Stacking the Maiden up with additional transcendental ultra-powers is sheer suicidal folly. Ideally we want her to have none of these things; she is quite strong enough as is!

Therefore, it behooves us to vote for, and only for, the least popular options. In principle we could attain a state where there are a great many votes, and none can agree on which power to give her, so she gets none of them because none break the 50% line.

[X] Unbidden Grace

… Or you could just vote "[ ] None" and be done with it but you do you I guess.

Edit: Never-mind. Apparently we have to vote for at least one option. Oh well what can you do.
 
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[X] Unbidden Grace
[X] Flower of Victory

Negotiations or Death and Glory. No middle ground bitches.
 
[ ] Flower of Victory - Win. That's all that matters.

It's an extremely dangerous option but damn if it's not narratively appropriate. We can't really counteract a meta-level decree of real, meaningful success no matter how much Arete we burn or what we spend but it's not impossible. If we are going to pick one and only one, this would certainly be the sweetest and most satisfying option to pick.
 
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Everyone, remember the rules in the last update.

Each option with a majority of votes, or equivalent in arguments and omake power, will be chosen.

In normal cases, where only one option can win (the one with the most votes), approval voting is a good way to make sure one of several acceptable choices is taken.

Here, it's the opposite. Approval voting several options means we are at considerable risk of getting all of them.

This is already a four-pick fight. Unless you actively want Hunger to die, because a five-pick fight means death becomes very likely, and I'm pretty sure a six-pick fight means virtually certain death.

Unless your true desire is for Hunger to be overwhelmed and die at the end of the story, I strongly suggest that you pick one, not several, options here. Even if there's more than one option you can live with winning, picking one, any one, makes this far more likely to be survivable. Don't vote for any option you don't actively want to see, even if the way you get to see it in action is "briefly, as it obliterates Hunger."
 
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It's an extremely dangerous option but damn if it's not narratively appropriate. We can't really counteract a meta-level decree of real, meaningful success no matter how much Arete we burn or what we spend but it's both not impossible and the most narratively appropriate by far. If we are going to pick one and only one, this would certainly be the sweetest and most satisfying option to pick.
Strong antisynergy with Sanctum: this is a diagetic slapdown of Hunger's growing hubris because "the plot says you'll win" is definitely an effect of ISH 3.5 or higher. It also pits Hunger directly against the Fates, just like the Tyrant in his original Isekai Realm.

Strategic votes are strongest if you can get a lurker to support the blurb with the highest or the lowest tally. The strategy will depend on how big the differential is.

Effortposts will be most effective early (probably the next 12-24 hours) because of the strong influence of "drive-by" questers who vote but then wait for the next threadmark or go back to lurking.
 
Strong antisynergy with Sanctum: this is a diagetic slapdown of Hunger's growing hubris because "the plot says you'll win" is definitely an effect of ISH 3.5 or higher. It also pits Hunger directly against the Fates, just like the Tyrant in his original Isekai Realm.

That's actually exactly why I'd like to pick it. It's not the most successful decision but I think there are plenty of outcomes that we'd be able to enjoy for an epilogue and the sheer satisfaction of completing the circle almost outweighs concerns about the optimality.

We need to accept that all of our epilogue outcomes will probably be at least somewhat bittersweet. Hunger won't make it to High Cursebearer, not unless we dump a few million words, make a perfect plan and get really lucky or somebody bribes Rihaku with like 10k IRL. And since he won't make it there, he's pretty much doomed to die.

With that in mind, I think an acceptable outcome is well within reach if we take the Flower of Victory and that it would represent the best story by far if we did. It's just more conclusive than our final enemy being someone we can defeat with yet more power.

[X] Flower of Victory
 
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I don't actually feel I've got a good grasp of how powerful Hunger is at the moment, which makes strategizing somewhat difficult. So this is trying to choose the most drawbacks we can while still winning, while under a degree of ignorance about our capacity. I think I'll just go with the coolest powerup available to the Maiden.

[X] Flower of Victory

I think I could be convinced to take Unbidden Grace alongside this. We'll see.
 
hm... I wouldn't say this is entirely false, since I Am of the belief it's Possible to write an interesting story in an uncontested near-omnipotent context*, but I don't think that the different grades of nigh-omnipotence are interesting, except perhaps for theoretical consideration; and I also think the story itself would be difficult to write and require caveats, since all my attempts thus far could be thought of as 'the person is essentially Omnipotent, But they refuse to use that Omnipotence to solve problems directly in ways a normal human cannot conceptualize, Because Of Reasons.' which somewhat abrades away at the implicit premise of Omnipotence as an ISH 1.9+ Effect- in other words, I think it might be possible to write a story in such a context, but not usefully possible, such that doing so is substantially more difficult and grants only a limited payoff.

