And sold.

[X][Movies #2] Sharkpup movies (think Air Bud and Beethoven but sharkhounds instead)

Self-explanatory cause dog movies are improved by cute sharkpups
AND SOLD.

[X][Movies #2] Sharkpup movies (think Air Bud and Beethoven but sharkhounds instead)

We've had negative Resources before and we had them when our situation was way worse. Let's hope it will never happen again, but you never know what future will bring.
I mean, yeah, but it's also just not great to have resource shortages. The narrative is talking about "untold damage to many lives and collectives". We're trying to make this a nice place to live, and it's clear that people suffer when resource shortages hit. So we should try to avoid them on that principle.
 
[X][Cultural Vote] (How are the mined gemstones used by the wider population?) Etched & engraved with Hymns, Psalms & Sacred Icongraphy dedicated to the God Emperor and his Loyal Sons. Attached and worn on Prayer Beads
[X][Death] Drop Legislation (-1 Morale)
[X][Workers] Codify Anyways (-8 Morale, -50/100/150/200/250/300/350 Progress Needed for Stage 1/2/3/4/5/6/7 Projects (Warning! Does not auto-complete projects!))
 
Last edited:
[X][Movies #2] Man vs Nature

[X][Movies #2] Sharkpup movies (think Air Bud and Beethoven but sharkhounds instead)

[X][Death] Drop Legislation (-1 Morale)

[X][Cultural Vote] (How are the mined gemstones used by the wider population?) Etched & engraved with Hymns, Psalms & Sacred Icongraphy dedicated to the God Emperor and his Loyal Sons. Attached and worn on Prayer Beads
 
Last edited:
[X][Movies #1] 2 Hours
[X][Movies #2] Sharkpup movies (think Air Bud and Beethoven but sharkhounds instead)
[X][Movies #3] The Sharkhounds
[X][Death] Drop Legislation (-1 Morale)
[X][Workers] Codify Anyways (-8 Morale, -50/100/150/200/250/300/350 Progress Needed for Stage 1/2/3/4/5/6/7 Projects (Warning! Does not auto-complete projects!))
[X][Cultural Vote] (How are the mined gemstones used by the wider population?) Etched & engraved with Hymns, Psalms & Sacred Icongraphy dedicated to the God Emperor and his Loyal Sons. Attached and worn on Prayer Beads


[X]Strategic Economic Activities Act
-[X]Preamble: In His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo it is the duty of the state to protect and reinforce economic activities deemed strategic and critical concerning the prosperity of His citizens in Momi ʻōmaʻomaʻo as well as concerning the collective defense of His Imperium in the name of His Regents until He can walk with us once more.
-[X]What Constitutes a Strategic Economic Activity: A strategic economic activity is action organizations partake that can only be done by one or a select few players in the economy deemed important enough by the government. Such economic actors engaging in these activities will be noted as strategic and critical for the survival of the Republic's economic system. If such activity is deemed obsolescent to the economic and social systems of the republic it can be quietly removed.
-[X]How to Identify a Strategic Economic Activity: The identification of strategic economic activities lies in the hands of the government of the day but has to be approved by Parliament for it to take effect.
-[X]When can the List of Strategic Economic Activities be effective: The list of identified strategic activities and their attendant organizations would only be in effect until after the first sitting of the next term of the House of Representatives seeing the need to periodically update and renew the understanding of strategic economic activities in the modern-day.
-[X]The Conditions in Providing Aid to Organizations Operating Strategic Economic Activities:
--[X]It is in the discretion of the Governor and the Government to provide regular short-term material aid, and non-material aid to businesses operating strategic economic activities for reasons of ensuring and growing the prosperity of the citizenry. Non-material aid includes but is not limited to the use of government personnel to assist in non-essential business functions for no more than a year in a parliamentary term, providing security to facilities, personnel, and officials if deemed important enough written in an Order in Council from the Governor-in-Council which can be scrutinized by Parliament and assisting in the acquisition of contracts outside the jurisdiction of the republic.
--[X]It is through a decision by the Governor to provide substantial emergency short-term aid to businesses operating strategic economic activities through a declaration of a State of Economic Emergency for a period of two months extended by Parliament to six months so that a supplemental budget can be passed concerning providing aid to organizations. Such short-term aid will be drawn from emergency funds earmarked in the budget for organizations operating strategic economic activities. If such emergency funds prove insufficient for short-term aid it would be retroactively approved by Parliament through the supplemental budget in addition to the funds to provided for the emergency.
--[X]In a State of Economic Emergency Parliament would craft a supplemental budget for providing long-term aid to organizations operating economic activities with those operating strategic economic activities the priority for aid in the budget.
--[X]In a State of War, the Executive without an enabling act for the duration of high-intensity conflict within the republic will be able to redirect resources to provide aid to organizations providing strategic economic activities for a maximum period of six months until emergency powers are given or a war budget passed that includes economic aid.
--[X]In a State of War Parliament would have to craft and approve a war budget for the duration of conflict which includes economic aid to organizations providing strategic economic activities.
-[X]Provisions in Providing Aid to Organizations Operating Strategic Economic Activities:
--[X]In providing short-term regular material aid it is through the ear-marked budgetary items for strategic economic activities aid are the funds provided in this endeavor.
--[X]In providing non-material aid it is the duty of the Executive to report Parliament on their dealings with these organizations through regular written reports in the necessary committees for transparency in government.
--[X]For disputes in providing regular aid it would be adjudicated in the courts in respect to disagreement between the Executive and Parliament for cases of irregularities committed by organizations operating strategic economic activities.
--[X]In a State of Economic Emergency the provision of providing non-material aid is loosened but still needs to be reported to the Parliamentary Committees promptly.
--[X]A State of Economic Emergency extension can be passed until at most after a month of the next parliamentary term for each decision for an extension which can be revoked by Parliament either by itself or at the request of the Executive.
--[X]In a State of War the provision of providing non-material aid is loosened and the reporting of such activities will be provided after the engagement of high-intensity conflict throughout the republic.
-[X]Conditions for Organizations Operating Strategic Economic Activities in Receiving Aid:
--[X]Organizations Operating Strategic Economic Activities must regularly provide reports of their business activities as well as the professional activities of their high-ranking officials to relevant government offices which the data must be protected to those not eligible to review them.
--[X]Organizations Operating Strategic Economic Activities must be able to regularly have a liquid reserve for at least 2 months of pay for all employees to be eligible for aid. It can be exempted by the government for a period of 2 years and requires parliamentary approval beyond that term.
--[X]Organizations Operating Strategic Economic Activities must have a database of its employees, officials, contractors, and the dependents of all three available for review by Court Order from the authorities.
--[X]Organizations Operating Strategic Economic Activities must have an internal affairs division to remove corruption both material and spiritual under the supervision of the Oihana Hooia, Mea hoʻokō, and the Ecclesiarchy in regular affairs and emergency economic affairs. The military will be added as part of the organizations to supervise internal affairs departments if the economic activities are related to the military or wartime conditions.
--[X]Organizations Operating Strategic Economic Activities and their officials must always be available concerning parliamentary hearings concerning them and other such invitations.
--[X]Organizations Operating Strategic Economic Activities must have a regular audit of its activities whether provided by the state or the private sector which must be verified by the Oihana Hooia before the start of a parliamentary term.
--[X]Organizations Operating Strategic Economic Activities must be able to provide a budget concerning social activities aimed at the health and well-being of their employees, officials, and their dependents. This budget would be given to both the Executive and Parliament.
-[X] The Rights of Organizations Operating Strategic Economic Activities:
--[X]Organizations Operating Strategic Economic Activities have the right to set their own salaries and bonuses as long as the pay scale is not deemed egregious by their internal affairs department.
--[X]Organizations Operating Strategic Economic Activities have the right to set separate standards in hiring and firing personnel as long as it is not deemed egregious by their internal affairs department.
--[X]Organizations Operating Strategic Economic Activities have the right to arbitrate and adjudicate internally as long as it is overseen by the Judiciary and has a resident liaison from the Judiciary.
--[X]Organizations Operating Strategic Economic Activities have the right to independently conduct their businesses outside the borders of the republic as well as entering into agreements with outside governments of loyalists, and the greater governments of His Majesty's Imperium without interference with the requirement that such activities be reported regularly.
--[X]Organizations Operating Strategic Economic Activities have the right set-up or hire security forces outside the borders of the republic in cases the host government has insufficient means to protect their economic activities. Though it must still be reported regularly on their activities and operations.
--[X]Organizations Operating Strategic Economic Activities core personnel are exempt from conscription to keep the economic engine of war running.
--[X]Organizations Operating Strategic Economic Activities have the right to determine their internal rules and regulations subject to review by the courts.
--[X]Organizations Operating Strategic Economic Activities have the right to conduct political activities as an organization as long as it is supervised by the Electoral Branch.
-[X]Penalty System for Organizations Operating Strategic Economic Activities:
--[X]The system of penalties reserved for is a points system with three different categories: Code Blue, Code Yellow, and Code Red.
---[X]Code Blue is the set of penalties reserved for warnings and minor infractions that would require minimal fees paid out to the government.
---[X]Code Yellow is the set of penalties reserved for punishments relating to irregularities and criminality conducted by personnel and officials of Organizations Operating Strategic Economic Activities but explicitly removes the organization itself from responsibility. Actions such as these are reserved for the adjudication of courts in the republic.
---[X]Code Red is the set of penalties reserved for harshly punishing the organization itself which includes but is not limited to nationalization, stripping of significant assets, and forced sale of the organization. The punishment requires an Order in Council to proceed as well as a case filed before the courts before it can proceed. Such an act is only if the organization has been deemed too unworthy to save in its current form.
--[X]The points system is to be decided by the Executive and approved by Parliament.
--[X]Matters of leniency such as reduction of points will be decided by the Executive on a case-by-case basis.
 
Last edited:
Tyranids swarming Necrons.
Fairly sure that bit was about the humans actually. Nids don't planet crack, but humans will certainly swarm over everything Necron to try and figure out their tech and then blow the planet afterwards since they can't otherwise deal with said necrons. Also the whole "So similar yet different" since Necrontyr seem to resemble humans a decent bit, as well as them being one of the few races that are fucking everywhere. Tyranids aren't actually everywhere, they're limited to a relative few regions along their main fleets.
 
Last edited:
Adhoc vote count started by Dezron on Feb 14, 2022 at 10:37 AM, finished with 35 posts and 8 votes.

