Deedeequest or The Wonders of Mundus: Be Careful Who You Pretend To Be - A Genderous Isekai Quest

How Dice Rolls Work
Character sheet is here.

Dice rolls are 1d10 + Stat + Proficiency + any applicable bonuses, such as Boons.

You may spend 3 Tension to Overdrive for a retroactive +5 to your roll (a Determination Overdrive), or +3 to an ally's roll (a Teamwork Overdrive). I will also automatically overdrive to avoid exhaustion or unconsciousness.

It is possible to critically succeed (on +5 on skill checks and +10 on combat rolls) or critically fail (by the same margins), but rolling a 1 or a 10 does not automatically crit in either case. It is possible to crit retroactively by Overdriving.

Your stat bonuses have names:
  • Vigor grants a Strength bonus.
  • Agility grants a Dexterity bonus.
  • Spirit grants an Aura bonus.
  • Mind grants an Intuition bonus.
  • Resolve grants a Guts bonus.
Dice are rolled on a first come, first serve bonus. You only roll for Deedee.
 
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[X] Twin claws, prayer beads, and a monk's robes. (frontline DPS focus for a highly mobile glass cannon build.)
[X] Sylphan, The Trickster-Fox, God of the Winds. (Wind, travel, luck and wits. Teaches overland travel tips and etiquette. Makes you disarmingly charming.)
 
[X] A staff, an aegis talisman, and full clerical robes. (backline magic burst, emphasizing buffs and crowd control.)
[X] Thorne, Fae Warden of the Wylds, Deity of Wood. (Woodcraft, animal friendship, archery. Teaches hunting, gathering and cooking. Helps you find food in the wilderness.)

Reject modern, return to forest. Also, 'Animal Friendship' + 'emphasizing buffs' anyone?
 
[X] A staff, an aegis talisman, and full clerical robes. (backline magic burst, emphasizing buffs and crowd control.)
[X] Io, the Worldsculptor, God of Space. (Stasis spells, haste and slow, teleportation. Teaches masonry and architecture. Grants a perfect sense of direction.)
 
[X] A glaive, breastplate and chain skirt over a tabard. (backline aggro management, good at counterattack tanking.)
[X] Mutan, the Shifting Dreamer, Deity of the Night. (Sleep, illusions, and inspirations. Teaches acting, costuming and drama. Guarantees restful, dreaming, sleep.)
 
Stats and Dice Rolls
Adhoc vote count started by EternalObserver on Jun 22, 2021 at 10:16 AM, finished with 27 posts and 19 votes.

  • [X] Twin claws, prayer beads, and a monk's robes. (frontline DPS focus for a highly mobile glass cannon build.)
    [X] Sylphan, The Trickster-Fox, God of the Winds. (Wind, travel, luck and wits. Teaches overland travel tips and etiquette. Makes you disarmingly charming.)
    [X] A staff, an aegis talisman, and full clerical robes. (backline magic burst, emphasizing buffs and crowd control.)
    [X] Io, the Worldsculptor, God of Space. (Stasis spells, haste and slow, teleportation. Teaches masonry and architecture. Grants a perfect sense of direction.)
    [X] Mutan, the Shifting Dreamer, Deity of the Night. (Sleep, illusions, and inspirations. Teaches acting, costuming and drama. Guarantees restful, dreaming, sleep.)
    [X] Thorne, Fae Warden of the Wylds, Deity of Wood. (Woodcraft, animal friendship, archery. Teaches hunting, gathering and cooking. Helps you find food in the wilderness.)
    [X] Gnomon, Who Knows All That Is Written, God of Memory. (Metamagic, divination and prognostication. Teaches random smatterings of Deep Lore. Grants a photographic memory.)
    [x] A glaive, breastplate and chain skirt over a tabard. (backline aggro management, good at counterattack tanking.)
    [X] Flamma, the Black Cat of the Cauldron, Goddess of Fire. (Passion, madness, carousing, and flame. Teaches alchemy and brewing. Grants insight into others' motives.)


I'm starting to draw up the character sheet. Sylphan is still winning, with Io close behind. Voting closes at 2:00 Pacific.

This means you'll soon need to know how your stats work.

