The sun sinks to the West as you begin to wend your way down from the foothills of the World's edge mountains towards your destination. It was a long journey, up from Castle Drakenhof, to the banks of the Stir eastward of Waldenhof, then along the river's course through the hills that petered out from the Eirie Downs into the forests of the Dead Wood. Nothing, however, would cause you to forget the first proper sight of your destination, the river-split, disaster wrecked city clustered around the spiteful fortress of the Rock, ruined buildings clustered like frightened children about a stern, tall matron. Backlit by the hateful glow of the setting sun, the outskirts lent an eerie air by a waxing Morrslieb already rising, you took it as a good omen. The Dark Moon waxed strong, even as the sun itself sank and dyed the Stir, once-lifeblood of the city, in a deep and bloody crimson.
You were not most of your
'kin', and you knew it quite well. At Drakenhof, in presence of mighty Vlad and Dread Isabella, you were given your mission and your resources. Collect wyrdstone, that substance even Nagash coveted for necromancy. Handed an old merchant's cart and a warchest of 500 marks, you were tasked to find your own way to Mordheim and muster your own forces to see their will done. More than once you were accosted on your way to the city, though--
Bandits
[ ] One
[ ] None
--of them showed promise of usefulness.
Across the city spread beneath you now, you see a swirl of the Winds of Magic, but a few places grab your attention as possible starting locations in your quest to recruit a proper warband.
Starting Focus
[ ] A graveyard overflowing with Shyish and corpses both
-Initial Zombie and Ghoul focus
[ ] An odd pool of desperate, burning Aqshy commingled with Shyish.
-Initial focus upon Dregs
[ ] A spot outside the city walls where Ghur stilled into Shyish.
-Initial Dire Wolf focus
[ ] A shifting point of Dhar and Shyish intermingled, moving day by day from place to place
-Initial Necromancer focus.