[X] Plan Look I'm Not Saying It Has To Be Mount Taixuan I'm Just Saying That If Rubia Wants To Create An Illusion Of Mount Taixuan I'd Be Down With That
 
Vote closed
Scheduled vote count started by Baughn on Sep 23, 2021 at 2:01 PM, finished with 18 posts and 5 votes.

  • [x] [Battlesuit] Keep using it, as-is
    [x] [Seele] Hang back to keep an eye on Veliona
    [x] [Veliona] Allow her to make her own choices
    [x] [Rubia] Create an illusion suitable to lure the honkai beasts into avoiding the village
    - [x] Such as a bottomless pit
    [x] [Twins] Expect them to do their best, as always
    [X]A Plan
    -[x] [Battlesuit] Keep using it, as-is
    -[x] [Seele] Hang back to keep an eye on Veliona
    -[x] [Veliona] Allow her to make her own choices
    -[x] [Rubia] Create an illusion suitable to lure the honkai beasts into avoiding the village
    -- [x] Such as a bottomless pit
    -[x] [Twins] Expect them to do their best, as always
    [x] [Battlesuit] Wear the whole thing
    [x] [Seele] Help as much as possible
    [x] [Veliona] Allow her to make her own choices
    [x] [Rubia] Create an illusion suitable to lure the honkai beasts into avoiding the village
    [x] -Or a mountain that reaches into the sky
    [x] [Twins] Expect them to do their best, as always
    [X] Plan Look I'm Not Saying It Has To Be Mount Taixuan I'm Just Saying That If Rubia Wants To Create An Illusion Of Mount Taixuan I'd Be Down With That
    -[x] [Battlesuit] Keep using it, as-is
    -[x] [Seele] Hang back to keep an eye on Veliona
    -[x] [Veliona] Allow her to make her own choices
    -[x] [Rubia] Create an illusion suitable to lure the honkai beasts into avoiding the village
    -- [X] Such as a mountain that reaches into the sky
    --- [X] Over-the-top gigantic swords optional and left to Rubia's discretion.
    -[x] [Twins] Expect them to do their best, as always
    [X] Plan Look I'm Not Saying It Has To Be Mount Taixuan I'm Just Saying That If Rubia Wants To Create An Illusion Of Mount Taixuan I'd Be Down With That
    -[x] [Battlesuit] Keep using it, as-is
    -[x] [Seele] Hang back to keep an eye on Veliona
    -[x] [Veliona] Allow her to make her own choices
    -[x] [Rubia] Create an illusion suitable to lure the honkai beasts into avoiding the village
    -- [X] Such as a mountain that reaches into the sky
    --- [X] Over-the-top gigantic swords optional and left to Rubia's discretion.
    -[x] [Twins] Expect them to do their best, as always
 
Thank you, vote counter. That's very helpful.

I think Plan Taixuan wins? Let's go with that one.
 
You know -

Sometimes, in the dead of night, I wake up and I realize:

"It's all in your head, Thel."
"It's all coincidences."
"It's pure happenstance that there are so many Nobilis parallels in Honkai."
"Pure happenstance and also you're an irredeemable Nobiliser; you're predisposed towards making connections that aren't really there."

And this is probably true?

But sometimes, miHoYo does something like announce their next space train exploration JRPG and I'm like -

"wait."
"wait this sounds familiar. Where have I heard this bef-"
Nobilis 3rd Edition page 269 said:
The Noble Cleave named the Cult of the Stars is building the train Fierabras, wound around the planet Saturn, which they claim will have the power to take them away from the Ash and up into the stars.
fun side note the gantry on which Fierabras is being built is what mortal astronomers misidentify as Saturn's ring system; which, like many things physics is very certain about, is objectively false in Nobilis

May this journey lead us starward, indeed.

Godfuckingdamnit Jenna.

I don't even -

You know what? It's a coincidence. Wacky coincidence! Isn't that funny?

MOVING ON WE ARE DONE TALKING ABOUT THIS




For something actually useful and relevant to this quest,
The Carole in this story looks almost identical to the Carole from APHO, except for being slimmer, and... well, also she's dressed like the protagonist of Horizon: Zero Dawn, rather than in Carole's usual style.
Through the power of miHoYo actually being serious wtf, I thought the H:ZD crossover was a joke when I first heard, we can now very nearly create this precise visual! In miHoYo official art, no less.

Simply combine this - a nice if extremely wtf and confusing concept video featuring Carole
with this - to reference the appropriate outfit for her.
 
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If Thelxiope Makes Some Obscure Tabletop Reference You Don't Understand: A Spotting Guide

We already talked about Glitch. Glitch is ex-villain protagonist spin off of Nobilis.
Nobilis is like Glitch, but less? depressing. Probably less depressing, somewhat. Maybe.
Chuubo's is the fluffy postapocaylptic bad end high school AU spin off of Nobilis.

God I really should just make the Jenna games thread I've been meaning to for like two years. But I should also go to sleep.
 
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Right, I figure I owe you guys some sort of update.

Battle scenes are hard. :whistle:

That's pretty much it. I've needed to do research, and this is one of those chapters that's going through multiple rewrites. Also life got in the way, but that's not really the main reason. I don't intend for it to take too long, but it'll still be a while longer before it's done, so...

(Fortunately I have helpers who have offered to help. It's very helpful of them.)

As another thing, I'm quite likely to start a second quest. I was working on a Shugo Chara / SMT crossover with a friend of mine for a while, but he dropped off the radar a couple months ago, so I have free time and headspace for adding to that. I'll probably link it here when it's ready to go; this new one is a Black Rock Shooter / SMT:Nocturne thing. It may be... possibly... an attempt at forcing myself to get better at fight scenes. Ahem.

If Thelxiope Makes Some Obscure Tabletop Reference You Don't Understand: A Spotting Guide

We already talked about Glitch. Glitch is ex-villain protagonist spin off of Nobilis.
Nobilis is like Glitch, but less? depressing. Probably less depressing, somewhat. Maybe.
Chuubo's is the fluffy postapocaylptic bad end high school AU spin off of Nobilis.

God I really should just make the Jenna games thread I've been meaning to for like two years. But I should also go to sleep.
This story is unapologetically chock-full of Glitch references, and as I keep the PDF open while writing, they aren't likely to decrease in frequency. You should feel free to make as many inferences as you like; at least half of them are presently intentional. Ahem.

I've been spending some time on a Sirin-centric side-story. She is, by this point, quite afraid of Law-beings. Look forward to it~
"It's pure happenstance that there are so many Nobilis parallels in Honkai."
We're talking about the writers who put blatant references to mangled worlds in their story. An obscure paper by an economist that's barely seen any PR at all, and they decided to use it.

The writers who put equally blatant references to Accelerando, elsewhere.

Those writers.
"Pure happenstance and also you're an irredeemable Nobiliser; you're predisposed towards making connections that aren't really there."
Are you quite sure?

 
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So I've been chipping away at this in the background for awhile, but if you're just going to suddenly remind me about it like this I have no choice but to suddenly become inspired to finish it.

So, I was trying and trying to whip up a Glitch sheet for Rubia. But time and time again, the problem arose that ...

well. Rubia just ... isn't a Strategist.

Like.

At all.

She's not dying, she's not possessed of a terrible power of destruction, she's not super at home in the Sea of Quanta. She could be construed to have some form of Eide, but frankly, Jenna really likes powers like that and there's like five different forms of "force the world to engage with your narrative" in Nobilis/Chuubo's/Glitch.

But...

...I really didn't want her to be a Deceiver. Even though she is obviously a Deceiver.

There's the practical reason, which is that exactly zero of the Deceiver attributes have been updated to Glitch/Nobilis 4 standards; and trying to extrapolate forward from their write-ups in Chuubo's is just a lot of work.

But there's also just ...

I hate P-states.

I hate P-states so much. Especially ones of the form Rubia's takes.

But whatever. Inspiration has struck, and I will grind through this.

If I have to suffer through the brain-bending nonsense of a reactive P-State, then so does everyone else.

"Those Who Behold the Cast-off Feathers of That Most Splendorous Phoenix, Fu Rubia behold the cast-off feathers of that most splendorous phoenix, Fu Rubia."

That is a sentence I had to type and it is meaningful in context and yes it does have to be formatted like that to make it clear how the P-state actually functions and I despise it.

Look upon what your hubris hath wrought, @Baughn.

You did this.
(Just to be clear this is fake salt. It's a bit. I'm actually happy for the opportunity to do these writeups.)
(Although yes, P-states are the worst and I do hate them.)

Fu Rubia​

Once upon a time, high in the Zushan Mountains, behind a potent mystic barrier which sealed out the miracles of the Excrucians and the Imperial Divinities of Creation alike ...

At the peak of the sacred Mount Taixuan - once an Imperial Chancel; long-abandoned after its mistress was unmade and stricken from Creation …

Once upon a time, a soldier who had outlived everyone and everything she fought for spent a timeless time on the slopes of Mount Taixuan, in retreat from a world that had passed her by.

But, well, this is not the story of Fu Hua. Of that soldier, adrift in the turbulent river of time. Of the woman who did her best to pick up the pieces of a ruined world and put them back together. Of her bone-deep weariness, of her endless vigil, and the toll it took upon her. Of how she left her sanctuary and went back into Creation, time and time again, to defend a world she no longer recognized.

This is not the story of how Fu Hua lost her memories; or of how she was betrayed by Otto Apocalypse, Lord of Rules and traitor to the Ash. Not the story of how she met Kiana, or Sirin, or Bronya, or Carole (for the second time).

This is the story of that most splendrous phoenix. Of the radiant and immortal celestial, the great sage of Zushan.

The legend of Fu Hua. The idea of her. Of who she could have been, if you glossed over all of her flaws and mistakes and the little errors, the slings and arrows and thousand pains that arise from actually living.

This is the story of a little bit of nothingness that chanced upon Fu Hua's lost memories, and thought them her own. That created herself from nothing in the image of Hua as an inspiring, unstoppable, invincible goddess.

And, in particular, it is the story of how imagining oneself to be an awesome and magical xianxia protagonist does not actually make that true, even with miraculous powers to back it up.

Avatar Diagram

Periwinkle (IX), the Key of Legends

MY LEGEND

Lie

  • I have all of Hua's memories - something even she can't claim.
  • My feathers ensnare those who behold them in a marvelous dream.

Truth

  • Taking care of Carole might matter more than being an amazing heroine.

Phoenix Posy (XIII), the Self-Creating Key

I HAVE MADE MYSELF...

Lie

  • … like Hua. Only cooler.
  • … a reclusive mountain sage who trains heroines. ☆
  • … a flawless and shining ideal who cannot possibly fail.
  • … Hua's sister.
  • … the keeper of Mount Tiaxuan, a long-abandoned Chancel.
  • … a defender of the world, no matter what the world happens to think about that.

Truth

  • … an enemy of the world, technically.
  • … from nothing.
  • … the keeper of an empty and hollow illusion.
  • … an obstacle on Kiana's journey, but a welcome one. A challenge she will surpass, and grow from. And maybe that's not a bad legacy to have.

Convergence

  • I have chosen to be the shining ideal Hua couldn't be. Or at least, to try.

Game Traits

Pseudo-Estate Properties

Those Who Behold the Cast-off Feathers of That Most Splendorous Phoenix, Fu Rubia…
  • … behold the cast-off feathers of that most splendorous phoenix, Fu Rubia.
  • lose touch with reality.
  • are drawn inexorably into Fu Rubia's elaborate illusions.
  • embark on mystic training journeys to remote spiritual retreats…
  • … and into the depths of memory and dream.
  • are likely to end up impaled upon one or more swords.

Deepness 1

Deepness is definitely not one of Rubia's great strengths. Despite that, she is theoretically capable of dissolving herself into an abstraction, of looming over a context as an idea or a formless truth.

On her home ground of Mount Taixuan, or in the elaborate illusions her feathers draw onlookers into, Rubia can simply … become the world.

And maybe give out some cool thematic blessings to people? Like, to tie in with her whole 'training arc' thing. That's something Deepness can do.

It's neat. Not terribly useful, especially because Rubia's so bad at it. But neat.

Persona 5

Persona is the ability of Nobles, and Deceivers, to incarnate into, and manipulate the way other things relate to, a specific piece of conceptual real estate. Unlike the Nobilis, who generally, um, have Estates that are real portions of Creation, Deceivers have "P-states": Pseudo-Estates, pieces of their own narrative, of their myth and legend, which they can force Creation to entangle with as if it were real.