----

This quest is loosely based on Valor: Heroic Roleplaying - loosely, because while I like it's stat set-up and the way it pushed things towards the most anime possible actions, y'all don't have time to push miniatures across a hexgrid (which is why I'll do it for you in the background). Practically, on your end, this means I'll be using the dice and task resolution from Valor, which works like this:

Each potential player character has a level (from 1 to 20) and 5 stats, renamed here Vigor, Agility, Spirit, Mind and Resolve.
  • Vigor is an all-purpose physical might stat. It makes you Good At Melee in particular, boosting melee damage, physical defense, HP and knockback.
  • Agility is your grace, dexterity and reflexes. It increases your movement speed and combat initiative and can be used for melee or ranged physical attacks.
  • Spirit is your charismatic and magical aura. In addition to it's social utility, it increases your magic damage, magic resistance, and SP and is used for unsubtle gross manipulation of energy and similar sorcery.
  • Mind is your speed of thought and depth of memory and education. In addition to it's mundane utility, it increases magic damage, magic resistance and SP, and is used for subtle and ritualistic magic and other such wizardry.
  • Resolve is your strength of will and ability to mentally shrug off setbacks. It vastly increases your HP, increases your physical defence, and is used to resist pain, temptation and despair.
Those of you counting along may have noticed that Deedee's Resolve is presently abysmal. Have fun with that.

Dice rolls in this game are usually (Stat+Level)/2 round up, then any bonuses or penalties, added to a d10 roll against either a target number or contested against an opponent.

For example, Deedee hauling herself up a rock face would be (Vigor 8 + Level 1)/2, rounds up to 5, +1 for the Athletics skill, equals d10+6.

I won't be giving out exact target numbers, but when Deedee has a reasonable idea of what she's up against, I'll describe in narrative terms what she's up against.

Note also that I've also played Disco Elysium I might be making passive skill checks in the background that will give her more information and color her perceptions.



ETA: Sometimes I'll refer to the (Stat+Level)/2 combinations by particular names:
(Vigor+Level/2) = Might
(Agility+Level/2) = Dexterity
(Spirit+Level/2) = Aura
(Mind+Level/2) = Intuition
(Resolve+Level/2) = Guts

I'll try to use the actual stat rather than these names when offering decisions.

Note also that in Valor proper, the stat names/rolled stat pairs are, respectively:
Strength - Muscle
Agility - Dexterity
Spirit - Aura
Mind - Intellect
Guts - Resolve


...which I changed for euphony and to sound more JRPGish in this Quest. They otherwise function the same.
 
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on Resolve
How do we increase resolve?

Short version: Story events.

Long version: It's not a coincidence that someone who was a closeted, dysphoric and depressed wageslave IRL has low Resolve in the other world, and taking steps to actually deal with those psychological issues will compel me to spend stat points on her Resolve on level-up, along with her always increasing Vigor and Spirit.

There are also ways to increase her effective Resolve during skill checks and combat - these being appropriate Skills and Perks, some of which are story rewards.
 
[X] A staff, an aegis talisman, and full clerical robes. (backline magic burst, emphasizing buffs and crowd control.)
[X] Sylphan, The Trickster-Fox, God of the Winds. (Wind, travel, luck and wits. Teaches overland travel tips and etiquette. Makes you disarmingly charming.)
 
[X] A staff, an aegis talisman, and full clerical robes. (backline magic burst, emphasizing buffs and crowd control.)
[X] Flamma, the Black Cat of the Cauldron, Goddess of Fire. (Passion, madness, carousing, and flame. Teaches alchemy and brewing. Grants insight into others' motives.)
 
[X] Twin claws, prayer beads, and a monk's robes. (frontline DPS focus for a highly mobile glass cannon build.)
[X] Sylphan, The Trickster-Fox, God of the Winds. (Wind, travel, luck and wits. Teaches overland travel tips and etiquette. Makes you disarmingly charming.)
 
Equipment:
[X ] A sword and shield with heavy infantry plate. (frontline offtank, with high survivability and many disable tools.)

