basilisks are formless beings, made of moving air and elemental Wind. Most of them are transparent, but some take the substance of clouds, mist, dust, or anything else that be carried by the wind. They often take the form of a long slender creature with bright glowing eyes.

They are a convergence of magic, wind, and broken hopes and dreams. They are creatures of Seen magics, and have minimal capacity to interact with the Unseen. Their size and intelligence are often proportional to the power of the broken hope/dream they're born from.

Lesser cloud basilisks often travel in groups, and as they travel across the world, they can carry carry clouds with them and create storms. Some very powerful cloud basilisks can carry cyclones and power hurricanes all by themselves. Mass migrations are said to fill the skies with loud whispers.

Like most creatures of the Seen, cloud basilisks do not live forever. Cloud basilisks are inherently broken, and over time would dissipate. The least of them could last only a few hours while the greatest could last years and decades. All cloud basilisks feel the desire to become whole, and many of them will travel long distances to find someone with a wish that would make them whole.

A notable ability of cloud basilisks is their ability to grant wishes. The magnitude of their wish granting abilities are proportional to their power, and they may refuse to grant your wish if they find themselves incapable of granting it. The least of them could only muster a gust or carry a small object, while others could grant great wealth or physical gifts. The more outstandingly powerful could grant wishes that affect a whole region or grant multiple smaller wishes, but such cloud basilisks are often intelligent enough to be picky what wish and whose wish they're willing to grant. They don't try to screw over the recipients of their abilities.

There are specific limits to their wish granting abilities: they must be physical in nature. They cannot grant knowledge, wisdom, or skill. They can grant great strength, wealth, and even transportation, but not anything that's Unseen or supernatural. They cannot grant the broken hopes and dreams that had spawned as they will always be too weak to grant them.

Granting someone's wish completes them, gluing together the disparate pieces of their core; the inherent brokenness that animates them disappears, and they dissipate soon after. If the wish isn't enough to fully complete them, it would merely weaken them.

Sponsored:
[X] Abyss Moneuments (Grand Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
 
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Authored Act:
[X] Grant enhanced regeneration to Sang-Pa (Demi-Act)

Supported Acts:
[X] Create the Grand Elemental Mandala(Cosmic)
[X] The Great Baby Boom! (Grand Act)
[X] Create the Woven (Grand Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X]Stone Cats (Lesser Act)
[X] Create the fig of enlightenment and the temple of six paths (lesser act)
[X] Bless many of the Sky Ants with the Yearning of the Sky (Lesser Act)
[X] The Entangled Wreathes (lesser act)
[X] Pioneering Hollow (Lesser Act)
[X] Paths to the Temple of Need (Lesser Act)
 
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Authored Acts
[X]Stone Cats (Lesser Act)
When still these felines are easy to mistake for ornate statues, well carved stone with intricate inlays but they are creatures, though one of earth and stone over Flesh and blood. They feed on creativity and passion. Quick to laize and lounge once they are filled they will take a liking to a mortal and provide insperation to them for them to create more and greater works. Stone Cats will bond to one such mortal in their lives and upon their death they will enter an endless slumber with their artist.

New Stone Cats are birthed from rocks either from the labored work of another of their kind to carve the kitten to life or when works of such wonder are made that it brings joy to all that see it and causes the kittens to spawn as to witness it themselves.

Unauthored Acts
[X] The Blessing of Growth (Cosmic)
[X] The Great Baby Boom! (Grand Act)
[X] Create City Seeds (Grand Act)
[X] Abyss Moneuments (Grand Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Lesser Act: Cloud Basilisks
 
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Epic Quest is a Goooooo!

Authored Act:

[X] Abyss Moneuments (Grand Act)
"There are treasures in the Abyss… you just have to make sure you aren't Lost on the way up."

Deep within the Abyss are strange edifices built in towering shapes that shall never leave it's depths. These monuments take the shapes of buildings, statues, sculptures, or fields of battle all in aa twisted, warped reflection of historical events throughout time and history. These monuments will never be buried under the Sands of the Abyss, instead the Abyss filtering the sands around them and caring for them in the same way a gardener cares for their garden. Each monument is formed of strange, unique materials that have a variety of effects- none of which are naturally occurring within the universe. They are coated in fine glowing golden markings, these symbols of no language that ever was or ever will be as they seem to constantly shift around the edges of one's vision and are understood by the one reading them as if they were being spoken to them in their native language. These messages carry notes on the history of events and the things that lead to cause said subjects- be it greed, envy, a Maker's Will, Fear or any number of other subjects, they will be described truthfully without falsehood. Of course, to reach these monuments requires for one to travel into the depths of the Abyss, as such, a reward is to be gained by those who read form these monuments. The reader gains a twisted version of a historical artifact, not as potent, never as durable, and a warped, cloudy reflection of the object in question at best. Items that were heroic can take an ominous hue, ones known for slaughter can be warped to heal instead, blessings of wisdom can shift to curses of their same nature. While no Prize is harmful to the one who earned it, they can be unwieldy things that need to be adapted to. Of course, the most powerful of Monuments are the ones that describe historical events that have been forgotten, the more potent the forgotten event, the more potent the gift provided… and the challenge to get to it.

