Build Vote Analysis (1452 Words)
[ ] The Forebear's Blade - Inheritance
May you forever disregard the counsel of your lessors, no matter their wisdom or cunning. May you stifle all law and paradigm not born solely of your writ. May you carry on unswervingly until the bitter and uttermost end.
May you be doomed to tyranny in deed, and in name forevermore.
-The Forebear of Dynasties
The once and future king. At times little more than feeble whisper of a prophecy, now a promise vindicated in full. Hunger comes into the fullness of his power; the might of his former self at an analogous stage of development is added to his own. Moreover, he now is the Forebear of Dynasties returned in truth, and bears all the glory and terror of his unfathomable epochal reign. A law unto himself that uncontested could bring all creation to ruin; sheer limitless power, heedless will like the spark of divinity curdled into unyielding iron.
Req. Once and Future III, Haeliel
Uttermost, End: The Doom of Tyranny is removed from Hunger's Curses; rather, it is simply how the Forebear is. 'Mitigation' is meaningless and impossible for such a fundamental pillar of the Forebear's essential nature.
So the Forebear was apparently one of the entities that cursed the Accursed. Can't say I approve of that, though given
Uttermost, End it was probably inevitable, someone who recognize no higher authority would obviously have trouble trusting the Accursed to rewrite all of reality...
That said, this time we are on the right side of history and in term of models for our future growth we could certainly do worse than imitating an entity that managed to achieve power sufficient to curse the Accursed without the benefit of Progression! Plus the option is Haeliel approved, so...
*What is Rank, but the weight of narrative compounded by density? And what is density, but a function of the weight within a given space? To the uttermost master of Law and Space, the natural conclusion is no supernova of will, but rather an inescapable singularity.
*Add infinite Willpowers +s.
*Set Rank to infinite.
Infinite Willpower also mean infinite Strength, Constitution and Agility, but that's not even the important part, the important part is
infinite Rank. That's just ridiculous. That's ISH 4.x level. It's reality entire bending in your favor on a meta level to insure your victory. Wow.
Ruin Incarnate: The Forebear is Ruin itself and casts its pallor across all that he touches; every person, object, polity or phenomenon with which he enters contact is doomed irrevocably to ruin. Though, being its absolute master, the ending of his favored kingdoms may come only after the long and gentle decay of a vigintillion eons; while the barding of his enemy disintegrates in moments.
*Merge Rank and Ruin. The wielder's Rank now drives all within its influence to ruin of some form, though the wielder has great discretion over the nature and timeframe of manifestation.
*If Rank is infinite, its cardinality is now determined by the wielder's prior Rank and the might of their Power of Ruin.
And if that wasn't enough we don't get merely aleph 0 level Rank, we get higher cardinality of infinity Rank scale with our previous Rank and Power of Ruin. And if that wasn't enough our Ruin is now powered by our higher cardinality of infinity Rank. Truly ridiculous.
Some people might be concerned about the whole inevitable ruin of all we come in contact with, but if we can't find a way to deal with that problem in the next vigintillion eons, a span of time multiple order of magnitudes larger than the duration of Indenture, then we don't deserve to be called a Progression-type Cursebearer.
Coronation: The king, must be stronger than anyone else. The king, must be grander than anyone else. Only then may he shelter his kingdom in the face of disasters outrageous and without end. Whether he stands alone or with countless legions behind, ultimate responsibility belongs always and only to the king. Glory is lighter than sunbeams; duty is heavier than eons. Those who fail to embrace it will find themselves without head or crown.
*+800% All Attributes
*+1000 Might +s
*Apply Imprisoner True's Sanctum effect to the entirety of Hunger's kingdoms.
+800% Attributes seems pretty inconsequential given everything else the option offers, though it is nice not to completely neglect our mental stats and the Might +s are completely irrelevant given the infinite +s from Willpower but what's not irrelevant is the True Sanctum effect to our entire kingdom.
The Maiden will have no choice but to fight us within our Sanctum and get hit with all the negative consequences thereof:
-0.5 ISH to all her abilities
for each exchange she gets -10% to all Attributes, while we get +10% and -10% to any debuff we've been inflicted with.
Less relevantly, we get +200 Charisma and +100% to our Holy Shit modifier, meaning even more bonus to our Charisma and Manipulation if the Maiden is weaker than us.
Penalizing the Maiden by 0.5 ISH while we ourselves have ISH 4.x Rank and Ruin is kind of incredible, isn't it?
Inheritence represents the past, Hunger's identity as the Forebear of Dynasties, the culmination of ancient promises, Hunger's relationships with Gisena and Haeliel; victory though at grievous cost and the might of Hunger alone. ++Gisena, +Haeliel, unlocks Haeliel Ending.
