Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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I never actually did RP before but how useful is a jack of all trades class?
Dpends on the campaign you play.

Here, where a lot of agency is given to the players, a skillmonkey-rogue like Antonio is highly valuable.

In a campaign that's mostly about combat he'd be better off replaced with a Knife Master rogue maximising the amount of sneak-damage he can do with two daggers.
 
I never actually did RP before but how useful is a jack of all trades class?

Well it really depends on what you mean by that. Rogues are affectionately termed skill monkeys, because they have a lot of skill points and a lot of places to spend them. Bards have a literal ability called Jack of all Trades, which lets them roll for things they are not trained in. That said in Pathfinder as in real life if you want the best odds of doing something you get an expert.

There are a lot of ways to stack bonuses, depending on class, race and circumstance, there are re-rolls you can get either general or for a specific skill. Generally speaking you want to specialize your characters, particularly when it comes to magic because magic is very powerful, but it also requires certain skills and feats to be most effective. The expression is Jack of all Trades Master of None for a reason after all.
 
Well it really depends on what you mean by that. Rogues are affectionately termed skill monkeys, because they have a lot of skill points and a lot of places to spend them. Bards have a literal ability called Jack of all Trades, which lets them roll for things they are not trained in. That said in Pathfinder as in real life if you want the best odds of doing something you get an expert.
When I saw what Snowfire said I thought of what would be considered a useful composition in a party setup. I remembered in gitp how there's what's called dump stats and Snowfire's reasons for having someone else than the knight to handle the DC checks as a backup which is where my question for the jack of all trades question comes in.

I suppose than the better answer is not a jack of all trades but someone that can act as the backup to the specialist if the specialist is not available?

They recently got a dhampir so she can act as another magic expert to rely on instead of Inge who's more of a priest. However despite the names they and the recently exorcised vampire doesn't give me the impression they suck blood yet more like something more innate like life force only because you haven't written them use their fangs.

@Raichu1972 it's also because I used to play quests a lot and then I gradually stopped due to my lack of enthusiasm. I could blame getting a job and finding it rude to login the company PC to participate rather than do it from the phone but I'm sure other questers manage especially GMs who can still update. Rather it's to avoid the possible trouble from investing energy participating as a voter over the chargen if I'm really interested that I want a particular chargen to a quest plan I'm opposed to that arguments or intense debates happen a mod intervention happens I have witnessed before especially when mods used to include a signature image for their ban hammer.

That's definitely why I'm appreciating all those single player text adventure games with all the lovely juicy flavor text and beautiful illustrations that pop up from time to time like Sir Brante and Vagrus the Riven Realms. I get all the agency and if I die I get to load a save file. It's like buying a prepackaged quest that just needs me to spend time to finish and not wait for an update when it's already done. A shame vagrus isn't but it's remarkable at the fun I get to do in the areas that I can wander in.
 
When I saw what Snowfire said I thought of what would be considered a useful composition in a party setup. I remembered in gitp how there's what's called dump stats and Snowfire's reasons for having someone else than the knight to handle the DC checks as a backup which is where my question for the jack of all trades question comes in.

I suppose than the better answer is not a jack of all trades but someone that can act as the backup to the specialist if the specialist is not available?

They recently got a dhampir so she can act as another magic expert to rely on instead of Inge who's more of a priest. However despite the names they and the recently exorcised vampire doesn't give me the impression they suck blood yet more like something more innate like life force only because you haven't written them use their fangs.

I should note there that characters are... well their own people with their own wants and motivations, we may joke about 'looting' characters, but getting someone to help you in one battle is not the same thing as getting them as a companion for the long term. It is going to take more of a time and effort investment before you can see if Esha wants to be a companion, or for that matter if you want her.

On that note, vote closed.
Adhoc vote count started by DragonParadox on Oct 20, 2021 at 12:11 PM, finished with 72 posts and 9 votes.
 