Of course, if you merely had to climb down the Chains, travel the Sands of the Abyss and find the Monuments it would be far, far too easy. As such, Plant life is spread through the Abyss. These plants formed from Abyss-stuff grow within the void like realm, feeding on the not-light of the Abyss and consuming Lost materials to grow stronger at the middle layers where inorganic objects start to float. At the bottom most layers, these plants take the qualities of the nearby Monuments, gaining strange otherworldly effects that can warp their surroundings. The deeper one goes into the Abyss, and the closer they head to a Monument, the more dangerous these plants shall become. What was once mere grass can be small blades of silver metal that cut through flesh like a knife, vines can be made of ethereal flame or magic, trees can heal anything under their shade- or drain them of life. These plants all vary in their hostility, but all become increasingly dangerous the closer to a Monument one travels. After all, anything Lost within the Abyss can be consumed by these Plants as materials, should they be unwary and die in the plant life's embrace.

Should one choose to find the First Monument however, they shall be greeted with their greatest challenge. In the deepest parts of the Abyss lies this strange edifice, the plant life around it growing more and more hostile the closer to it one gathers- after all, this is the Abyss's first belonging… and it is quite possessive of it. The Abyss keeps this Monument in pristine, perfect condition, the Monument suffering no ill effect from Entropy nor time's passing. With the dangers and passive guardianship over this monument, surely it must be a potent and powerful prize indeed, right?

The First Monument is a simple obelisk made of a black glossy stone that seems to blend into an almost steel like material towards its base. As one stares at this monument, they will find themselves looking at a strange glimpse of the deepest depths of space, stars and galaxies spiraling in slow motion, the shimmering colors growing stronger and more vibrant the longer one gazes upon this Monument. Illuminated in the soft violet glow of the obelisk the viewer is privileged to read the notes of a Maker, written by their hand, with the fires of creation flowing through the Monument itself. Those who read through the First Monument experience a change to their existence, they fall into a state of being both Claimed by the Abyss and yet able to leave without turning to dust. They shall be free to return into the abyss and welcomed home, with the abyss treating them like a natural part of itself- no longer leading them to suffer from its entropic effects, nor from a weakness to light, furthermore, they gain the natural ability to produce and manipulate Moonlight as if it were a solid substance. Upon leaving, they shall find every shadow welcoming them, and leading into the Abyss, as if they were doors to be opened, with the Abyss's less dangerous locations becoming as welcoming as a home to those who read from the Monument.

The message upon the First Monument often changes depending on the person, usually as something inspiring, however, for the native people of the Second Planet it is as follows:

"My first creation was one of Hope and Kindness. My Second was a people who loved Freedom and could move between the Seen and Unseen. Then, the Second World was crafted.

When this world was Empty, only monsters like the Yama roamed with few other lifeforms. It was a barren place, so I created the Me'vel, in hopes of a people who could transverse time and create wonders with it- and they did. These people of mine, they crafted wonders and loved the stars, however they were scattered and spread like the wind in the dangerous lands around them with no other race to help them survive. Thus, after an era, I made them a city, and gifted them knowledge- but most of all, I provided them the greatest gift they never asked for.

For when the Me'vel were first created, they looked to the heavens the Makers crafted and felt Wonder. They were the first of my creations to feel such, for my Eldest creation Hope sells good deeds and better futures to those in need, and the first people I crafted became a kindred race bonded to Humanity that loved freedom and mischief and needed no help from me. The Me'vel lived in a far more dangerous world, and while they were alone, they still looked upon all that was and loved it. So, while I provided a City, while I provided the Library, I provided them with a true gift- The Observatories. To see the birth and deaths of stars, the creation of galaxies, the motions of planets and the heavens far above that most will never see- for they were and are of my creation, and I loved them.

When the other Makers started to add their own races to the world, I rejoiced- my people wouldn't be alone. They would have friends to show their arts, companions to show their creations and to fight the monsters and Yama that threatened them, they could share stories and cultures and create something truly wonderful as the City I gifted became the first node of trade and culture- of progress, of Hope. The books of the Library could be transcribed and spread across the realm and great wonders would be made as the people explored and crafted.

I forgot that people were greedy while I worked.

I forgot that people feel envy for things they do not have, that they will try to take what they want, that they will try to kill for it- that they will plot for it. Because of Greed.

I forgot that people feel resentment for such things, and instead of traveling to read and write and spread the knowledge, they would rather take it for themselves.

I forgot that my greatest gift could become a curse that would crush a future where the people of the world wandered a grand city together as friends, because someone wanted it more.

Then, the Stone Plague was crafted and released upon the world. Instead of working together to fight it, the people cursed the Me'vel- the only race immune to the disease, the only race with the ability to save the afflicted, the only race with the Library with notes describing magics that create moonlight, the diseases natural cure. Greed and Envy can cause horrible things to set into motion, and the poor Gnolls were not ready for what was crafted- so maybe this will help. Maybe the Abyss will allow the Four I've chosen to gain what they need, maybe the journey here will have made you all friends who will stand together and tell this tragedy in motion to stop. Maybe those who make it here will be able to stop the horrors on the horizon… if they survive the journey.

You have blamed the Me'vel for this plague- it wasn't them who crafted it. You kill a race that is so very suited to assist you, and instead of asking for help from the ones immune to this illness, you fight and kill them. Let me tell you all a few more secrets:

They are for free- you've earned it.

The petrification of the Stone Plague is not the true terror of the illness. Nor is it it's spread and lack of easy cure- no. Those who are turned to stone, their bodies become stronger than Iron over time, and eventually are returned as maddened monsters seeking their death who only kill and kill and kill, each wound infecting one with the plague.

