Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

Voting is open
[X] With all haste, go now to the king's hall before the Feast of the Three Brothers can take place and try to obtain an audience with Luaza this evening
 
[X] With all haste, go now to the king's hall before the Feast of the Three Brothers can take place and try to obtain an audience with Luaza this evening
 
Vote closed
Adhoc vote count started by DragonParadox on Sep 16, 2021 at 2:03 PM, finished with 22 posts and 10 votes.

  • [X] With all haste, go now to the king's hall before the Feast of the Three Brothers can take place and try to obtain an audience with Luaza this evening
    [X] Wait out the festival and use the time it grants you to learn of how best to play your part
    -[X] Give the men shore leave, they have earned a change to make merry after all the chaos and the peril of your journey so far
 
Arc 3 Post 8: Fruits of Envy
Fruits of Envy

The Forty-First of Elnu-hamba [Elnu Descendent] Year 1348 A. L. (After Landfall)

Perhaps it is just the elan of a knight raised since boyhood with the dream of the charge, but you would rather take a gamble and end things quickly than wait four days while your armsmen stew in resentment or cause who knows what mischief abroad in a strange city, and so you debark in the company of Doctor Zaia and followed by such guard as you can gather about you. Fourteen sons of Verley are left with Tam's passing and of these seven follow in your wake, the steel of their arms and the iron of their shirts of scale glittering in the evening light. Unlike in Lirman none bar your way at the harbor, you speak the tongue of the land and know what vows to make to be allowed ashore, but you do not get far until you are accosted and not in any formal guise.

At first you think the group of youths might be the usual run of longshoremen and sailors on leave that are common near every waterway in every port you have seen, rowdy but not so much as to cause you trouble. It takes more liquid courage than most men can drink and stand upright to challenge so many armed and armored men. Alas that you had guessed wrong.

"Who are ye then, strutting about like you own the Stoneway?" their leader, a scraggly bearded fellow with a scar running from his lip to just under the corner of his eye challenges.

You stop dead in your tracks, it is hard to miss the tone of a man spoiling for a fight. "Who wants to know?"

"Fioke," he says the name as though it is supposed to mean something, perhaps to someone who knew these lands better it would, but you keep your face impassive and so at last he adds. "Dagger-teeth you son of a whore. We got a contract here and we ain't need the likes of..." You are reasonably sure what follows is a long and somewhat convoluted set of insults that presupposes goats, pigs and other animals you cannot recognize as part of your lineage. That is when you start counting the men behind him. Six, no, eight others.

"I believe these are the local pirates for hire, Sir knight, and I suspect they are looking for a confrontation, fearful perhaps that we are here to take their place in the favor of the king." Doctor Zaia comments.

"So they decide give challenge looking like that..." Fioke himself is wearing a coat of bronze scales but most of those behind him are in boiled leather at the most and some time not even that. They certainly hold the various axes, cudgels and maces like they know their way around them, but all things being equal...

"There's more of the bastards behind us," Tom hisses from your other side and turning your head slightly you see that it is so, sneaking up like footpads in the night clearly being a skill they have honed well. Another half dozen of them, almost two to one and the way is too narrow to really make use of spears.

Not all the noise and shuffling is coming from behind you. The street was growing markedly less busy with people going about their way faster or retreating beneath the carved stone arches of doorways.

"Seems to me that if you are in such a hurry to make it up to the Caves you aught to pay right of way," the brigand in front of you proclaims, taking your lack of reply to him as hesitation. "Ten gold pieces a head aught to do it, and then you can say your part to his Highness if he'll listen. Maybe you can even sell him some of that tin-work hanging off you like bells on a wicker man."

What do you do?

[] Pay (Lose 90 gp and likely quite a bit of face)

[] Try to resolve this peacefully, you have a message to deliver, nothing more, and went nothing with their sort of work
-[] Talk them down (Diplomacy)
-[] Threaten them (Intimidate)

[] If it is a fight these bastards want it is a fight they will get
-[] Write in plan

[] Write in


OOC: Welp you did find the pirates eventually, just not at sea.
 
Last edited:
I think we should try talking this out, trying to keep the peace might be a good look for us, though I doubt anyone will miss these pirates if we choose to fight.
 
These people need killing, but it's not our place to do it, not unless they actually attack us. We don't know the laws here, nor do we have any local contacts to fall back on if we get in legal trouble.