I should note there that characters are... well their own people with their own wants and motivations, we may joke about 'looting' characters, but getting someone to help you in one battle is not the same thing as getting them as a companion for the long term. It is going to take more of a time and effort investment before you can see if Esha wants to be a companion, or for that matter if you want her.
Just like in vagrus then. Thankfully most of the companion quests are not time limited but they do need to be happy about my conduct or they'll threaten to leave.
 
Also @Goldfish Holy Weapon Balm looks better now than it did before we killed the nearly invulnerable undead, aye?

Besides that, I'm happy to see our armsmen diversify further.
With Tom almost being a PC it will soon be a minority of them being the same regulars we brought with us.
 
We still haven't succeeded in Inge's personal quest.

Does someone want to bring freedom to her island as part of that?
 
Also @Goldfish Holy Weapon Balm looks better now than it did before we killed the nearly invulnerable undead, aye?
It worked out quite well for us in this instance. Gluing the Vetala to the deck with a couple Tanglefoot Bags would have been fun, too. :p
We just got a step closer.
Level 3 ain't Archmage yet, but it's definitly something that her uncle would have to take seriously.
She might not be an Archmage yet, but she's already positioned to be wealthy and powerful. If she weren't so young, she could settle down right now in just about any port city in the world and setup shop as a healer, potion supplier, and Alchemist. Her uncle is gonna be sick when he eventually learns of her new life.
 
She might not be an Archmage yet, but she's already positioned to be wealthy and powerful. If she weren't so young, she could settle down right now in just about any port city in the world and setup shop as a healer, potion supplier, and Alchemist. Her uncle is gonna be sick when he eventually learns of her new life.
Yeah, but her promise wasn't moderate wealth and skill, was it?

She'll have to do some more adventuring to really reach her goals.
 
I wonder how much our new ship is worth? The PFSRD says it could be 10,000 gp, but we'd be lucky to get half that much for it.
 
I wonder how much our new ship is worth? The PFSRD says it could be 10,000 gp, but we'd be lucky to get half that much for it.
The Pathfinder ship has about 50 crewmen and space for up to 100 men more. It's 75 by 15 feet.

The Snekkja that DP showed in the wiki-article is really just 40 oarsmen with no space for much else, certainly not a hundred more men.
It's also half the width and 2/3 the length.
So if we are to assume that the ship we found here is a third of the capacity of Pathfinder's theoretical super-longship, we could also guess a third of the value?
 
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Arc 5 Post 1: Moonlight Requiem
Moonlight Requiem

Thirty Fourth Day of Olweje-eza (Olweje Ascending) 1348 A. L. (After Landfall)

Laying the dead to rest is always a somber affair, though that night under the gaze of the cold stars it is mixed with a sort of uncanny detachment, as it all the world lay on the other side of a plane of murky glass, always in sight yet beyond touch. Inge's voice sounds thin and faint over the crashing waves as she consigns Ayushman 'the Undying', a title her daughter had only just revealed in the very hour when it had been dis proven. You tear your eyes from the faintly luminous figure of Inge, the sheen of witch-light in her hair to look at the sorceress herself. Though still and silent looking out over the waves, she seems to you transformed by the experience, subtle shifts in posture, the tilt of her head and even the depth to which she draws in the night air to breathe, all speak to relief as loudly as if she has shouted them from the rooftops.

Is she relieved merely at his death or at his silence also that he might not speak of her guilt evermore, you cannot help but wonder, recalling the words of the monster and her rage at them, yet you do not approach. The hour is yet too soon and whatever feelings it might have invoked are still likely to raw to stir. Yet she did help...

All of you helped, bearing spear or vial of glass, calling deathly spirits or stranger power you had won by the very edge of the razor, if but one of you had been less swift, less skilled, how many might have died?

As the chanting pauses a moment you step up to support Inge, still spent from her sorcerous exertions and you say to all the company before you: "Well done. No one of us could have overcome him, nor two three, of four for that matter. It was by skill and fortitude of spirit that we now stand victors, no wound or further loss among our numbers as we continue on our way east."

Zaia smiles politely and gives a small bow, not without cause, his potions had done most of the damage for all they had mostly been smeared on the weapons of others, Inge stands tall and well... Antonio does not meed any outward sign of pride after the comment that ended the battle. You suspect that will be oft repeated in sailor's tales from the crew of the Marcella.