I had hoped that the races would have worked together to combat this threat- and maybe they will with this information. If the races of the world do not work together, I don't know how many will survive what is to come as your weapons will barely hurt the monsters assaulting you. "


__***__

One Me'vel, One Gnoll, One Dragon, and One Krokorikian are chosen by a Maker in such a way as to make sure they are likely to work together and best suited to survive the trip, and then dropped into the Abyss and given a mission. All four are told by a Maker that their goal is to find the First Monument in order to learn the secret of the Stone Plague and if they do not work together, their people are at risk of being doomed by what is to come. They are told not to harm one another- for if they do, they shall not escape the Abyss alive and be forgotten by all who care for them. Furthermore, they are supplied with the knowledge on how Abyss Stone negates the entropic effect of the realm if crafted into amulets and left to climb to the bottom of the Abyss and reach the First Monument with the words of guidance 'The Abyss protects the First gift I crafted for it most eagerly- thus, the more dangerous things get, the more likely you are going in the right direction'. They are then told there are a few other Monuments around the Abyss with various gifts and blessings that may help them in their journey- or doom them forever. The First Monument is in the most dangerous location in the Abyss, protected and nurtured by the realm as its first true belonging that isn't something stolen from the realm above.

Supporting Acts:
[X] The Blessing of Growth (Cosmic)

[X] Create Shades (Grand Act)
[X] Create City Seeds (Grand Act)

[X] Stone Cats (Lesser Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Lesser Act: Cloud Basilisks
 
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Authored Act: -Removed-

Unauthored Acts:
[X] Create the Grand Elemental Mandala(Cosmic)
[X] The Great Baby Boom! (Grand Act)
[X] Create the Woven (Grand Act)
[X] Relic Scattering (Grand Act)
 
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Author act :
[X] Create the fig of enlightenment and the temple of six paths (lesser act)

Bless the sacred fig of the sura with the power of knowledge and wisdom. During the day it shines with the golden light of comprehension which enhances the ability to learn of all who bask in its glow by a hundredfold and during the night it glows with the silver glow of inspiration giving all that the light shine upon new creative ideas, train of thought and inspiration to overcome whatever challenges they may have.

Once every decade the fig will bear the fruit of enlightenment and whoever eats the fruit shall learn every knowledge and master every skill that the Sura race has discovered and learned in both past and present. Their intelligence will also be enhanced to a super-genius degree.

The temple is indestructible and it is built around the tree and is shaped by Kharneth to be as beautiful as possible. Its wall is made of gold decorated by colorful gemstone and its pillar is of purest ivory, on the ceiling and wall are also elaborate murals detailing the history of creation which update once per epoch to reflect the change in the world. The temple is designing such a way that it reflects the light of the fig to every corner of every room and hall so that all within it may enjoy the benefit of the light.

The temple is furnished with both tools for academic study and training equipment for martial art and it is intended to be a place where a master of certain crafts hone their craft even further by exchanging with fellow masters or passing what they have learned down to their disciple.
Non-author act :
[X] Create the Grand Elemental Mandala(Cosmic)
[X] Create the Woven (Grand Act)
[X] create glires a class of animals which include rodents and rabbits. (grand act)
[X] The Great Baby Boom! (Grand Act)
[X]Stone Cats (Lesser Act)
[X] The Entangled Wreathes (lesser act)
 
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[X] The Mirror Springs Finaali Vaihe (Cosmic-Act)
-The effects of the Seen Spring spread further, with plants growing and recovering faster the closer they are to the spring.
-The black void around the Unseen Springs has spread out to a much wider area, the darkness blocking all forms of detection, both inside and out.
-Both springs are now much deeper than before.
--At the bottom of both springs is the entrance to the Precipice.
---The Precipice is the dimension between the Seen and Unseen, an empty realm of calm waters where the laws of reality are both firm yet ever-changing and time moving at erratic speeds.
-----Within the Precipice, a day inside can be an hour or a week outside (yet not much more extreme than that).
---People who enter can only exit through their entrance. So if you enter through the Seen spring, you must exit through the Seen spring and vice versa.
-----It's possible to enter the Precipice without the springs but it's much more difficult than simply entering the Seen or Unseen.
-When a person is inside the Precipice their body and name will be hidden, even from themselves.
--All effects below only take effect while in the precipice
--People who have spent time in the Seen spring will be whiter.
--People who have spent time in the Unseen spring will be blacker.
--People who have spent an equal amount of time in both will be silver.
--People who have spent no time in either will be gold.

-------------------------------------------------------------------------------Remaining Votes----------------------------------------------------------------------------------------
Grand Act's remaining - ⭐
Cosmic Act's remaining - 🌠
---------------------------------------------------------------------------------Supporting----------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------Note--------------------------------------------------------------------------------------------------
I've yet to think of something I want to do just yet so I'm putting this back up for the time being if it doesn't get a decent amount of votes I plan to put up the new idea that I will come up with instead
Edit - New idea posted

------------------------------------------------------------------------------------Quotes------------------------------------------------------------------------------------------------

"It's not an issue of what you should do, it's an issue of what you want to do."
"You came into My life as a story… You left as a legend Goodbye"
"If you believe in your own potential, you can surpass your own limitations!"
 
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Authored Act:
[X] Create Shades (Grand Act)
The heart of the Abyss is currently home to all things Lost. It is a desolate wasteland where nothing ever truly dies, but nothing ever truly lives either. It is a place forsaken from entropy and home to beings that all outside Abyss have forgotten.

Now, the wasteland Abyss will have their own denizens – Shades.