In this way, Fu Rubia may be spiritually present with those who have looked upon her feathers. She may shape their destinies, send them on mystic journeys, impale them with swords - or, of course, relinquish her grip upon their senses and cast them out of her Estate.

More complex Persona miracles allow for increasingly convoluted invocations of the Properties of her P-State. Think of it as a crayon: she can scribble over a thing with her "be drawn into elaborate illusions' crayon, and imbue a thing, a person, an idea with the quality of "being drawn into elaborate illusions" or "being capable of drawing other things into elaborate illusions."

She can remove the quality of "being likely to end up impaled upon one or more swords" from herself, and dance casually through a field of blades. She can make it so that rather than losing touch with reality, someone who has beheld her feathers becomes, like, super in-touch with reality, bizarrely and amazingly present and aware.

She can, in summation, do a bunch of weird and esoteric philosophical bullshit, related to her Estate properties, above.

Sealed 1

Sealed is the divine attribute which represents powers which really feel like they should be broken and OP - only, they never quite seem to actually live up to their promise. To quote Jenna on the subject:
Jenna Moran said:
Whatever [this power] is, it means that in alternate worlds where your particular group's game is the subject of a massive Internet fandom, there are people right now shutting down whole "who'd win" fights by claiming that of course it has to be you, because how could anyone or anything beat that?

… except it never quite seems to work out like that in actual play.

Usually, for Deceivers, this is the Ritual of the Second Skin, which allows them to copy someone else's powers, and go on to wreak havoc with stolen Miracles or Imperial Pronouncements and the like. But that doesn't really feel like it fits Rubia…

...I think that for Rubia, this is related to her mythic legendry as a xianxia protagonist. That her form of this attribute is all about, like, cultivation and qi manipulation and such.

But, well, a) Rubia is not actually a xianxia protagonist; and b) Rubia is really bad at this attribute. So mostly what I think it does is … cosmetic. It lets Rubia project the experience of her elaborate xianxia chuuni daydreams. Lets her draw people into her narrative, pull them into her rhythm, force them to engage with her on the terms of her xianxia protagonism.

Also, like, manifest swords out of nothing and impale things with them? But again, only … cosmetically. As a dramatic flourish or a cool 'cutscene competence' moment, but not in any way that is actually impactful such as actually impaling one of her enemies. Actually impaling someone with swords is easiest for Rubia to do as a Persona miracle, weirdly.

Theft 0

Theft is a bizarre power, and not one Rubia makes a lot of use of. In theory, she should be able to, with effort, steal … something from people, and thereby use that to control them, or emulate them; or directly wield whatever it is she took. It's not 100% clear to me what Rubia would be taking with Theft.

(It is super-obvious what fellow Deceiver the Herrsher of Domination would be using this attribute for, but that's another sheet.)

Theft also has some generic shapeshifting and just, like, situation-manipulating powers, which Rubia might make more use of? But I think it's safe to say Rubia doesn't really invest in this one.

Ability 5

Rubia is extremely competent at just, like, generally doing stuff. Like, she's not a barely-functional trainwreck in the way that the Seeles, and most Strategists, are. A huge chunk of her CP are sunk here, allowing her to be effortlessly cool and amazing at basically anything due to her enormous breadth of borrowed experiences courtesy of having all of her sister's memories.

Bonds

Family Guardian

I must stand in my sisters' defense
Rubia receives a +2 bonus to her effective attribute in any contest she can construe as defending Hua or Carole. In addition, she receives "Cool Xianxia Martial Arts" as a bonus Technique.
 
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Some of this Nobilis/Glitch stuff (which i still know little about) oddly reminds me of the speech that Oryx gives to things the things he has Taken in Destiny. (maybe I just really like Destiny lore though).
 
The quest is not dead. The death of this quest has been vastly exaggerated. I'm not sure who's exaggerating it, but there it is.

I've been told I should be more talkative, so here goes. The last couple of months have had real life issues, and while I have been making some progress on the next chapter, and would love to say we're right about to have a new update -- in my experience, whenever I believe that, Russia invades Ukraine. Or a global pandemic starts. Or... springs aren't great times of the year lately, it seems, and I don't want to tempt fate.

However, lately I've been making quite a decent bit of progress indeed. So while I don't want to promise anything -- least of all that I'll be able to return to a sane update schedule shortly -- there is, at least, room for hope.

In the meantime, here's a rather pretty AI-generated picture of Seele & Seele which I'm not sure I'll be able to use elsewhere. There are more such things scattered about, including in my signature.



Hopefully we'll get back to them before they fly off into infinity.
 
Having been reminded of this quest's existence, and - for unrelated reasons - having recently come into possession of like 65 new ttrpgs (look there was a Ukraine bundle okay don't judge me) -

Anyway. As I'm sure you're all aware, I chargen recreationally. And, well, I had this shiny new copy of Valor and character-building is always a fun way to learn a new system, so ...

i've been doing this for like 15 hours. this is all your fault @Talia B.

Look, just ... have some more Seele builds, this time for something marginally more accessible than Glitch. I need to go sleep or something.

Swallowtail Phantasm (Season 1)

Seele Völlerei​

Swallowtail Phantasm​

Attributes​

Level 5​
Strength 1 (Might 1d10+3, +5 HP, +1 Defense, +12 Strength attack)
Agility 12 (Dexterity 1d10+9, Move 5, +34 Agility attack)
Spirit 12 (Aura 1d10+9, +24 SP, +12 Resistance, +34 Spirit attack)
Mind 4 (Intuition 1d10+5, +8 SP, +4 Resistance, +18 Mind attack)
Guts 8 (Resolve 1d10+7, +80 HP, +8 Defense)

Derived Statistics​

Health: 185, Critical 74, Increment 37
Stamina: 74, Increment 15
Valor: OO-O-OOO-OOO-O

Defense: 19
Resistance: 26
Damage Increment: 12

Skills​

Tireless II (-7)
Seele is terribly passive, sometimes - but when she commits, when it really matters, she will never, ever give up. Her maximum Stamina increases by 14.

Quantum Collapse (-5)
Seele can attempt to negate temporary effects, resolving the ambiguity of whether or not they are really there as a resounding "no".

By expending 5 Stamina as a Support action, Seele can make an Aura roll against the target to cancel an effect caused by a Boost, Weaken, or Barrier Core Technique or by Active Skills that create ongoing effects such as the Seal Skill or the Portal Skill initiated by the target. Ultimate techniques give their owner a +5 bonus on this opposed roll; and Transformation Core Techniques cannot be nullified at all.

Bounce Back (-6)
Seele has an inner reserve of determination which surprises everyone, most of all her. If her Valor is negative, she regains 2 Valor per turn rather than 1.

Reckless Attack I (-5)
While her shoddy footwork leads to her being dragged off-balance by her own weapon's momentum, Seele's willingness to commit to wild swings is just as dangerous for her enemies as it is for her.

Seele can opt to add +1 to her attack rolls, at the cost of penalizing all of her defense rolls by 1 until her next turn.

Fighting Spirit (-6)
Seele can use an Overdrive to increase her Strength and Agility Attack values by 8 for the remainder of the scene.

Improved Damage Increment (-5)
Seele's Damage Increment increases by 2.

Characteristic Perturbations (-5)
By spending 2 Stamina as a Support action, Seele can extend her awareness of delicate quantum fluctuations - a sense fine-tuned by years lost in the philosophically annihilatory depths of the Sea - to pierce invisibility, stealth, and deception. She can spend an additional Stamina, no action required, on subsequent rounds to maintain this state.

Uncertainty Principle (-3)
Seele's presence in the world is muddled and confused. She can roll Aura for stealth rolls, and can oppose Spirit Sight with Aura. Anyone attempting to track or read her Aura must succeed on an opposed Aura roll or receive misleading information, as they accidentally hone in on one of the strange cloud of quantum potentialities that surround Seele instead of the true her.

Proficiencies (-8)
  • Empathy: Seele is caring and empathetic, in sharp contrast to the other her.
  • Esoteric Physics: There is no substitute for first-hand experience.
  • Legerdemain: Seele can be shockingly underhanded and sly when it becomes necessary.
  • Stealth: Seele's stealth techniques have advanced somewhat beyond her previous "hide in her toy chest" levels.
Proficiencies provide +1 to all associated Challenge rolls.

Favorable Insight (Esoteric Physics) (-3)
Years spent in the depths of the Sea of Quanta have left Seele with an intuitive understanding of the far edge of physics.

Seele may roll Intuition or Resolve to attempt to discern favorable courses of action in Challenge scenes where her affinity for Quantum, Imaginary, and Honkai esoterica matters.

Quantum Affinity (Free)
  • Elemental Attunement (Quantum)
  • Elemental Resistance I (Imaginary)
  • Elemental Vulnerability I (Quantum)
Seele is attuned to the Sea of Quanta. Her attacks are all Quantum-aspected; she takes more damage from Quantum attacks; and she takes less damage from Imaginary attacks

Flaws​

Malevolent Entity (+5)
Seele is inhabited by a dark presence she calls "the other me." This other Seele is fiercely - and murderously - protective of her host's well-being; but also delights in violence and carnage. In times of crisis, there is a chance that this 'other her' can take control of Seele - for her useless host's own good, naturally.

Despair (+4)
Seele's nervous disposition is not precisely an asset for someone engaging in regular violence. Seeing one of her allies fall causes Seele to lose 2 Valor.

Techniques​

Shears of Phantasos (Level 4)
  • Damage Core (Core Power 3)
    • Whirlwind Attack (Level +1)
    • Drain (Level +0, reduces damage formula)
  • Stamina Cost: 2+4 = 6
  • Damage: 12 + 4*Core Power + ½ Agility Attack = 41
Seele swings her scythe, making an Dexterity attack against every enemy in her Zone of Control. She deals 41 damage on a hit, and recovers Health equal to the most damage she inflicted on any individual target struck.

Fluttering Ripple (Level 8)
  • Damage Core (Core Power 7)
    • Line Attack (Level +1)
    • Debilitating Strike (Level +0, reduces damage formula)
      • Weak Defender II (+3)
      • Impaired Evasion (+4)
    • Cooldown Limit I (Stamina -2, 1 turn cooldown)
  • Stamina: 2+8-2 = 8
  • Damage: 12+4*Core Power + ½ Spirit Attack = 57
Seele unleashes a wave of quantum fluctuations and glowy butterflies. All targets in a 4-space line are subject to an Aura attack, taking 57 damage on hit. Targets struck have their Defense stat reduced by 6, and subtract 1 from all defense rolls, for 3 of Seele's turns. These afflictions are applied before damage is calculated. Seele cannot use this technique twice in a row.

Soul Taker (Level 8)
  • Damage Core (Core Power 6)
    • Rush Attack (Level +2)
    • Cooldown Limit I (Stamina -2, 1 turn cooldown)
  • Stamina: 2+8-2 = 8
  • Damage: 15+5*Core Power+Agility Attack = 79
Seele slips out of joint with reality, passing through enemies and ignoring their Zones of Control. Every space she passes through is subject to a Dexterity attack, taking 79 damage on a hit as the torn space in her wake violently collapses. Seele cannot use this technique twice in a row.

Quantum Form (Level 8)
  • Boost Core (Core Power 8)
    • Up to 16 SP worth of skills, up to 1 season higher:
      • Phasing (-5)
      • Swift Step II (-5)
      • Safe Stride (-5)
    • Self Limit (Stamina -1)
  • Stamina: (2*8)-1 = 15
For 3 rounds, Seele enters a superposited state wherein she can pass through solid objects (at 2 Stamina per space), blink across the battlefield at high speed (spend up to 5 stamina as a Support action to move that many spaces), and ignores harmful terrain such as spikes or what have you.

Ultimate​

Veliona's Torrent (Level 8)
  • Transformation Core (Core Power 8)
    • Up to 16 SP worth of skills, ignoring season limits:
      • Physical Attacker (-6)
      • Stamina Recovery (-4)
      • Violent Aura (-4)
    • Dark Surrender Limit (Stamina -30, GM Permission needed)
    • Stamina Cost: (3*8)-30 = 0
Surrendering control to the other her, Seele undergoes a sudden and terrifying increase in lethality and endurance.

Seele heals 10 HP per character level when she activates this ability.

In this state, all of her Active Attributes increase by 1, her Strength and Agility Attack values increase by 6; she recovers 4 Stamina per turn; and all enemies in her Zone of Control at the start of her turn take 12 damage, ignoring defense and resistance - even being near Seele is a risk to life and limb when she has become a whirling murderblender.