That said, diplomacy probably isn't the way to go with these asshats. First, it takes too long, and the target needs to be receptive, at least enough to have a bit of a conversation. That leaves us with intimidation.

[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Threaten them (Intimidate)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron
 
Last edited:
I have little doubt that we can win this.
When our men close ranks we have a lot more armor and shield than a bunch of bandits can keep up with, while Zaia can deal a brutal amount of area-damage for the level we are fighting on.

But I doubt we'll make many friends on this island by killing their mercenaries. Though given how stupid they appear here, we would propably make some at least.
 
I have little doubt that we can win this.
When our men close ranks we have a lot more armor and shield than a bunch of bandits can keep up with, while Zaia can deal a brutal amount of area-damage for the level we are fighting on.

But I doubt we'll make many friends on this island by killing their mercenaries. Though given how stupid they appear here, we would propably make some at least.
Yeah, the fight is definitely winnable. Not worried about that at all. It's the consequences of killing them all that I worry about. If it happens, we need to at least be seen as victims defending ourselves rather than violent foreigners.
 
[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Threaten them (Intimidate)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron

We bear a message from a druid. Show Inge and her magic and see if they dare to do something about it
Inge is not with us, due to oath-related issues.
 
[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Threaten them (Intimidate)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron
Yeah, good idea to show that our men are trained warriors who know how to fight and are equipped to do so rather than just a bunch of rabble.
We bear a message from a druid. Show Inge and her magic and see if they dare to do something about it
We left Inge back on the Marcella so she wouldn't be violating her oath about returning to Korman quite so soon.
 
[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Threaten them (Intimidate)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron
 
[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Threaten them (Intimidate)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron
 
[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Talk them down (Diplomacy)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron
 
Yes, in raw numbers it is.

However we are right now in a dark alley with some guys intending to shank us.
That is not the optimal situation for diplomacy.

Or to put it another way there is no guarantee it is the same DC, for that matter what a diplo success would do and what an intimidate success would do are quite distinct. Social skills are not really interchangeable like that.
 
Hang on, our diplomacy is better than our Intimidate here.


Considering these guys are envious of our arms and armour, (This chapter is called Fruits of Envy for a reason), we could and talk them down from a battle they can't win.
Just because our Diplomacy bonus is higher doesn't mean it's the best skill to use here. Diplomacy requires time to use, time where you speak and your targets listen and at least halfway care what you're saying. Our current circumstances are not conducive to diplomacy.

Intimidation, on the other hand, is quick and basically made for this kind of situation.
@Goldfish use the fact that we have steel! It's a thing in their culture.
This dude sees the steel we are wielding but is so stupid he thinks we're armed and armored in tin. Trying to convince him otherwise seems like more trouble than it's worth.
 
Just because our Diplomacy bonus is higher doesn't mean it's the best skill to use here. Diplomacy requires time to use, time where you speak and your targets listen and at least halfway care what you're saying. Our current circumstances are not conducive to diplomacy.

Intimidation, on the other hand, is quick and basically made for this kind of situation.

This dude sees the steel we are wielding but is so stupid he thinks we're armed and armored in tin. Trying to convince him otherwise seems like more trouble than it's worth.

That is not him not recognizing the metal, it is him insulting you. 'Being armored in tin' is saying that you are wearing something valuable, but not dangerous. He is calling Roland and his men paper tigers basically.
 
That is not him not recognizing the metal, it is him insulting you. 'Being armored in tin' is saying that you are wearing something valuable, but not dangerous. He is calling Roland and his men paper tigers basically.
Ah, so even dumber than I thought. Definitely not an acceptable diplomacy target then.
 
Last edited:
[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Threaten them (Intimidate)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron
 
[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Threaten them (Intimidate)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron
 
[X] Try to resolve this peacefully, you have a message to deliver nothing more and went nothing with their sort of work
-[X] Threaten them (Intimidate)
-[X] Let the men ready spears and cover each others backs, make it clear to these bandits that they will face not some merchant's crew or whatever they are used to, but brave men in heavy iron

Even if we wanted to I doubt paying them off would actually work; all it would do is convince these guys that we have more money than spine. Why would they stop at 90 gold when they could kill us and have all of the loot?
 
Voting is open
Back
Top