Shades are castoff beings of insubstantial shadow and sand that form from fragments of narrative and story. They form from the death of Legends - when potential legends falter before realizing their potential, when heroes fall to tragedy and misfortune, when villains lose themselves to their weaknesses and personal demons. Legends are stories of personal triumph; whenever one of these stories loses this triumph and are no longer true Legends, a Shade will be born in the heart of the Abyss.

All Shades hold themselves to a Lie – a fundamental (mis)understanding of the world. The Lie is what defines and drives them, and all Shades exist to serve this lie totally. Shades do not have true names as most beings do, as Shades are forever divorced from such things by the nature of themselves and their home, but rather are labeled by the role that their Lie compels them to perform. Shades are also not truly conscious, thinking beings – they are fragments of the Legends that formed them, hollow ghosts that lack the Divine Spark of life. But they are still dangerous, for mortal beings who (consciously or unconsciously) embrace the Shade's central Lie may find themselves influenced by that Shade from beyond the Abyss.

Those deep in the throes of righteous anger might find themselves visited by a vision of the Wrathful Avenger, the nameless man who was wronged by all and so seeks to tear down and destroy everyone around him. The grieving widow might find comfort in communion with the Despairing Knight, the heroine who attempted and failed to protect those she loved and so endlessly laments the inevitability of death and loss. The scorned lover's bruised ego might find lead themselves to be drawn to the honeyed words of the Vainglorious Prince, who assures them of their self-importance and disparages all others in equal measure.

Shades will seek to take living beings as hosts. This allows the Shade to temporarily escape the Abyss and take shelter within the host. Mortals that host shades gain powers based on the abilities of their story's namesake, but always with a price. The man who embraces the Wrathful Avenger shall become skilled in violence, but in return forever forget the goodness that lies in other's hearts. The woman who embraces the Despairing Knight will find herself better equipped to protect others, but at the cost of truly ever being able to treasure those dear to them. The scorned lover who fell into the arms of the Vainglorious Prince shall gain a glamour that grants them an appearance worthy of such pride, but it will always be ultimately hollow; no amount of beauty or grace will hide their toxic personality.

Those taken by a Shade become incapable of building a Legend. Instead, everything they do will empower the Shade's pseudo-legend, strengthening the power and potency of the Shade's personal Lie. This is a parasitical relationship that weakens the host's individuality, for anything and everything that does not conform to the role that the Lie demands they perform will be ground away by the Shade.

There are three fates in store for anyone who becomes Shade-touched. The first and most common is that they at some point die, which banishes the Shade back to the Abyss. The Shade retains much of the narrative power taken from the host, though the endless sands of the lifeless Abyss will slowly grind the Shade down and steal this power away from them.

The second fate are for those rare few who come to refute the Lie that empowers the Shade. They overcome whatever initially led them to embracing that Lie, growing as a person and proving the Shade false. The Shade returns to the Abyss greatly weakened, and the formerly Shade-touched individual gains the beginning of a true legend – as well as a mutated version of the power granted to them by the shade, changed through their journey to better represent their new self (which always expels the negative "cost" associated with the power).

The third fate are for the Shade-touched who manage to gain enough power, influence, and infamy to ascend into divinity. As both Shades and Myths are living stories, it is relatively simple for Shades to become Myths, and not much more difficult for their hosts to become Avatars. At this point, any last vestigial speck of independent personality has been long subsumed by the Lie – all that is left to the Avatar is their role, driven by the narrative of their Myth.

Those who already possess Legends naturally repel Shades, and cannot be influenced by these Abyssal specters. In turn, Shades both loath and envy Legends, for Shades are simply Legends that failed to survive.

Supporting Acts:
[X] Create the Grand Elemental Mandala(Cosmic)

[-] Create City Seeds (Grand Act)
[X] Abyss Moneuments (Grand Act)
[X] Set in Fate the Age of Breaking (Grand)
[X] Create the Woven (Grand Act)

[X] Create the Good Luck Necklace (Lesser Act)
[X] The Titanification of Sang-Pa (Lesser Act)
[X] Lesser Act: Cloud Basilisks
[X] Create the fig of enlightenment and the temple of six paths (lesser act)
[X] Bless many of the Sky Ants with the Yearning of the Sky (Lesser Act)
[X] Pioneering Hollow (Lesser Act)
[X] The Entangled Wreathes (lesser act)

[X] Create the Unreal Sword (Demi-Act)

I'd be willing to vote for any lesser acts that come up later and swap some out if need be, but I'm pretty happy with the grands acts.
EDIT: Pretty sure City Seeds is one of the leading votes now, so I'll spread one of my Grand Act votes to another option I like.
 
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Authored Acts:
[X] Create the Two Pillars of Mourning. (Lesser Act)

The black plague has devastated the world. Fields lie barren, families are torn apart, death has reaped more souls than it has ever had before. Almost none have been spared the devastation that the plague has left in its wake. The most devastated are the people of Stroheim. The Sehranen, a naturally joyous people have been deprived of their happiness and an innumerable amount of their people by the plague. The Umbrals, scorned by the sun and long oppressed by the Hollow King saw their emerging civilization and the knowledge they had built up destroyed just as fast as it had came. Many of the survivors long for their dead loved ones, to be able to talk to them, to hear their stories, their wisdom.

This desire gives birth to the Two Pillars of Mourning. The crystal hearts of the dead Sehranen are formed into two pillars, one in the place where most of the Sehranen dwelt, and one in the court of the Two-Headed Sphinx. Those who touch the pillars can talk to their dead loved ones one more time, to receive closure, to mourn, to receive wisdom, and to be able to move on and grow. The pillars emit a soft warmth that calms those near it and brings out positive emotions.