After activating this technique, Seele immediately fails her resistance against the other her, who takes control and sets her Resolve to 2 higher than Seele's.
Stygian Nymph (Season 2)

Seele (and Seele) Völlerei​

Stygian Nymph​

Attributes​

Level 10​
Strength 1 (Might 1d10+6, +5 HP, +1 Defense, +22 Strength attack)
Agility 17 (Dexterity 1d10+14, Move 7, +52 Agility attack)
Spirit 17 (Aura 1d10+14, +34 SP, +17 Resistance, +52 Spirit attack)
Mind 7 (Intuition 1d10+9, +14 SP, +7 Resistance, +34 Mind attack)
Guts 10 (Resolve 1d10+10, +100 HP, +10 Defense)

Derived Statistics​

Health: 255, Critical 102, Increment 51
Stamina: 122, Increment 25
Valor: OO-O-OOO-OOO-O

Defense: 31
Resistance: 44
Damage Increment: 17

Skills​

Tireless IV (-11)
Seele is terribly passive, sometimes - but when she commits, when it really matters, she will never, ever give up. Her maximum Stamina increases by 26.

Quantum Collapse (-5)
The Seeles can attempt to negate temporary effects, resolving the ambiguity of whether or not they are really there as a resounding "no".

By expending 5 Stamina as a Support action, a Seele can make an Aura roll against the target to cancel an effect caused by a Boost, Weaken, or Barrier Core Technique or by Active Skills that create ongoing effects such as Seal or Portal initiated by the target. Ultimate techniques give their owner a +5 bonus on this opposed roll; and Transformation Core Techniques cannot be nullified at all.

Bounce Back (-6)
Seele has an inner reserve of determination which surprises everyone, most of all her. If her Valor is negative, she regains 2 Valor per turn rather than 1.

Reckless Attack I (-5)
While her shoddy footwork leads to her being dragged off-balance by her own weapon's momentum, Seele's willingness to commit to wild swings is just as dangerous for her enemies as it is for her. Seele, for her part, has better form, but also a complete disregard for her own safety when her blood is roused.

The Seeles can opt to add +1 to their attack rolls, at the cost of penalizing all of their defense rolls by 1 until their next turn.

Fighting Spirit (-6)
The Seeles can use an Overdrive to increase their Strength and Agility Attack values by 8 for the remainder of the scene.

Improved Damage Increment (-5)
The Seeles' Damage Increment increases by 2.

Characteristic Perturbations (-5)
By spending 2 Stamina as a Support action, the Seeles can extend their awareness of delicate quantum fluctuations - a sense fine-tuned by years lost in the philosophically annihilatory depths of the Sea - to pierce invisibility, stealth, and deception. They can spend an additional Stamina, no action required, on subsequent rounds to maintain this state.

Uncertainty Principle (-3)
The Seeles' presence in the world is muddled and confused. They can roll Aura for stealth rolls, and can oppose Spirit Sight with Aura. Anyone attempting to track or read their Aura must succeed on an opposed Aura roll or receive misleading information, as they accidentally hone in on one of the strange cloud of quantum potentialities that surround the Seeles instead of the true them.

Quantum Form (-21)
  • Phasing (-5)
  • Swift Step IV (-7)
  • Safe Stride (-5)
  • Transposition (-4)
The Seeles can, at will, enter a superposited state wherein they can pass through solid objects (at 2 Stamina per space), blink across the battlefield at high speed (spend up to 7 stamina as a Support action to move that many spaces), and ignore harmful terrain such as spikes or what have you. When swift-stepping, the Seeles can target an occupied space, and roll Aura to attempt to swap positions with the target.

Proficiencies (-8)
  • Empathy: Seele is caring and empathetic, in sharp contrast to Seele's biting, prickly sarcasm.
  • Esoteric Physics: There is no substitute for first-hand experience.
  • Legerdemain: Both Seeles can be shockingly underhanded and sly when it becomes necessary.
  • Stealth: The Seeles are the reigning Hide-and-Seek champions on the Hyperion. Theresa is seriously considering banning teleportation during games.
Proficiencies provide +1 to all associated Challenge rolls.

Favorable Insight (Esoteric Physics) (-3)
Years spent in the depths of the Sea of Quanta have left the Seeles with an intuitive understanding of the far edge of physics.

The Seeles may roll Intuition or Resolve to attempt to discern favorable courses of action in Challenge scenes where their affinity for Quantum, Imaginary, and Honkai esoterica matters.

Quantum Affinity (Free)
  • Elemental Attunement (Quantum)
  • Elemental Resistance II (Imaginary)
  • Elemental Vulnerability II (Quantum)
The Seeles are attuned to the Sea of Quanta. Their attacks are all Quantum-aspected; they take more damage from Quantum attacks; and they take less damage from Imaginary attacks

Flaws​

Malevolent Entity (+5)
Seele is inhabited by a dark presence she calls "the other me." This other Seele is fiercely - and murderously - protective of her host's well-being; but also delights in violence and carnage. In times of crisis, there is a chance that this 'other her' can take control of Seele - for her useless host's own good, naturally.


Seele and Seele have come to an understanding - tentative and fragile though this understanding may be, they have both reached out and agreed to help the other.

Despair (+4)
Seele's nervous disposition is not precisely an asset for someone engaging in regular violence. Seeing one of her allies fall causes Seele to lose 2 Valor.

Techniques​

Love and Discord Shears of Phantasos (Level 9)
  • Damage Core (Core Power 8)
    • Whirlwind Attack (Level +1)
    • Drain (Level +0, reduces damage formula)
  • Stamina Cost: 2+9 = 11
  • Damage: 12 + 4*Core Power + ½ Agility Attack = 70
The Seeles swing their scythe, making an Dexterity attack against every enemy in their Zone of Control. They deal 70 damage on a hit, and recover Health equal to the most damage they inflicted on any individual target struck.

Mark of Judgment Fluttering Ripple (Level 13)
  • Damage Core (Core Power 12)
    • Line Attack (Level +1)
    • Debilitating Strike (Level +0, reduces damage formula)
      • Weak Defender IV (+5)
      • Impaired Evasion (+4)
      • Energy Vulnerability II (+3)
    • Cooldown Limit I (Stamina -2, 1 turn cooldown)
  • Stamina: 2+13-2 = 13
  • Damage: 12+4*Core Power + ½ Spirit Attack = 86
The Seeles unleash a wave of quantum fluctuations and glowy butterflies and/or tendrils of night as appropriate. All targets in a 4-space line are subject to an Aura attack, taking 86 damage on hit. Targets struck have their Defense stat reduced by 10, their Resistance stat reduced by 6, and subtract 1 from all defense rolls, for 3 of the Seeles' turns. These afflictions are applied before damage is calculated. The Seeles cannot use this technique twice in a row.

Flash of Eternity Soul Taker (Level 13)
  • Damage Core (Core Power 10)
    • Rush Attack (Level +3)
  • Stamina: 2+13 = 15
  • Damage: 15+5*Core Power+Spirit Attack = 117
The Seeles slip out of joint with reality, passing through enemies and ignoring their Zones of Control. Every space they pass through is subject to an Aura attack, taking 117 damage on a hit as the torn space in their wake violently collapses.

Avenging Erinyes Quantum Form (Level 13)
  • Damage Core (Core Power 6)
    • Darkness Zone (Level +2)
    • Terrain Disruption (Level +1)
    • Whirlwind Attack (Level +1)
    • Launching Attack (Level +3)
    • Form Limit (Claws of Nyx) (Stamina -2)
  • Stamina: 2+13-2 = 13
  • Damage: 15+5*Core Power+Agility Attack = 97
Quantum Form has been folded into the Seeles' skills; as such, this Technique has been completely reworked.

Seele fractures space like glass, calling writhing tendrils of night to burst from the ground and fling her enemies skyward. She makes a Dexterity attack against all enemies in her Zone of Control, dealing 97 damage on a hit. Every target struck gains the Launched status. Every space hit becomes land-based Rough Terrain and a Darkness Zone for the remainder of the scene.

Claws of Nyx must be active for the Seeles to use this Technique.

Ultimates​

Claws of Nyx Veliona's Torrent (Level 13)
  • Transformation Core (Core Power 13)
    • Up to 26 SP worth of skills, ignoring season limits:
      • Physical Attacker II (-9)
      • Stamina Recovery II (-6)
      • Violent Aura (-4)
      • Free Swift Step (-3)
      • Iron Defense (-4)
    • Stamina Cost: (3*13) = 39
Seele bows out, letting Seele loose to revel in the carnage of battle.

The Seeles heal 10 HP per character level when they activate this ability.

In this state, all of their Active Attributes increase by 1, the Seeles' Strength and Agility Attack values increase by 9; they recover 8 Stamina per turn; Swift Step costs them no stamina; their Defense increases by 4; and all enemies in their Zone of Control at the start of their turn take 17 damage, ignoring defense and resistance - even being near Seele is a risk to life and limb.

Scythe of Hemera (Level 13)
  • Ultimate Damage Core (Core Power 11)
    • Form Limit (Claws of Nyx) (Stamina -2)
    • Revert Limit (Stamina -10, GM Approval needed)
    • Blast Radius II (Level +1/+2)
    • Smart Area of Effect (Level +2)
    • Light Zone (Level +1)
  • Stamina: 4 +(2*13) -12 = 18
  • Damage: 24 + (8*Core Power) + Spirit Attack = 164
Seele relents, allowing Seele to resume the dispensation of more measured violence.

Seele makes an Aura attack against all enemies within two spaces of her, dealing 164 damage on a hit. Hemera's scythe cleaves through the shadow of night, ending any Darkness zones in the target area.

Claws of Nyx must be active for the Seeles to use this Technique - Scythe of Hemera causes Claws of Nyx to end after it hits.
Starchasm Nyx (Season 3)

Seele & Seele Völlerei​

Starchasm Nyx​

Attributes​

Level 15​
Strength 1 (Might 1d10+8, +5 HP, +1 Defense, +32 Strength attack)
Agility 22 (Dexterity 1d10+19, Move 8, +74 Agility attack)
Spirit 22 (Aura 1d10+19, +44 SP, +22 Resistance, +74 Spirit attack)
Mind 10 (Intuition 1d10+13, +20 SP, +10 Resistance, +50 Mind attack)
Guts 12 (Resolve 1d10+14, +120 HP, +12 Defense)

Derived Statistics​

Health: 325, Critical 130, Increment 65
Stamina: 164, Increment 33
Valor: OO-O-OOO-OOO-O

Defense: 43
Resistance: 62
Damage Increment: 24

Skills​

Tireless V (-13)
Seele is terribly passive, sometimes - but when she commits, when it really matters, she will never, ever give up. Her maximum Stamina increases by 32.

Quantum Collapse (-5)
The Seeles can attempt to negate temporary effects, resolving the ambiguity of whether or not they are really there as a resounding "no".

By expending 5 Stamina as a Support action, a Seele can make an Aura roll against the target to cancel an effect caused by a Boost, Weaken, or Barrier Core Technique or by Active Skills that create ongoing effects such as Seal or Portal initiated by the target. Ultimate techniques give their owner a +5 bonus on this opposed roll; and Transformation Core Techniques cannot be nullified at all.

Bounce Back (-6)
Seele has an inner reserve of determination which surprises everyone, most of all her. If her Valor is negative, she regains 2 Valor per turn rather than 1.

Reckless Attack III (-11)
While her shoddy footwork leads to her being dragged off-balance by her own weapon's momentum, Seele's willingness to commit to wild swings is just as dangerous for her enemies as it is for her. Seele, for her part, has better form, but also a complete disregard for her own safety when her blood is roused.

The Seeles can opt to add +3 to their attack rolls, at the cost of penalizing all of their defense rolls by 3 until their next turn.

Fighting Spirit (-12)
The Seeles can use an Overdrive to increase their Strength and Agility Attack values by 16 for the remainder of the scene.

Blazing Might (-9)
The Seeles can use an Overdrive to increase their Spirit and Mind Attack values by 12 for the remainder of the scene.

Improved Damage Increment (-11)
The Seeles' Damage Increment increases by 4.

Characteristic Perturbations (-5)
By spending 2 Stamina as a Support action, the Seeles can extend their awareness of delicate quantum fluctuations - a sense fine-tuned by years lost in the philosophically annihilatory depths of the Sea - to pierce invisibility, stealth, and deception. They can spend an additional Stamina, no action required, on subsequent rounds to maintain this state.

Uncertainty Principle (-3)
The Seeles' presence in the world is muddled and confused. They can roll Aura for stealth rolls, and can oppose Spirit Sight with Aura. Anyone attempting to track or read their Aura must succeed on an opposed Aura roll or receive misleading information, as they accidentally hone in on one of the strange cloud of quantum potentialities that surround the Seeles instead of the true them.

