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Ultimately the the Miners Guild loses out on more profit then we do. Once whatever is happening down are Araby cools down we should be able to get much more money. On top of that we may be able to get some blackmail in out investigations so we can use that to leverage more profit as well.
 
[X] Nobody fleeces a Ranger!:
Refuse to sign any contract. Just walk out of the hall. Nobody bends you over a barrel!
Negotiate another day from a better position.
Leaves an impression to other Guilds that you won't tolerate being fleeced. Will make them less likely to make the attempt.


We can do better. Plus, it might let us focus more on what findings we can get from investigating where they're getting their gromril. Once we get into a deal we'd have to focus our action economy on two things, finding a good reckoner and renegotiating the deal then also investigating the secret Araby gromril supply for leverage. I'm assuming we'd probably have to give up both intrigue and diplomacy actions to do both, maybe over multiple turns. That's a lot of commitment to our actions that we could be spending on other things. With how many things we have on our plate right now, I don't know if we can afford so much of a commitment to this. Also, notice how the deal doesn't give us any gromril of our own since it all gets sent to Zhufbar anyway, which definitely sucks. Plus, I like that this shows we won't tolerate getting fleeced. For future negotiation rolls with the Guilds maybe that reputation could come in handy. During or after the Karak Dum expedition we should try to talk to Thorgrim to figure out what the hell is going on.

Also I'm already going to call it about the gromril in Araby, it probably involves the Tomb Kings or the Lahmians. I have no idea why else they'd be so secretive about finding it. Not like anyone else can reach there and the only place absolutely inhospitable to life in the desert so as to make building a fortress unfeasible is in Nehekhara.
 
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Seriously, IC our engineer said we should take it, and better to get 'limited' money now while trying to find a good Reckoner as well as uncovering the conspiracy, than trying to let SV style pride make things worse for the sake of quester ego

Bokri has a Trait: "Low tolerance for trollshit"... and this definitely smells.

And his reaction was "This is utterly ridiculous!"

It's perfectly in character for Bokri to consider not signing the contract.

Bokri trusted an (imperial) institution to solve a problem which in his mind should have been cut and dry.
Solland is back > Give to Solland what belongs to Solland.
Instead, he got a land grab from Wissenland disguised as help and a disappointing reaction from the rest of the electors.

Bokri understands intrigue, but he's a straight shooter. Underhanded tactics are for enemies.

We also voted to not make Bokri a racist against humans when we rescued the wizard from the Pyre. The other option was "Umgi gonna umgi". We voted against that. The thought that a dwarf might be cheating him is not an impossibility in Bokri's mind.
So, yes, I'm comparing what the living ancestor guild master is doing to what Von Liebwitz did.

A money/power grab disguised as assistance.

The Longbeards will probably say we are just a beardling who thinks he knows better than a Living ancestor.
But Bokri has proven that he is not scared of Longbeards disapproval.

[X] Nobody fleeces a Ranger!:
 
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It's Vikki's opinion that you should take the deal. But she has her own opinions and views on these things. She is very much loyal to the existing systems of the Karaz Ankor.

I'm not speaking to you through her. It is her opinion as a character to take the opinion.
 
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Ultimately the the Miners Guild loses out on more profit then we do. Once whatever is happening down are Araby cools down we should be able to get much more money. On top of that we may be able to get some blackmail in out investigations so we can use that to leverage more profit as well.

Y'know...that's not a bad point and makes a good deal of sense. At the very least Vikki got confirmation of the conspiracy which would make this visit a net win even if the option not to take it does win. Can't hurt to see what we can get to...adjust the numbers.

We can do better. Plus, it might let us focus more on what findings we can get from investigating where they're getting their gromril. Once we get into a deal we'd have to focus our action economy on two things, finding a good reckoner and renegotiating the deal then also investigating the secret Araby gromril supply for leverage. I'm assuming we'd probably have to give up both intrigue and diplomacy actions to do both, maybe over multiple turns. That's a lot of commitment to our actions that we could be spending on other things. With how many things we have on our plate right now, I don't know if we can afford so much of a commitment to this. Also, notice how the deal doesn't give us any gromril of our own since it all gets sent to Zhufbar anyway, which definitely sucks. Plus, I like that this shows we won't tolerate getting fleeced. For future negotiation rolls , maybe this could come in handy. Maybe during or after Karak Dum we can contact Thorgrim to figure out what the hell is going on.