Unauthored acts:
[X] Create the Grand Elemental Mandala(Cosmic)
[X] Create Shades (Grand Act)
[X] Create City Seeds (Grand Act)
[X] Abyss Moneuments (Grand Act)
[X] Stone Cats (Lesser Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Lesser Act: Cloud Basilisks
[X] Bless many of the Sky Ants with the Yearning of the Sky (Lesser Act)
 
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Welp, I couldn't think of any other acts which is a bit disappointing. So I guess I'll be going with the Unreal Sword. I thought about going with the Abyss Walkers but, honestly, Unstorpable's Shades are essentially that but better and more thematic. Hopefully, I'll come up with better stuff next time.

Authored Act
[X] Create the Unreal Sword (Demi-Act)
-A long silver sword embedded into the Unreal Lake as if the water was earth.
—The sword can only be drawn from the waters by a person of "pure" heart.
—Its blade is forever stainless and sharp. The hilt is decorated with divine runes.
-The sword is empowered by the Law of Narrative Satisfaction, bending it around its wielder to lead towards the most Legendary fate possible.
—Whether the wielder knows the sword is doing this, is willing to make the sacrifices required, or will actually reach said fate is irrelevant. The sword will push them forward nonetheless.

Supported Acts
[X] Create the Grand Elemental Mandala(Cosmic)
[X] Create Shades (Grand Act)
[X] Relic Scattering (Grand Act? Possibly Lesser)
[X] Create City Seeds (Grand Act)
[X]Stone Cats (Lesser Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Create the fig of enlightenment and the temple of six paths (lesser act)
[X] The Entangled Wreathes (lesser act)
[X] Pioneering Hollow (Lesser Act)
[x] Bless many of the Sky Ants with the Yearning of the Sky (Lesser Act)
[X] The Arcoiris Rings(Lesser-Act)
[X] Create the Good Luck Necklace (Lesser Act)
 
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a little bit of trolling

[X] Manifestum Fati (Demi-Act)

Across the gulf of time and space, the Architect laughs. A unique opportunity had presented itself. The actions of his fellow Makers have confounded his plans (the Umbral known as Sung-Pa in particular has angered him), but they are merely insects before his vision. The southern nations are gone. Only the human demi-goddess remains. Now is the time to strike.

An Abraxas, not just any Abraxas, but none other than one of the higher Fifteen, has been ordered to appear to the God-Emperor of the Druyul, Zainul-Jast, with a message from the Architect. That message is a Directive to prepare their armies, their slave raiders, their industries towards one goal: world domination.

Throughout the next Age of Growth, the Draghai Army shall be reorganized and trained relentlessly in order to prepare for an assault on both the Hot Lands and the Isolated Island. Seizing these two places will give the Draghai World-Empire complete dominance over the entirety of the Arken Lands and the western portion of the globe.

The army that is being trained is unlike any other; with Draszi-Jast's writing and knowledge of all magics, and Zainul-Jast's unimaginable combat prowess and intelligence, the Draghai Army shall be highly disciplined and organized, trained in the arts of every kind of magic in the world, advanced military tactics (for the time, such as cavalry charges) and nearly unstoppable short of divine intervention. Over the Age of Growth, swords shall be forged, slaves shall be captured, food shall be stored, and ships shall be built for this massive campaign of conquest. The Draghai Kerajaan will make its destiny manifest until there is no more destiny to manifest.

However, this great task will take time. The entirety of the Age of Growth will be spent urbanizing and militarizing the Draghai Kerajaan. Even Zainul-Jast will need to contribute in the form of having progeny, and train in the further use of his powers with the help of the Abraxas messenger.

But soon, the world shall tremble, and the New World Order, an order where the lesser species are ruled over for their own benefit by the Druyul, shall arrive.
 
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Authored Act:
[X] The Blessing of Growth (Cosmic)
A whisper sweeps across the length and breadth of all realms, touching each and every single being in this vast cosmos. A divine command to be more, to grow greater and further, to multiply, to truly make this age that of Growth.
A singular blessing buoys all who live through this age. Ending when the Age of Growth ends. The blessing touches all those capable of thought, enhancing any and all actions when associated with Growth whether it be tending and growing crops, learning a new skill, expanding their settlement, and so much more.
Let fate be whelmed, the winds of chance and destiny directed to support such efforts ever further, providing opportunity after opportunity for growth whenever one seeks it.
But every age must end and when this age ends the blessing will fade, its work done, and fate shall once more be free to follow its mercurial direction.
 
Authored Act

[] The Simple Worm, bringer of life. (Demi Act)

It was quiet in the dirt, a simple worm doing what any worm does. Eat, tunnel, poop out, continue. It was only by the hand of a cunning and bored maker that this simple, blind worm was given purpose and knowledge that many would call mad. The Maker whispered into the worm's mind of great beings beyond itself, and of the one who drove them to fear. It told it of the world above and the planets. It told the simple worm of seas and mountains, of magic and fate, cruel evil and grand heroics.

When the Maker asked what the worm would do, the worm gave an answer, one that surprised the Maker seeing how it had thought all the knowledge it had given the worm would drive it mad. It said that the world(s) above sounded wonderful and that while it may be a simple worm it wanted to help in whatever way it could, taking inspiration from the story of the giant slain by simple commoners. Well, if a group of simple folk could slay a Giant, one blessed by the makers themselves, what right did it have to not do anything?

