Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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[X] Wrap the dagger tightly in cloth and rope, better to take it with us and secure than leave it here. Later can have it examined and properly destroyed if needed, or use if proven safe. It could even be important evidence of our mission should it have any relation to standing stones later.
 
[X] Wrap the dagger tightly in cloth and rope, better to take it with us and secure than leave it here. Later can have it examined and properly destroyed if needed, or use if proven safe. It could even be important evidence of our mission should it have any relation to standing stones later.


Technically it could have a hidden compulsion on it or something, but we have to be take a risk somewhere and a revenge dagger from what sounds like a relatively minor spirit/fey thing is probably one of the least dangerous places to start.

That being said, we don't know much about these people, or this environment, and can't predict how they'll react to seeing us with it.

From what little we know a reasonable person won't attack us over it - but that requires the subject to be reasonable, person-like, and our information to be complete.

For all we know these daggers have a deeper cultural or magical significance, and any of the victim's community that see us with it will react like we're using their headstone as a hood ornament.

Better to learn more before displaying or using it unless we really need to.
 
Silent Tam, different character


So... Where's Tim, and is he an Enchanter?

[X] Wrap the dagger tightly in cloth and rope, better to take it with us and secure than leave it here. Later can have it examined and properly destroyed if needed, or use if proven safe. It could even be important evidence of our mission should it have any relation to standing stones later.
 
Well, I'd be a bit dissapointed if we don't find out what the dagger does by the good old method of using it, but at least we are keeping it.
 
The vote is still really close. If you guys want a second update today now would be the time for any lurkers to come out
Adhoc vote count started by DragonParadox on Sep 4, 2021 at 1:00 PM, finished with 29 posts and 12 votes.

  • [X] Yes, you will need a weapon that can harm things that are of magic.
    [X] Wrap the dagger tightly in cloth and rope, better to take it with us and secure than leave it here. Later can have it examined and properly destroyed if needed, or use if proven safe. It could even be important evidence of our mission should it have any relation to standing stones later.
    [X] Write-In: Point out the strange dagger to Inge. It may be a piece of the puzzle of what's going on here and, given that she is more versed in these strange magics than you, she might know if it is even safe to touch. For all you know, it is some cursed blade.
 
[X] Wrap the dagger tightly in cloth and rope, better to take it with us and secure than leave it here. Later can have it examined and properly destroyed if needed, or use if proven safe. It could even be important evidence of our mission should it have any relation to standing stones later.
 
Since it's now a tie, I'll just vote for this to break it.

[X] Wrap the dagger tightly in cloth and rope, better to take it with us and secure than leave it here. Later can have it examined and properly destroyed if needed, or use if proven safe. It could even be important evidence of our mission should it have any relation to standing stones later.
 
Vote closed
Adhoc vote count started by DragonParadox on Sep 4, 2021 at 2:56 PM, finished with 33 posts and 14 votes.

  • [X] Wrap the dagger tightly in cloth and rope, better to take it with us and secure than leave it here. Later can have it examined and properly destroyed if needed, or use if proven safe. It could even be important evidence of our mission should it have any relation to standing stones later.
    [X] Yes, you will need a weapon that can harm things that are of magic.
    [X] Write-In: Point out the strange dagger to Inge. It may be a piece of the puzzle of what's going on here and, given that she is more versed in these strange magics than you, she might know if it is even safe to touch. For all you know, it is some cursed blade.
 
Arc 2 Post 21: A Perilous Vice
A Perilous Vice

The Twenty Fifth of Elnu-hamba [Elnu Descendent] Year 1348 A. L. (After Landfall)

For a long moment you can but stare at the sorcery with no sorcerer to cast it, at the work of craft with no craftsman to carve it, that is no splinter cast by chance but a dagger made with a purpose. A weapon of vengeance grown from the heart of the dead? You had seen stranger things these past months, but then you have seen more perilous things also. Thus you wrap the dagger tightly in cloth tie it off with rope, a riddle for another time. Later can have it examined and properly destroyed if needed, or use if proven safe. It might even be important evidence of our mission should it have any relation to standing stones later.