Also I'm already going to call it about the gromril in Araby, it probably involves the Tomb Kings or the Lahmians. I have no idea why else they'd be so secretive about finding it. Not like anyone else can reach there and the only place absolutely inhospitable to life in the desert so as to make building a fortress unfeasible is in Nehekhara.

Also good points that were not mentioned previously and does clarify things as more than just...distaste at the flavoring of the bad roll, although I have to wonder how much the roll would have affected things with everything else being written. Feels like we'd not have gotten more than 90% at best but that's me guessing.

Also fair point on the action economy as well as us not getting anything to keep...that does smack of meh.

As for your last, I think Tomb Kings, cause the Lahmians would lead to...ooh it wouldn't be pretty if that's the case, that could lead to a lot of slayer oaths being taken at best and lots of blood at worst considering how the Lahmians got their hands on the Silver Mountain.
Bokri has a Trait: "Low tolerance for trollshit"... and this definitely smells.

And his reaction was "This is utterly ridiculous!"

It's perfectly in character for Bokri to consider not signing the contract.

Bokri trusted an (imperial) institution to solve a problem which in his mind should have been cut and dry.
Solland is back > Give to Solland what belongs to Solland.
Instead, he got a land grab from Wissenland disguised as help and a disappointing reaction from the rest of the electors.

Bokri understands intrigue, but he's a straight shooter. Underhanded tactics are for enemies.

We also voted to not make Bokri a racist against humans when we rescued the wizard from the Pyre. The other option was "Umgi gonna umgi".
So, yes, I'm comparing what the guild master is doing to what Von Liebwitz did.

A money/power grab disguised as assistance.

The Longbeards will probably say we are just a beardling who thinks he knows better than a Living ancestor.
But Bokri has proven that he is not scared of Longbeards disapproval.

That in and of itself is a good point and helps it not only be IC but grounded in previous actions/takes on things. Especially with the connection on the actions to what Wissenland did, cause you're not wrong. And we already stared him down on the subject of skaven.

Ah you know what? The only thing keeping me on my previous vote at this point is honestly greed and what we could do with the funds we'd get...and it's hardly like we're short of money now with the choices we've made in the plan.

On the other hand, trying to find a competent enough Reckoner to alter the deal prob won' be easy or without dice, so might need to do some omakes for that as well.
[X] Nobody fleeces a Ranger!:

It's Sellgra's opinion that you should take the deal. But she has her own opinions and views on these things. She is very much loyal to the existing systems of the Karaz Ankor.

I'm not speaking to you through her. It is her opinion as a character to take the opinion.
I think you mean Vikki right? but fair enough on that, especially as we didn't convince her to go radical either, so she's still believing in working with the system I imagine.
 
[X] Nobody fleeces a Ranger!:

Imagine this option from the perspective of the longbeards though

>beardling ranger thane than says he has gromril.
>HA! should have come here with that offer 5 years earlier. Give him a shitty deal, tell him to get lost.
>Sun-touched wazzock says no. Refuses to elaborate further.
>Leaves

Psychological warfare at it's finest. Just as planned. No wonder Tzeentch finds us so interesting, birdbrain wishes he could do that.

As for your last, I think Tomb Kings, cause the Lahmians would lead to...ooh it wouldn't be pretty if that's the case, that could lead to a lot of slayer oaths being taken at best and lots of blood at worst considering how the Lahmians got their hands on the Silver Mountain.
Yeah that's like super last case scenario. I hope not, for the sake of every dwarf's sanity.
 
Yeah that's like super last case scenario. I hope not, for the sake of every dwarf's sanity.
I mean, I also can't rule it out as a possibility either cause if there's one thing that would cause Dwarves to go through this level of conniving and secrecy, it would be Gromril. And I imagine there's plenty of ways they could justify themselves about it.

Also, could be they aren't even dealing with the Undead themselves and are going through human intermediaries which would make it a lot more grey markety...
 
