I mean that's nice, but I'd rather increase our chance of winning in the first place. We're a Progression-type Cursebearer, we can always resurrect the dead if we end up winning: we know the Life Domain of Archmage can do that for example.
This is true but...wouldn't a Companions of the King gambit benefit the most also from Inheritance? Since our Rank determines their minimum Rank, wouldn't making it infinite boost them the most?Our companions can theoretically resurrect us if we lose. recall if you will Companions of the King's Resurrection Ritual? Even if we lose that does not mean Hunger necessarily dies with Blood Halo.
[Companions of the King] - A hero out of myth deserves a company of legends, but what foremost company could withstand the presence the Forebear's presence itself? No mere shadow these; not his callously-refracted light, but true champions of power everlasting - for a King must have his Knights.
Requires Undying Vanguard, which can be purchased for 5 Arete and 0 picks. The character may ignore the other requirements for this Advancement during this experience spending point. You may designate up to five companions each of which is treated as possessing active Rank no lower than [Your Rank - 1]. This includes your base Rank as well as any permanent external modifiers to general Rank. Once designated, a companion cannot be replaced until they are slain beyond the possibility of recovery; take care that you do not raise up a Mordred or Lancelot.
So long as you are accompanied by a given anointed companion, your teamwork is effortless and masterful; you both receive +10% All Stats. The exploits of your companions redound on your own mythic history; receive +20% Rank gain for each companion anointed, so long as they are either directly assisting you or participating in tasks of legendary import. These effects can both stack. Finally, so long as even one companion is alive, you can always be revived from death via an incredibly difficult ritual.
This is true but...wouldn't a Companions of the King gambit benefit the most also from Inheritance? Since our Rank determines their minimum Rank, wouldn't making it infinite boost them the most?
The winning strategy with Imperishable Night is the same one that Muhammed Ali used to beat George Foreman: rope-a-dope. November Sky will be guaranteed to weaken the Maiden the whole time she's in our realm, and once we confront her directly then Sanctum will be applying to her further with every exchange, and the defense bonuses from Imperishable Night mean that we can endure a larger number of exchanges than either of the other options.Omni-applicable protection that only grow in might as the Cloak gets more damaged is a really nice stalling mechanic and would be super good if we could pair it up with a relevant offensive vector.
Sanctum only applies within 3 meters of Hunger if we take Imperishable Night.
Your math for the ISH bonus is wrong: you go from +1.5 for 3/8 to +2.95 for 2/8 when it should be +1.95.Anyway, just to make sure we are on the same page, lets go over how much we get from Evening defense as layer get stripped. We have 56 Prot and 180% buff, so with additional 800 so that's about 1500 prot. So:
8/8: 1500, +0
7/8: 4560, +0.2
6/8: 11000, +0.45
5/8: 23800, +0.75
4/8: 49000, +1.1
3/8: 100500, +1.5
2/8: 202960, +2.95
1/8: 407760, +3.45
Or something like that
So it does makes us basically invincible. Like, assuming we have 1.9 base then adding other stuff we'd actually get close to ish 6 defense in the final stretch, final stretch still meaning multiple star systems and thats before we use Space.
and Imperishable Night explicitly warns us about it possibly not offering enough power, so it clearly doesn't make us invincible against an opponent of the Maiden caliber...Anyway guys, don't underestimate the Maiden! None of these options are a free win, despite their almost incalculable breadth and power.
Oh yeah, 2.45. I knew something was wrong with math, but was too lazy to look into it myself. Still, it casually breaks 5 with other effects at max, so it does provide enough protection for now, plus Apo mitigation which is the only real vector of danger. And afterwards flat 2.5 ish on defense is just kinda good.Your math for the ISH bonus is wrong: you go from +1.5 for 3/8 to +2.95 for 2/8 when it should be +1.95.
Also we've been explicitly been told that none of the options guarantee victory:
and Imperishable Night explicitly warns us about it possibly not offering enough power, so it clearly doesn't make us invincible against an opponent of the Maiden caliber...
Time to work on the Praxis means improved Seal of Ruin, Imprisoner's refinement, etc.Oh yeah, 2.45. I knew something was wrong with math, but was too lazy to look into it myself. Still, it casually breaks 5 with other effects at max, so it does provide enough protection for now, plus Apo mitigation which is the only real vector of danger. And afterwards flat 2.5 ish on defense is just kinda good.