But the good captain is not quite willing to rest on his laurels yet you soon find. He turns to Esha and asks: "Does he have anything on him that might be worth taking before we gave him to the sea?"

"Is that right," a young tremulous voice calls out from among your men, Aubert you recognize. "Tacking from the dead as we are about to lay 'em to rest. Won't that make him walk again?"

"If that was all it took to get the dead walking there wouldn't be a single army that lay in the ground since the days of Moses," the captain scoffs, words perhaps too sharp, but not without merit.

"Once he is given to the Sea She will keep him," Inge confirms simply. Then she points to the boots on the corpse's feet, fine reddish brown leather with a clasp of silver. "Those are magic, to make it so you always land on your feet, and take the least harm you may from any fall."

Needless to say no one objected do claiming the bootsa after that, though there was still a question of who would put them to best use.

Gained Boots of Cat's Luck

Description: At first sight these boots looks like nothing more than sturdy travel wear albeit with an ostentatious fastening, but to the mage's eye there is a glint of good fortune forged into the silver, that one should only ever fall like the cat upon its feet.

Ability: The boot's wearer always takes the minimum possible damage from falls (as the result were 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.


Yet boots were not the whole of the prize. With a look of visible disdain Inge reaches into the ragged robes of the corpse and draws from a bundle set above his dead heart a book of copper tablets, alike in shape to the one Antonio had recovered for Esha. Unsurprisingly Zaia's eyes light up at the sight of it, at the thought of arcane formula which do not belong to any living soul but can be claimed as spoils of battle.

"I can best make use of that, add the incantations to my own lore, if you think my part in this battle is worth such a prize," Esha interjects before the scholar can speak.

Inge looks like she has half a mind to throw the tome into the waters along with the corpse, but she does not say so aloud, merely compleating her prayer and consigning Ayushman to the cold embrace of death he has long escaped. For the briefest moment as the pale face catches the moonlight it seems almost to float, almost to hesitate, then it slips down into the cold depths and you are left to divide the spoils.

What do you do with the Boots of Cat's Luck?
The others will go along with your judgement in this

[] You should take them for yourself, you have never jumped from high places, but then you have never had boots that promised so much use in doing so and in battle being unafraid to fall could be of great use

[] Antonio should take them, he is light on his feet and quick with a crossbow already

[] Inge should take them, you will be glad to know her mostly safe from one more peril among the many that battle brings


Who should keep Ayushman's spell book?
Social rolls will be made with Roland weighing on one side or the other if you so choose

[] Zaia, without his potion the battle would have gone ill indeed

[] Esha, she claims to be able to get the most use out of it and you see no reason to doubt her

[] You have no strong opinion on who should hold such a damned tome


OOC: Since I know this is going to come up yes Esha could copy the spells and then teach some or all of them to Zaia, but whether she will teach him is and entirely different matter that will be handled separately from 'who gets the book'. Not yet edited.
 
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I love it they stole the boots off of him because of cultural references about good footwear being hard to find so some people on finding a dead body say dibs on their boots.
 
I would give the boots to Antonio, since he's the one with a bunch of Climb ranks, and thus more likely to end up somewhere high from which he might fall. Decent starter Rogue item, too.

As for the book, it should probably go to Esha. She can get the most use out of it by far, plus allowing her to keep it costs us little and can buy us a great deal of good will from her. If Zaia gets copies of the spells, we basically only miss out on the value of the metals composing each book.

[X] Antonio should take them, he is light on his feet and quick with a crossbow already

[X] Ehsa can have her father's spellbook, but only if she allows Zaia to make copies of the inscriptions in it, along with copies of the spells she might have in her own spellbook.
 
I think its now time to find a faithful from one of the sailors or one of our troops to pray over the dead Genoan sailor?
 
Pretty sure plenty of prayers have been said for the poor dead dude. It's been a couple days since then, I think, so it would be weird if some sort of service hasn't already been held.
 
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