  • [X][Cultural Vote] (How are the mined gemstones used by the wider population?) Etched & engraved with Hymns, Psalms & Sacred Icongraphy dedicated to the God Emperor and his Loyal Sons. Attached and worn on Prayer Beads
    [X][Movies #2] Sharkpup movies (think Air Bud and Beethoven but sharkhounds instead)
    [X][Death] Drop Legislation (-1 Morale)
    [x][Workers] Codify Anyways (-8 Morale, -50/100/150/200/250/300/350 Progress Needed for Stage 1/2/3/4/5/6/7 Projects (Warning! Does not auto-complete projects!))
    [X][Movies #2] Man vs Nature
    [X][Movies #3] Swiss Family Robinson but with a crashed spaceship instead.
    [X][Movies #1] 10 years
    [X][Movies #2] Sports Movies
    [X][Movies #1] 2 Hours
    [X][Movies #3] The Sharkhounds
    [X]Strategic Economic Activities Act
    -[X]Preamble: In His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo it is the duty of the state to protect and reinforce economic activities deemed strategic and critical concerning the prosperity of His citizens in Momi ʻōmaʻomaʻo as well as concerning the collective defense of His Imperium in the name of His Regents until He can walk with us once more.
    -[X]What Constitutes a Strategic Economic Activity: A strategic economic activity is action organizations partake that can only be done by one or a select few players in the economy deemed important enough by the government. Such economic actors engaging in these activities will be noted as strategic and critical for the survival of the Republic's economic system. If such activity is deemed obsolescent to the economic and social systems of the republic it can be quietly removed.
    -[X]How to Identify a Strategic Economic Activity: The identification of strategic economic activities lies in the hands of the government of the day but has to be approved by Parliament for it to take effect.
    -[X]When can the List of Strategic Economic Activities be effective: The list of identified strategic activities and their attendant organizations would only be in effect until after the first sitting of the next term of the House of Representatives seeing the need to periodically update and renew the understanding of strategic economic activities in the modern-day.
    -[X]The Conditions in Providing Aid to Organizations Operating Strategic Economic Activities:
    --[X]It is in the discretion of the Governor and the Government to provide regular short-term material aid, and non-material aid to businesses operating strategic economic activities for reasons of ensuring and growing the prosperity of the citizenry. Non-material aid includes but is not limited to the use of government personnel to assist in non-essential business functions for no more than a year in a parliamentary term, providing security to facilities, personnel, and officials if deemed important enough written in an Order in Council from the Governor-in-Council which can be scrutinized by Parliament and assisting in the acquisition of contracts outside the jurisdiction of the republic.
    --[X]It is through a decision by the Governor to provide substantial emergency short-term aid to businesses operating strategic economic activities through a declaration of a State of Economic Emergency for a period of two months extended by Parliament to six months so that a supplemental budget can be passed concerning providing aid to organizations. Such short-term aid will be drawn from emergency funds earmarked in the budget for organizations operating strategic economic activities. If such emergency funds prove insufficient for short-term aid it would be retroactively approved by Parliament through the supplemental budget in addition to the funds to provided for the emergency.
    --[X]In a State of Economic Emergency Parliament would craft a supplemental budget for providing long-term aid to organizations operating economic activities with those operating strategic economic activities the priority for aid in the budget.
    --[X]In a State of War, the Executive without an enabling act for the duration of high-intensity conflict within the republic will be able to redirect resources to provide aid to organizations providing strategic economic activities for a maximum period of six months until emergency powers are given or a war budget passed that includes economic aid.
    --[X]In a State of War Parliament would have to craft and approve a war budget for the duration of conflict which includes economic aid to organizations providing strategic economic activities.
    -[X]Provisions in Providing Aid to Organizations Operating Strategic Economic Activities:
    --[X]In providing short-term regular material aid it is through the ear-marked budgetary items for strategic economic activities aid are the funds provided in this endeavor.
    --[X]In providing non-material aid it is the duty of the Executive to report Parliament on their dealings with these organizations through regular written reports in the necessary committees for transparency in government.
    --[X]For disputes in providing regular aid it would be adjudicated in the courts in respect to disagreement between the Executive and Parliament for cases of irregularities committed by organizations operating strategic economic activities.
    --[X]In a State of Economic Emergency the provision of providing non-material aid is loosened but still needs to be reported to the Parliamentary Committees promptly.
    --[X]A State of Economic Emergency extension can be passed until at most after a month of the next parliamentary term for each decision for an extension which can be revoked by Parliament either by itself or at the request of the Executive.
    --[X]In a State of War the provision of providing non-material aid is loosened and the reporting of such activities will be provided after the engagement of high-intensity conflict throughout the republic.
    -[X]Conditions for Organizations Operating Strategic Economic Activities in Receiving Aid:
    --[X]Organizations Operating Strategic Economic Activities must regularly provide reports of their business activities as well as the professional activities of their high-ranking officials to relevant government offices which the data must be protected to those not eligible to review them.
    --[X]Organizations Operating Strategic Economic Activities must be able to regularly have a liquid reserve for at least 2 months of pay for all employees to be eligible for aid. It can be exempted by the government for a period of 2 years and requires parliamentary approval beyond that term.
    --[X]Organizations Operating Strategic Economic Activities must have a database of its employees, officials, contractors, and the dependents of all three available for review by Court Order from the authorities.
    --[X]Organizations Operating Strategic Economic Activities must have an internal affairs division to remove corruption both material and spiritual under the supervision of the Oihana Hooia, Mea hoʻokō, and the Ecclesiarchy in regular affairs and emergency economic affairs. The military will be added as part of the organizations to supervise internal affairs departments if the economic activities are related to the military or wartime conditions.
    --[X]Organizations Operating Strategic Economic Activities and their officials must always be available concerning parliamentary hearings concerning them and other such invitations.
    --[X]Organizations Operating Strategic Economic Activities must have a regular audit of its activities whether provided by the state or the private sector which must be verified by the Oihana Hooia before the start of a parliamentary term.
    --[X]Organizations Operating Strategic Economic Activities must be able to provide a budget concerning social activities aimed at the health and well-being of their employees, officials, and their dependents. This budget would be given to both the Executive and Parliament.
    -[X] The Rights of Organizations Operating Strategic Economic Activities:
    --[X]Organizations Operating Strategic Economic Activities have the right to set their own salaries and bonuses as long as the pay scale is not deemed egregious by their internal affairs department.
    --[X]Organizations Operating Strategic Economic Activities have the right to set separate standards in hiring and firing personnel as long as it is not deemed egregious by their internal affairs department.
    --[X]Organizations Operating Strategic Economic Activities have the right to arbitrate and adjudicate internally as long as it is overseen by the Judiciary and has a resident liaison from the Judiciary.
    --[X]Organizations Operating Strategic Economic Activities have the right to independently conduct their businesses outside the borders of the republic as well as entering into agreements with outside governments of loyalists, and the greater governments of His Majesty's Imperium without interference with the requirement that such activities be reported regularly.
    --[X]Organizations Operating Strategic Economic Activities have the right set-up or hire security forces outside the borders of the republic in cases the host government has insufficient means to protect their economic activities. Though it must still be reported regularly on their activities and operations.
    --[X]Organizations Operating Strategic Economic Activities core personnel are exempt from conscription to keep the economic engine of war running.
    --[X]Organizations Operating Strategic Economic Activities have the right to determine their internal rules and regulations subject to review by the courts.
    --[X]Organizations Operating Strategic Economic Activities have the right to conduct political activities as an organization as long as it is supervised by the Electoral Branch.
    -[X]Penalty System for Organizations Operating Strategic Economic Activities:
    --[X]The system of penalties reserved for is a points system with three different categories: Code Blue, Code Yellow, and Code Red.
    ---[X]Code Blue is the set of penalties reserved for warnings and minor infractions that would require minimal fees paid out to the government.
    ---[X]Code Yellow is the set of penalties reserved for punishments relating to irregularities and criminality conducted by personnel and officials of Organizations Operating Strategic Economic Activities but explicitly removes the organization itself from responsibility. Actions such as these are reserved for the adjudication of courts in the republic.
    ---[X]Code Red is the set of penalties reserved for harshly punishing the organization itself which includes but is not limited to nationalization, stripping of significant assets, and forced sale of the organization. The punishment requires an Order in Council to proceed as well as a case filed before the courts before it can proceed. Such an act is only if the organization has been deemed too unworthy to save in its current form.
    --[X]The points system is to be decided by the Executive and approved by Parliament.
    --[X]Matters of leniency such as reduction of points will be decided by the Executive on a case-by-case basis.
 
[X][Movies #1] 2 Hours
[X][Movies #2] Sharkpup movies (think Air Bud and Beethoven but sharkhounds instead)
[X][Movies #3] The Sharkhounds
[X][Death] Drop Legislation (-1 Morale)
[X][Workers] Do Not Codify (-2 Morale)
[X][Cultural Vote] (How are the mined gemstones used by the wider population?) As accessories in fashion, e.g rings, necklaces, earrings etc.
 
[X][Death] Drop Legislation (-1 Morale)
[X][Workers] Codify Anyways (-8 Morale, -50/100/150/200/250/300/350 Progress Needed for Stage 1/2/3/4/5/6/7 Projects (Warning! Does not auto-complete projects!))
[X]Strategic Economic Activities Act
 
Last edited:
Vote closed
Scheduled vote count started by HeroCooky on Feb 12, 2022 at 4:54 PM, finished with 15 posts and 9 votes.

  • [X][Death] Drop Legislation (-1 Morale)
    [X][Movies #2] Sharkpup movies (think Air Bud and Beethoven but sharkhounds instead)
    [X][Cultural Vote] (How are the mined gemstones used by the wider population?) Etched & engraved with Hymns, Psalms & Sacred Icongraphy dedicated to the God Emperor and his Loyal Sons. Attached and worn on Prayer Beads
    [X][Movies #2] Man vs Nature
    [X][Workers] Codify Anyways (-8 Morale, -50/100/150/200/250/300/350 Progress Needed for Stage 1/2/3/4/5/6/7 Projects (Warning! Does not auto-complete projects!))
    [X][Movies #1] 2 Hours
    [X][Movies #3] The Sharkhounds
    [X][Movies #3] Swiss Family Robinson but with a crashed spaceship instead.
    [X][Movies #1] 10 years
    [X][Movies #2] Sports Movies
    [X]Strategic Economic Activities Act
    -[X]Preamble: In His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo it is the duty of the state to protect and reinforce economic activities deemed strategic and critical concerning the prosperity of His citizens in Momi ʻōmaʻomaʻo as well as concerning the collective defense of His Imperium in the name of His Regents until He can walk with us once more.
    -[X]What Constitutes a Strategic Economic Activity: A strategic economic activity is action organizations partake that can only be done by one or a select few players in the economy deemed important enough by the government. Such economic actors engaging in these activities will be noted as strategic and critical for the survival of the Republic's economic system. If such activity is deemed obsolescent to the economic and social systems of the republic it can be quietly removed.
    -[X]How to Identify a Strategic Economic Activity: The identification of strategic economic activities lies in the hands of the government of the day but has to be approved by Parliament for it to take effect.
    -[X]When can the List of Strategic Economic Activities be effective: The list of identified strategic activities and their attendant organizations would only be in effect until after the first sitting of the next term of the House of Representatives seeing the need to periodically update and renew the understanding of strategic economic activities in the modern-day.
    -[X]The Conditions in Providing Aid to Organizations Operating Strategic Economic Activities:
    --[X]It is in the discretion of the Governor and the Government to provide regular short-term material aid, and non-material aid to businesses operating strategic economic activities for reasons of ensuring and growing the prosperity of the citizenry. Non-material aid includes but is not limited to the use of government personnel to assist in non-essential business functions for no more than a year in a parliamentary term, providing security to facilities, personnel, and officials if deemed important enough written in an Order in Council from the Governor-in-Council which can be scrutinized by Parliament and assisting in the acquisition of contracts outside the jurisdiction of the republic.
    --[X]It is through a decision by the Governor to provide substantial emergency short-term aid to businesses operating strategic economic activities through a declaration of a State of Economic Emergency for a period of two months extended by Parliament to six months so that a supplemental budget can be passed concerning providing aid to organizations. Such short-term aid will be drawn from emergency funds earmarked in the budget for organizations operating strategic economic activities. If such emergency funds prove insufficient for short-term aid it would be retroactively approved by Parliament through the supplemental budget in addition to the funds to provided for the emergency.
    --[X]In a State of Economic Emergency Parliament would craft a supplemental budget for providing long-term aid to organizations operating economic activities with those operating strategic economic activities the priority for aid in the budget.
    --[X]In a State of War, the Executive without an enabling act for the duration of high-intensity conflict within the republic will be able to redirect resources to provide aid to organizations providing strategic economic activities for a maximum period of six months until emergency powers are given or a war budget passed that includes economic aid.
    --[X]In a State of War Parliament would have to craft and approve a war budget for the duration of conflict which includes economic aid to organizations providing strategic economic activities.
    -[X]Provisions in Providing Aid to Organizations Operating Strategic Economic Activities:
    --[X]In providing short-term regular material aid it is through the ear-marked budgetary items for strategic economic activities aid are the funds provided in this endeavor.
    --[X]In providing non-material aid it is the duty of the Executive to report Parliament on their dealings with these organizations through regular written reports in the necessary committees for transparency in government.
    --[X]For disputes in providing regular aid it would be adjudicated in the courts in respect to disagreement between the Executive and Parliament for cases of irregularities committed by organizations operating strategic economic activities.
    --[X]In a State of Economic Emergency the provision of providing non-material aid is loosened but still needs to be reported to the Parliamentary Committees promptly.
    --[X]A State of Economic Emergency extension can be passed until at most after a month of the next parliamentary term for each decision for an extension which can be revoked by Parliament either by itself or at the request of the Executive.
    --[X]In a State of War the provision of providing non-material aid is loosened and the reporting of such activities will be provided after the engagement of high-intensity conflict throughout the republic.
    -[X]Conditions for Organizations Operating Strategic Economic Activities in Receiving Aid:
    --[X]Organizations Operating Strategic Economic Activities must regularly provide reports of their business activities as well as the professional activities of their high-ranking officials to relevant government offices which the data must be protected to those not eligible to review them.
    --[X]Organizations Operating Strategic Economic Activities must be able to regularly have a liquid reserve for at least 2 months of pay for all employees to be eligible for aid. It can be exempted by the government for a period of 2 years and requires parliamentary approval beyond that term.
    --[X]Organizations Operating Strategic Economic Activities must have a database of its employees, officials, contractors, and the dependents of all three available for review by Court Order from the authorities.
    --[X]Organizations Operating Strategic Economic Activities must have an internal affairs division to remove corruption both material and spiritual under the supervision of the Oihana Hooia, Mea hoʻokō, and the Ecclesiarchy in regular affairs and emergency economic affairs. The military will be added as part of the organizations to supervise internal affairs departments if the economic activities are related to the military or wartime conditions.
    --[X]Organizations Operating Strategic Economic Activities and their officials must always be available concerning parliamentary hearings concerning them and other such invitations.
    --[X]Organizations Operating Strategic Economic Activities must have a regular audit of its activities whether provided by the state or the private sector which must be verified by the Oihana Hooia before the start of a parliamentary term.
    --[X]Organizations Operating Strategic Economic Activities must be able to provide a budget concerning social activities aimed at the health and well-being of their employees, officials, and their dependents. This budget would be given to both the Executive and Parliament.
    -[X] The Rights of Organizations Operating Strategic Economic Activities:
    --[X]Organizations Operating Strategic Economic Activities have the right to set their own salaries and bonuses as long as the pay scale is not deemed egregious by their internal affairs department.
    --[X]Organizations Operating Strategic Economic Activities have the right to set separate standards in hiring and firing personnel as long as it is not deemed egregious by their internal affairs department.
    --[X]Organizations Operating Strategic Economic Activities have the right to arbitrate and adjudicate internally as long as it is overseen by the Judiciary and has a resident liaison from the Judiciary.
    --[X]Organizations Operating Strategic Economic Activities have the right to independently conduct their businesses outside the borders of the republic as well as entering into agreements with outside governments of loyalists, and the greater governments of His Majesty's Imperium without interference with the requirement that such activities be reported regularly.
    --[X]Organizations Operating Strategic Economic Activities have the right set-up or hire security forces outside the borders of the republic in cases the host government has insufficient means to protect their economic activities. Though it must still be reported regularly on their activities and operations.
    --[X]Organizations Operating Strategic Economic Activities core personnel are exempt from conscription to keep the economic engine of war running.
    --[X]Organizations Operating Strategic Economic Activities have the right to determine their internal rules and regulations subject to review by the courts.
    --[X]Organizations Operating Strategic Economic Activities have the right to conduct political activities as an organization as long as it is supervised by the Electoral Branch.
    -[X]Penalty System for Organizations Operating Strategic Economic Activities:
    --[X]The system of penalties reserved for is a points system with three different categories: Code Blue, Code Yellow, and Code Red.
    ---[X]Code Blue is the set of penalties reserved for warnings and minor infractions that would require minimal fees paid out to the government.
    ---[X]Code Yellow is the set of penalties reserved for punishments relating to irregularities and criminality conducted by personnel and officials of Organizations Operating Strategic Economic Activities but explicitly removes the organization itself from responsibility. Actions such as these are reserved for the adjudication of courts in the republic.
    ---[X]Code Red is the set of penalties reserved for harshly punishing the organization itself which includes but is not limited to nationalization, stripping of significant assets, and forced sale of the organization. The punishment requires an Order in Council to proceed as well as a case filed before the courts before it can proceed. Such an act is only if the organization has been deemed too unworthy to save in its current form.
    --[X]The points system is to be decided by the Executive and approved by Parliament.
    --[X]Matters of leniency such as reduction of points will be decided by the Executive on a case-by-case basis.
    [X][Workers] Do Not Codify (-2 Morale)
    [X][Cultural Vote] (How are the mined gemstones used by the wider population?) As accessories in fashion, e.g rings, necklaces, earrings etc.
    [X]Strategic Economic Activities Act
 