This option makes Haeliel likes us more and even unlock the Haeliel ending. Here are some descriptions of Haeliel nature for anybody that might have forgotten:
The Seraph of Heroism, the Vitalizing Flame, the Ever-Bright Sword, the Aspirant Ideal, All Creation's Oriflamme.
Clumsy, vivacious, free-spirited and compassionate
Haeliel more-or-less embodies the classical virtues of temperance, chastity, diligence, charity, patience, humility and kindness
Where alights Haeliel, comes hope to even the dimmest corners of creation.
Heroism itself, which bursts through all limits and casts down all ills, virtue so bright as to outshine the infinite dark.
I'm not sure why anybody is trying to claim this option is going to make Hunger into a monster? Because it's really not.
Arete generated from this point forward will directly, though likely modestly, improve Hunger's odds against the Maiden.
Having our Arete production go directly towards increasing our chances of victory is very, very good.
[ ] The Ring Crimson - Blood Halo
A lone silhouette on the horizon, the red sun of dawn like pennants of battle about him.
The Ring of Blood is for blood's spilling: as it is spoken, so may it be.
The Ring Crimson has been Hunger's foremost tool of restoration and augmentation for long months past; but the nature of its wielder is Progression, and the nature of Progression is change. Not every advancement comes unalloyed: that the universe might bend towards the just, does not dictate every arc of that journey curve towards the good. On the altar of victory the Maiden sacrificed rest; in rising to answer her, it is only just that Hunger make a sacrifice of equal proportion.
Dissolved the band of shining silver; gone the ruby jewel; the crimson brilliance all that remains, halo of war limning the form of its wielder. No more is the Ring an instrument of replenishment, or fulcrum of essential transformation: now simply a naked blade, implement of battle unceasing.
I don't really like the aesthetics of this option. Abandoning restoration and augmentation for the sake of focusing entirely on battle is not the path I want Hunger to make, but I certainly can't contest this option's power.
*+1 ISH in battle, applied to all direct offensive actions and relevant forms of defense.
+1 ISH for all direct offensive actions and relavant for of defenses...
+1 ISH... I think this mostly speaks for itself! And it's only going to get stronger and stronger as we rise farther and farther on the ISH.
Though it should be noted this bonus only apply to direct offensive actions, so presumably it would not benefit more indirect forms of attacks.
*-0.2 ISH when not in battle. Applies to all active and passive actions and effects, though Once and Future II mitigates this.
This really sucks, though. One can argue that ISH is at it most important when you are opposed by an enemy, which is certainly true, and the penalty is certainly far lower than the benefits we get in battle but still...
*+100,000 Might and AGI, +10,000 INT, WITS, APP, PROT, and Prowess
That's a lot of stats! Seems kind of unimportant compared to direct ISH bonuses and penalties and it's not the infinite stat bonus to willpower of Inheritance but still nice.
*Add the Domain of Battles to the wielder's repertoire and maximize his ability therein. Within the context of battle he can easily manipulate virtually any circumstance, phenomenon or outcome. Effects of symbolic importance are heightened further still.
We've seen how ridiculous Archmage Domains could get. Having Battles as one of our Domain and having it maxed out is bound to provides some absolutely absurd benefits!
*The wielder's attacks cleave the blood and essence of his foe. Wounds he inflicts are ever-bleeding and unhealable, amplifying themselves over time. Damage so inflicted applies even if the target would not be harmed by bleeding, or lacks blood to spill. The wielder may classify any form of offensive interaction - insults, scheming, wearing garish clothing - as an attack utilizing his full physical parameters.
I imagine this would make any opponent who doesn't have a counter for this rather reluctant to fight us, though I imagine most opponents at our level would have a counter and in battle it seems somewhat redundant with us having a maxed out Domain of Battles? That said, the fact that we can treat wearing garish clothing as a fully powered attack and literally cringe our opponents out of existence is kind of hilarious...
*Aobaru also receives the benefits and drawbacks above.
I'm not sure how I feel about making our heir apparent worse at everything non-battle related... Though it would certainly help him with dealing the Apocryphal procs we'll be sending his way.
*Armies of the Shogun: Absorbs the Shogun to acquire the following ability - no matter how powerful the wielder becomes, the military forces under his personal command will always represent a significant contribution to his overall strength. This operates by empowering the wielder's subordinates so long as they exist within the context of an army, squad or military corps. Informal associations thereof (furious mob, adventuring party, hive-mind creature swarm) also qualify. The force in question must receive the wielder's personal leadership in combat; but once it has done so and is recognized as such, will persist with a significant fraction of its newfound strength even should the wielder fall. Only one force may benefit at a time, be it single yojimbo or limitless self-multiplying horde.