>beardling ranger thane than says he has gromril.
>HA! should have come here with that offer 5 years earlier. Give him a shitty deal, tell him to get lost.
>Sun-touched wazzock says no. Refuses to elaborate further.
>Leaves

Give us a shitty deal? You can keep it... in the end you'll be the one with shit on your hand :V
 
Give us a shitty deal? You can keep it... in the end you'll be the one with shit on your hand :V
At the very least we got a solid estimation on how valuable the vein we found is...and got an in on something we only knew about nebulously. Bad enough we got the skaven at the door, now there's skullduggery in the Holds...but sadly that seems pretty common apparently.
 
I mean, I also can't rule it out as a possibility either cause if there's one thing that would cause Dwarves to go through this level of conniving and secrecy, it would be Gromril. And I imagine there's plenty of ways they could justify themselves about it.

Also, could be they aren't even dealing with the Undead themselves and are going through human intermediaries which would make it a lot more grey markety...
If they're going through human intermediaries, they'd still be extracting it on Nehekharan territory. That's still pretty bad. Mind you some Tomb Kings can get pretty sane, some. That's still a huge diplomatic clusterfuck for everyone. Priesthood of Gazul would have a fit. The humans would be incredibly appalled. It ruins the incorruptible public perception that everyone has of the dwarfs. Though to be fair, Tomb Kings aren't the mind numbingly evil kind that Old World undead usually are. They can be reasoned with, except maybe Settra. Alcadizaar would be cool though if he shows up.

Give us a shitty deal? You can keep it... in the end you'll be the one with shit on your hand :V
It's kind of screwed that they're just going to pay us too and not even that much. We're currently fighting a powderkeg war about to blow against the Skaven. The least they could do is promise us some gromril arms to help our war effort, though I get that we don't have that because of the bad negotiation rolls.
 
btw @Mayto just want to complement you on your ability to show just how nasty dwarvish red tape can be when they want it to, which I can imagine is another facet on why their culture sometimes seems to stand still compared to human societies.

I also loved the buildup for how much they're willing to lease the mine for, how much we're getting gouged and ripped off...and the amount is still more than we get from trade. Very well done on that.
Thank you!

It's a part of Dawi that you only really see when you're a Dwarf.
 
At the very least we got a solid estimation on how valuable the vein we found is...and got an in on something we only knew about nebulously. Bad enough we got the skaven at the door, now there's skullduggery in the Holds...but sadly that seems pretty common apparently.
I think it's fair to say too that the Mining Guild has had their perceptions on what a big gromril deposit looks like shift heavily pretty recently.
 
[X] Mine the Gromril. Don't hide its presence:

We need money more than we need to be right at the moment. Look at it this way we were absurdly lucky to even have gormil, getting fleeced for a few years is better than leaving it in the ground all those years
 
[X] Nobody fleeces a Ranger!:

Shame we don't have Angsar on hand for digging up the specific dirt of this mini conspiracy, but oh well — it's a matter of self-respect (but mostly Dwarven Spite).
 
If they're going through human intermediaries, they'd still be extracting it on Nehekharan territory. That's still pretty bad. Mind you some Tomb Kings can get pretty sane, some. That's still a huge diplomatic clusterfuck for everyone. Priesthood of Gazul would have a fit. The humans would be incredibly appalled. It ruins the incorruptible public perception that everyone has of the dwarfs. Though to be fair, Tomb Kings aren't the mind numbingly evil kind that Old World undead usually are. They can be reasoned with, except maybe Settra. Alcadizaar would be cool though if he shows up.

Not wrong, but if they're working through human intermediaries I can see that giving the conspiracy juuuust enough wiggleroom to avoid the worst...depending on where it is coming from. And Settra can be reasoned with to an extent but it is always through the mountain of pride and titles that he carries with him like a pyramid of pomp. Alcadizaar i don't recall becoming a Tomb King, I think his getting shanked by the skaven meant he wasn't able to make that transition. Although if he was...he'd be useful in facing the Skaven.

Although, something about the whole dealing with undead...it took the theft of Silver Mountain for the Vampires to get on the Dawi shitlist iirc, and prior to that they were dealt with as any other outside. Now while the Von Carsteins and other Sylvanian vamps and the Lahmians are enemies and with good reason...I'm not actually certain the Tomb kings would be too.

Thank you!

It's a part of Dawi that you only really see when you're a Dwarf.

And really brings to mind how much kid gloves are being used when it comes to Solland.