Turn 19 - This Service Is Currently Not Available
[X][Death] Drop Legislation (-1 Morale)
[X][Cultural Vote] (How are the mined gemstones used by the wider population?) Etched & engraved with Hymns, Psalms & Sacred Iconography dedicated to the God-Emperor and his Loyal Sons. Attached and worn on
Prayer Beads
[X][Workers] Codify Anyways (-8 Morale, -50/100/150/200/250/300/350 Progress Needed for Stage 1/2/3/4/5/6/7 Projects (Warning! Does not auto-complete projects!))
[X][Movies #1] 2 Hours
[X][Movies #2] Sharkpup movies (think Air Bud and Beethoven but sharkhounds instead)
[X][Movies #2] Man vs. Nature
[X][Movies #3] The Sharkhounds
[X]Strategic Economic Activities Act
-[X]Preamble: In His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo the state must protect and reinforce economic activities deemed strategic and critical concerning the prosperity of His citizens in Momi ʻōmaʻomaʻo as well as concerning the collective defense of His Imperium in the name of His Regents until He can walk with us once more.
-[X]What Constitutes a Strategic Economic Activity: A strategic economic activity is action organizations partake that can only be done by one or a select few players in the economy deemed necessary enough by the government. Such economic actors engaging in these activities will be noted as strategic and critical for the survival of the Republic's economic system. If such activity is deemed obsolescent to the economic and social systems of the Republic, it can be quietly removed.
-[X]How to Identify a Strategic Economic Activity: The identification of strategic economic activities lies in the hands of the government of the day but has to be approved by Parliament for it to take effect.
-[X]When can the List of Strategic Economic Activities be effective: The list of identified strategic activities and their attendant organizations would only be in effect until after the first sitting of the next term of the House of Representatives, seeing the need to periodically update and renew the understanding of strategic economic activities in the modern-day.
-[X]The Conditions in Providing Aid to Organizations Operating Strategic Economic Activities:
--[X]It is in the discretion of the Governor and the Government to provide regular short-term material aid and non-material aid to businesses operating strategic economic activities for reasons of ensuring and growing the prosperity of the citizenry. Non-material aid includes but is not limited to the use of government personnel to assist in non-essential business functions for no more than a year in a parliamentary term, providing security to facilities, personnel, and officials if deemed necessary enough written in an Order in Council from the Governor-in-Council which can be scrutinized by Parliament and assisting in the acquisition of contracts outside the jurisdiction of the Republic.
--[X]It is through a decision by the Governor to provide substantial emergency short-term aid to businesses operating strategic economic activities through a declaration of a State of Economic Emergency for a period of two months extended by Parliament to six months so that a supplemental budget can be passed concerning providing aid to organizations. Such short-term assistance will be drawn from emergency funds earmarked in the budget for organizations operating strategic economic activities. If such emergency funds prove insufficient for short-term aid, it would be retroactively approved by Parliament through the supplemental budget and the funds to provide for the emergency.
--[X]In a State of Economic Emergency, Parliament would craft a supplemental budget for providing long-term aid to organizations operating economic activities with those operating strategic economic activities the priority for assistance in the budget.
--[X]In a State of War, the Executive without an enabling act for the duration of high-intensity conflict within the Republic will be able to redirect resources to provide aid to organizations providing strategic economic activities for a maximum period of six months until emergency powers are given, or a war budget passed that includes financial assistance.
--[X]In a State of War, Parliament would have to craft and approve a war budget for the duration of the conflict, including economic aid to organizations providing strategic economic activities.
-[X]Provisions in Providing Aid to Organizations Operating Strategic Economic Activities:
--[X]In providing short-term regular material aid, it is through the earmarked budgetary items for strategic economic activities aid are the funds provided in this endeavor.
--[X]In providing non-material aid, the Executive must report Parliament on their dealings with these organizations through regular written reports in the necessary committees for transparency in government.
--[X]For disputes in providing regular aid, it would be adjudicated in the courts regarding a disagreement between the Executive and Parliament for cases of irregularities committed by organizations operating strategic economic activities.
--[X]In a State of Economic Emergency, providing non-material aid is loosened but still needs to be reported to the Parliamentary Committees promptly.
--[X]A State of Economic Emergency extension can be passed until at most after a month of the next parliamentary term for each decision for an extension which can be revoked by Parliament either by itself or at the request of the Executive.
--[X]In a State of War, providing non-material aid is loosened, and the reporting of such activities will be provided after the engagement of high-intensity conflict throughout the Republic.
-[X]Conditions for Organizations Operating Strategic Economic Activities in Receiving Aid:
--[X]Organizations Operating Strategic Economic Activities must regularly provide reports of their business activities and the professional activities of their high-ranking officials to relevant government offices. The data must be protected from those not eligible to review them.
--[X]Organizations Operating Strategic Economic Activities must be able to regularly have a liquid reserve for at least 2 months of pay for all employees to be eligible for aid. It can be exempted by the government for a period of 2 years and requires parliamentary approval beyond that term.
--[X]Organizations Operating Strategic Economic Activities must have a database of its employees, officials, contractors, and the dependents of all three available for review by Court Order from the authorities.
--[X]Organizations Operating Strategic Economic Activities must have an internal affairs division to remove material and spiritual corruption under the supervision of the Oihana Hooia, Mea hoʻokō, and the Ecclesiarchy in regular and emergency economic affairs. In addition, the military will be added as part of the organizations to supervise internal affairs departments if the economic activities are related to the military or wartime conditions.
--[X]Organizations Operating Strategic Economic Activities and their officials must always be available concerning parliamentary hearings concerning them and other such invitations.
--[X]Organizations Operating Strategic Economic Activities must have a regular audit of their activities, whether provided by the state or the private sector, which must be verified by the Oihana Hooia before the start of a parliamentary term.
--[X]Organizations Operating Strategic Economic Activities must be able to provide a budget concerning social activities aimed at the health and well-being of their employees, officials, and their dependents. This budget would be given to both the Executive and Parliament.
-[X] The Rights of Organizations Operating Strategic Economic Activities:
--[X]Organizations Operating Strategic Economic Activities have the right to set their own salaries and bonuses as long as the pay scale is not deemed egregious by their internal affairs department.
--[X]Organizations Operating Strategic Economic Activities have the right to set different standards in hiring and firing personnel as long as it is not deemed egregious by their internal affairs department.
--[X]Organizations Operating Strategic Economic Activities have the right to arbitrate and adjudicate internally as long as it is overseen by the Judiciary and has a resident liaison from the Judiciary.
--[X]Organizations Operating Strategic Economic Activities have the right to independently conduct their businesses outside the borders of the Republic as well as entering into agreements with outside governments of loyalists and the greater governments of His Majesty's Imperium without interference with the requirement that such activities be reported regularly.
--[X]Organizations Operating Strategic Economic Activities have the right set-up or hire security forces outside the borders of the Republic in cases the host government has insufficient means to protect their economic activities. Though it must still be reported regularly on their activities and operations.
--[X]Organizations Operating Strategic Economic Activities core personnel are exempt from conscription to keep the economic engine of war running.
--[X]Organizations Operating Strategic Economic Activities have the right to determine their internal rules and regulations subject to review by the courts.
--[X]Organizations Operating Strategic Economic Activities have the right to conduct political activities as an organization as long as it is supervised by the Electoral Branch.
-[X]Penalty System for Organizations Operating Strategic Economic Activities:
--[X]The system of penalties reserved for is a points system with three categories: Code Blue, Code Yellow, and Code Red.
---[X]Code Blue is the set of penalties reserved for warnings and minor infractions that would require minimal fees paid out to the government.
---[X]Code Yellow is the set of penalties reserved for punishments relating to irregularities and criminality conducted by personnel and officials of Organizations Operating Strategic Economic Activities but explicitly removes the organization itself from responsibility. Actions such as these are reserved for the adjudication of courts in the Republic.
---[X]Code Red is the set of penalties reserved for harshly punishing the organization itself, which includes but is not limited to nationalization, stripping of significant assets, and forced sale of the organization. The punishment requires an Order in Council to proceed and a case filed before the courts before proceeding. Such an act is only if the organization has been deemed too unworthy of saving in its current form.
--[X]The points system is to be decided by the Executive and approved by Parliament.
--[X]Matters of leniency such as reduction of points will be decided by the Executive on a case-by-case basis.
Article:
TRAITORS ATTEMPT TO FORCE HAKRIA INTO THEIR GRASP, DENIED BY THE VALOROUS FORCES OF THE GOD-EMPEROR
In a daring and heroic defense of Hakria, the Imperial Navy managed to, alongside the naval detachments of the Emperor Reavers Space Marine Chapter, turn away traitors and mutants attempting to defile a vital line into the scared and beset worlds of the Imperium beyond the Great Rift. With courage, faith, and fury were these misbegotten and outcast smashed back into the holes they came from, with dozens of ships now being purified and thrown into the local sun to ensure their taint shall not hamper the defenders of the system anymore!
Source: Independent Inquirer

Article:
[This service is currently overloaded; please return at a later date.
Our technicians are hard at work to resolve the issues.
Thank you for your patience and understanding.]
Source: Farmers Magazine

Article:
[This service is currently overloaded; please return at a later date.
Our technicians are hard at work to resolve the issues.
Thank you for your patience and understanding.]
Source: United News

Article:
Hey, does anyone know why FM is offline? Tried to go there throughout the day, but the site's not responding.
#FarmersMagazine #Questions
@Jahal
Source: Howler

Article:
@Jahal United News is down too; what is happening?
#UnitedNews #NewsOutage
@Markus
Source: Howler

Article:
@Jahal @Markus Hey, apparently, a few pieces of the network got shot to hell by the recent monsoon. It should be up in a few days at the latest.
#NewsOutage #NatureIsScary
@Og_Prime
Source: Howler
"Finally!" The droning wet rasp of a voice echoed out of the cloud of flies, an armored boot crashing down upon the meat-infested plating of the Unborn Wiggle. "We have arrived," the voice continued, happy laughter echoing from the three-eyed helmet, as the armored bulk of the being took another step, a mutated foot with talons digging into the crumpled up jutting plating-turned-flesh-turned-living-rock, causing puss and maggots to spill forth, the latter climbing up or through the flesh to reach the knee-attached skull spewing forth nourishing puss. For a moment, the giant being paused, letting the miasma and fly-swarms around him waver and settle as he looked at the crew currently saluting his entrance.