Quantum Form (-22)
  • Phasing (-5)
  • Swift Step V (-8)
  • Safe Stride (-5)
  • Transposition (-4)
The Seeles can, at will, enter a superposited state wherein they can pass through solid objects (at 2 Stamina per space), blink across the battlefield at high speed (spend up to 8 stamina as a Support action to move that many spaces), and ignore harmful terrain such as spikes or what have you. When swift-stepping, the Seeles can target an occupied space, and roll Aura to attempt to swap positions with the target.

Proficiencies (-8)
  • Empathy: Seele is caring and empathetic, in sharp contrast to Seele's biting, prickly sarcasm.
  • Esoteric Physics: There is no substitute for first-hand experience.
  • Legerdemain: Both Seeles can be shockingly underhanded and sly when it becomes necessary.
  • Stealth: The Seeles are the reigning Hide-and-Seek champions on the Hyperion. Theresa is seriously considering banning teleportation during games.
Proficiencies provide +1 to all associated Challenge rolls.

Favorable Insight (Esoteric Physics) (-3)
Years spent in the depths of the Sea of Quanta have left the Seeles with an intuitive understanding of the far edge of physics.

The Seeles may roll Intuition or Resolve to attempt to discern favorable courses of action in Challenge scenes where their affinity for Quantum, Imaginary, and Honkai esoterica matters.

Quantum Affinity (Free)
  • Elemental Attunement (Quantum)
  • Elemental Resistance III (Imaginary)
  • Elemental Vulnerability III (Quantum)
The Seeles are attuned to the Sea of Quanta. Their attacks are all Quantum-aspected; they take more damage from Quantum attacks; and they take less damage from Imaginary attacks

Flaws​

Despair (+4)
Seele's nervous disposition is not precisely an asset for someone engaging in regular violence. Seeing one of her allies fall causes Seele to lose 2 Valor.

Techniques​

Bitter Sweets Love and Discord (Level 14)
  • Damage Core (Core Power 13)
    • Whirlwind Attack (Level +1)
    • Drain (Level +0, reduces damage formula)
  • Stamina Cost: 2+14 = 16
  • Damage: 12 + 4*Core Power + ½ Agility Attack = 101
The Seeles swing their scythe, making an Dexterity attack against every enemy in their Zone of Control. They deal 101 damage on a hit, and recover Health equal to the most damage they inflicted on any individual target struck.

Nocturnal Bite Mark of Judgment (Level 18)
  • Damage Core (Core Power 14)
    • Ranged Technique I (Level +1)
    • Reposition II (Level +3)
    • Pull Limit (Stamina -1)
  • Stamina: 2+18-1 = 19
  • Damage: 15+5*Core Power + Agility Attack = 159
The debuffs from Mark of Judgment have been folded into The Voiceless Mermaid, and this Technique has been entirely rebuilt.

The Seeles whip out a cruel claw at the end of a long, barbed chain. They make a Dexterity attack against any enemy within 4 spaces. On a hit, they inflict 159 damage, and pull the target up to three spaces directly towards the Seeles.

The Voiceless Mermaid Flash of Eternity (Level 18)
  • Damage Core (Core Power 15)
    • Rush Attack (Level +3)
    • Debilitating Strike (Level +0, reduces damage formula)
      • Weak Defender V (+6)
      • Impaired Evasion (+4)
      • Energy Vulnerability IV (+5)
  • Stamina: 2+18 = 20
  • Damage: 12+4*Core Power+½ Spirit Attack = 109
The Seeles slip out of joint with reality, passing through enemies and ignoring their Zones of Control. Every space they pass through is subject to an Aura attack, taking 109 damage on a hit as the torn space in their wake violently collapses. Targets struck have their Defense stat reduced by 12, their Resistance stat reduced by 10, and subtract 1 from all defense rolls, for 3 of the Seeles' turns. These afflictions are applied before damage is calculated.

Sleeping Thorns Avenging Erinyes (Level 18)
  • Damage Core (Core Power 14)
    • Whirlwind Attack (Level +1)
    • Sapping Strike (Level +0, reduces damage formula)
    • Immobilizing Strike (Level +3)
    • Form Limit (Moment of Collapse) (Stamina -2)
  • Stamina: 2+18-2 = 18
  • Damage: 12+4*Core Power+½ Agility Attack = 105

A storm of barbed chains and rime-edged claws erupts around Seele, trapping her victims in ice and nightmare-thorns.

Seele makes a Dexterity attack against all enemies in her Zone of Control. On a hit, she inflicts 105 damage, immobilizes struck targets, and applies a debuff which causes the targets to take 35 damage at the start of their next three turns, ignoring defense and resistance.

Moment of Collapse must be active for the Seeles to use this Technique.

Ultimates​

Moment of Collapse Claws of Nyx (Level 18)
  • Transformation Core (Core Power 15)
    • Up to 30 SP worth of skills, ignoring season limits:
      • Expanded Reach (-8)
      • Break Valor Limit (-6)
      • Stamina Recovery III (-8)
      • Violent Aura (-4)
      • Free Swift Step (-3)
    • Intimidating Transformation III (Level+3)
    • Stamina Cost: (3*18) = 54
The stage is set. Some delightful volunteers have stepped forward from the audience. Let the carnival of violence begin!

The Seeles heal 10 HP per character level when they activate this ability.

When they activate this ability, and at the start of each of their turns while this transformation is active, the Seeles make an Aura roll against all enemies within 3 spaces, which can be defended against with either Resolve or Aura. Enemies who fail this defense become Shaken.

In this state, all of the Seeles' Active Attributes increase by 1; their Valor limit increases to 20; their Zone of Control expands by 1 space; they recover 12 Stamina per turn; Swift Step costs them no stamina; and all enemies in their Zone of Control at the start of their turn take 24 damage, ignoring defense and resistance - even being near Seele is a risk to life and limb.

Time of Metamorph Scythe of Hemera (Level 18)
  • Ultimate Damage Core (Core Power 16)
    • Form Limit (Moment of Collapse) (Stamina -2)
    • Revert Limit (Stamina -10)
    • Blast Radius II (Level +1/+2)
    • Smart Area of Effect (Level +2)
    • Drop Attack (Level +1)
  • Stamina: 4 +(2*18) -12 = 28
  • Damage: 24 + (8*Core Power) + Spirit Attack = 226
This has been an amusing diversion - but it is time for this farce to end.

Seele makes an Aura attack against all enemies within two spaces of her, dealing 226 damage on a hit. Her rending claws drag any flying enemies to the ground, inflicting an additional 24 damage.

Moment of Collapse must be active for the Seeles to use this Technique. Time of Metamorph causes Moment of Collapse to end after it hits.

Key of Creation (Level 18)
  • Transformation Core (Core Power 17)
    • Up to 34 SP worth of skills, ignoring season limits:
      • Regeneration III (-14)
      • Tough V (18)
    • Transform Ally (Level +1)
    • Ultimate Health Limit (Stamina cost -20)
    • Weapon Requirement (Flower) (Stamina -3, GM permission required due to Core type mismatch)
  • Stamina: (3*18)-23=31
For unclear reasons, and totally not because it is made from 100% certified unethically sourced post-consumer Seele parts, the Seeles have demonstrated an immediate and powerful bond with the Abyss Flower, the Divine Key of Creation - and specifically, a tremendous facility for its powers of healing.

The Seeles can transfer vitality to an ally within 5 spaces. The target recovers 90 HP + 10 HP per character level (this can overheal by up to 90 HP), and then receives the following bonuses for the rest of the scene:
  • All of their Active Attributes increase by 1.
  • Their HP maximum increases by 90.
  • They recover 30 HP per round.
When this transformation expires, the target loses 90 HP.

The Seeles must be wielding the Flower (although not necessarily the Abyss) in order to use this Technique. Using this technique costs them a Health Increment.
 
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  • Stealth: The Seeles are the reigning Hide-and-Seek champions on the Hyperion. Theresa is seriously considering banning teleportation during games.
That's Rozaliya, actually, but I bet Theresa would like to ban teleportation anyway. Roza does it as well. She's not as good at it.

The common rule of those games is that Teri-Teri doesn't win. ;-)

For unclear reasons, and totally not because it is made from 100% certified unethically sourced post-consumer Seele parts, the Seeles have demonstrated an immediate and powerful bond with the Abyss Flower, the Divine Key of Creation - and specifically, a tremendous facility for its powers of healing.
Huh. How funny. No clue why that would happen...

I'm curious why you put this under Starchasm Nyx, however. Seems like a season 4 thing.
 
That's Rozaliya, actually, but I bet Theresa would like to ban teleportation anyway. Roza does it as well. She's not as good at it.
Roza isn't the one who gets explicitly called out by the actual in-game reference materials for cheating at hide and seek, so I may have forgotten that yes, she's also a huge cheating cheater.
I'm curious why you put this under Starchasm Nyx, however. Seems like a season 4 thing.
The end of Chapter 28 seemed like the most logical 'season finale' for Season 3 (levels 11-15), though I must say, trying to force Valor's Season-based campaign structure onto Honkai is not the most natural fit in the world.

...also just on a practical level, I'm not really clear on what else the Seeles would even have for their third Ultimate if not Key of Creation, seeing as Moment of Collapse and Time of Metamorph, um. are? Starchasm Nyx's Burst Mode and Ultimate. There's ... not really a lot of low-hanging fruit for other big splashy abilities they have?
 
The quest is not dead. The death of this quest has been vastly exaggerated.

Man it's been so long since I've been around and I'm happy to hear some noise in the thread. Started to miss the Seeles and the rest of the cast. I do hope things get better for you too.

In the meantime, here's a rather pretty AI-generated picture of Seele & Seele which I'm not sure I'll be able to use elsewhere.

Something about AI generated stuff hits a weird uncanny valley that I can't quite explain. It somehow just feels off, I guess? The pictures are very pretty though.

Look, just ... have some more Seele builds, this time for something marginally more accessible than Glitch.

I also love the stuff you make with the character sheets honestly. It's so meticulously done. How do you even do things like this so frequently? Like I swear you always have a character sheet related to the quest in your back pocket, ready to drop it whenever. Have also been very tempted to get into playing the stuff you keep sharing lol. I think it gets worse the more I look things up about it
 
Don't know why it is. Maybe @Thelxiope is right that computer science and weird quantum physics-inspired ideas just go together? But personally, I find the Glitch character sheets more approachable, and accurate. :p

I was going to argue it's not really an accurate assessment, except one of my ex-colleagues just wrote this.
 
I also love the stuff you make with the character sheets honestly. It's so meticulously done. How do you even do things like this so frequently?
*Shrug*
It's a skill. It can be learnt. It can be practiced.

Like, this - this specifically, figuring out how to translate characters from media into assorted tabletop systems - is one of my major hobbies? And has been for over a decade?

I sincerely hope that I've gotten good at it in that time.
Like I swear you always have a character sheet related to the quest in your back pocket, ready to drop it whenever.
I think the only one I have 'in my pocket' that's mostly finished is the Houses & Honkai Beasts (5th Edition) one.

There's some random scraps of unfinished stuff lounging around my Tabletop folders, but nothing presentable, and nothing I'm feeling super-inspired to finish at the moment. Especially because I don't want to flood someone else's thread with huge amounts of my weird hobby.

...maybe I should just make a thread for this sort of thing? Hmm. Something to consider.
But personally, I find the Glitch character sheets more approachable, and accurate. :p
Approachability is a matter of taste - I can certainly see reasons to prefer Glitch's natural language, or Valor's abundance of numerical hooks - but I think I will contest the accuracy claim.

I'm pretty proud of both the most recent Glitch sheet, and the Valor sheet for the Seeles, and I would maintain that they are both fairly accurate. Their accuracy is tied to different benchmarks; but I think both do a very good job of simulating what I wanted them to simulate, which is different between the two sheets because they are simulating different phenomena for different use-cases.

I do think that the Glitch sheet is more relevant - to you, your interests, and to this quest. But I personally don't think of it as more accurate so much as accurate in different ways.

Some things always get lost in translation, when you try and examine a character through the lens of a ttrpg. Different games, different lenses, will highlight some things and ignore others. I find this fascinating, but I am rapidly coming to the conclusion that not a lot of people do this sort of repeated interpretation; or meta-analysis of how these interpretations differ from system to system, or between the times, contexts, headpsaces I was in when I made one as opposed to another.
Maybe @Thelxiope is right that computer science and weird quantum physics-inspired ideas just go together?
[...]
I was going to argue it's not really an accurate assessment, except one of my ex-colleagues just wrote this.
One point is an outlier.
Two is a line.
Three is definitely becoming suggestive of a pattern.
 