"Pale moonlight lies upon the blade," Inge says softly as though half in a dream, her eyes filled with some sight beyond the light of common day "The tide has shifted out, but it has not yet come in yet the hour will not be held back." She shakes herself. "Foresight... the dagger has the power of forsight, likely to seek a foe that had worked harm upon the tree."

"And if we are not so fortunate as to have found a weapon suited to it on the eve of battle?" Your prompt

"Then perhaps it might seek some foe of its maker which is no foe of yours and grand false augury and traitor gaze." She carefully takes the wrapped bundle from your hands and slides it into the saddlebags. "That would be the Sphere of enchantment and not farsight, but one should not trust magic to be as stone unchanging, but know it to be as the flowing water ever at your feet."

"I cannot say I will find that hard, present company excluded of course." Your jest is rewarded with a laugh, a giggle really, the most childlike sound you have heard from Inge yet.

Alas the last note of it is quick to fade among the echoes of sharp stone and dark green bough. You nod to the men behind you, the sign worth more than a dozen words might, be on your guard and keep your weapons ready.

As you turn the final corner in the winding path there is no rustle in the underbrush, not even the song of a bird to break the silence, only the sound of iron shod hooves on stone, as strange to these islands as the sight before you is to Norman eyes. The crest of the hill had been flattened by the work of human hands and about it set three standing stones three times a tall man's height, all black as ash and all carved with a strange sharp script unlike any you had seen among the Anwa so far. Yet your eyes to not long linger upon the stones for between them lies a round well that at first seems deep and dark, but then in the light of fading evening flashes old and there you see a pile of gold sparkling, necklaces and armbands, coins and...

"Offerings to the gods, we aught not touch..."

Inge's words do not so much fall upon deaf ears as upon the ears filled with the song of greed and the lust for gold. Jean slides off his horse with practiced ease and practically runs towards the edge of the well. Before you can give more than a shout of warning he reaches into the water.... and something reaches out. You think you catch a glimpse of lithe silvery limbs and hair white as new spun snow, but you could not put a name to it.

Jean starts to cough and hack as a drowning man even as he rolls backwards onto the stony ground.

"Wait!" Inge shouts as you throw yourself off silver to try to offer what help you may. "He failed the guardian's test, if you interfere we will have to fight it!"

What do you do?

[] Guardian be damned you are not going to let any man of Verley die under your eyes

[] Listen to Inge, Jean made his bed now he will have to lie in it, you will not risk the lives of everyone else here because of his greed


[] Write in

OOC: Inge did identify the being you face, but there is only so much she can shout at you in a few seconds. Not yet edited
 
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[X] Guardian be damned you are not going to let any man of Verley die under your eyes

If the point of that was to gank people who want treasure, that's more entrapment then being a proper guardian. As there are only so many sworn soldiers, letting one die is a poor choice in my book.
 
[X] Listen to Inge, Jean made his bed now he will have to lie in it, you will not risk the lives of everyone else here because of his greed

Nah, this guy decided to go for the conspicuous treasure. You never do that, ever.
[X] Guardian be damned you are not going to let any man of Verley die under your eyes

If the point of that was to gank people who want treasure, that's more entrapment then being a proper guardian. As there are only so many sworn soldiers, letting one die is a poor choice in my book.
It's not entrapment given basically everyone in the local area would know not to touch the treasure. This is for outsiders, aka, the thing it's there to protect against.
 
[X] Guardian be damned you are not going to let any man of Verley die under your eyes

Keeping our men alive is rule 1 of being a good lord commander, though we will have to explain this to the rest of our group and make sure they know not to pull this kind of idiot stick in the future.
 
Well, that's the last time we take any of our men for something like this. That doesn't mean we should let him die though, we can discipline him later.

[X] Guardian be damned you are not going to let any man of Verley die under your eyes
 
I think Determined or Angry Roland might be more willing to fight here, but Numb Roland would be more likely to let it play out and see what happens.

Also, Jean is an idiot and Inge is our local expert on, well, pretty much everything.

[X] Listen to Inge, Jean made his bed now he will have to lie in it, you will not risk the lives of everyone else here because of his greed
 
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