I think it's fair to say too that the Mining Guild has had their perceptions on what a big gromril deposit looks like shift heavily pretty recently.
Not wrong on that either, and with that...imagine how much our deposit would have been worth if they hadn't found that other source...kinda boggles the mind don't it?
 
I mean, we could. But turning one of the single most vital trade routes for the Karaz Ankor, and a very important overland one for the Empire, into a minefield would be widely considered to be a pretty atrociously bad idea.
No no no. What you do with a pass like that is, you set down clearly marked minefields everything except the road, then build a zillion gun bunkers that you can pour fire down the road itself.

There's still plenty of room for trade to pass along the road itself, but if orcs or anyone else tries to force the pass, they have to either stick to the road or run into the fields for a wider frontage.

If they stick to the road, well, you have enough guns in your wall of guns when you can mow down something like 50-100 orcs a second... and if you can do that, you can hold a road like that almost indefinitely, because the orcs physically can't pour enough bodies down a narrow causeway fast enough; they won't fit in sufficient numbers to overwhelm your defense.

You don't block the road itself with mines, at least not unless an orc army is already camped on the other side of the pass and making trade impossible anyway.
If they run into the fields, they run into the minefields. This slows down the advancing orcs on the flanks. Because while orcs are hardy enough to nail their own arm back on, they're not hardy enough to do it instantly, if only because scrounging up some nails takes a minute. And likewise an orc with one foot missing doesn't move as fast as an orc with both feet. So the orcs running down the middle are still getting drawn into the wall of guns, see above.

Personally I do not think mines are worth it. The orcs will just use goblins as living mind sweepers and the powder and metal that goes into the average mine is probably worth more to us than the life of the goblin it will kill is worth it to the warboss. Mines at their core are not attrition weapons, they are terror weapons, but greenskins are more likely to find other greenskins exploding funny than frightening IMO.
Solution:

Build mines with fuzes insensitive enough that they won't explode when the average puny goblin steps on them, but sensitive enough that they will explode when a big beefy orc steps on them.

Now the goblins get to laugh too!

I do not think mines make a good use of explosives for anti-horde tactics in any case, you are better off just shooting grapeshot at them. Push comes to shove if the goblins complain too loudly the warboss can just use snotlings and at that point we are we are spending powder, metal and factory time to singe the orcs rations. :V
A snotling definitely won't trigger the mines, then.

I was doing some reading today
Article:
In 1864, during the Siege of Petersburg by the Union Army of the Potomac, a mine made of 3,600 kilograms (8,000 lb) of gunpowder was set off approximately 6 metres (20 ft) under Maj. Gen. Ambrose E. Burnside's IX Corps sector. The explosion blew a gap in the Confederate defenses of Petersburg, Virginia, creating a crater 52 metres (170 ft) long, 30 to 37 metres (100 to 120 ft) wide, and at least 9 metres (30 ft) deep.


Seems like quite a dwarfy thing to do if you have a few months warning before a waagh, and you know where the enemy will be :V.
Eh. This works very well if the enemy is obliging enough to stand still, or if you have a way to pack them into a small area. The latter is very difficult to arrange in open country unless you have something like the aforesaid minefields or barbed wire in large entanglements. The former, well, orcs don't do that within sight of the enemy.
 
Eh. This works very well if the enemy is obliging enough to stand still, or if you have a way to pack them into a small area. The latter is very difficult to arrange in open country unless you have something like the aforesaid minefields or barbed wire in large entanglements. The former, well, orcs don't do that within sight of the enemy.
In this case this would be something you'd use the orkish tendency to charge ahead against them and goad/trick them into running over it with the main bulk of their forces. Even if an Ork is being 'subtle' their forces will still go after a presented fight pretty directly.
 
[X] Mine the Gromril. Don't hide its presence:

I know we are getting fleeced the thing is we can always negotiate for back pay. Especially since we're this Gromil mine is probably somewhere that would lead to a lot of heads rolling. I am thinking it may be in tomb king territory. But we need the money now and we need to build up now. Money makes a lot of things easier for us.
 
I like the idea of minefields. I'm giving Vikki a "Alternate explosives" research option. Involving stuff beyond just satchel charges.
sweet! Maybe they could be like shaped charges that create explosions that make a cone of force and fire above where the mine is rather than a general boom, to ensure that it can be used for mine work and not risk hitting dawei
 
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