The Simple Worm asked for one simple ability. The ability to eat fear and replace it with hope, much like it eats dirt and replaces it with poop. The Maker gave it what it asked for and the Worm thanked it, making a solemn promise right there. It would go and help the people of the lands it dug through and the seas it had yet to experience, to even the spaces between them. And when it had the power, when it had given hope to the world above and below, it would venture to the stars and wake the Void Hunter. It would eat her fear and replace it with hope. Then, and only then, would the SImple Worm be satisfied.

[]Stone Cats (Lesser Act)
When still these felines are easy to mistake for ornate statues, well carved stone with intricate inlays but they are creatures, though one of earth and stone over Flesh and blood. They feed on creativity and passion. Quick to laize and lounge once they are filled they will take a liking to a mortal and provide insperation to them for them to create more and greater works. Stone Cats will bond to one such mortal in their lives and upon their death they will enter an endless slumber with their artist.

New Stone Cats are birthed from rocks either from the labored work of another of their kind to carve the kitten to life or when works of such wonder are made that it brings joy to all that see it and causes the kittens to spawn as to witness it themselves.
 
Hmmm, I'm thinking of doing a thing. Actually something I proposed earlier, but now somewhat altered to work better with what is already there.

[X] Relic Scattering (Grand Act)
-Empower some future/past Me'vel with noticeably increased but much more random ability to travel between times and planets, and task them to bring artifacts from the future to the past, and artifacts of the past to the future, scattering small pieces of diverse items and knowledge randomly across the worlds.
-This brings items of wonderous technology from the future to be buried and forgotten, and then later discovered before they are made, possibly even inspiring their own creation, and in the distant future may bring pieces of long forgotten lore or primitive tradition forward to a time when people never even knew of the times before such things as Legend even existed.
-The altered Me'vel are not forced to pursue this task, but their new abilities are well suited for it, and inside the randomness of the scattering, strange chaotic patterns emerge, forming intricate pieces of art that make sense to them and, in the distant future when civilization is advanced enough to comprehend them, may have been going to lead to such bursts of intense wonder and amazement at the random-yet-ordered designs across time and space that lead to their own creation in a semi-stable time loop that may or may not actually exist.
-Some also find it amusing to leave random inexplicable crates and chests containing variably-useful items where some future hero will eventually find them.
-(I'm considering a good name for these folks still. Some will undoubtably mistakenly call them the Precursors, but in reality they are much funkier. Maybe just invent a weird meaningless word. Hmm, need a palindrome... Let'viv'tel perhaps?)

Supported Acts
[X] The Blessing of Growth (Cosmic)
[X]Stone Cats (Lesser Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Lesser Act: Cloud Basilisks
[X] Create Shades (Grand Act)
[X] The Great Baby Boom! (Grand Act)
 
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Authored Act:
[X] The Great Baby Boom! (Grand Act)
Some of the Makers had watched the devastation of the plagues on both worlds and wept. Using some power, the makers shall vastly increase the fertility of all beings across both worlds, both sentient and non-sentient, for the next several generations. With this, their numbers shall rise back to great numbers once more.

Supported Acts:
[X] The Blessing of Growth (Cosmic)
[X]Stone Cats (Lesser Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Create City Seeds (Grand Act)
[X] Create the fig of enlightenment and the temple of six paths (lesser act)
[x] Bless many of the Sky Ants with the Yearning of the Sky (Lesser Act): after Ages spent flying yet under the absolute rule of Sky Queen Kinsatha, many Sky Ants develop a yearning for freedom and exploration, a deep seated desire to leave their stifling society and freely explore the open sky.
 
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[X] Create the Grand Elemental Mandala(Cosmic)
- On the exact opposite side of the First World from the Ziggurat of Ascension, place a grand Mandala of no particular material into the earth, describing the Elements and their interconnections.
- The Mandala emits powerful magic and gradually shifts over time, never changing in its contents or their interconnectivity, but showing quite different faces to reflect the changing ages. Presently, its face shows Life in high primacy, reflective of the Age of growth, causing it to flood the local area with incredible amounts of Life magic. This will change each age, possibly to another extreme, possibly to something more intermediate.
- The markings of the mandala would provide a studious mortal with appropriate basis to derive the basics of True Elemental Magic, a slow, but precise and powerful form of the art based in creating particular markings in materials of particular elemental composition and expending those materials to create single effects.
- The hubris of the creators in making the Grand Mandala of the stuff of the world rather than scribing it into law has left it more vulnerable than some of their other works. It would almost certainly require to strength of multiple gods to make even slight changes, but sufficient effort by their creations could conceivably shift the Mandala, allowing mortals to change the fundamental nature of the age in which they live, or even the laws of the elements themselves.

So that's the overall idea, but while I'm doing this I'd also like to come to a community decision on the actual shape of the Mandala. The number and distribution of the elements makes directly drawing on the Chinese five difficult, (or at least I can't figure out how to do it well) but I've got some ideas about how to put them into some sort of order. Feel free to comment on this part or suggest your own ideas whether you're voting for the above or not.

Two Dichotomies:
The form of the Mandala is three concentric circles within a triangle, the circles all touched by a single cross. The three sides of the triangle represent the three outer elements of Space, Time and Void, untouchable by mortal spellwork but fundamental for any work within them. The three circles describe, from inner to outer, the conceptual elements, the physical elements and the forces, the points at which the circles are intersected by the cross each being a single element. Starting at the top and going clockwise, first arm contains the elements of Life, Fire and Wood, the second contains the elements of Dark, Earth and Wind, the third arm contains the elements of Death, Ice and Water, the fourth contains Light, Lightning and Metal. This Mandala is one of direct opposition, elements from opposing arms will oppose one another in magic, while those from the same arm will synergize in some way.