*From our perspective outside the story, and not just from the in-story perspective of 'It's possible because Omnipotent Man said so and he's omnipotent'.
What I mean by 'grades of near-omnipotence' is 'ways otherwise-omnipotent agents can be opposed'. A lot of settings don't have useful granularity past infinite-in-attribute; EFB is already exceptional there.
A lot of the ISH's assumptions rely on the fact that most fictional 'near-omnipotents' have to share human-comprehensible constraints in order to be talked about by humans, and generalizing the idea that ability to defeat common constraints means being closer to omnipotence.
But you can also just have a formal and generalizable ladder projected downward from omnipotence. Give it a cool name, even. I kind of like Absolute Horizon Seal.
This will be the final major opponent of AST I. Choose as many as you like; the stronger this foe is, the better will Hunger be prepared for the Epilogue and the eons to come... if he prevails. You must choose at least one option, else won't be counted!
...Well, it looks like it's now-or-never to finish the CYOA I started ages ago! The good news is, @vali's CYOA-building advice helped me figure out the theme implied by its' signature Weird Detail, so I've got a decent chance. @Rihaku, can you give me an approximate guess at my deadline?
Each option with a majority of votes, or equivalent in arguments and omake power, will be chosen. At baseline the Maiden is a four-pick fight; calibrate appropriately.
I think people may not have noticed, but it's actually possible to leave her at four-pick fight. We just have to split the vote badly enough.
We need to accept that all of our epilogue outcomes will probably be at least somewhat bittersweet. Hunger won't make it to High Cursebearer, not unless we dump a few million words, make a perfect plan and get really lucky or somebody bribes Rihaku with like 10k IRL. And since he won't make it there, he's pretty much doomed to die.
I'm not sure that's true, actually. I think his epilogue, if bittersweet, is going to be bittersweet because of his own nature. Hero, or Tyrant? Vengeance, or love? What ultimate principle drives him to fight all reality, makes his uttermost striving worthwhile?
If he learns nothing from the Forebear's misery, we fail. If he chooses to take up his sword out of principle, but doesn't live up to the principle of love - we fail. And Dien's victims should be loved, but so should Dien. Act with justice, but write unconditional love into your justice. That, is what it means to be righteous.

[X] Unbidden Grace
[X] Flower of Victory
 
At the moment the goal of voting for unpopular options to maintain high voter turnout but low support for each individual choice (the path to a Maiden that Hunger is plausibly strong enough to have a chance of defeating) is

[X] Implicate Veil
 
Therefore, it behooves us to vote for, and only for, the least popular options. In principle we could attain a state where there are a great many votes, and none can agree on which power to give her, so she gets none of them because none break the 50% line.

Putting aside questions of this strategy's viability, what exactly is the point of doing this if it results in an unenjoyable and unsatisfying final fight and epilogue? This story is over, we're determining what comes next for Hunger. At the very, very least, Hunger deserves to have an epilogue that represents the bare minimum of effort he deserves for the story he's had thus far. A four pick fight would be an absolute anticlimax after what's come before, to say nothing of the bitterness of the resultant ending.
 
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I can't recall a single four-pick fight in this story that was 'anticlimactic.' And if we have been assured that the four-pick epilogue would inevitably be bitter, I don't recall hearing it.

What it comes down to for me is that this is a gamble where we have an X% chance of getting to an epilogue, and a (100-X)% chance of getting "and then the Maiden killed Hunger, possibly rather easily. The end." Past a certain point, boosting the quality of the epilogue by lowering the value of X stops being worth it.

There's no point in a beautifully satisfactory epilogue that you will never get to read because the protagonist dies during the final boss battle.
 
I just want Maiden Catherine and Hunger to mutual shattering blow each other in an climatic final battle. A battle where they must be ready to sacrifice everything for what they are fighting for.
 
I just want Maiden Catherine and Hunger to mutual shattering blow each other in an climatic final battle. A battle where they must be ready to sacrifice everything for what they are fighting for.
That strikes me as a very bitter resolution, because they destroy each other (if Hunger survives at all he gets eaten by the Apocryphal Curse in short order).

If your goal for the endgame of the entire story is murder-suicide then I dunno, I kind of resent that because I generally don't like it when people vote for "I want it all to go down in flames." But that's me.
 
[X] Implicate Veil
[X] Equinox Lacing
[X] Unbidden Grace
[X] Innermost Sanctum
[X] Flower of Victory


who the hell do you think I am
 
[X] Implicate Veil
[X] Equinox Lacing
[X] Unbidden Grace
[X] Innermost Sanctum

[X] Flower of Victory


Unbidden Grace provides a ten percent chance for diplomacy, which means Unbidden grace ensures that there is always at least a 10 percent chance at a path to victory.

Let's hope the Ado-gise-hunger fusion can get gud at diplomancing fast enough to take advantage.
 
[X] Implicate Veil
[X] Equinox Lacing
[X] Unbidden Grace
[X] Innermost Sanctum
[X] Flower of Victory


We, the miners, will simply have to do our Uttermost.
D:

You guys really wanna f***ing kill me, huh

[X] Flower of Victory
Probably the worst moment anyone could've asked me to produce Arete. So I'll just have to work harder. CARPAL TUNNELS, HERE I COME!
 
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