Then the giant paused.

"We have arrived in the correct system, right?"

A long inhale followed the question, with a longer sigh echoing from behind the Nuglite Space Marine as a Thousand Sons Marine walked past. "Yes, my Lord, we have arrived in the right system."

"Are you sure?"

"Yes."

"Really sure?"

Another sigh. "Yes..."

"But are you really sure? I already made the speech once!"

"Whining doesn't suit you, my Lord."

"I am not whining," Lucitz Tharenoc, Seeping Lord of the Choking Flux and the Rotting Brotherhood, whined.

"If you don't believe me, please look out the window where Corpse-Worshippers are currently trying to kill us."

As if to accentuate the sorcerer's words, the ship shook as a panicked barrage of macro-shells slammed into the jiggly exterior of the Unborn Wiggle, causing a giggle to echo through the halls.

"Fantastic!" Lucitz said, clapping his hands in excitement. "Crew! Fire all weapons! Load the Nurglins! Give me firing solutions!"

The sorcerer sighed once more.

(Picture1 Link
Picture2 Link)

Voidport Trade
Money: 1 Point = 0 Units
Metal: 20 Points = 1 Unit
Alloys: 100 Points = 3 Units
Advanced Machinery: 250 Points = 20 Units
Promethium: 25 Points = 5 Units
Food: 15 Points = 1 Units
Power: 25 Points = 2 Units
People: 5 Points = 1 Unit
Minimum Cost: 250 Money per shipment for bribing Captains to go out of their way for you.
Minimum Freight: 50 Units

Free Dice to allocate: 7 Dice.
-[] Spend X/Amount Morale For Y/% Progress

(Conversion: 1 Morale = 20% Progress Total)

Infrastructure 9 Dice
[] Open Arkologies (Stage 3)
Having finished the layout of the Capital, work can begin building upon the incorporated surrounding region and oceanside. Land for Skyscrapers, High-Rises, and Shops will be expanded, while Industrial and Commercial land will have their waterways and road/rail networks developed to increase logistical interplay. Finally, thousands of houses and dozens of districts will be finished, with the planting and finishing touches added after inspections have cleared every area. We are on the last stretch of construction, with most things being a thousand and one busy work project, all adding up into a titanic amount of work.
(-17 Metal, -5 Power, -6 Alloys, -2 Advanced Machinery, +11 Money per Turn, +13 Food per Turn, +14 People per Turn (2/1461))

[] Villages and Townships (Stage 5)
These expanded communities will have access to all possible accommodations a citizen will reasonably require and enough space to ensure the internal growth can cover any additional luxuries that could be wanted. However, due to the cenotes underneath our feet, we should stabilize existing settlements first.
(-28 Metal, -4 Promethium per Turn, +20 People, +4 Power, +6 Money per Turn, +5 Food per Turn (10/1064))

[] Archipelago Townships (Stage 1)
Having completed the Swiftwater Port, efforts into creating towns, villages, and outposts in various Momi-Archipelagos can commence the moment resources are allocated to this effort. These locations will be vital in supplying and supporting native wet-navy capabilities, with aquaculture and industrial focuses on the area. However, several pumps and ferries need to have several components replaced before continuing the expansion, as getting attacked by a leviathan isn't anyone's idea of fun.
(-5 Metal, +3 People, -4 Promethium per Turn, +1 People per Turn, (0/336))

[] Gardens And Parks (Stage 1)
The beauty of our world can be watched everywhere people walk in our cities and towns. Yet, some wish for manicured gardens and parks specialized in specific plants or animals and centered around themes and packages crafted for every taste. So, let us lay the foundations for gardens that will awe even the most ornery bureaucrat.
(-5 Money, -10 Metal, -5 Food, -1 Power, -1 People, +5 Money and +5 Food per Turn once Pleasure World Status is reached (0/401))

[] Casino Complexes (Stage 1)
Where there is money, there are those who want more, no matter the costs or the way. And the way you'll be able to satisfy this desire and greed will also be the way you'll be taking it away from the fools who participate. Cards, slots, machines, betting on sports, races, happenings, and more, all while everything is rigged to siphon as much money out of the nobles and merchants as possible. After all, the house always wins.
(-50 Money, -8 Metal, -45 Food, -6 Power, -3 People. +75 Money per Turn Money per Turn once Pleasure World Status is reached (0/536))

[] Luxury Entertainment Complexes (Stage 1)
What is life with a bed without any warmth, a show where nothing happens, or no sense of danger in the fun of combat? Bring drama to the tourists, pleasure into their rooms, and give them thrills they'll never get while cooped up in their spires of gold and adamantium.
(-18 Metal, -2 Advanced Machinery, -5 Power, -4 People, -4 Promethium per Turn, +27 Money per Turn once Pleasure World Status is reached (0/808))

[] Swiftwater Port (Stage 3)
With the recent refits completed, new slips and increased space for old ones can be initiated, alongside a general installation of machiner, servitors, and equipment to increase output and security while reducing redundancy and poorly done ships.
(-24 Metal, -2 Advanced Machinery, -8 People, -8 Metal per Turn, -14 Promethium per Turn, -6 Power ((242/738))

[] Road Network (Stage 3)
A general and widespread connecting train network will ensure that bulk raw goods can be shipped from industry to industry with little hassle. At the same time, increased road maintenance prevents any part of the network from sliding into unusability. Alongside this increase in capacity, roads connecting outlying villages and towns can be fortified against the creeping advance of local plants.
(-25 Metal, -8 Promethium per Turn (145/523))

[] Civilian Shallow Cenote Tunnel Networks (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, creating roads and train stations for civilian use will ensure that our people can evacuate or move wherever needed or flee even with ground side bombardments. It would also allow faster transport in the shallow industrial portions of the cenotes.
(-5 Metal, -6 Power, -1 People, -2 Power per Turn (0/568))

[] Schooling And Education (Stage 3)
While having enough capacity for half the population to be educated within the schools in an all-day program, it is not nearly enough to ensure that our children have the needed space or educators required for their education. Moreover, though we are willing to expand as soon as possible to fill this lack of capacity, we currently do not possess enough teachers to adequately staff even those educational centers we have already constructed.
(-18 Money, -9 Metal, -6 Power, -5 People, -5 Money per Turn (30/494))

[] Medical Clinics (Stage 3)
The expansion of several clinics, hospitals, and healthcare facilities has seen a sharp reduction in fatalities from injuries and lack of medical care or the inadequacy thereof. Yet, we have to continue to push past the current system's limitations, as while people can now reliably be treated for any number of minor injuries, anything more significant will result in enormous queues for waiting, increased chances of death, and the risk of limbs.
(-17 Money, -13 Metal, -9 Power, -4 People, -5 Money per Turn, +3 People per Turn (156/655))

[] Sanitation And Hygiene Infrastructure (Stage 2)
Reserves of freshwater, extensive treatment facilities guarded by machine and faith alike to stave off any siege, and dozens of minor preparations for building all manner of extensions to the colony will ensure that disease cannot harm the faithful.
(-3 Metal, -2 Power, -1 People, +1 Morale (106/351))

[] Voidport (Stage 2)
Having finished the basic layout of the Voidport, shoring up inefficiencies, damaged portions, or inadequate infrastructure will be vital for the next step in ensuring the prosperity of Momi: creating a space station.
(-55 Metal, -9 Alloys, -17 Advanced Machinery, -40 Power, -32 People, -40 Promethium per Turn (862/1275))

[] Shrines And Churches (Stage 3)
The finishing touches to provide each citizen adequate access to faith and a place to listen to sermons and pray in peace require little in terms of resources yet offer much peace of mind among the citizenry. Expanding existing churches consistently overcrowded while opening auxiliary buildings will ensure that our people are as safe from corruption as we can passively do.
(-15 Metal, -5 Power, -9 Promethium per Turn, +6 Morale (110/2386))

[] Administratum Headquarters (Stage 3)
The expansion of your administrative facilities will be all about expanding via quantity, as few things can be improved upon within the bureaucratic apparatus of the Imperium without sparking another civil war within. Lord Haku once commented on his role within, and Guard Veterans have had less harrowing tales in their times of service.
(-85 Money, -15 Metal, -2 Advanced Machinery, -12 Power, Gain Dice (130/688))

[] Shallow Cenote Shelters (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, shelters allow civilians to flee any devastations from natural disasters or invading armies.
(-25 Metal, -50 Food, -12 Power, -10 Promethium per Turn, -8 Food per Turn, +6 Morale (0/3170))

Light Industry 7 Dice
[] Promethium Cracking Plants (Stage 2)
The usage of the Holy STCs has increased our ability to process the natively pumped Promethium into high-quality forms to unseen heights. Additionally, with every newly connected Promethium field adding its output to these plants, the production of the Cracking Plants will only increase further and further. However, with the massive surplus already there, work on fuel-silos should be started at once to prevent any idling production.
(-12 Money, -14 Metal, -1 Alloy, -6 Advanced Machinery, -5 People, -2 Advanced Machinery per Turn, -1 Alloy per Turn, +75 Promethium per Turn, +1 Morale (0/319))

[] Promethium Fuel-Silos (Stage 2)
More storage allows for more resources.
(-4 Metal, -1 Alloy, +800 Promethium Storage, +1 Morale (0/29))

[] Chemical Industry Complex (Stage 4)
Having massively outdone the need for any sensible Chemical Industry, any expansion to the current capacity is wildly unneeded and harmful.
(-1304 Money, -98 Metal, -26 Alloys, -20 Advanced Machinery, -49 People, -78 Promethium per Turn, +138 Money per Turn +1 Morale (124/1471))

[] Civilian Shipyard Expansion (Stage 1)
With the rising demand for off-shore resources like fish, crabs, plants, minerals, chemicals, and the increasing need for shipping across the waters of our planet, a general expansion of our Shipyards can be initiated to supply all the vessels native industry demands.
(-39 Money, -17 metal, -7 People, -18 Promethium per Turn, +17 Money per Turn, +21 Food per Turn, +2 Morale (0/498))

[] Civilian Transportation Complexes (Stage 2)
Cars, trains, aircraft, scooters, bikes, boats, and more must be produced, marketed, and sold to the masses who need them. Renting out and selling more spaces and factories for companies to start providing these goods will ensure that nobody will have to walk without wanting to walk.
(-21 Metal, -5 Power, -11 People, +19 Money per Turn, +2 Morale (264/705))

[] Civilian Appliances Complexes (Stage 3)
As our people's prosperity grows, so does their demand for yet more things to spend their money on. Accommodating them will only benefit everyone, so it is logical to upgrade and expand native factories and manufacturing capabilities.
(-22 Metal, -5 Advanced Machinery -15 Power, -15 People, -5 Metal per Turn, +55 Money per Turn, +7 Morale (201/375))

[] Civilian Luxury Complexes (Stage 2)
An expansion of the complexes focusing on creating high-end products such as jewelry, electronics, and implants will be needed to ensure adequate production can be kept up with the rising demands. In addition, increased infrastructure links to trains and roads will render logistical bottlenecks so common in many worlds irrelevant for some years.
(-5 Metal, -1 Advanced Machinery, -3 Power, -5 People, -2 Metal Per Turn, +32 Money per Turn, +7 Morale (68/930))

[] Tourism Support Complexes (Stage 1)
From sex toys and fetishwear, specialized guns and armor, luxury cars, and vehicles to pets and tools for their care, everything a visiting tourist could ever want will be produced here. And with more enterprises needing materials, more money can be made from sales!
(-8 Metal, -2 Power, -3 People, +5 Money per Turn and Stage of finished Tourism Projects once Tourism starts, +1 Morale (0/594))

Heavy Industry 7 Dice
[] Blackfire Alloying Complex (Stage 3)
With the recent expansion of the BAC, we have reached the furthest extent that can be accomplished without serious investment in Holy Machinery purpose crafted for the process of creating alloys in all shapes, purity, and types required. The local Ad Mechanicum is happy to help.
(-26 Metal, -7 Power, -3 People, -2 Advanced Machinery, -25 Metal per Turn, +19 Alloys per Turn, +1 Morale (52/217))

[] Alloy Storage (Stage 2)
With your expanded production, you will need some expanded storage.
(-8 Metal, -3 Power, -4 People, -3 Money per Turn, +250 Alloy Capacity (4/4)) - (Requires 1(One) Dice to finish)

[] Promethium Extraction And Refinement Complex - (Location)
Promethium is vital to everything, from civilian life to industrial processes ending with the Guard. Getting out from the ground is the easy part. Refining it to something worthwhile will be much more challenging.
C-1/2/3/4, -6 Metal, -4 People, +10 Promethium per Turn, +1 Morale (0/495)