Forces of greater size, cohesion and quality enjoy a larger increase: the leader of a squad might find them empowered only to half his own strength, while the Shogun of a millions-strong army would see its combined might eclipse his own 100 times. Diminishing returns apply beyond that level.
Increasing the effective power we can deploy a hundred-fold is certainly nice.
*Devouring War: Absorb Verschlengorge to cause all peer-level or greater enemies to qualify as Hunger Sated targets. The Decimator's Affliction may now be fed directly through acts of violence caused in war. These effective mitigation abilities do increase the difficulty of further Decimator mitigation.
Some people have claimed that peer-level enemies were three-picks encounters, but that can't be right: none of the three picks we fought ever had more than 5% chance of killing us, and that sure doesn't sound like peer-level to me! I'm pretty sure peer-level correspond to four picks. That said acts of violence in war do qualify even if inflicted on weaker enemies, so there is that.
Overall, extremely powerful mitigation. It won't help us with our immediate problem but over the longer term it will be extremely valuable to Hunger.
*The Progression penalty of the Ring Crimson is removed. Its bonus remains.
Absolutely ridiculous. We can finally start training as fast as any other Progression-type Cursebearer while still benefiting from the full benefits of the Ring to exp from fights. The benefits for Archmage, in particular, are hard to overstate.
*Removes the power of the Ring Crimson over the domains of healing, rejuvenation, restoration, and the esoteric modification of life, mind, or spirit. The wielder may still receive healing by other means, though this is penalized brutally (-1 ISH).
Argh... This one hurts a lot.... -1 ISH to all healing sucks to an incredible degree. Remember the early game when Hunger had to continually deal with damage penalties and negative conditions? I don't want that to be Hunger future...
*+50% to the effects of all other Halo Advancements, interpreted generously.
The most relevant bonus from this is probably half a plus to progression, given that Ascendancy Halo gives +Progression. We also gets some Rank benefits that pale in the face of Inheritance presumably some bonuses to Naturalism. Kind of sad we never got a chance to explore what Naturalism is all about...
*Hunger loses the physical form of the Ring Crimson, and is perpetually outlined by a ring of crimson light behind. Enemies who touch even the radiant glow of that light are utterly sliced to ribbons.
*Perhaps due to this perpetual illumination, Hunger's Praxis-light appears crimson in color.
This is aesthetic is way too edgy for my taste. Being perpetually surrounded by crimson light and crimson Praxis, really?
Blood Halo represents the present, the action of conquest, Hunger's identity as Supreme Commander of humanity, his mentorship of Aobaru, the ultimate purpose of the Foremost, triumph in the Ring- (and all further) wars, and the power of companions united. +5 Accursed Favor, +All Companions, additionally ++Aobaru, ++Adorie, --Letrizia, +++++++++Verschlengorge as its ultimate purpose is fulfilled.
+5 Accursed Favor! Making all our companions happy is great too I guess... Though it actually makes Letrizia sad so not entirely positive on that front either.
Arete generated from this point forward will directly improve the survival % of Hunger's companions in the case both of his victory and his defeat.
I mean that's nice, but I'd rather increase our chance of winning in the first place. We're a Progression-type Cursebearer, we can always resurrect the dead if we end up winning: we know the Life Domain of Archmage can do that for example.
[ ] The Tears of Winter, the Dog of War, the Evening Sky - Imperishable Night
Fear not the daybreak. All the stars in the sky are your aegis, and the night beneath them your armor still.
-Address of the Supreme Commander, opening of the Horizon War
Progression can overcome anything, with sufficient effort and time. The Maiden has stolen a march on Hunger, striking with complete preparedness cultivated in an infinite span; but Evening's Realm holds its own answer to the extravagances of its rival. Hold back the break of day through a veil of darkness impenetrable; the battlements of midnight which even the dawn sun may only break through in due time.
Expands the Cloak of Evening to encompass the entirety of Hunger's Realm, and causes its defensive parameters to become insurmountably higher for every iota of harm it suffers. The deeper the Maiden penetrates into Hunger's territory, the slower the advance, allowing for easy evacuation of most of the populace and a stable, predictable siege. If all goes as planned there will only be one outcome: for one combatant holds the Lathe of Heaven, while his opponent has reached the culmination of their personal potential.
Nonetheless, the Maiden herself is but a symptom of the greater ill, the interesting times which plague Lord Hunger and which even Evening's foremost protections cannot wholly forestall.
Even the opening blurb warns us about the real problem with this option the longer we stall the more time we give to the Apocryphal to recharge its powers. And let's not forget the damage inflicted by Decimation...