Seele Quest: 6.10
Okay. ...okay. This was terrible, terrible timing, but you'd have to deal with it. Somehow. You had to...

You stopped that thought in its tracks. You had to talk your sister out of keeping you safe? Were you actually thinking that way, Seele? There might be a time for that, but this wasn't it. You were battered, tired, confused, and not in a position to reject her help. Even if you wanted to, which you did not

Looking up at her, you found her gazing at you with an expression that mixed exasperation with a touch of affectionate concern. She looked much like she had in your dream—the ill-fitting memory her 'dragon' had shown her—when she'd been just a regular girl. Same clothes, same face... same behaviour... even though she thought she didn't remember. Episodic memories weren't the same as semantic, were they? Einstein had mentioned that one evening, while you were watching a movie.

"Seele," she said, "are you okay? You look..."

You shook your head, wiping away a little wetness. "I'm fine." You swallowed hard. You weren't going to cry, but there was a lump in your throat that wouldn't go down. Vel was upset, worried on your behalf, and she had every right to be worried.

"It's not what you think," you managed. "I'm just happy. And it's okay. I'm not going anywhere."

Vel looked at you for a long moment. Then she sighed and nodded. "All right, then. Good. I'm glad you're alright." She smiled a bit awkwardly. "So. Incoming stampede."

"Yeah..."

Get a grip, Seele. Stop smiling like an idiot, Seele. But you couldn't help it.

Vel wasn't simply following a program. She'd been recovering for years, returning to a normal neither of you had known existed. She was a person, not an AI, and she always had been. Your sister. It made you want to trap her in a bear hug, or hold her until she squeaked, or... but she wasn't that easy to grab hold of... except when she was asleep.

That was a plan. Next evening, do the bear hug. That'd work.

But, more seriously, Seele...

"You don't want me to get hurt?" you asked, still grinning.

"I'm pretty sure that's exactly what I said," Vel said, smiling back, and then paused. She looked at the twins, and her smile faltered. "Any of you. Seele's been through a lot lately, but Roza, Lili-"

"We're fine," Roza said, her voice a little high. She was looking at Vel, her eyes wide.

Vel nodded. "All the same, I want you two to be careful. Seele's important, but you're still my- And- and if you need anything, anything at all... call us, okay?"

"Okay!" Roza said brightly.

Lili nodded. "Of course."

Vel reached out, hugging them both. "I'll see you soon," she said softly.

Her voice shook a bit. Liliya squeezed her hand, which made her start briefly, and—yes, this was happening. She'd never acted this way. She couldn't possibly know how to deal with it.

You were not going to cry, Seele. Just keep it together.

"They know what they're doing," you said, forcing the words out of your mouth. "They've done this before."

"I'm not saying they haven't," Vel said. She squeezed them once more, then let go. "And I'm sure they'll be okay. It's just that... I don't know."

You nodded. You did your best to look confident, too.

"I'm sure they will be."

"I'm sure we will be," Roza said, looking up at Vel.

"Vodka means never giving up," Lili questionably offered, patting Vel's arm. You were... fairly sure that wasn't... entirely…

What, exactly, were you looking at?

She glanced your way, then blushed, letting go as though she'd been burned. You gave her a mental nudge, to which she responded by looking away. Still herself, clearly.

"Seriously," you told them. "Be careful. You'll be out there on your own. There'll be no-one to cover you. I'm going to try, but-" You patted the antimatter rifle at your side. "I can't fire this at anything close to you, and there's not much I can do if you get in trouble. So I need you to keep yourself safe."

Roza shrugged. "We can manage. As long as you're careful, I don't mind."

"Thank you," you said, smiling at her. "Lili?"

"It's okay," she said. "I'd be a real hypocrite if I complained about you taking care of yourself. Besides, we'll be back soon enough."

"That's true," you said, nodding. "But, um, I'd rather you were safe. So don't do anything too crazy. If you see something dangerous, just get out of there. Any big groups, I'll take care of it, if you let me."

"We'll be careful," Lili said, smiling.

Vel didn't seem to know what to do about this. You'd capitulated so quickly and completely, now she seemed unsure as to what she was doing. Normally—as in, a week ago—you doubted she'd have done something as simple as to just- ask you, putting her feelings on display. She looked almost poleaxed.

Speaking of which.

You cleared your throat.

"I keep calling you 'Vel'," you said, letting your voice rise to the childish tone you sometimes used with her. It felt comfortable. "But that's not fair. It isn't your name. And I wanted to talk about it, but there's never been time. What I mean is… I don't think you should go anywhere either, Seele. I don't think either of us should," you said, looking your sister in the eyes.

In terms of ways to break the news, it left a lot to be desired. The timing was awful, you'd left your reasoning implied, and you hadn't even asked if she wanted you to tell them. It was awkward as hell, and Vel froze up as soon as she heard you say it. But she didn't look upset. More confused.

Seele blinked, then looked down for a long moment.

Then she smiled.

"'Seele'?" Roza asked.

"Yeah," you said, trying to ignore the way her and Lili were staring at you. You wanted to nod back at them, but you were... caught. Seele's eyes were sparkling. She looked, all of a sudden, like Bronya in one of her most adorable moods. "I just..."

You tore yourself loose. It wasn't fair, looking like that. "I was going to tell you. That's her name. Veliona's name. She's me. From a different timeline. Or somewhere in the past. Right?"

"Wait, what?" Roza asked.

You begged Seele with your eyes. She gave you a shy grin, and then looked away. You saw her count off one, two, three on her fingers, and finally nod.

"What does that even-" Roza began, but stopped mid-sentence as Seele cut her off.

"Precisely what she said," she said. She smiled again, and met your eyes directly. "I'm Seele. She's Seele, too. We're the same person, just fifty thousand years apart. It's not that complicated, really." She gave a short laugh. "I was twelve years old the first time I heard of Fire Moth, and fourteen when I, well, I guess I died. It didn't take. Can't say that I have any notion why."

"We're just stubborn that way," you offered.

"Got that right."

You enjoyed Roza's flabbergasted look, and then turned back to your temporally dislocated twin. "Okay. So we've got that settled. Now, we need to figure out-"

It wasn't a surprise when Roza bowled you over. You moved together, arms wrapping around her waist, and laughed as you picked her up off the ground. Strong she might be, but she was still your little sister.

"...what to do about this horde of honkai monsters that's still on the way," you said, setting her down on a rock, where she sat. She still looked stunned.

"Roza-idiotka," Lili said. Then, "...what."

It wasn't often you managed to stun both your little sisters at once.

"Explains why we look alike, don't you think?" Vel offered.

Roza nodded slowly. She looked from Vel to you. Her jaw opened, closed, opened once more.

"This is too much..." she muttered. She looked up, and for a long moment, stared straight into the forest. "But we really don't have time for this right now, do we? There's a horde coming."

"Yup."

"And both of you are having too much fun messing with our heads!"

You giggled. You couldn't help it. You felt a bubbly sense of joy, just being with these wonderful girls. "...maybe?"

Lili appeared less than amused.

"We'll be expecting a full report later," she said, poking Vel in the ribs.

Vel rolled her eyes. "Sure thing, short-stop. I'll even include one or two pictures."

"Noted."

The two sisters turned their attention back to you. Their expressions softened, and Roza reached out a hand to rub your shoulder. She leaned in close, and whispered in your ear.

"Is this okay? She's not-"

"More okay than we've ever been, I think." Vel leaned against a tree, smiling as she watched your interactions. You couldn't help but smile back. After a moment, she started poking at the holes in her clothing, pulling them shut using material from the stigmata. Your hologram emitter was still inactive—you checked—so she was doing something else, somehow.

She seemed happy.

You gave your little sisters a quick glance before continuing, then decided to check on Ruby. She had to be getting a little impatient.

"No, I think we're good. Nothing's wrong, at... all," you began. Rubia was staring at Vel with eyes that had gone wide. And not the 'surprised' kind of wide. The terrified kind, even if she was trying her hardest to hide it. Roza and Lili couldn't see, but Rubia looked like someone had just stabbed her in the chest. Or maybe just ripped off one of her arms.

"From somewhere in the past," she said, voice carrying to where you stood.

She swallowed.

This wasn't happening. Everything was supposed to be fine.

Vel noticed that something was wrong. She frowned, looking up at Rubia, and then her eyes drifted to yours. You shook your head, indicating you had no idea.

"Yeah," you told her. "Probably. And no, we don't know how it happened. But she's recovering her memory, so right *now*, let's deal with the mess that's in front of us. Please?"

That pronouncement made Ruby's eyes go even wider, but she nodded. When she spoke, there was an undertone of dread in her voice. "Yes. Yes, I see."

"So, we'll talk about it, after," you said, willing yourself not to grit your teeth. "Right?" Or at least once Roza and Liliya weren't about. Not even those two could keep missing Rubia's tone for much longer. Or at all. They were frowning at her. "So. This horde. That's actually in front of us."

Lili and Roza exchanged glances before turning their attention back to you.

"Right," Rubia said.

"Let's," Roza said.

"Good. So." You shook your head again, trying to force everything else out of your head. "We've got a bunch of ruination beasts coming our way. We need to lead them away from the village. I'm kaput; there's no way I can handle close combat. I'll snipe. Seele, do you think you can–"

You drew a deep breath.

"Vel," you said. Seele had stood straighter at her name. She seemed a little disappointed now. "For at least a little longer. We'll figure it out, but it'd be too confusing in battle. I said you should do what you want, but do you think you can stop anything from coming close to us? I don't think these guns are any good at close range."

"They'd work better if you wore the rest of your suit," she said, then eyed your mulish expression. "Okay, fine. I'll try. No promises if the twins get in trouble."

"I know you will," you said, "And I'd expect nothing else." You turned to face Rubia. She was looking oddly at you. You drew a deep breath. "What?"

She shook her head. "Nothing. It's nothing. I'm just-" She let out a breath. "Comparing you to my memory. All four of you. You've grown a lot, Seele."

"Uh huh," you said sceptically. "It's only been a few days."

"And your sister has, too," she continued. "She's... she's come a long way."

"It's been a long few days," you said, crossing your arms. "She really has, hasn't she?" You couldn't help but put a touch of pride in your voice.

Rubia looked between the two of you. It was hard not to notice her gaze linger on Vel. She sighed, looking downcast. "...yes. She has. The two of you look very alike."

"So?" you asked. "Why is that a problem?"

You didn't like the way she was looking at you. Either of you.

"It's not..." Rubia began, then shook her head. "No. It's just... hard to explain, and we don't have much time. I'll tell you later. Just trust me, okay?"

You stared at her. She looked uncomfortable, but she met your eyes.

"Fine," you said. "There's an Eruption."

"Yeah," Rubia said, rubbing her head. "Seems like. So... we're getting short on time. I suppose you've got ideas for what I should do? What I can do? I'm not familiar with your fighting style."

She addressed the latter mostly to the twins.

"Um," Lili said. "Well. I thought-"

Roza nudged her.

"-you can make an illusion of anything, right? A mountain, for example. Or a whole army. A bottomless hole. Anything."

"Yes," Rubia replied.

"Um," Lili said, glancing at the two of you. "Well, I thought-"

'Cecily,' Vel said, in your head. You blinked.

You missed whatever Liliya said next, because Veliona continued, sounding gleeful. 'If Seele's a collective noun, then it can't be your name. Cecily. That one's good.'

'...what?'

''Darling little lostling'. That's what it means in my language, or if I wanted to get poetic, 'The little butterfly that flutters between hurricanes'.'
Smug. She sounded smug. "'Butterfly taken by the storm', maybe. Your personality is going off the rails.'

'I think it's your naming sense that's going off the rails,'
you complained. 'There's no way you can pack that much into three syllables.'

'Not with that attitude!'

'Let's listen to the battle plan, okay?'


***

"I thought-" Lili drew a breath. "I thought maybe, if you put something in the way of the beasts, they might go around. Like a bottomless hole. Or a mountain, maybe. Something big, which they couldn't just fly over. Would that work?"

"It might." Rubia nodded. "I don't know for sure. Anything big enough to affect all of them, lots of them will stumble through on accident. They don't communicate as such, but they'll see it if one of them falls through a rock. They're not dumb."