Two States:
The form of the Mandala is a complicated pair of spirals asymptotically approaching a central point. The point is time, which sets the beat of all else but cannot be touched. The spirals intersect and overlap at many points and cycle between the elements that make them up along their length. One spiral is the arc of the Made, comprising Space, Death, Light, Earth, Metal, Water and Wood, the other is the arc of the Unmade comprising Void, Life, Dark, Lightning, Fire, Ice, and Wind. This Mandal is a twisting dance, elements from one arc will work better with those from the other, and the most complex workings can only be made by weaving twirling magics from one arc to the other and back again.


The Triumvirate:
The form of the Mandala is a river splitting into three distributaries, each of which then splits into four more. The three distributaries are Time, Space and Void, the three purer magics from which others are derived. Time splits further to Life, Death, Lightning and Wind, Space splits to Water, Metal, Wood and Earth, and Void splits to Dark, Light, Fire and Ice. This Mandala concerns itself with wholes being made of many parts, there are no special interactions between branches, but learning within the children of one of Time, Space or Void will be easier and if all four children are mastered one may start on their parent.


Supporting votes:
[X] The Blessing of Growth (Cosmic)
[X] Abyss Moneuments (Grand Act)
[X] Create Shades (Grand Act)
[X] Create the Woven (Grand Act)
[X] The Entangled Wreathes (lesser act)
[X] The Arcoiris Rings(Lesser-Act)
 
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Authord:
[X] Paths to the Temple of Need (Lesser Act)
Following So much widespread death where very few used the Temple for its purpose, A maker Empowers the Temple of need so that it gains two new ways to allow people to Use it for its purpose. The First is When many Mortals are Near death and the Only thing that could save them is the temple they will Spirtually/Mentally Enter and get to choice whether to use the temple or not, whatever the choice they will Spirually/mentally te-enter their body without any time having passed. The Second is through a Ritual, The Ritual either Requires one to be surrounded by the Dead and Dying, Or within a place of Great Learning with atleast 5 other Beings nearby willingly giving up two Chances to enter the Temple, so if they ever use it or has used it atleast once before they will pay the Final price of the Temple. Be Warned the Price the Temple demands is Exponentially higher if one enters through either ritual, However the more Beings within either of the Rituals Lesser the Increase(the cheapest it can get is twice the cost and the most expensive is 10 times the cost), and one who enters through the ritual must Use the Temple or automatically pay the Final Price of the temple of need. All who enter the temple will Learn the Rituals Automatically for no price.

Ex. Of The Cost scaling:
Death way:
1% of a population - 10x the cost
2% of a population - 9x the cost
...
9% and above of a population - 2x the cost
(Bascially a significant percentage of a population dying is the way to trigger this)

Knowledge way:
5 willing Participants - 10x the cost
10 - 9x the cost
...
45 - 2x the cost
Max amount that will be charged for the knowledge ritual is 45

So The above is creating two ways to Enter the temple. The First by many People Being Near death and the only thing that could save them is the temple i
t will allow you to enter free of charge to Use it if you like, if you decide to not do so You can return to your body with no consequences (Besides that near death thing). The Second way is through a ritual which has two ways to enter The First Is Being surrounded by the Dead and Dying and Preforming the Ritual, this way can be with willing and unwilling participants. The second way is By Being in a place of Great Learning (school, Library, Research Center, etc.) and Having atleast 5 other people preforming the Ritual with you that are willingly giving up two Chances to Enter, So if they ever use the temple after this or has atleast used the temple once before they will have to pay the final and last price of the Temple and Never be able to use it again. And Using either Ritual will increase the price the temple demands in return.

So the First Way gives a group of People Free access to the Temple if something like the plague happens again, and the Ritual Way gives people access without something major like the plague happening, if they're willing to pay an increased price. The way the Rituals will get out is that all who enter the temple will automatically learn the Rituals to enter for Free, Basically I'm hopping the Rituals (or atleast the Knowledge version) will Be Wide spread by time this quest ends. (Because I find i Would find it funny/Interesting with a quest with a mechanic of "Oh 10% of your cities population are dying/Just died... Congratulations 'Insert leaders name' You can do the Ritual to go to the Temple for Minimum cost to get the skills/Knoweldge to make sure this never happens again... Or Be greedy and get more)

Supporting:
[X] The Blessing of Growth (Cosmic)

[X] Create City Seeds (Grand Act)
[X] Create the Woven (Grand Act)
 
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Authored Act:
[X] The Entangled Wreathes (lesser act)
A new plant spread across both worlds, flowering always with pods of two seeds. The seeds, no matter how far apart when planted, will grow into massive wreathes that open portals between them.


Supported Acts:
[X] The Blessing of Growth (Cosmic)
[X]Stone Cats (Lesser Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Create City Seeds (Grand Act)
[X] Create the fig of enlightenment and the temple of six paths (lesser act)
[X] The Great Baby Boom! (Grand Act)
[X] Relic Scattering (Grand Act? Possibly Lesser)
 
I wanna jump in and add something silly

Authored Act:
[X] The Spoon of Truth (demi-act)

When that poor human is burdened with the meme of heaven their spoon, that they habitually use, is turned into The Spoon of Truth. This spoon has absolutely no special qualities other than its exceptional ergonomics and that whoever picks it up is absolutely certain that it is known as The Spoon of Truth. The Spoon is just as prone to entropy and decay as any other Spoon, but is great at delivering soup to mouths.