[] Off-Shore Promethium Extraction And Refinement Complex - (Location)
Promethium is vital to everything, from civilian life to industrial processes ending with the Guard. Getting out from the ground within the ocean is the hard part. Refining it to something worthwhile will be much more manageable.
A-1/2/3/4/5, -12 Metal, -3 People, +26 Promethium per Turn, +1 Morale (0/399)
B-1/2/3/4, -19 Metal, -2 People, +52 Promethium per Turn, +1 Morale (0/530)
C-2/3/, -25 Metal, -3 People, +107 Promethium per Turn, +1 Morale (0/929)

[] Orchard Mine (Stage 6)
Intensification of mining operations will require substantial investment into outposts, cenote infrastructure, and local housing for miners on long-term operations and prospecting operations.
(-14 People, -35 Metal, -6 Advance Machinery, -19 Power, -2 People per Turn, -20 Promethium per Turn, +50 Metal per Turn, +1 Morale (0/1703))

[] Undergrowth Mine (Stage 2)
Having dug the exploration shafts down into the earth and made clever use of the existing tunnels, the exploitation of the mineral wealth underneath our feet can begin as soon as the required resources are allocated.
(-4 Metal, -4 Advanced Machinery, -2 Power, -1 People, -12 Promethium per Turn, +3 Money per Turn, +9 Metal per Turn, +1 Morale (0/286))

[] Dew Mine (Stage 5)
Increasing the allocated resources for local exploitation with additional industries to turn the gathered precious and rare minerals and jewels into usable products on-site increases the profit and viability of the mines.
(-20 Power, -29 People, -26 Metal, +12 Metal per Turn, +66 Money per Turn, +1 Morale (0/1118)))

[] Geode Load Mine (Stage 4)
Why are we doing this?
(-16 Metal, -4 Power, -8 People, +25 Metal per Turn, +109 Money per Turn, +1 Morale (125/473))

[] Mineral Resource Depots (Stage 1)
With the rising capabilities of our mining industry, the resulting explosion of output needs somewhere to go rather than be dumped into the middle of nowhere where the minerals can either be stolen or poison the ground for years or decades to come. Therefore, constructing warehouses to secure our mineral bounty from grabby hands and shield the environment should be a priority.
(-5 Metal, -2 Power, -2 People, -1 Money per Turn, +500 Metal Storage Capacity, +1 Morale (0/274))

[] Geothermal Plants (Stage 3)
Only the volcano at the center of the island remains to be tapped. There is no fancy text for this proposal; there is a volcano; you have geothermal generators. Just put the two together.
(-11 Metal, -1 People, +26 Power, +1 Morale (238/945))

[] Wave-Generators (Stage 3)
Having tapped all primary and secondary sites, now is the time to bring every tertiary site fully into the power grid, enabling further growth for Momi. After this, there will be no economically viably place to put/maintain any more Wave-Generators until the population has grown.
(-14 Metal, -1 People, +30 Power, +1 Morale (110/688))

[] Plasma Ioniser Expansion
The work is done on the Plasma Ioniser, and the power it generates will last for a good long while, yet plans for its expansion have been drafted for review when needed.
(-75 Metal, -8 Advanced Machinery, -14 People, -8 Money per Turn, -8 Promethium per Turn, +863 Power, +1 Morale (0/790))

[] Shrine To The Omnissiah (Stage 3)
01001001 01110011 00100000 01110011 01100101 01110010 01110110 01101001 01100011 01100101 00100000 01110100 01101111 00100000 01110100 01101000 01100101 00100000 01001101 01101111 01110100 01101001 01110110 01100101 00100000 01000110 01101111 01110010 01100011 01100101 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001101 01100001 01100011 01101000 01101001 01101110 01100101 00100000 01101110 01101111 01110100 00100000 01110100 01101000 01100101 00100000 01110101 01101100 01110100 01101001 01101101 01100001 01110100 01100101 00100000 01100111 01101111 01100001 01101100 00100000 01101111 01100110 00100000 01100001 01101100 01101100 00100000 01100110 01100001 01101001 01110100 01101000 01100110 01110101 01101100 00100000 01110011 01100101 01110010 01110110 01100001 01101110 01110100 01110011 00101100 00100000 01101001 01110011 00100000 01101001 01110100 00100000 01101110 01101111 01110100 00100000 01110100 01101000 01100101 00100000 01110010 01101001 01100111 01101000 01110100 01100110 01110101 01101100 00100000 01100100 01100101 01100011 01110010 01100101 01100101 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01001111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00111111
(-45 Metal, -25 Power, -10 People, -6 Morale, -19 Metal per Turn, -14 Promethium per Turn, +6 Advanced Machinery per Turn, +20 Money per Turn, +1 Morale (19/494))

Military 5 Dice
[] PDF Headquarters (Stage 3)
The first step is complete, giving you a respectable PDF, though one that is rather understrength at the moment lacking tanks, planes, vehicles, and any type of native logistical support. Although thinking about it, you barely have the needed supplies to hold for two months, expansion of the PDF with more coordination centers and an expanded staff should wait until you can actually produce military hardware.
(-5 Metal per Turn, -6 Promethium per Turn, -18 Money per Turn, gain an additional 4 PDF Regiments, chosen by you, and what native industry can support. (0/565))

[] Blue Navy Shipyard Expansion (Stage 1)
With the rising number of those living scattered around the Archipelagos instead of on the primary continent, the need to patrol and secure trading and shipping lanes will grow, as smugglers may well take advantage of our lack of a Blue Navy.
(-8 Metal, -1 Advanced Machinery, -4 People, -9 Money per Turn, -2 Metal per Turn, -7 Promethium per Turn (0/304))

[] Enhance Fortifications (Stage 3)
Dig deeper, dig farther! Bunkers in every strategic location, networks of logistical tendrils into every corner, sally places, barracks, spots for ambushes, and camouflaged bunkers with anti-air batteries both hidden and open.
(-12 Metal, -3 Alloy, -15 Promethium, -9 Power (54/655))

[] Shallow Cenote Bunkers (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, bunkers for the Military. Let's see which perfidious Xenos or Heretic can dig out a fortified position spanning several stories with clear shots for kilometers! Erh, on second thought, let's not, but we should build these anyways.
(-36 Money, -54 Metal, -20 Food, -35 Power, -8 People, -12 Money per Turn, -6 Metal per Turn, -4 Food per Turn (0/1174))

[] Military Shallow Cenote Tunnel Networks (Stage 1)
The recently uncovered tunnels may prove to be a curse for stability, but they are a blessing for everything else! In this case, the movement of our PDF can be significantly sped up if they can completely ignore topography, enemy lines, and weak orbital bombardment. An army's position is king, and we will choose ours with minimal difficulty.
(-8 Money, -17 Metal, -4 Power, -5 People, -3 Money per Turn (0/922))

[] Small Arms Factory (Stage 2)
And expansion to the production lines for Lasguns, Autoguns, Stubbers, Grenades, and more will be created to supply our growing army.
(-9 Metal, -2 People, -3 Metal per Turn (100/28)) - (Requires 1(One) Dice to finish)

[] Ammunition Complex (Stage 2)
Ammunition does not grow on trees; they all need to be produced somewhere, whether the physical shells of bullets and bolter rounds or the energy packs for laser and plasma weaponry. So, expand your production.
(-3 Metal, -1 People, -1 Metal per Turn (28/29))

[] Equipment Manufactory (Stage 2)
The increasing demands of the Military for more military goods require an expansion to provide the wanted goods.
(-14 Metal, -5 People, -4 Metal per Turn, -2 Alloys per Turn (148/168))

[] Basilisk Foundry (Stage 1)
The one and only, the OG, war winner, and most beloved artillery piece of humanity: the Basilisk! Start pumping out these bad boys to equip our troops with superior indirect/direct firepower to turn any place on Momi into mere grid coordinates!
(-12 Metal, -2 People, -4 Metal per Turn, -1 Alloy per Turn (0/144))

[] Manticore Factory (Stage 1)
A recent "gift" has arrived from Fabricator-General Beturid-Cambruul of the Forge-World Delphi, handing over the blueprints of the Manticore and associated ammunition with several Techpriests to oversee their production as an apology for the actions of Explorator Charon-Psi-8. He has since declared that any remaining ill-will is due to our faulty fleshy bits and hung up on the astropath. Okay then.
(-4 Metal, -2 People, -2 Power, -1 Metal per Turn, -3 Alloys per Turn, -1 Advanced Machinery per Turn (0/433))

[] Tauros And Taurox Complex (Stage 2)
The recent rationalization of the Tauros has increased our capacity to produce more. Simultaneously, the addition of a cannon on top of the Taurox added sorely lacking bite to our PDF, in addition to a Mechanization effort initiated to fully mechanize our forces. Yet, hundreds of these vehicles will need to be produced. Therefore, an expansion of their Manufacturing Complexes is required as soon as possible.
(-12 Metal, -3 Alloy, -4 People, -6 Metal per Turn, -2 Alloy per Turn (134/125)) - (Requires 1(One) Dice to finish)

[] Leman Russ Manufactory (Stage 1)
It is the Leman Russ. Do I need to say more?
(-16 Metal, -6 People, -4 Metal per Turn, -1 Alloy per Turn (0/346))

[] Sentinel Workshops (Stage 3)
With the Ranid-Pattern Sentinel officially approved by Holy Mars, constructing their manufactories and production should begin immediately in appropriate numbers. Meaning, as many as you can create!
(-26 Metal, -5 People, -7 Metal per Turn, -4 Alloy per Turn (16/301))

[] Valkyrie Roosts (Stage 1)
Having access to even a smidge of airpower has enabled even the most incompetent PDFs to turn wars. Luckily, with these roosts, so will yours too!
(-6 Metal, -3 People, -1 Metal per Turn, -2 Alloys per Turn, -1 Advanced Machinery per Turn (0/167))

Agriculture And Aquaculture 6 Dice
[ ] Biosphere Research Initiative (Stage 4)
[BY ORDER OF ORDO XENOS OF HIS MOST HOLY INQUISITION, MAY HE ON HOLY TERRA EVER BE PRAISED, IS THIS MISSION TO BE UNDERTAKEN FOR THE BENEFIT OF ALL MANKIND]

(-450 Money, -8 People (117/5355))

[] Silos, Granaries, Emergency Stores (Stage 2)
Expanded warehouses, installed freezers, clever distribution plans, and incentives to construct their own storage can be used to increase the amount of food we can store to cover any drought, pests, bad harvests, and invasion.
(-8 Metal, -1 Advanced Machinery, -2 Money per Turn, +200 Food Storage (0/190))

[] Undersea Aquatic Foodstock Investigation (Stage 3)
Having found almost everything you can in the High Ocean, you will now descend into the deep dark below, seeking out the strange, alien, and beautiful. After that, you'll try to eat the things.
(1221/1137) - (Requires 1(One) Dice to finish)

[] Aquatic Foodstock (Stage 1)
Fish, crabs, squids, and more are tasty, nutritious, and easy to catch if you know what you are doing. So design and build some Trawlers to get the aquatic bounty onto dry land, build some fish farms, and see what else can be created.
(-6 Metal, -3 People, -8 Promethium per Turn, +12 Food per Turn (0/369))

[] Aquatic Chemistry (Stage 1)
Taking advantage of the unique and familiar compounds found will not be difficult. A few facilities to process the bounty coupled to warehouses will allow you to earn quite the pretty throne. Once you actually get some trade going, that is. In the meanwhile, your population will be delighted to take advantage of the offered luxuries.
(-6 Metal, -3 Power, -2 People, +8 Money per Turn, +1 Morale (0/156))

[] Luxury And Medical Crop Production (Stage 3)
With the recent rapid expansions of luxury and medical crop production, the standard of food quality and medical care available have risen in a statistically significant trend. Yet, there is further room for expansion and increased yields, using herbicides, insecticides, chemical fertilizers, and automation wherever possible. Such an expansion will, by necessity, require the deforestation of large parts of nearby forests and jungles, but the money to be made will be more than worth the hassle.
(-8 Metal, -12 People, +16 Money, +40 Money per Turn (53/173))

[] Farming Initiative (Stage 3)
This truly titanic expansion of farming capability will likely be capable of feeding millions of people, with only 0.7% of Momi's sole continent devoted to agriculture. Food will likely be a non-issue for years once this expansion has been completed.
(-28 Metal, -8 Power, -18 Promethium, -16 people, +120 Food per Turn, +24 Money (133/173))

[] Meat and Leather Factories (Stage 3)
More pens, more slaughterhouses, more profit, and food!
(-15 Metal, -3 Advanced Machinery, -5 Power, -10 People, -16 Promethium per Turn, +25 Money per Turn, +105 Food per Turn (72/236))

[] Wool, Fur, and Milk Farms (Stage 2)
While the current production of luxury goods, as well as secondary food products, is sufficient to allow unrestricted access for a third of the population, expanded pens and a better understanding of the needs and biology of native animals will now enable us to ramp up production and ensure that previous goods unavailable for many will become commonplace.
(-5 Metal, -3 People, +12 Food per Turn, +8 Money per Turn (6/480))