"So I'll kill any that get close?" you suggested. "Most of them won't try, and the ones that do, we'll get rid of before they can test the illusion. Roza and Liliya can lure most of them away, fighting as little as possible. I'll keep the stragglers to a low number."

"...it's a powerful gun?" Lili said.

You nodded. Enough that you didn't really want them near. Well-

"Antimatter pellets, so I'd say yes. I'd be worried about fallout, but we're not going to stick around, right?" You looked to Rubia. "I mean, with honkai already poisoning the village..."

"I'll think of something." Rubia sighed. "It sounds like a plan. I think it might work, with a few improvements. But, Seele... everything has risks attached. Even killing monsters." She paused. "At least everyone's on the same side this time. I asked Carole to organise the villagers. She wouldn't have listened if I told her to run, so if things go badly, she'll help them retreat as best they can; you should be used to that sort of thing. If we start losing control-"

She drummed her fingers.

"They may all die." She paused for a moment, rubbing her temples with her fingers. "But I can't think of a better one, so don't take this as some sort of criticism. If it ever comes down to it, I hope you won't let it stop you from retreating. Understood?"

"Understood, Ma'am."

"Just remember, Seele. Everything has costs. You can keep your siblings perfectly safe by keeping them imprisoned. Or let them risk their lives to save perfect strangers. It's up to you to decide, and I'm not saying it's fair, but you have to be prepared for what might happen. And, of course, to live with whatever choice you make." She smiled sadly. "Just don't ever let anyone tell you you're a coward. That's not their decision; it's yours. I know, for a fact, that you're not."

It felt like she was telling you something quite independent from the battle you were facing, but…

"Right," you said, swallowing. "I'll be careful."

It looked like a weight had lifted off her shoulders when she stopped. You glanced over to Vel; her gaze had shifted slightly as well. It wasn't quite confusion; more a form of apprehension.

Rubia coughed lightly and cleared her throat.

"You didn't say, but you were thinking of Mount Taixuan, right?"

Lili quickly looked away and nodded. "Yeah."

"Do you know why I don't talk about that?"

"...Yes."

"Are you sure?" Rubia laughed softly. "Because I spent that whole week screaming at the world to make some sense. Asking questions when I didn't want the answers. Getting angry because it wasn't giving me the right ones." Her eyes went distant. "Nothing worked the way my memories said it should have. Because they weren't my memories. They belonged to someone who was, mostly, dead at the time. And yes, the people I wanted to save paid the price. The Honkai has a way of twisting your best intentions."

You blinked, and tried to look at Vel without moving your head too much. "Wh... what are you saying?"

Ruby shook her head again, and her hair fluttered in the breeze. "I don't blame myself, because I didn't know. It wasn't my choice, but it's still something I can learn from. That's all. Remember that, you lot. So... Mount Taixuan, right."

She was making less sense by the moment.

"Mount Taixuan, huh." She shook her head. "I guess it's time I get to act like an adult."

She left without another word, going to do whatever Herrschers did to prepare for action. There was a lot you wanted to ask. This really wasn't the right time, though.

"You have any idea what she was on about?" Vel asked, her voice barely above a whisper.

You shook your head. So did Roza, and after a moment's hesitation, Liliya.

Vel shrugged, and you could feel her smile behind your back.

"Oh, well," she said, and took a deep breath. "It can wait. You know, I feel a little useless in this fight. So- Roza, Lili. Let me show you something. This bubble universe is porous, so if the fog goes away, I should be able to get you a map of the battlefield."

She stepped over to the twins, and picked up their phones. You left her to it. You had to do some thinking. Although-

No. You had no idea whatsoever what Rubia was on about, but truthfully it didn't matter here and now.

You did have to wonder.

***

It was time.

Rubia floated above you, and a mass of glowing fog rose from the ground like a misty genie summoned by a sleeping giant. She was starting to glow. Not in the visual spectrum, but you felt a rush of honkai energy that made your hair stand on end.

Rubia's eyes flashed, and suddenly her form wavered like a mirage in the heat. "Mount Tai!" she shouted, and the ground rumbled beneath you. You didn't need to be a Herrscher to hear the cracks and groans of stone and earth as the mountain rose out of the ground. The fog condensed into a rocky shape, which solidified almost instantly.

The great peak of Tai Mountain rose in the sky above the village like some living thing, and at its top was a woman of pure white marble holding an enormous sword of light and shadow, her hair swirling like flames as her lips formed words that echoed across the land. She looked like Rubia, if Rubia were made of mountains and ice. The sight was unnerving to behold.

"Come to me," she called, her voice resounding with power that shook the very ground you stood upon. "You who have lost your home, seek refuge with me."

'Was she always this melodramatic?' Vel wondered.

You decided not to answer that.

The mountain rose above the village. Literally above, putting the village inside the illusionary mountain. Rubia had put you on its foothills, between the village and the horde, but for a single wild moment you wondered how she could possibly need your assistance. Then, you remembered this was an illusion. It was easy to forget.

You grinned. "Right," you muttered under your breath. Rubia hadn't changed. That was reassuring.

A dozen hill-sized swords rose up from the mist, joining a formation in the sky around her. The blades floated in midair, glowing faintly in the sunlight. Unlike the mountain, the swords were anything but illusionary. She'd packed so much honkai energy in them, it visibly thinned the fog surrounding you. Enough that Vel started, then grinned. You felt a trickle of electricity flow to the stigmata's sensor arrays, turning on the suddenly much less opaque bubble universe.

It was just the start.

The landscape rippled. As though Rubia had dropped a rock into a pond, it rose and sank in great undulating waves, creating valleys, hills, and a great lake between you and the horde. It looked like a mirage. It was a mirage, but that didn't stop the sense of awe from growing as you stared up at her.

Rubia's exuberant consumption of Honkai energy had washed away the fog, but you saw no sign of the horde. Yet. ...visible sign. She'd smoothed the boundaries of the quantum sea as well, soothing an itch that had been bothering you since you got here, and now your sensors faced no trouble at all picking up on the incoming horde. Knots of honkai energy came into view, one after the other. Hundreds, thousands...

They were coming. They would cover the entirety of the plains if left alone. You couldn't help but think about all the power Rubia had stored in those swords, and a sudden chill ran down your spine. It'd be just a tiny fraction of what had condensed into the approaching horde.

Vel's hand gripped yours tightly; she squeezed so hard you could feel your knuckles creaking.

One might think it a trick of the eye at first. A white line on the horizon, slowly undulating, but… It grew and grew and grew. Dozens of ruination beasts galloped towards the mountain; thousands more flowed behind them; tens of thousands more kept coming.

You saw the beasts' bodies writhing; each one seemed to be a different type of creature entirely, lacking the unity and consistent appearance you'd gotten used to seeing. There were riders, true, and jellyfish, but the majority of the creatures were simply monstrous. Some had tentacles, others had wings or legs, but all were twisted, tortured-looking things.

Hundreds of thousands more swarmed out of the horizon, on a course to miss the village utterly. Your guess had been right; these creatures had no interest whatsoever in human life.

Time to go.

Roza stood on the spot, staring up at the horde in silence, her expression blank.

"Roza?" You asked.

Her mouth moved, but nothing came out. Then, finally, it did: "We'll be okay," she whispered. "They're just Honkai beasts."

You looked at her, then over at Lili. The bluette didn't say anything, just stood with her head tilted back, looking at the horde.

You swallowed something bitter.

"-be careful," you told the twins.

You saw Roza pause, but she only hesitated for a moment. Then she was off, the pair of them running northwards, heading for the edge of the stampede furthest from the village. They used every limb to run, hands and tails getting as much use in the dense forest as their legs. They cut through trees easily, leaping over obstacles as if they didn't exist and leaving a trail of broken branches as they ran.

Liliya paused for a bare second at the treeline, smiling at you before disappearing deeper into the jungle. With your senses now unblocked, you watched as they landed in a crouch near a tree, disappearing into it like two shadows. Knowing them as you did, you knew that was literally accurate.

And as for Rubia–

The massive, floating swords surrounding her mountain had vanished like they'd never existed, but where you knew they'd been there was a sense of constant pressure in the air. Condensed honkai energy, subtler but far more dangerous than the soap-bubble illusion that made up the rest of her mountain. She knew better than to make the village itself an obvious target, but if anything did get through, it would find out why that had been a bad idea. Rubia was a lot tougher than any of the monsters in that sea of death.

Which left only yourself.

Gingerly, you detached the antimatter rifle from its mount on your suit. You spent the next two minutes making very, very sure it hadn't been damaged. Vel would tell you when the situation started escalating.

ooOOoo

The jungle's undergrowth was rough, but not so rough that Roza and Lili had any trouble cutting through. They moved swiftly through the shadows, silent and purposeful. More than once, they stopped to look around, but then picked up speed again without really getting a chance to pause.

To say they 'moved through shadows' would be accurate, but misleading. Teleported between them, maybe? Or just jumped into the background, and returned? They'd never made a study of this stuff. Honestly, they'd only learned how best to use it, not how the hell it worked, precisely. It was useful; good enough.

Seele was better at teleporting anyway.

Didn't stop the occasional, desperately fleeing troll, from crashing into them and getting shredded.

"I feel sick."

Rozaliya, who'd just shredded one such troll, glanced sideways at her sister. "Lili?"

Thankfully for her state of mind, Lili didn't look ill. Unfortunately for Liliya's, she had her tail halfway through the innards of a dying monster. Roza, who'd done that only once before deciding that she shouldn't, gave the beast a quick karate chop to the head to silence it. She spared a glance at Lili, then looked away, lips pursing. "Not a fan."

"I'm going to be sick," Lili moaned, tearing her tail through the monster and out its side. "I can feel their guts. How do you stand it?"

Wasn't the first time Lili did that sort of thing. Was the first time she complained about it.

They were surrounded by broken trees and the remnants of a group of trolls, one of several they'd seen escaping from the incoming tide. These ones had been just panicked enough to attack them while they were moving into position, but not strong or coordinated enough to do anything but die.

"Ah... I don't," Roza said with a wince. "It's icky."

Lili cleaned her tail off on her skirt, then wiped the blood off her hands as well. Roza could feel her disgust like a burr in the back of her mind. "I'll say. I'm not used to feeling stuff through it."

She paused, but not because of worry. By the scale of Liliya things, this was nothing worth worrying about. No, the sudden abundance of red dots on the map she was looking at was a great deal more interesting.

"Never mind, Lils. Come look at this."

Liliya took one last swipe through a troll's rib cage, this time with her sword, and trotted over to look at the screen. "What is it? More ruination beasties?"

Roza nodded at the display.

"Fifty thousand or so? Four hundred or so groupings. Most of them're circling around the mountain."

"This one looks like it's headed for the village, though," Lili said, frowning at the dot on the map that represented them. "It'll pass right past us. But that's got to be two hundred of the things."

"Yeah. And it's got a whole bunch of other things following it. Look at this one..." Roza tapped a finger against the corner of the screen. A cluster of dots representing other nearby groups expanded, showing that two of those other groups were also converging on Tai Mountain. "That's what we're up against. A thousand or so."

'No way we can fight that many at once,' Roza thought in the back of her head. 'We should split them up.'

"So we'll split them up?" Lili said. She turned to face her twin sister. "How do we do that?"

"Hmm..."

Roza cupped her chin. She was thinking too hard to answer immediately. After all, one of those other groups was just passing Tai Mountain now, or would soon be if they weren't stopped. Which was fine on its own, but meant...

She looked down at the map again, then glanced up at a mushroom cloud, noting that Seele had apparently just dropped a nuke on that second group. A-hah. Okay. Sadly, only the man-portable nature of that gun was new. And the Seele. Usually this would be Bronya.

The boom, low and rumbling, came a few seconds later.

Roza tried tapping a few points, expanding various clusters until she found what she wanted.

"Alright, Lili," she said. "We don't really need to kill 'em, do we? We just need to lure them away from the village. Right?"

"Well, yeah, obviously. Why else are we here?" Liliya replied, still staring at the map. "But how exactly do we do that?"

"Simple!" Roza grinned. "We make them chase us. We'll attack them, then have Seele shoot them, and then they'll think we were the ones who killed them! Seele always shoots people. She doesn't care if they're good people or evil people or whatever—if they're in the way she just blows them apart!" She nodded to the mushroom cloud. "Like that."

"...That's in computer games," Liliya protested. "She should've used her power to take over the world. Like me."

"You were supposed to be trapped by an alien god!"

"You were the one being led around by the nose by said god," Liliya said accusingly. She poked her sister in the forehead. "...'emergency food', was it? Rescuing me, was it? I was right there all along."