I still don't like the specific gameplay since passivity against Apo and Decimator is all kinds of trash, but at some point raw fuck off invincibility for entire sector of galaxy becomes a real selling point.
Good question. I remember 80% floating around, but I'm not sure if that was 80% left or 80% destroyed.
I mean, I went from "I dislike this option and numbers on it are bad" to "I dislike this option but it's got some good numbers". So I don't fully hate it anymore.Time to work on the Praxis means improved Seal of Ruin, Imprisoner's refinement, etc.
I do think that intelligent tactics are probably easier to write for this option, but they will be less innovative / interesting to read imo
Yep. Hence why I said "once we confront her directly."Sanctum only applies within 3 meters of Hunger if we take Imperishable Night.
I'm profoundly doubtful that a being of the Maiden's level still finds any value in sleep as anything besides perhaps an affectation of humanity, or that a continuous swarm will be experienced as anything much more than chaff. The Echoes can be relevant with Blood Halo of course, but they'd be more useful as a unified and cohesive force than as guerillas trying to wear down a tireless being; the Blood Halo effect explicitly scales with how cohesive the affected force is. I don't think we're going to literally make her sword arm get tired without applying more conceptual effects like Sanctum and/or November Sky.Consider, alternatively, that Blood Halo allows the Hunger Echoes to continuously swarm the Maiden, who has just undergone infinity days of training montage without any sleep or true rest.
Imperishable Night explicitly guarantees that Prot will always be relevant against the Maiden, though:Of course, if that happens then she has a reason that Prot is irrelevant, even at ISH: YES
I also want to highlight that we'll be nerfing all the Maiden's Attributes and abilities by 80% with November Sky:*Protection +s now defend against virtually every conceivable form of attack that beings of the Maiden's power level could initiate
At least peer-level opponent means that we're guaranteed to get the Dampen effect from November Sky:*Synergy: The Tears of Winter - The chill of night which pervades inescapably. The deleterious effects of November Sky are extended to apply to all enemies within range of the Cloak, and strike through all forms of defense to inflict proportional debilitation. Treat Hunger as at least a peer-level opponent of any enemy for purposes of calculating November Sky's effects; and if its numerical parameters would be too insignificant to at least substantially inconvenience a given enemy, increase them until they do. Against targets associated with sun, light, warmth, fire, or order, double such penalties after all other modifiers. -Aobaru.
And the Maiden got the Realm of Daylight, so she qualifies for the special synergy enhancement doubling the penalty from Dampen.*Wielder of equal or greater Rank: Dampen - Reduce the effectiveness of all the target's Attributes and abilities by 20%, +5% per time period of exposure (second, minute, hour, day). Max 40%. Useful both in and outside of combat.
Note that this is additive with other % mods. So if she is rocking combination of Graces that gives her +1000% to All Stats, which is very likely, this would drop it down to +920%. It's basically only good against foes that rely on raw stats and no modifiers.Imperishable Night explicitly guarantees that Prot will always be relevant against the Maiden, though:
I also want to highlight that we'll be nerfing all the Maiden's Attributes and abilities by 80% with November Sky:
At least peer-level opponent means that we're guaranteed to get the Dampen effect from November Sky:
And the Maiden got the Realm of Daylight, so she qualifies for the special synergy enhancement doubling the penalty from Dampen.
...It would be better than that, because it has a guarantee to increase the debuff until it actually matters if it otherwise wouldn't. But yes, the Maiden probably has enough modifiers to make that clause necessary.Note that this is additive with other % mods. So if she is rocking combination of Graces that gives her +1000% to All Stats, which is very likely, this would drop it down to +920%. It's basically only good against foes that rely on raw stats and no modifiers.
Ugh, that's so confusing. If a enemy's stats get reduced by 80% after all other modifiers are applied, that should intuitively reduce it to 20% of that total value, rather than a varying percentage range of reduction based on how enhanced relative to their own base stats they were before getting nerfed.Note that this is additive with other % mods. So if she is rocking combination of Graces that gives her +1000% to All Stats, which is very likely, this would drop it down to +920%. It's basically only good against foes that rely on raw stats and no modifiers.
You do realize she doesn't need to step within 3 meters of us to confront us, right? She can just use ranged attacks. The Maiden isn't stupid, she isn't going to voluntarily enter our Sanctum unless we force her to and she isn't going to stay there once we managed that unless we force her to. That's all a lot easier to do if we have Inheritance which gives us a Sanctum which span the entirety of our kingdoms combined with Infinite Rank or Blood Halo which gives us +1 ISH to all offensive actions and maxed out mastery of the Domain of Battles.