[] Sharkhound Domestication (Stage 3)
While the current facilities for breeding and containing Sharkhounds are enough to equip Auxiliary Units, the uses for these animals are as vast as they are profitable. They can be sold off-world, be used by the Mea hoʻokō instead of horses or speeders as low-budget alternatives and rough terrain vehicles, pets, prestige objects, and more! Also, having a large and ready pool of replacements in the case of casualties doesn't hurt either.
(-17 Money, -9 Metal, -4 Promethium, -5 Power, -2 People, -20 Food per Turn, +4 Money per Turn, +1 Morale (108/430))

Services 4 Dice
[] Labor Corps (Stage 3)
While the Administratum runs the entire Empire of Man, their orders are carried out on the backs of workers endlessly toiling away. They are the vital blood that keeps the Empire running, buildings built on schedule and specification.
(-20 People, gain Dice allocations (131/108)) - (Requires 1(One) Dice to finish)

[] Teacher College (Stage 3)
While the last batch of teachers is currently settling into their roles, a new generation is being prepared to build and educate our children for the tasks ahead in our future. More teachers can be trained by making more rooms and adding classes, slowly ensuring that we have enough capacity for teachers in all aspects.
(-9 Money, -5 Metal, -2 Power, - 2 People, -5 Money per Turn (35/108))

[] Child-Care Systems (Stage 3)
Expanding the CCS and the CCA will allow more people to return to the workforce faster than before, indirectly boosting birth rates as mothers are no longer forced to choose between careers and children.
(-37 Money per Turn, -8 Metal per Turn, +5 People per Turn (22/565))

[] Public Archives Program (Stage 1)
How can one expect the populace to better itself if there isn't a place to learn? How will the poor but talented show they have what it takes to enter the best universities if they cannot access the information needed? Can we really say that we will get what we pay for if we allow nobody to improve in their private time, shutting them off from the wisdom of the Ancients? No. As such, every village an Archive, every town a dozen, and for our Capital the vastest collection of knowledge outside the Archives of the Mechanicum.
(+1 Morale, -12 Money, -8 Metal, -2 Promethium, -4 Power, -6 Money per Turn, -2 Promethium per Turn (0/498)

[] Expanded Weather Forecast Systems
While a weather forecast exists, you are currently operating that under rather primitive means, impacting both your accuracy and long-term planning as sudden monsoons or floods can surprise and severely damage or injure property and people. Expanding these services will be straightforward and offer much peace of mind to many people, especially those outside the Capital.
(-1 Power, -1 Advanced Machinery, +2 Morale (0/46))

[] Electronic Entertainment Subsidies (Stage 1)
Now that the governmental portions of the Gubernatorial Palace are completed, the Republic can now make us of many forms of incentives to create native industries. One of those is to have subsidies ready for any artists willing and eager to produce electronic games for children and adults alike. They will, by their nature, be almost wholly cultural and subject to the whims of the people's taste but could add to the Republics' coffers in taxes and create industries by allowing merchandise companies to flourish.
(-8 Money, -1 Power, +1 Morale, +3 Money per Turn (0/175))

[] Animation Studios Subsidies (Stage 2)
Now that the governmental portions of the Gubernatorial Palace are completed, the Republic can now make us of many forms of incentives to create native industries. One of those is to have subsidies ready for any artists willing and eager to produce animations for children and adults alike. They will, by their nature, be almost wholly cultural and subject to the whims of the people's taste but could add to the Republics' coffers in taxes and create industries by allowing merchandise companies to flourish.
(-11 Money, +5 Money per Turn (0/108))

[] Movie Studios Subsidies (Stage 2)
Now that the governmental portions of the Gubernatorial Palace are completed, the Republic can now make us of many forms of incentives to create native industries. One of those is to have subsidies ready for any actors, writers, and directors willing and eager to produce movies for children and adults alike. They will, by their nature, be almost wholly cultural and subject to the whims of the people's taste but could add to the Republics' coffers in taxes and create industries by allowing merchandise companies to flourish.
(-20 Money, +5 Money per Turn (74/242))

[ ] Music Studio, Theater And Opera Subsidies (Stage 2)
Music is, universally, seen as a pleasant experience for many, something to soothe, calm, excite, anger, and more, depending on the artist and piece. Aiding new and eager musicians can only help with the birth of native culture while also gaining a neat profit from taxation. These musicians will also assist the theater and opera houses opening with subsidies from the government, ready to bring stories of love, hate, drama, epic, comedy, and more to the people and elite tourists alike.
(-13 Money, -4 People, +9 Money per Turn (0/158))

[] Colleges For The Arts (Stage 1)
Ensuring that there is a persistent quality and moral standard across the arts industry will be the work of decades. Still, it can be helped along with funneling prospective students into these colleges. Here, they can learn the trade from experts while also being molded to follow decency and moral guidelines. If the Republic decides that they want them to.
(-8 Money, -2 Metal, -2 People, -2 Money per Turn (0/336))

[] Schola Progenium (Stage 1)
The forge in which heroes are made. Within these hallowed halls of learning, discipline, and iron faith, orphans are molded into the backbone that holds the Imperium together. Commissars will graduate here, knowing that their works ensure another saved planet. At the same time, Inquisitorial Agents are prepared to face the hard choice of fighting to save the remaining innocents or doom a world. Sisters of Battle will grow up within dormitories and curches, their hymns and war-cries soon to echo across the galaxy, while potential Tempestus Scion Recruits battle for the honor of graduation. It is within these halls that mortal flesh is shaped into immortal Martyrs.
(-2 Morale, -40 Money, -36 Metal, -8 Advanced Machinery, -60 Promethium, -12 Power, -8 People, -12 Money per Turn, -4 Metal per Turn, -8 Promethium per Turn, -4 Power per Turn, -1 People per Turn (0/1882)

[] Wilderness Resorts (Stage 1)
Several hundred kilometers of wild jungles, forests, and reefs can be mapped out, categorized, secured, and turned into wilderness resorts, where nobles and high dignitaries can mingle alongside other wealthy and influential people in "untouched wilderness" while blissfully unaware that they will never encounter any animal they are not meant to see. Alongside this, mansions and services will allow them to live to their high standards.
(-10 Money, -15 Metal, -2 Power, -2 People, -8 Food Per Turn, +25 Money Per Turn once Pleasure World Status is reached (0/917))

[] Adventure Packages (Stage 2)
It is not shitty; it is rustic. Authentic, not backwards. We are marketing dropping rich idiots into the wilderness, people; we gotta have some snazz to sell that!
(-20 Money, +38 Money per Turn once Pleasure World Status is reached (10/61))

Bureaucracy Dice 3
[] Seek Finalization Of Pleasure/Paradise World Status [URGENT]
The casinos are open, the spas are ready, trails tended, gardens blooming, brothels brimming, and more eager to fulfill every desire of the upper class of the Imperium. So let us finalize that last step and be freed from any obligation we do not choose to have.
(5 Die)

[] Economic Initiative Legislations
-[] Increase Workers Rights
-[] Decrease Workers Rights
-[] Modify Safety Standards
-[] Modify Union Laws
-[] Tighten Collective Standards
-[] Targeted Subsidies Clauses
-[] Native Industry Protection

(1 Die each)

[] Strengthen Beastmen Rights
It is unforgivable that the God-Emperor Himself has given these Abhumans a charter and rightful continuation of their existence in perpetuity. Yet, they are treated like trash and barely worthy! More Humans have fallen to heretical whispers and traitorous ideas, some even to XENOS! The God-Emperor has given them their rights for deeds, and now we must do the same!
(2 Dice)

[] Tax Legislations
The time has come. Let them pay!
-[] Income
-[] Sales
-[] Property
-[] Inheritance
-[] Capital Gains
-[] Luxury Goods
-[] Empty Homes
-[] Punitive Wealth Tax
-[] Punitive Import Taxes

(1 Die each)

[] Tax Drug Use
Once you hook 'em, you can tax 'em!
(1 Die)

[] Revisit Legislation For Drug Use
This has gone far too far! We need to look at our laws and stances on drug use and then revise our legislation!
(1 Die)

[] Revisit Legislation For The PDM
Some things need to be changed regarding recent revelations or changing circumstances.
(1 Die)

[] Revisit Tax Legislations
-[] Diverted Profit
-[] Unexplained Wealth Orders
-[] Public Tax Returns

(1 Die each)

[] Revoke Beastmen Rights
Regrettably, these Abhumans have turned out to be the traitors and abominations we suspected them to be. Worse, even, as they have turned away from the God-Emperors protection and light, committing the ultimate heresy against him: slap away his hand and invitation to join mankind in the stars. So let it be known; they are no longer accepted among our population, and all are to be killed.
(1 Die)

[] Declare Independence
THE REPUBLIC WILL NO LONGER LABOR UNDER A TYRANNICAL DICTATORSHIP! FOR THE PEOPLE! BY THE PEOPLE! WITH THE PEOPLE! FREEDOM OR DEATH, BROTHER AND SISTERS! WE STAND UNITED AGAINST THE DARKNESS ABOVE!
(10 Die)

Name: Momi ʻōmaʻomaʻo
Capital: Nā Hoʻomaka

The First Momi Representative (39 seats, 61.6%)
- 9 Seats (14.2%) for Green Momi Party
- 8 Seats (12.7%) for Sleeping Leviathan Party
- 8 Seats (12.7%) for The Conservative Party
- 4 Seats (6.3%) for The Machine Alliance Party
- 4 Seats (6.3%) for The Health Party
- 3 Seats (4.7%) for The Equality for All Party
- 3 Seats (4.7%) for Paradise Party
Create A Commission To Manage Pollution - Green Momi Party - Fulfilled - (+1d4+1 Seats in the next election)
Formalize Harsh Punishments For Polluting The Environment - Green Momi Party - Fulfilled - (+1d4 Seats in the next election)
Implement A Universal Draft - Sleeping Leviathan Party - Fulfilled - (+2 Seats in the next election)
Form A Competent Militia - Sleeping Leviathan Party - Fulfilled - (+2 Seats in the next election)
Achieve Full Self-Sufficiency - Conservative Party and The Equality For All Party - Fulfilled - (+1 Seat in the next election)
Start The Tourism Industry - Paradise Party - Fulfilled - (+1 Seat in the next election)
Initiate Military Mechanization Efforts - The Machine Alliance Party - Fulfilled - (+1 Seat in the next election)
Finish Two Biosphere Research Initiatives - The Health Party - Fulfilled - (+1 Seat in the next election)
Commander: Hancock
Tithe: Voluntary
Recruitment: Professional Force
Training: Guard
Equipment: Guard, Auxilliary Sharkhound Rough Riders, Tauros Scout Auxilliary
Special Forces:
-Coastal Defenders - Units trained and equipped for combat in tropical environments.
-Dive Troopers - Units trained and equipped for combat deep underwater. Honorifics
Alaxa Inuras - Psyker
Level
- Gamma
Traits - Actually Sane (Whats on the tin), My name is Alaxa Inuras. This is a lie. (???)

1st Momi Mechanized Infantry Regiment - The Megatooth Hunters
Regimental Standard: A green field semé of hurts (a background of green with blue polka-dots) charged with a stylized, black, rearing sharkhound. A white Roman numeral one (1) is in the top corner of the fly.
Major: Lamia Orca / Female
Traits: Logistics Focused (Reduced supply consumption), Vigilant (Low chance to negate surprise attacks)

2nd Momi Mechanized Infantry Regiment - The Hoplites
Regimental Standard: A green field charged with a black Cretan labyrinth in the fly and a blue Greek helm in the hoist. A white Roman numeral two (2) in the top corner of the fly.
Major: Theseus Daedalus / Male
Traits: Muscled (Increased Melee and Assassination Survival Chance), Parent To Their Soldiers (Increased regimental morale)
Accolades: 1x The Order of the Leviathan (1x Beastmen Minotauress for killing five (5) Xenos)

3rd Momi Mechanized Infantry Regiment - The Cenote Divers
Regimental Standard: A green field semé of blue spirals with black borders. A white Roman numeral three (3) is in the top corner of the fly.
Major: Ellison Kahanamoku / Male
Traits: Zero Fucks (Cannot be bribed), Good Cuppa (Increased regimental morale)
Accolades: 2x The Koa of Valor (2x Male Humans, for drawing a group of Xenos away from a village (Posthumous Award))
"The Koa of Valor" for Bravery
An inverted, five-point, bronze star with a stylized acacia koa branch set upon it. The service ribbon is green with black borders. If this award is earned more than once, a bronze pin with the appropriate roman numeral will be added to the ribbon.

"The Marksman's Cross" for Excellent Shooting
A silver Celtic, Greek cross. The service ribbon is black with green borders. If this award is earned more than once, a silver pin with the appropriate roman numeral will be added to the ribbon.

"The Order of the Leviathan" for Daring Action
A golden disk with a stylized leviathan skull set upon it. The service ribbon is solid black. If this award is earned more than once, a gold pin with the appropriate roman numeral will be added to the ribbon
Harpoon Munitions
Specially developed munitions for use underwater. Currently in use by all naval forces of Momi, with no shortages or bottlenecks in their production.