"...watching me from the shadows," Roza added helpfully.

"If you were a proper twin, you'd feel me there. Roza-idiotka. You took two hours to load up the game!"

For some reason the inane insult made Roza giggle, and she couldn't quite figure out why. She put her hand over her mouth and giggled harder.

She finally managed to compose herself and pointed her sister towards another section of the map. Another group of honkai beasts was passing by, this one much larger than the first one. It wasn't headed for the mountain, but–

"Still too large for us to fight," Liliya noted, glancing at the map. "Too much risk if it gets through and finds the village. Which it might. You sure Seele knows what she's doing with that gun?"

"Of course she does! She's Seele! She's just never used it before." Roza grimaced. "Okay, back to reality. Ruby's busy, and those two are... I dunno. We've got a minute, but let's get ahead of 'em. Maybe if we lead the smaller group into the larger, we'll get all of them chasing us. Better than having them catch on."

'She's trying really hard to do as we promised.'

Roza jerked at the voice in her head, turning to face a glowing pair of blue eyes. Lili's gaze flicked down at the map, then back to Roza's. She bit her lip, smiling glumly. "...you caught that, huh."

'Yeah. They really are. 's not their fault it's all messed up.'

It was Lili's time to flinch. Roza nodded, smiling weakly. It didn't matter, anyway; they'd always been slightly psychic. It might just mean she'd gotten better at it. Mom had always wanted her to practice. Yeah yeah. Wishes, horses, beggars, selling horse meat to become billionaires.

She reached out and patted Lili's shoulder gently, feeling a little guilty since they both knew they weren't following Seele's example. Maybe she shouldn't have rejected Rubia's help after all. She just didn't know what to do. Fighting was an easy fix. While she was fighting, she didn't have to think about it.

"Right now?" Lili said. "Let's trust our big sisters." She smiled. "Seele won't be alone, you know. No matter what happens with us."

Roza nodded. She grabbed her sister's hand, leaving the bodies behind and heading into the jungle. The other groups they'd spotted were variously dead, circling the mountain, or nuked and dead, but this single group was coming just a little too close.

'This is pretty neat,' she thought at Lili. Her sister stumbled again.

'Telepathy?' Lili asked. 'I... yeah. I guess.'

Roza could feel her hesitancy, but also curiosity.

Funny, Roza thought. It wasn't actually scaring her. She'd have been able to feel it if Lili were scared. She'd have managed that even without a telepathic link, truth be told; it felt, in honesty, staggeringly redundant—especially if they had to touch. The connection got stronger when she took her hand. She could practically feel Lili's body as though it were her own. She felt good. Energetic. And apart from reassuring her, it didn't matter.

They'd walked perhaps twenty metres when Roza felt something tug at her mind. She hesitated, but only for a moment.

'So why are you nervous about this?' Roza wondered as they walked. It was nothing like what Seele had described, but really she hadn't expected it to be. 'Talking like this? It might save our lives.'

'Because it's weird! And because you're scared, sis. It's too much. This is far too many Honkai beasts for us to fight. Why on earth are you still smiling?'


Roza shrugged slightly.

'Habit, I guess.'

ooOOoo

There was more to the illusion than simply a mountain. Even honkai beasts would become suspicious on seeing a single, humongous mountain in the middle of nowhere, and while she rather thought Ruby had been having fun, the teenager was also a lot more mature than she'd been the last time Seele had seen her.

She'd paid attention to the needs of the battle as well. The village's valley was hidden deep inside Mt. Tai, but like rings from a raindrop in a pool of water, the illusion had carved smaller valleys and hills into the landscape surrounding it.

Take the Honkai Beasts' perspective. From what they could see, they had two choices. They could either go around—take a slight detour to reach their goal—or they could let themselves be funnelled through a series of valleys, none big enough for the entire horde. Get through one valley, and they'd be faced with the exact same choice again, and again, until they either gave up or noticed the illusion. It wouldn't look like a deliberate defence, which their usual cunning would have seen right through.

Or they could go straight, which would take them through the village, if any of them wanted to dig through kilometres of rock. At least until they tried it. The illusion wouldn't survive a test like that, but there would be no point for them in trying. Hopefully. That had been the idea.

"So.. do we..." You glanced at Rubia.

The twins were busy fighting trolls which didn't seem particularly dangerous by themselves. Lili and Roza seemed to be holding their own just fine. It was a little hard keeping an eye on both them, and everything around, but they stuck out...

A little too much. Normal humans didn't; they could easily fit in the regular three dimensions of space. Honkai beasts didn't, and Roza and Lili didn't either.

"Don't fire," Rubia said. "Not yet. You'll attract more than you kill."

"...I figured."

"But we've got a plan. Seele, are you okay? I know I came off as harsh earlier, but you're doing fine, okay?"

"Yeah." You shrugged. "It's all good, though I'd rather not have any more people get hurt."

"Good," Rubia smiled. "You're doing good. You can see through this, right?"

She was referring to the blanket of honkai energy Rubia had wrapped herself in. If she wasn't careful, she'd attract attention from every beast on the planet. Fortunately, that wouldn't happen. Ruby's illusions were the best in the world.

"Yep," you said, nodding firmly. The world had a weird sort of shimmer to it now, from the outside, but it was much easier than the fog the Honkai beasts had created. If that had been them.

Reality shivered slightly, creaking just a little under your regard, and Vel cursed. It quickly faded back to normal, and you frowned at that. There was something...

Vel's hand twitched, as though she wanted to reach out to the same thing. Neither of you were sure what.

"...mostly," you amended.

The twins were doing fine. You could see them. If you hadn't been able to see them, then you weren't sure you'd have been able to concentrate. You were already fretting like crazy. They looked like they were in good spirits, which was reassuring. Lili seemed to be having fun. Maybe too much fun. She had a grin on her face.

Maybe that was a bit too close, and you were losing touch with your avatar. You drew back, letting Vel get a proper look at the region as a whole instead.

"How about you, Ruby?" She was using a lot of energy.

The older girl smiled, flashing teeth, and nodded. "Just fine, I think. I won't get tired any time soon, even if we stay out here until the sun goes down. That group in the northwest is confused and going to wander into the mountain. There's a bunch more going to follow their trail. Shoot them."

She pointed towards the northernmost valley. You squinted, spotting a dozen or so honkai beasts wandering towards the mountainside.

'It's four kilometres away from the twins,' Vel told you. 'Nuke 'em.'

You proceeded to do so, and then you were left idle, again, fidgeting nervously as the twins cut closer and closer to a group of honkai beasts you knew, for an absolute fact, that they couldn't defeat. Defeating it wasn't the plan.

Still!

***

Rozaliya leapt into the air with a smile on her face, sword hooking to the side and lashing out—catching a pair of Honkai beasts across the midst. The garish, white-and-pink ruin monsters screamed and danced madly as she struck them both, twisting in the air with a spin before landing on her feet, back pressed against Lili.

The beasts died of course, their bodies falling to the ground in two pieces.

Rozaliya drew in a breath, tensing. Lili's own sword clashed against a Cavalier's bone-like lance, pushing her against her sister, but Roza had already dug her feet into the earth. Lili twisted, muscles flexing and baring teeth — spinning around, throwing Roza above the monster on an arcing leap.

Roza slammed into it, slicing at its neck, and then kicked its face in. She used the excess momentum to get back to Liliya.

Liliya's next blow broke the back of the Honkai beast, and she thrust into its throat. She jerked the blade out, wrenching the head clean off the body while Roza landed. For a second their surroundings were free of monsters, the beasts reeling back in pain.

They'd been at this for a while, and she was starting to get tired. Occasional booms punctuated the battle; Seele firing on groups that were too large for them to handle, or which were simply getting too close. They couldn't be everywhere, after all, no matter how hard they might try. Sometimes Ruby took a hand as well, but only rarely; the ripples of Honkai energy were obvious enough that Roza thought it might be counterproductive.

She took advantage of the lull to lean against Lili. She was feeling a bit sore; her regen not quite keeping up. One of her fingers had been broken during the battle, and hadn't set just yet. And Lili's hair was matted, bloody from an earlier hit. But still, they were doing okay. It wasn't the best situation to be in, but... they'd fought worse, and they would again, too. She just had to keep breathing.

Leaving her sister on overwatch, Roza checked the map again. Beasties were streaming past the 'mountain' on both sides now, still angling for the 'radio tree' in the distance. She wondered, idly, what would happen when they got there. Someone else's problem, hopefully?

It'd be just their luck if it turned out to be the lynchpin on which this entire bubble universe turned. That'd be the cherry on top. They'd find out right after the battle was over.

Quite a large group was headed right for their big sis, however. Much too large for the two of them to handle.

"Seele," Roza murmured. "Fire."

She knew, of course, that worrying wouldn't do anything except stress her, but it was still important to stay aware. They were fighting a mobile battle. If she blundered into a second group while they were leading another one away, it wouldn't matter how good the two of them were. They'd go down. And her and Lili might get away, but if she took any serious injuries she wouldn't be able to give chase.

So, focus. Focus.

A beam of fire snapped past her head, vaporising a strand of her hair as she tilted it out of the way, and that marked the end of their rest period. Her and Lili threw each other a glance—not exactly communicating, but neither needed to. Once more into the fray. A series of loud, earth-shaking booms punctuated the thought.

She cast a final glance at her map, hoping the end of the swarm might be in sight, but alas... nope. Was it a little thinner than before? Hard to tell.

As if on cue, a cluster of jellyfish appeared from the treeline and threw themselves against them. The twins rolled, swords flicking, blocking off attacks, and Roza just prayed they'd die. How many times now? Eight? Ten? They'd tried to keep away from any too dense groupings, but fighting a war while literally surrounded had to rank among the least clever things she'd ever done. The number of no-go zones from Seele's antimatter gun was growing, though that was more a plus than a minus.

They'd deal with this group. Get them angry. Get them chasing them, away from Seele and Vel and Carole and Ruby, and then...

She sprang forwards, striking at something that looked like a Cavalier, crossed with a large man-shaped spider, crossed with a scorpion. A moment later she was against it, her sword slamming against the beast's throat. This one wasn't weak enough to be simply torn in half, and Sleeper's Dream groaned in metallic pain as she hacked at it again and again, Lili doing her absolute best to keep the others off her. It was like hitting a rock.

Like hell she would let these things beat her!

She kicked its tail away, as hard as she could, and for Roza that was quite hard indeed—its bones snapped and it fell back, but only briefly, because Lili was there to take advantage. She swung down at the beast, smashing Odette into an eye socket. It crashed ungracefully to the ground. The battlefield was, again, momentarily quiet.

And then she'd get some answers. Roza closed her eyes, just for a second, blinking away tears. Vel was... Seele? It didn't make sense, but she obviously cared. She was family, and she acted a little like Zofia, and...

There was a terribly sore place, inside her, where their real older sisters had been. Not Bronya and Seele, who were supposed to be the younger siblings too, but Zofia and Isabella and Nina, all of whom were dead. They'd worried, not in the desperate way that Seele clung to them—and they clung to her, she wasn't too proud to admit they were all equally messed up—but like older siblings were supposed to. Even if the three of them were the ones who defined that, for her.

Those memories. Those dreams. When she shut them out, sometimes they faded. That happened more often than not, lately.

But if they did return... how would she handle them? Would she feel the guilt, and the terror, and the desperation? She'd never had a chance to apologise. There was no way to fix it.

"-move!"

Roza flinched, dropping down and swinging, and a crab... troll... thing that had been squirming towards her abruptly stopped as her sword smashed through it. It exploded into black gore.

She turned, following a panicked, staticky thought, and caught sight of a full-up pair of Flame Emperors while they were launching their lances in her direction.

Lili caught two of them on her blade, and Roza slapped a third aside with her hastily interposed greatsword, twisting like a snake to avoid the fourth and-

It burned through her clothes, and through her side, leaving a smouldering hole in her abdomen.

Her cybernetics kicked in, then didn't, failing to stop the sudden agony as it forced her to go limp, and... and Lili, just a foot away, threw herself at the monsters even as Roza cried out in pain. She watched, through a haze of adrenaline-fueled nausea and pain, as her sister blocked a blow that would have taken her head off.

She couldn't-

Lili shoved her blade up, unbalancing the Emperor. She shouldn't have been able to do that, Roza thought, but no, it was just the Emperor's misfortune to be there, not that they were ever alone, an Emperor was... huh?

Roza realised she'd dropped her sword.