Supported acts:
[X] The Blessing of Growth (Cosmic)
[X] Abyss Moneuments (Grand Act)
[X] Create City Seeds (Grand Act)
 
Authored Act:
[X] Create City Seeds (Grand Act)
They say a City-Seed is a heart, but this is untrue. The Seed is a brain, the people a heart.
- Teller of Tales


City-Seeds are rare and powerful magical items that aid in the literal and metaphysical growth of a settlement. It gives a city's founder, and their successors, access to collated data about the city, its inhabitants, resources and facilities, allows them to plan and direct the expansion of the city, and by collecting energy generated passively by citizens allows them to use magic to aid the city.

City-Seeds are as varied as cites, and they are created in a number of ways. The most well known way is as the "offspring" of already thriving towns. In the Green City of Emblatha, the Tree of Life bears strange acorns the size of a man's head. In The Mechanical City of the Me'vel there lies a strange machine that, when properly coaxed, can produce a brass orb covered in gears. City-Seeds can also be created by powerful gods or the strongest magics, such as wishes.

To use a Seed it must be planted in the spot set for the city. From this point the Seed does not truly exist, but is represented by the physical city. The one who buries the Seed becomes identified as the Citymaster, and gains access to the Seed's power. When they pass, or retire, their formal successor gains this power. The Seed also has the capability to share its power among a small group, allowing for a ruling council.

Regardless, a holder of the Seed's power gains knowledge of the city. The resources available within its boundaries. The buildings. The number of citizens, and available skills. All this and more is within the Mayor's grasp. Some details are not shared however; a Mayor does not know the personal details of a citizen, or what actions they perform, unless they are involved in "official" actions for the city.

The City-Seed also grants the Mayor access to certain magics. These spells are mainly for the improvement of the city. For instance, purging vermin, or giving workers more energy to complete their tasks. The Mayor can also view the city magically. The energy for these spells is generated passively & non-harmfully by the citizens.

When the city limits reach another separate settlement, its progress is halted. The new settlement must formally be added to the city for it to affect it. If two cities with Seeds butt into each other, they can be joined by one Mayor submitting to the other.

A Seeded city made can only be "killed" if all citizens leave or die, and all its buildings are in ruins. A city merely without citizens goes into hibernation, but can be woken again if someone moves in and claims ownership.

Supported acts:
[X] Create the Woven (Grand Act)
[X] create glires a class of animals which include rodents and rabbits. (grand act)

[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Lesser Act: Cloud Basilisks
[X]Stone Cats (Lesser Act)
[X] Paths to the Temple of Need (Lesser Act)
[X] The Entangled Wreathes (lesser act)
[X] Bless many of the Sky Ants with the Yearning of the Sky (Lesser Act)
[X] Create the Good Luck Necklace (Lesser Act)
[X] Create the fig of enlightenment and the temple of six paths (lesser act)
X] The Titanification of Sang-Pa (Lesser Act)

[X] The Spoon of Truth (demi-act)
[X] Create the Unreal Sword (Demi-Act)
[X] Create an Artifact Ring of the Devourer (Demi-Act)
[X] Create an Artifact Ring of the Devourer (Demi-Act)
 
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Authored:
[X] Pioneering Hollow (Lesser Act)
Selecting any Hollow old enough to see the rise of the Hollow King and chose to defy him, grant them the bloodline to consider nearby stone as a part of their body. Tell it to lead a group of people north in exchange for this ability.

Supported:
[X] The Blessing of Growth (Cosmic)

[X] Create Shades (Grand Act)
[X] Create City Seeds (Grand Act)
[X] The Great Baby Boom! (Grand Act)

[X] Paths to the Temple of Need (Lesser Act)
[X] Create the fig of enlightenment and the temple of six paths (lesser act)
[X] The Entangled Wreathes (lesser act)
[X] Lesser Act: Cloud Basilisks
[X]Stone Cats (Lesser Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
 
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Authored:
[X] Create the Woven (Grand Act)
In the chaos of the Draghai's conquest and the torment of the Black Death, a young Coastal Myridna is left an orphan, unable to render last rites to her kin for fear of the plague. Bereaved by loss, her mind strains and finally snaps, unable to accept the depths of her loss. Hour after hour, her needle and thread sow until sailcloth dolls of Myridna the size of living beings occupy her home. Yet, she despairs anew, for her mind sees each divergence from their appearance in living flesh as a flaw. Her struggles to capture the visages of her lost family finally attract the attention of a Muse, who aids her in making them anew, into true images of who they were in life. Still, the girl's heart is not satisfied, for even with all the appearance of life, they are unmoving, and the Muse, taking pity upon the grieving soul, breathes a spark of the Unseen into the forms of cloth, granting them life and thought. They become the first Woven, yet the spark of the Unseen has left them with the ability to create more of themselves...

Supporting:
[X] The Blessing of Growth (Cosmic)
[X] Create Shades (Grand Act)
[X] Create City Seeds (Grand Act)
[X] The Great Baby Boom! (Grand Act)
[X] Paths to the Temple of Need (Lesser Act)
[X] Create the fig of enlightenment and the temple of six paths (lesser act)
[X] The Entangled Wreathes (lesser act)
[X] Lesser Act: Cloud Basilisks
[X]Stone Cats (Lesser Act)
[X] Create the Two Pillars of Mourning. (Lesser Act)
[X] Relic Scattering (Grand Act? Possibly Lesser)
 
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