Kraken Pattern Penetrator Rounds
Powerful armor-piercing rounds. The deuterium core is replaced by a solid adamantine core and uses a heavier main charge. [1] Upon impact, the outer casing peels away, and the high-velocity adamantium needle accelerates into the victim, where the larger detonator propels shards of super-hardened metal further into the wound. These are effective against heavily-armored infantry. Currently handed out only to trusted veteran gunners when heavy resistance is expected, or no information on enemy composition. The cost of the ammunition sees it produced with great reluctance, and only a small stockpile of 5.000 rounds is kept.

Hellfire Rounds
Replaces the core and tip of the standard bolt round with a vial of mutagenic acid and thousands of needles that fire into the target's flesh on impact, pumping the acid into the target. Developed especially to combat Tyranids, Hellfire Rounds have equally devastating results on other organic targets. Unfortunately, the cost of these rounds sees them only produced in small batches of 50 per year, at which point they are handed out in single bullet cases, requiring authorization from Major and up to be used in combat. Only veteran elite snipers may be given these rounds.
Com-Bead Proliferation
With the production of a tested and venerated Pattern of Com-Bead, the interplay and coordination of our forces have grown nearly thrice-fold.
Rationalized Tauros
Are seatbelts really needed? Didn't think so. (+Number)

Taurox with Cannon
Put a cannon on that thing. Soldiers love cannons. (+Damage)

Ranid-Pattern Sentinel
Often nicknamed the 'frog' this Sentinel Pattern was extensively modified to effectively function in the waterlogged and vine-choked jungles of Momi ʻōmaʻomaʻo. Firstly, unlike nearly every Pattern in existence, the legs are enclosed in light armor, protecting the servos, hydraulics, and other moving parts. While this can slow maintenance slightly, it prevents the ever-present flora and fauna of the jungles from lodging in the legs, forcing the pilot to disembark to clear the blockage. Similarly, the cockpit is fully sealed and air-tight with filters on the intakes to ensure mold, pollen, spores, and other potential airborne threats do not become a hazard.
A refillable pressurized air supply is available if there is an extreme hazard (or the machine needs to ford a water body too deep for the cockpit to remain on the surface). The feet include 'soles' consisting of a highly durable-yet-malleable polymer that ensures the machine retains traction in slippy mud or water-slick stone and can effectively clamber up 50-degree slopes. The legs were even designed to 'crouch' and then crawl forward, allowing the Ranid to move in much tighter quarters than a Sentinel usually can. Due to it often being the heaviest form of armor the PDF can bring to bear (the jungles often being far too thick for Leman Russ tanks and similar vehicles), the weaponry is designed to be swapped out depending on what mission is being undertaken. However, like the better-known Catachan Pattern, the Ranid is always equipped with a large cutting tool to help work through the thick jungle.

Traits:
Efficient Administrators. (+5 to all Rolls.)
Uncorrupted Government (+10 to all rolls due to the Oihana Hooia (Anti-Corruption Agency)) (Story Trait)
Currency Name: Mohala (Story Trait)
Champions of the Lex Imperialis
"None Stand Above The Law. Not Those That Write It. Not Those That Enforce It. Nor Those That Live Under It. Remember That."
-The words of Krissy Filchtoe emblazoned above the Academy of Law
Appliances And Luxuries
Glowclothes
Cheongsam created using vibrant bioluminescent dyes, suitable for several decades before the glow fades and still beautiful afterward. Truly livening up the nightlife scene!

Vehicular Transportation
Though a bit weird for off-worlders, native designs and variations of civilian vehicles often include the capability to traverse rivers or even lakes. These vehicles are popular in the outskirts and outlying towns and villages, as heavy rain can transform a tiny creek into a raging river or completely flood a road.

Dehumidifiers
Through the use of machinery, you too can enjoy a place that doesn't have enough water content to qualify as underwater!

Steam Cookers
Using steam to cook lends a particular flavor and taste to many things.
Culture
Indifferent towards Psykers (Story Trait)
Look, as long as they don't blow up my house, they are fine. Their sacrifice for the Emperor and Humanity keeps things going, and how else would we be talking to other planets? By ship? The ones that couldn't use the Warp?

Dislike of Human/Beastmen Couples (Story Trait)
Due to past events, Humans and Beastmen that have romantic or sexual attraction toward each other have been forced to hide their relationships or fear reprisals from other members of society, though not from the government.

Attempted Beacon of Learning (Story Trait)
A typical school day on Momi begins with the children being collected by schoolbuses, before starting schools at around 8:00, with most classes ending at 14:00. While the students are driven by competitive and strict standards to strive for excellence, many resources otherwise unallocated have been opened. A policy allows many students to directly draw on state funds to advance their studies within reason and after a short approval period. However, no uniform is enforced despite the strict standards, giving many a sense of freedom within a regimented school day otherwise not attainable.

Additionally, they have the choice of after-school clubs, ranging from typical educational activities to hobbies clubs discussing culture, shows, or recent happenings, all the way to amateur militia clubs for those who have decided on or are interested in a military career.

Bioluminescent Courting
Bioluminescent flowers are a traditional courting gift, while elaborate bioluminescent tattoos symbolically connect the two emerge as part of the wedding.

Animation Appreciation
[Rank 5] Traditional Animation (Tom And Jerry)
[Rank 4] 2D-3D Fusion #3 (Planetes)
[Rank 3] Stop Motion (Wallace And Gromit/Fantastic Mr.Fox)
[Rank 2] 2D Animation #5 (Gravity Falls)
[Rank 1] 3D Animation #3 (Space Pirate Captain Harlock)

Movies And Films
Most Influential Cultural Classic: The Sharkhounds
Typical Movie Lenght: 2 Hours
Most Favored Genres: Sharkpup Movies and Man vs. Nature

Act And Actors
Epics are the favored genre of the Momians. Their long narratives focused on various heroes from every background allow for deep and immersive stories with complicated or fully explored characters and concepts.

Musical Symphonies
Gospel has emerged since the early days of the colonization effort as the most enjoyed music within the Republic, further amplified by the religious civil war in the nation's early history. Fueled by the victory over those perceived to be, at worst, heretics and traitors to the God-Emperor and at best-misguided sinners, the people's faith became stronger than ever, integrating itself into the musical tradition of the burgeoning planetary culture.

Cooperative And Collective Driven Economy (+1 Morale to all finished Industrial Actions, +1 People cost per Industrial Action/Stage, can expend 1 Morale for 20% progress.)

Beads of the Emperor
Due to the prevalent and ubiquitous nature of rare minerals and jewels within the economy of Momi, prayer beads consisting of jewels (jade, diamond, ruby, emerald, amber, amethyst, lapis lazuli, jet) etched & engraved with Hymns, Psalms & Sacred Iconography dedicated to the God-Emperor and his Sons are widespread and typically worn throughout the day if appropriate.
Wonders
Artificial Rivers Above And Between Houses
Through an ingenious use of gravity, channels, local factors, and an acceptable amount of insanity, rivers are not contained to the ground within the Capital on Momi. Instead, they snake themselves between houses, skyscrapers, monuments, and other buildings, sometimes going through, other times being integrated into the constructions themselves. Though the maintenance is annoying, the sight at night of the snaking rivers filled with glowing life is nothing short of breathtaking, even if one has been brought up with them.

Monument of the God-Emperor as the Statesman
A giant statue of the God-Emperor stands within a plaza of the Capital, venerating one of his sanctioned depictions as the Statesman who created the Empire of Man. Offerings, prayer beads, and praying people can be seen at all times of the day, maybe except within the monsoon.
Sharkhounds (+1 due to Domestication Stage 2, Story Trait)

Massive Purge of Traitors (Story Trait)

Recovered A Titan (Story Trait)

Survived An Invasion Attempt (Story Trait)

[REDACTED] (Story Trait)

??? Awakening (Story Trait)

Draconian Anti-Pollution Measures (Story Trait)

Liberal Drug Legislation (Story Trait)

Progressive Taxation System (Law)

Emergency Powers (Law)
The Empowered And Their Duty:
The Head of State can immediately activate (or recall) all militia and reserve units to secure the planet in any strategically viable military or civilian support capacity. This could be for patrolling neighborhoods, active combat, S&R/Evacuation coordination, etc. (Normally, Militia & reserve have a delay built into possible activation and only have limited potential roles). They also can select some of these units based on location, expertise, or other relevant criteria. Efforts shall be made to distribute duties where possible to spread experience and knowledge and decrease disruption to any single unit or group of units.

The prime minister can draft/conscript any legal adult in non-military/warfare support roles (excluding Militia or reserve) to assist non-combat defense preparations (industry, infrastructure, transportation, fortification, civilian support, etc.). The elderly that are able-minded will not be excluded, although the duties assigned should consider their physical health. The prime minister can also mass quarantine and mass vaccinate in case of a plague outbreak. In the event of chaos or heretic action, a note/flag will be attached to their family's permanent records. Additional monitoring/surveillance will focus on their family and associates for one year (no judiciary review required). The prime minister will have the power to temporarily claim unoccupied housing or buildings for the government in the case of widespread civilian displacement. These shall be used for shelter, medical care, food distribution, or coordinating relief efforts until the emergency is declared over (or for 15 days afterward in case of widespread civilian displacement). Reimbursement of costs to repair damages and a base charge for the use cost shall be given to owners after the emergency has ended.

Activation:
Either house can vote to enact emergency powers with 2/3rds of the living members and be confirmed with a simple majority in the other house (living members).

Any legislature or executive branches member can declare an emergency and call a vote to grant emergency powers to the head of state and prime minister.

Duration:
Powers will last for 50 days, or until the prime minister, head of state, chief justice, or chancellor of the Oihana Hooia declare the emergency has ended.

What Requires Their Activation:
In case of invasion or Xeno threat existing on His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo or substantial presence in space nearby. Emergency powers are also triggered in the case of open chaos or widespread heretic presence or displacement of 30% of the populace or death/loss of 15% of the populace.

Consequences Of Abuse:
The Chief Justice or Lunakanawai Nui or the Chancellor or Kanikela of the Oihana Hooia can end the emergency. Actions taken during the crisis by those empowered can result in criminal charges after the emergency condition has lifted. A detailed review of activities and inactions leading up to the emergency will be conducted to better prepare Momi ʻōmaʻomaʻo for the future.

Militia Laws (Law)
[Emergency Draft] - All those Ages 20 to 30 will be required to present themselves to their nearest Militia Barracks or Gathering Point in the event of a declared Emergency.

[Militia Use] - Only Limited Attacks will be ordered to the Militia to cut off any attacks or attempts thereof towards Civilian Infrastructure or Targets, like Housing, Hospitals, Water Treatment Plants, etc.

[Militia Organization] - All those between the ages of 20 to 30 can voluntarily join the Militia, where they will be organized in numbers equal to double the professional Military. They will be equipped and trained with common Lasguns and Flak Wests, learning their operation and maintenance under the supervision of the Adeptus Mechanicum and Military members for four Hours per Week.
Public Tax Returns (Law)
All government employees, from the lowest rung to the highest office, are hereby forced to file and make their tax forms public to place a further barrier between the nation's health and those seeking to rot its workings with corruption.
All corporations are required to file all their taxes in a publicly available manner to lay bare any loopholes, criminal activity, or avoidance of taxation.
Under the order of a court of the Republic, a citizen may be forced to publicize their Tax Returns.
All citizens have the right to publicize their tax returns.

Diverted Profit Tax (Law)
A punitive tax imposed on individuals, institutions, corporations, etc., who conduct business on Momi without filing taxes with the Momi government, including public tax returns when applicable.
Failure to pay these high tax rates can result in further legal actions depending on the circumstances.

Unexplained Wealth Order (Law)
The Republic maintains the right to freeze money suspected to have been obtained via illegal means or be used in illicit trades or for other purposes damaging the nation's well-being and security. This freeze can only last for a week without explicit court orders.

Workers Rights (Law)
-Freedom of association: Workers can form or join trade unions.
-The right to collective bargaining: workers may negotiate with employers collectively.
-Non-discrimination in employment: Equal pay for equal work.

