4x Nikure's Grace: This silver talisman in the form of two delicate intertwined spirals glows blue whenever an evil creature targets the wearer with
magic jar, possession, or a similar effect, or with a charm or compulsion spell or effect that allows the creature to exercise control over the wearer (such as
suggestion, but not
sleep). If the spell or effect allows a saving throw and the wearer fails it, he receives a second saving throw. If he succeeds at the second saving throw, the wearer is also protected by
protection from evil for 5 rounds.
Cost: 300 GP
5x Talismans of the Deep Roots: These talismans are wrought not of gold or silver, even of copper, but the pits of mango taken from sacred trees grown in lands where none may turn axe upon the living wood upon them is inscribed the name of the tree from which they are taken, that the bearer might be guarded from sudden falls, as the tree is warded against the storm. The bearer may re-roll any failed roll against being bull rushed by magical or mundane means if this second roll succeeds they are may attempt a grapple against the enemy as a free action.
Cost: 150 GP
1x Broken Arrow of the Mammoth Lord: A broken ivory tipped arrow from a far off land said to have shattered in the flesh of a great warrior as he fought on though pierced many times over, to die only upon the corpse of his foe. The first time the bearer takes more than 20 Damage in a single round the talisman will trigger and grant 2d8 Temporary Hit points and DR 5/Cold Iron for 5 rounds
Cost 1000 GP