*Protection +s now defend against virtually every conceivable form of attack that beings of the Maiden's power level could initiate
*Protection +s granted by Evening Sky Advancements defend the entirety of Hunger's realm regardless of volume or quantity of inhabitants
*+2000 and +.2 ISH to Protection for every 1/8th of the Cloak of Sky that is removed due to damage, with the number of additional Protection +s doubling, and the ISH additionally increasing by +.05, for each further eighth.
Omni-applicable protection that only grow in might as the Cloak gets more damaged is a really nice stalling mechanic and would be super good if we could pair it up with a relevant offensive vector.
*Synergy: Gilded Cage - The splendor of evening is without peer. +++++Quality of Life for those in Hunger's Realm as the Realm of Evening is instantiated almost completely over the physical and Astral planes. Hunger estimates ~90% of the Sphere will survive the Maiden's initial onslaught and can be safely evacuated into the interior territories. +++Letrizia, ++Aeira
He is not sure how far the Maiden can penetrate before her rate of progress slows perceptibly, but would be shocked if she managed to take more than 2/3rds of the territory in any reasonable timeframe.
I don't think Comfy should be our priority right now...
*Synergy: The Tears of Winter - The chill of night which pervades inescapably. The deleterious effects of November Sky are extended to apply to all enemies within range of the Cloak, and strike through all forms of defense to inflict proportional debilitation. Treat Hunger as at least a peer-level opponent of any enemy for purposes of calculating November Sky's effects; and if its numerical parameters would be too insignificant to at least substantially inconvenience a given enemy, increase them until they do. Against targets associated with sun, light, warmth, fire, or order, double such penalties after all other modifiers. -Aobaru.
Stats debuffs which are always guaranteed to be relevant are pretty nice but again we don't really have any viable offensive vectors, right now, to pair with all this defensive and debuffing capability. Also lol Aobaru.
Greater contrast between the cold without and the bounteous comfort within improves Quality of Life by an additional ++. Even should they eventually perish, at least the peoples of Hunger's Realm will be rhapsodically content and filled with joy until they do. +Adorie.
"Even should they eventually perish, at least the peoples of Hunger's Realm will be rhapsodically content and filled with joy until they do."... I really feel like this option isn't putting its focus on the right place...
*Synergy: The Dog of War - At the center and seat of Hunger's power sits his ultimate forbidding, the Hyper-Dimensional fortress Novakhron whose flesh is the stuff of unbound infinities. Within the corridors of its eternal labyrinth reside entire continuums of lesser realities, of ontologies mundane or even slightly less magical sheltering beneath its illimitable aegis. The tribute of these uncountable realms accrues to Hunger as power: +Progression, +800 All Stats, and +.5 Stage Apocryphal Mitigation. ++Accursed Favor.
0.5 Stage of Apocryphal Mitigation is pretty damn good, but I don't know if it's going to be good enough to make Attrition a viable strategy. ++Accursed Favor is nice though less good than what Blood Halo gives, and +Progression is very nice and very relevant for the game plan associated with this option as well as for the future, though I'm not sure it compares favorably to the benefits of Blood Halo of half a plus to Progression combined with lifting the training malus from the ring. +800 All Stats is also a thing that exists, I suppose.
You may choose to dispense with the Apocryphal Mitigation and corresponding Accursed Favor to instead receive +100,000 All Stats, +1000% All Stats, +5 Rank and +0.3 ISH to all abilities while wielding Hyper Novakhron in combat. This is not very efficient but the enormous boost to combat-type actions may be helpful imminently.
Not very efficient indeed and we really want the Mitigation of Apocryphal if we're going to try to pull this strategy of, but on the other hand can we afford to skip on these benefits, particularly the +0.3 ISH with the Maiden knocking at the door?
Imperishable Night represents the future, the power to protect, enjoyment of life in the face of adversity, the act of procrastination, the path of rulership as opposed to conquest, Hunger's identity as Sovereign of the Human Sphere, and the fruits of labor well-deserved. Let us hope it offers might enough to defend those indulgences it grants.
The fact that this option explicitly represent the act of procrastination as well as the warning about hoping it grants enough power to defend those indulgences is rather worrying to me...
Arete generated from this point forward will directly improve outcomes for Hunger's populace, regardless of his victory or defeat.
Again, this is nice, but I'd rather improve our chances of victory.
Overall I have rather strong preference for Inheritance even if I'd be fine with Blood Halo too, even if I really dislike its aesthetic but, as a member of the Not Dying Gang, I simply cannot condone Imperishable Night.
So given all that and the fact that this might be the last vote of the quest, I'm going to call in my markers:
@OctarineShrike and
@BrainInAJar please vote for
[X] The Forebear's Blade - Inheritance