Unions Laws (Law)
The requirement to form a union is based on whether they are geographical, occupational, or organizational. Geographical Unions are formed from workers working in a collection of small and medium businesses in a geographic area. Occupational Unions are those trades deemed necessary by the workers themselves enough to warrant representation in their professions such as teachers, doctors, and caregivers. Organizational Unions are those formed in large businesses and organizations speaking for the collective workers in these organizations.
-The minimum membership to form a union is dependent on the union charter, which was agreed by both the workers and the relevant authorities in creating the unions. Specific rules apply for:
--Geographic unions must have the approval of the majority of the small and medium businesses. It is up to the discretion of the local authorities to approve or veto the union's registration appealable to the central government.
--Occupational Unions must be able to provide a minimum roster of 100 members at their founding, with a qualified majority agreeing on a charter to be reposited to the central government.
--Organizational Unions must have the workers in the organization deemed numerous enough to vote on whether to form a union or not with a negotiated agreement with the organization on how the relationship between the union and the organization would work.
-Rights of Unions as Organizations that must be written in their charters, in general, are the following:
--Right to have a say in the development of their local area, profession, or organization.
--Right to political participation
--Right to collect dues from members for the union's development.
--Right to be its own legal person in cases of legal dispute.
-Protections for Unions are the following:
--Protection from being harassed by malevolent groups.
--Protection from arbitrary arrest from Republic and Local Authorities.
--Protection from being extorted by malevolent groups.
-Duties of Unions are the following:
Regarding collecting union dues, there must be a vote on the entire membership regarding a budget for the union. There must be a qualified majority to approve the budget of the union.
--Unions are required to keep a database on all their members when required to cooperate with the authorities regarding crimes allegedly committed by said members.
--Unions are to be inherently non-discriminatory with exceptions towards abhumans and may voluntarily accept beastmen members if their charter provides or have no provisions against beastmen.
--Unions must coordinate with the Church and State to implement welfare programs for their members and dependents.
--Unions must coordinate with the military to form militias in defense of the Republic.
--Unions must self-police and investigate signs of traitorous and corruptive influences on their members and leadership. As such, an internal affairs division must be set up to investigate claims of such dangerous individuals to be monitored by the Mea hoʻokō and the Ecclesiarchy regarding these claims.

Strategic Economic Activities Act (Law)
Preamble:
In His Imperial Majesty's Republic of Momi ʻōmaʻomaʻo, the state must protect and reinforce economic activities deemed strategic and critical concerning the prosperity of His citizens in Momi ʻōmaʻomaʻo as well as concerning the collective defense of His Imperium in the name of His Regents until He can walk with us once more.

-What Constitutes a Strategic Economic Activity:
A strategic economic activity is action organizations partake that can only be done by one or a select few players in the economy deemed necessary enough by the government. Such economic actors engaging in these activities will be noted as strategic and critical for the survival of the Republic's economic system. If such activity is deemed obsolescent to the economic and social systems of the Republic, it can be quietly removed.

-How to Identify a Strategic Economic Activity:
The identification of strategic economic activities lies in the hands of the government of the day but has to be approved by Parliament for it to take effect.

-When can the List of Strategic Economic Activities be effective:
The list of identified strategic activities and their attendant organizations would only be in effect until after the first sitting of the next term of the House of Representatives, seeing the need to periodically update and renew the understanding of strategic economic activities in the modern day.

-The Conditions in Providing Aid to Organizations Operating Strategic Economic Activities:
--It is in the discretion of the Governor and the Government to provide regular short-term material aid and non-material aid to businesses operating strategic economic activities for reasons of ensuring and growing the prosperity of the citizenry. Non-material aid includes but is not limited to the use of government personnel to assist in non-essential business functions for no more than a year in a parliamentary term, providing security to facilities, personnel, and officials if deemed necessary enough written in an Order in Council from the Governor-in-Council which can be scrutinized by Parliament and assisting in the acquisition of contracts outside the jurisdiction of the Republic.
--It is through a decision by the Governor to provide substantial emergency short-term aid to businesses operating strategic economic activities through a declaration of a State of Economic Emergency for a period of two months extended by Parliament to six months so that a supplemental budget can be passed concerning providing aid to organizations. Such short-term assistance will be drawn from emergency funds earmarked in the budget for organizations operating strategic economic activities. If such emergency funds prove insufficient for short-term aid, it would be retroactively approved by Parliament through the supplemental budget and the funds to provide for the emergency.
--In a State of Economic Emergency, Parliament would craft a supplemental budget for providing long-term aid to organizations operating economic activities with those operating strategic economic activities the priority for assistance in the budget.
--In a State of War, the Executive without an enabling act for the duration of high-intensity conflict within the Republic will be able to redirect resources to provide aid to organizations providing strategic economic activities for a maximum period of six months until emergency powers are given, or a war budget passed that includes financial assistance.
--In a State of War, Parliament would have to craft and approve a war budget for the duration of the conflict, including economic aid to organizations providing strategic economic activities.

-Provisions in Providing Aid to Organizations Operating Strategic Economic Activities:
--In providing short-term regular material aid, it is through the earmarked budgetary items for strategic economic activities aid are the funds provided in this endeavor.
--In providing non-material aid, the Executive must report Parliament on their dealings with these organizations through regular written reports in the necessary committees for transparency in government.
--For disputes in providing regular aid, it would be adjudicated in the courts regarding a disagreement between the Executive and Parliament for cases of irregularities committed by organizations operating strategic economic activities.
--In a State of Economic Emergency, providing non-material aid is loosened but still needs to be reported to the Parliamentary Committees promptly.
--A State of Economic Emergency extension can be passed until at most after a month of the next parliamentary term for each decision for an extension which can be revoked by Parliament either by itself or at the request of the Executive.
--In a State of War, providing non-material aid is loosened, and the reporting of such activities will be provided after the engagement of high-intensity conflict throughout the Republic.

-Conditions for Organizations Operating Strategic Economic Activities in Receiving Aid:
--Organizations Operating Strategic Economic Activities must regularly provide reports of their business activities and the professional activities of their high-ranking officials to relevant government offices. The data must be protected from those not eligible to review them.
--Organizations Operating Strategic Economic Activities must regularly have a liquid reserve for at least 2 months of pay for all employees to be eligible for aid. It can be exempted by the government for a period of 2 years and requires parliamentary approval beyond that term.
--Organizations Operating Strategic Economic Activities must have a database of its employees, officials, contractors, and the dependents of all three available for review by Court Order from the authorities.
--Organizations Operating Strategic Economic Activities must have an internal affairs division to remove material and spiritual corruption under the supervision of the Oihana Hooia, Mea hoʻokō, and the Ecclesiarchy in regular and emergency economic affairs. In addition, the military will be added as part of the organizations to supervise internal affairs departments if the economic activities are related to the military or wartime conditions.
--Organizations Operating Strategic Economic Activities and their officials must always be available concerning parliamentary hearings concerning them and other such invitations.
--Organizations Operating Strategic Economic Activities must have a regular audit of their activities, whether provided by the state or the private sector, which must be verified by the Oihana Hooia before starting a parliamentary term.
--Organizations Operating Strategic Economic Activities must provide a budget concerning social activities aimed at the health and well-being of their employees, officials, and dependents. This budget would be given to both the Executive and Parliament.

-The Rights of Organizations Operating Strategic Economic Activities:
--Organizations Operating Strategic Economic Activities have the right to set their own salaries and bonuses as long as the pay scale is not deemed egregious by their internal affairs department.
--Organizations Operating Strategic Economic Activities have the right to set different standards in hiring and firing personnel as long as it is not deemed egregious by their internal affairs department.
--Organizations Operating Strategic Economic Activities have the right to arbitrate and adjudicate internally as long as it is overseen by the Judiciary and has a resident liaison from the Judiciary.
--Organizations Operating Strategic Economic Activities have the right to independently conduct their businesses outside the borders of the Republic as well as entering into agreements with outside governments of loyalists and the greater governments of His Majesty's Imperium without interference with the requirement that such activities be reported regularly.
--Organizations Operating Strategic Economic Activities have the right set-up or hire security forces outside the borders of the Republic in cases the host government has insufficient means to protect their economic activities. Though it must still be reported regularly on their activities and operations.
--Organizations Operating Strategic Economic Activities core personnel are exempt from conscription to keep the economic engine of war running.
--Organizations Operating Strategic Economic Activities have the right to determine their internal rules and regulations subject to review by the courts.
--Organizations Operating Strategic Economic Activities have the right to conduct political activities as an organization as long as it is supervised by the Electoral Branch.

-Penalty System for Organizations Operating Strategic Economic Activities:
--The system of penalties reserved for is a points system with three categories: Code Blue, Code Yellow, and Code Red.
---Code Blue is the set of penalties reserved for warnings and minor infractions that would require minimal fees paid out to the government.
---Code Yellow is the set of penalties reserved for punishments relating to irregularities and criminality conducted by personnel and officials of Organizations Operating Strategic Economic Activities but explicitly removes the organization itself from responsibility. Actions such as these are reserved for the adjudication of courts in the Republic.
---Code Red is the set of penalties reserved for harshly punishing the organization itself, which includes but is not limited to nationalization, stripping of significant assets, and forced sale of the organization. The punishment requires an Order in Council to proceed and a case filed before the courts before proceeding. Such an act is only if the organization has been deemed too unworthy of saving in its current form.
--The points system is to be decided by the Executive and approved by Parliament.
--Matters of leniency such as reduction of points will be decided by the Executive on a case-by-case basis.

Faith:
Literalists

(The word of the Emperor is law, without any debate about what it means.)

Doom Clocks:
0/100 Mundane Corruption - (No effect yet)
0/100 Chaos Corruption - (No effect yet)
25/100 Sylvaneth Anger - (-20 to all Rolls)

Beastmen:
Mood:
Happy
Demands: Shrines And Churches Stage 3
Demographic: 9.30% Total Population
-Right To Own Land
-Right To Fair Trial By Their Peers
-Right To Inheritance
-Punishment Of Intentional Discrimination
-Right To Open A Bank Account

Money: 179 (+536 Per Turn)
Metal: -47/150 (+155 Per Turn)(-24 to all Rolls)
Alloys: 33/120 (+16 Per Turn)
Advanced Machinery: -1/25 (+3 Per Turn)(-8 to all Rolls)
Promethium: 109/550 (-29 Per Turn)
Food: 159/400 (+93 Per Turn)
Power: 780 (-2 per Turn)
People: -23 (+16 Per Turn)(Beastmen Citizens, +6 to all rolls)(-46 to all Rolls)
Morale: 12/11 (+35 to all rolls)(-1 next Turn)
Dice Bonus: -41 (22(Bonuses)+35(Morale)-78(Economic Turmoil)-20(Doom Clocks))
 
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[] Declare Independence
THE REPUBLIC WILL NO LONGER LABOR UNDER A TYRANNICAL DICTATORSHIP! FOR THE PEOPLE! BY THE PEOPLE! WITH THE PEOPLE! FREEDOM OR DEATH, BROTHER AND SISTERS! WE STAND UNITED AGAINST THE DARKNESS ABOVE!
(10 Die)

Does the quest end if this wins? :D
 
Considering all the issues we had with focusing way too much on industry in such a short time think it would be a really good idea to just avoid anything industry related this turn. Might be a good idea to work on education and entertainment this turn instead.

[ ] Biosphere Research Initiative (Stage 4)
[BY ORDER OF ORDO XENOS OF HIS MOST HOLY INQUISITION, MAY HE ON HOLY TERRA EVER BE PRAISED, IS THIS MISSION TO BE UNDERTAKEN FOR THE BENEFIT OF ALL MANKIND]

(-450 Money, -8 People (117/5355))

The bolded bit seems to heavily imply that this is pretty urgent and that we should take this

[] Seek Finalization Of Pleasure/Paradise World Status [URGENT]
The casinos are open, the spas are ready, trails tended, gardens blooming, brothels brimming, and more eager to fulfill every desire of the upper class of the Imperium. So let us finalize that last step and be freed from any obligation we do not choose to have.
(5 Die)

The fact that this is urgent implies we need to do this as soon as possible. Which we really should since that would drastically increase our money production.
 
The bolded bit seems to heavily imply that this is pretty urgent and that we should take this
With what money? Unless the Inquisition pays for it we can't do it.

And I know we probably won't be able to do much given the malus on our dice, but I want to get started on the tunnel networks. Having them will force any attackers to play whack-a-mole with our units.
 
[] Plan: Letting everything sort itself out (mostly)
-[] Archipelago Townships (Stage 1) - 5 Dice
-[] Road Network (Stage 3) - 4 Dice
-[] Promethium Fuel-Silos (Stage 2) - 7 Dice
-[] Off-Shore Promethium Extraction And Refinement Complex - (Location) - 4 Dice
--[] B
-[] Mineral Resource Depots (Stage 1) - 3 Dice
-[] Blue Navy Shipyard Expansion (Stage 1) - 5 Dice
-[] Biosphere Research Initiative (Stage 4) -3 Free Dice

-[] Undersea Aquatic Foodstock Investigation (Stage 3) - 3 Dice
-[] Sharkhound Domestication (Stage 3) - 3 Dice

-[] Teacher College (Stage 3) - 2 Dice + 1 Free Dice
-[] Child-Care Systems (Stage 3) - 2 Dice + 1 Free Dice
-[] Seek Finalization Of Pleasure/Paradise World Status [URGENT] - 3 Dice = 2 Free Dice


Economy will mostly fix itself after this turn (People shortage should end after next one), so as long as we won't spend more then our income + debt everything will be fine.

All questions and feedback are welcome.
 
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