As though responding to this broken line of thought, one of the remaining squid arched up, lashing down towards Lili. Roza struggled to move, to stop it with her bare hands if she had to, but she couldn't. It sliced into Lili's shoulder. Not very bad, but still a cut. A second squid tried to strike her from the side, and for its trouble, got its eyes punctured by Lili's tail before it could even get close.

The second emperor moved into an attack, aiming towards Roza, which Lili parried with a burst of Honkai energy that froze the grass she was standing on. For a single instant, she eclipsed its output by enough that Roza thought she was looking at an Assaka.

The flame emperor didn't just die. It exploded. A great cloud of heat, ash and grit filled the air.

And then Liliya grabbed her.

The second they came into contact, she slipped out of reality and down through the shadows, bouncing from place to place without leaving her much more than time to breathe. Roza slumped—letting Liliya carry her—until they were far away from the monsters, out of eyesight. Down into a craggy cave, where cool air washed over them.

She sagged in Lili's arms.

"A... nngh..." she hissed, barely able to speak. "Knew 't was..."

She bit her lip, gritting her teeth against the pain, and then Lili helped her down, gently. Trembling. Roza's hand grabbed her sister's wrist, squeezing tight. First aid. Lili had the-

She tried to tell her telepathically, but if Lili could hear, she wasn't saying. It hardly mattered; she knew what she was doing. Twenty seconds later, she had an antiseptic ointment and was cleaning Roza's wound.

Roza looked down at her side. Blood. Lots of blood.

"... hold still," Lili hissed, grabbing the fabric around it. Roza nearly screamed, but was held in place by Lili's grip on her. She breathed deep, forcing herself to calm down.

This had happened to her before, on Earth, and every single time, Lili was right there, helping her. Not letting her panic, keeping her steady so she didn't pass out and make things worse, being the strong one.

When she got to see her side—there was a big chunk missing. If Roza had been anyone else, it would've been fatal. It'd take days to heal. Weeks, maybe. Too- Far too-

Her flesh was bubbling.

The skin was already closing up where the creature had torched her, but it didn't look right. Bone white, even more so than her usual complexion. Almost... like a honkai beast. Her breath hitched, her mind reeling as the regeneration kicked into overdrive.

No, she told herself. That's...

She gasped. It's not...

She gritted her teeth, and held onto her consciousness, drawing a ragged breath. It hurt. As far as they knew, honkai beasts didn't feel true pain. With the exception of rarities, such as dragons or- Not the point, Roza. But she was starting to feel almost coherent, even if the feeling was in pain-and-half-dead territory. It was all she could do to keep breathing, but-

'Hey,' she thought at Lili, grasping her sister's hand. 'Get my phone.'

Lili looked up at her.

"...What?"

'Phone,' Roza repeated. 'Need... to tell Seele-please-'

The wound on Lili's shoulder, she noted, was already gone.

Lili looked at her. Then she shook her head, a bit hesitantly.

"... No," she replied, after a moment. "I'll call her."

Ah. Yeah. That made sense. She couldn't even talk.

They'd said they wouldn't get hurt. She'd promised Seele they wouldn't get hurt. They'd be so grounded, and now she'd let her down, and-

"Roza?"

Her head was swimming.

'Don't feel so good,' she thought.

...she fell over.

Liliya caught her, again.

ooOOoo

You were...

'Fretting' was no longer the right word. 'Scared out of your mind and frozen with indecision' was perhaps more accurate, though it lacked a certain specificity.

You'd watched, from a distance, as Liliya flared enough Honkai energy that you might have thought she was a Herrscher. You'd missed the part just before, where Roza nearly died, and you'd seen everything while Liliya bandaged her wounds. If Lili hadn't instantly called you, you were sure you'd have abandoned your post.

"She's okay?" you'd asked, your voice a strangled whisper.

"Yeah," Lili had breathed. "It's only been a minute and a half. Her wounds are closed already; she's healing fast. We can probably-"

"You're staying right there!" you'd snapped, cutting off the conversation. You'd scanned the terrain for some, any path the two little utter disasters might take to get back to you, and found none. Everything and everywhere was covered in monsters, and yet-

"Please," you'd said, half crying. "Don't get h-hurt any more. Don't... do anything stupid, either. Stay safe. Just don't do anything."

"Okay," Lili had whispered, looking at her sister. She'd reached out and grasped Roza's hand. Roza was still unconscious, though stirring. You could sense Honkai energy flowing between them, in larger quantities than it ever had before. It was all you could do not to crash into the bubble universe and accidentally break it.

"We'll come get you when we can," you said. It was as much of a promise as you could make. You resolved to keep an eye on them. 'When we can' could mean in the middle of the battle, if any of the monsters found your sisters. If you had to. If you had to, you'd let this whole world burn. You had a few ideas you hadn't worked on. You could… well, Roza and Liliya were more important.

"Sure," Lili had said.

You'd hung up.

Rubia's face, when you'd looked up at her, was set in stone, as though her personality and feelings had been turned into an impenetrable wall. You didn't understand that. Didn't know why she was acting this way today, though it didn't matter. The battle? Maybe. It didn't matter.

"They'll be okay," you'd called up to her. "We'll have to make do without them, though."

She'd simply nodded.

***

You hadn't noticed when the flood started abating.

Fifty minutes in, your world was reduced to- shoot. Reload. Check the map for the next large group of monsters. Shoot again.

Rubia took care of the stragglers that got close, but with so many targets it wasn't long before she got tired, well helped by her incredibly physical style of fighting. She could have passed down judgement from high, but Ruby liked to get personal. Vel helped; at some stage she'd jerry-rigged a blunt force projection off the still functioning 'hologram' systems, and while it wasn't as good as her tentacles, it was better than nothing. You held the line. You'd been fighting for an hour, and though you couldn't get physically tired, you'd run out of adrenaline, and then fatigue started to sink in.

So when you were left without any targets to shoot at, you didn't immediately realise. It was only when Vel shook you that you caught it: The flood had passed. The army of Honkai beasts that had been threatening you was no longer advancing towards you. In fact, they were leaving. Moving past the village, going to do whatever it was they'd been planning on doing.

"It's over?" you said.

Vel nodded.

The jungle had turned into a radioactive nightmare. You'd fired your rifle at least a few hundred times, each detonation a few kilotons' worth of antimatter, and every one of them ground bursts. It must have looked like a meteor storm. There'd be a fair bit of fallout raining on the village, and anyone who didn't get medical aid would die of cancer within a few months, but it wasn't, technically, a problem.

It didn't make a difference. It didn't add anything to the list of reasons they had to evacuate. You just...

"Roza!" you gasped out, as soon as your thoughts cleared.

"We'll go get them," Veliona said, glancing at Rubia. "Come on. I want to see them. I assume that's fine?"

Rubia looked grim, though not because of Roza. The village had been her home for a couple years. She must have known this would happen.

It really didn't matter.

"...Of course," Rubia replied.

You left her to handle the remaining Honkai beasts, a small task now that there were so few, and made your way to the cave the twins had holed up in with, it had to be said, entirely unseemly haste. Vel, once she was out of easy sight from Rubia, ran ahead and left you in the dust.

You followed her, much faster than you thought you could go in the armour. It took you twenty minutes to reach the cave. A quick peek through the entrance revealed a dark interior, empty of any threats, but-

Well.

Roza started babbling excuses as soon as you found her. Vel was already kneeling next to her, examining her side, and held her back when she tried to scramble to her feet. You didn't care. Not about what she was saying, and not about the worried look on Veliona's face. You just swept her up into your arms, and-

***

It took quite a bit longer before the four of you got back.

ooOOoo


A/N: It's done. For many values of 'it'.

There are no more pressing issues. Pick as many as you want of the below; the N top choices will be in the next update. Remaining items may show in future updates. Feel free to add your own, or add subvotes, though I may veto them if they're inappropriate.

[ ] Recover Roza's sword

- Sleeper's Dream is an important partner, and will probably need maintenance. But it isn't as important as any of the other points.

[ ] Relax. Go back to the village. Collapse in a heap

- Realistically, this is not optional. All you're choosing is how high of a priority it is.

[ ] Talk to each other. Reassure yourself it's done, you're safe, they're all still here
- Any specific, unimportant topics that you'd like to cover? Seele explicitly does not want to discuss anything important. Not in this context.

[ ] Talk to Carole. Have a meal. Fall asleep in the soup
- It's safe to say you'll be bringing your own food. Some of the trees in this jungle seem to have fruit, come to think of it?
- [ ] What do you find?

[ ] Talk to Rubia
- You're still not sure what about. Or maybe you're simply in denial?

[ ] Talk to Rubia, but about something safe
- What was she doing for the last few years?
- [ ] What about?

[ ] Talk to your sisters
- [ ] About Seele and Seele, and.. not even Vel can claim that won't be confusing. Please offer suggestions.
- [ ] About Veliona's past. What there is of it.
- [ ] About what's happening to Roza. And Lili.
- [ ] About the Dragon.
- [ ] Or any of the other topics they keep not having time for.

[ ] Get to know a random villager
- [ ] The blacksmith
- [ ] One of the farmers
- [ ] Carole's not-a-boyfriend

[ ] Write-in
 
After action report

My pacing issues all kind of caught up with me.

I have a severe case of "Oooh, shiny!", even when the shiny thing is Seele's trauma. This sometimes leads me to introducing non-essential plot elements such as (um) a swarm of honkai beasts, and sometimes just means I'll introduce an essential one as early as possible, instead of at the best possible time. @Snowfire and @ShadowAngelBeta would know about that; it's thanks to them that it hasn't been worse than it has.

In this case, it led to not realising until much too late that I had three or four plot threads all reaching a climax simultaneously, and that's been a large part of why this took so long. There was no real way to prevent this chapter being as busy as it is. In principle, I suppose I could have delayed one or two of them for another few updates, and in some ways that would be better, but I've used that approach in the past. It led only to despair. Specifically, it led to the speed of time advancement decreasing asymptotically with time; the story in question covered four days before I gave it up as a lost cause, of which a full 50% of the updates were on the last day.

So… better to rip the band-aid off, and keep things moving, even if it means you're getting jerked back and forth every other paragraph? I could have, technically, improved this update by skipping the battle—but I think some people would justifiably murder me. I'll just have to try to avoid a repeat. All the plot elements needed for the rest of the story are already in place; now I just have to move them around.

Now on to this story that's actually happening.



Roza will be okay. After all of the above, I feel I have to stress that—I'm not suddenly adding some new awful thing for you to deal with. She rolled badly for her fights, and this outcome is approximately the worst one possible, but 'worst outcome possible'—given the battle as a whole came out as "bare success", not "failure"—means only that the other three had to take more of the load, and only for the end of the battle.

Considering they just went up against an Eruption, on their own, taking no more than a single nonfatal wound is nothing less than miraculous. Valkyrie rankings aren't a thing anymore—and Roza never was one—but if they were, she'd be due for a promotion.

The worst possible outcomes here are not, all told, that terrible. The control I'm giving you over the plot is limited, and doesn't extend to getting anyone killed. Not of the main cast, at least.

It's not even purely negative. Liliya certainly learned something new.



I promised Seele a vacation. I promised you guys a vacation, and so far it hasn't been materialising. I tend to, at any given instant, go with whatever makes sense at the moment; and once I worked out what precisely was going on with this 'bubble universe' (it isn't really one, in the traditional sense), a Honkai beast invasion was sadly inevitable. It wasn't supposed to last this long, but things kept happening.

However, that invasion is over. Einstein will be here in a single-digit number of days, nothing else terrible is happening, and while Seele and Seele and Roza and Liliya are all nervous wrecks at this point, they should finally get a chance to relax. The village is undamaged, and people can finally go search for food. They'll find some; it's the middle of summer. The lack of care for their fields would normally be a problem, but-

Yeah. Fallout, everywhere. Both secondary radiation from Seele slinging around micro-nukes, and Honkai energy. The Honkai energy makes the regular radiation more of an afterthought, to be honest; there's enough to kill a non-valkyrie in a matter of months, but they'd all be dead before then, otherwise. None of them are going to notice immediately.

In our world? Here? It'd be a death sentence. In Seele's? It's all eminently fixable, and you don't need to worry that it'll come up at all, really. Rubia, Fu Hua and Einstein will take care of it, and once she sees you, both of the latter are likely to insist you take it easy.

So the real question, for the next few updates, is… how do you want to do that?

The girls have a lot to talk about. There's a dragon lurking in the background, but it's not, you know, hostile. I'll leave it up to you what happens—we can do a few pure slice of life episodes, skim over the relaxation until we're back on the Hyperion, or anything in between. No matter what you choose, I don't think it'll be six months for the next one.
 
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