I don't think there is a specific cite, but that's just how mods worked so far. For example, we have stuff like Uttermost which applies -% to our own abilities and its additive with +%.Ugh, that's so confusing. If a enemy's stats get reduced by 80% after all other modifiers are applied, that should intuitively reduce it to 20% of that total value, rather than a varying percentage range of reduction based on how enhanced relative to their own base stats they were before getting nerfed.
Weirdly, it also makes having incredibly high base stats much worse for an opponent than having low base stats that were multiplied to be incredibly high. Like, someone who had base stats of 1000 would get nerfed to 200, but someone who had base stats of 100 that were multiplied by 1000% would only get nerfed to 920. Very counter-intuitive to me. Is this WoQM somewhere?
lmao
Not gonna lie, I don't like the fact that everything we interact with is doomed, even if takes a gajillion years or whatever. Considering our level of power, turning universes into infinite paradise realms should be quite doable, but the diference between an infinite paradise and a paradise that lasts a vigintillion eons is still infinity.Ruin Incarnate: The Forebear is Ruin itself and casts its pallor across all that he touches; every person, object, polity or phenomenon with which he enters contact is doomed irrevocably to ruin. Though, being its absolute master, the ending of his favored kingdoms may come only after the long and gentle decay of a vigintillion eons; while the barding of his enemy disintegrates in moment
Wait, if the Haliel ending requires this, is this the only Hunger that would make to High Cursebearer? If so, goddamn. Forebearer was swole.Inheritence represents the past, Hunger's identity as the Forebear of Dynasties, the culmination of ancient promises, Hunger's relationships with Gisena and Haeliel; victory though at grievous cost and the might of Hunger alone. ++Gisena, +Haeliel, unlocks Haeliel Ending.
While it is nice to finally have a definitive answer to our woes of having relevant allies to our level and stuff, this might be a bit too late for that. We have kind of been defined by our own personal strenght at this point, imo.*Armies of the Shogun: Absorbs the Shogun to acquire the following ability - no matter how powerful the wielder becomes, the military forces under his personal command will always represent a significant contribution to his overall strength. This operates by empowering the wielder's subordinates so long as they exist within the context of an army, squad or military corps. Informal associations thereof (furious mob, adventuring party, hive-mind creature swarm) also qualify. The force in question must receive the wielder's personal leadership in combat; but once it has done so and is recognized as such, will persist with a significant fraction of its newfound strength even should the wielder fall. Only one force may benefit at a time, be it single yojimbo or limitless self-multiplying horde.
Forces of greater size, cohesion and quality enjoy a larger increase: the leader of a squad might find them empowered only to half his own strength, while the Shogun of a millions-strong army would see its combined might eclipse his own 100 times. Diminishing returns apply beyond that level.
Fuck, this is just insanely cool. Best argument for Blood Halo.*Hunger loses the physical form of the Ring Crimson, and is perpetually outlined by a ring of crimson light behind. Enemies who touch even the radiant glow of that light are utterly sliced to ribbons.
*Perhaps due to this perpetual illumination, Hunger's Praxis-light appears crimson in color.
Second best argument for Blood Halo.
Just do what we've been going all this time, it certainly has never failed us! Please ignore the piles of dead Arete miners.Progression can overcome anything, with sufficient effort and time. The Maiden has stolen a march on Hunger, striking with complete preparedness cultivated in an infinite span; but Evening's Realm holds its own answer to the extravagances of its rival. Hold back the break of day through a veil of darkness impenetrable; the battlements of midnight which even the dawn sun may only break through in due time.
Charming.Even should they eventually perish, at least the peoples of Hunger's Realm will be rhapsodically content and filled with joy until they do.
In a sense, this is the most selfless option and the one that most affirms Hunger's fundamental benevolence. I would probably vote for this if not for the irresistible allure of the Haliel Route. Shit, I might have voted for this anyway simply becuase I'm a softy. I suppose it matters little now though.Imperishable Night represents the future, the power to protect, enjoyment of life in the face of adversity, the act of procrastination, the path of rulership as opposed to conquest, Hunger's identity as Sovereign of the Human Sphere, and the fruits of labor well-deserved. Let us hope it offers might enough to defend those indulgences it grants.
Arete generated from this point forward will directly improve outcomes for Hunger's populace, regardless of his victory or defeat.