God:
[X] Mutan, the Shifting Dreamer, Deity of the Night. (Sleep, illusions, and inspirations. Teaches acting, costuming and drama. Guarantees restful, dreaming, sleep.)

what can I say, I agree with jocat, sword and shield is always best option, also SMITE
 
Adhoc vote count started by Talia B on Jun 22, 2021 at 5:00 PM, finished with 35 posts and 24 votes.


Vote is closed: we're a Sylphan Monk, armed with claws. I'll begin working on the new update; it should be up tonight.

After that I'll try to stick to an every other day update schedule, emphasis on try.

Also, @Fabricati - be careful not to add spaces to the ballot marks; it didn't count your vote because of that typo.
 
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Chapter 1.2 - Two's Company...
The thought "You know, I've seen enough anime that I should have known where this was going" flickers through your head and you laugh, but only because the alternative is worse. Say what you will about busting your ass for a convenience store, at least that's safe - this is a world with dragons and monsters where an adventurer's dayjob is getting together with a mercenary company for Crown-sanctioned murder.

You might be hyperventilating a little as you check for your equipment.

You do see your backpack a little further up the beach, and your stuff hasn't scattered to the four winds yet. Part of you suspects that Sylphan wouldn't let it, if you're one of His favored here, a thought that only sort of bothers your culturally Jewish sensibilities while you rifle through your own stuff. It's a regular backpack, not a Marvelous Merchant's Pack - not yet; you do recall that you get that from the quest line with Tayeb (you know, the Jovial Merchant) so you're less bothered by the loss than you would be.

Right. It's all starter equipment for a Cleric going down the Monk subclass tree. Not ideal, but not terrible.

You're just in the high fantasy equivalent of a (very necessary, you realize with a blush) sportsbra and shorts, and apparently snapping your fingers and saying a catchphrase like the Champion of Stars from Dreaming Of Questing Country doesn't start a transformation sequence, so you spend some time equipping yourself. First you don the layered Shaolin-ass robes, gold over teal and magenta over that; you find your prayer beads marked with the tail of Sylphan (useful for focusing your spells and also acting as a ward), you strap on those knuckledusters with the clawed knuckles. You're not unarmed on the Shores of Awakening.

You experimentally throw a punch. It feels good. Proper, even; it felt solid and graceful, and this body apparently knows how to follow through, doing a set of dance steps you didn't realize you absorbed from playing Deedee with the haptics on. It feels right, feels reassuring, and you're not entirely sure why.

Going back to your stuff, you also seem to have rations, waterskins, potions and... incense, perfumes and almond oil? Oh, God, that's right, 'laying on hands' during extended rests means exactly that. That's not gonna get awkward at all, nope nope nope.

You look through the rest of your stuff, and just find another icon to Sylphan, a blank scroll with some charcoal, and a very light purse with only a few copper coins marked with a sheaf of wheat. All basic starter equipment.

Then you hear a scream. Your ears twitch, swiveling towards the sound (and that's WEIRD, even if it's HELPFUL) - it's a feminine scream, hitting that soprano note - and then after it, another scream from the same throat that then pitches down into a valkyrie's war cry or a samurai's kiai.


You find yourself bounding towards the sound of the fight before you can stop yourself - with a start, you realize that no, it's actual bounding, you're bouncing around like you've got wires strapped to you, Sylphan's winds rushing around you and lifting you up; and you laugh and whoop at a physical sensation you never felt this keenly and that your fat ass would never be able to do IRL.

And then you realize what it is you're hearing.

Another Adventurer.

Another player.

Like you.

Your last memory before coming here was logging on to try out the new DLC with the rest of the Free Company.

You check your (furry, triangular) ear midflight and to your relief, your earring with the sendjewel is there. Everyone else in the Free Mercenary Company Dungeon-Crawling And Chill was there for the Pepper, Silk, Gunpowder and Rum expansion release party, knocking back virtual ale and vino at The Dragon's Flagon in Viacruz. And if they're here too, they might have a better idea of what's going on.

With a simple hand gesture, the 'address book' of the sendjewel unfolds, and you confirm - with mixed feelings - that they are online. That way too many of them are online. Raldulf left early, like he said he would - something about a sociology paper in the morning - but most of the others are around to respond. You immediately call your best friend in the guild -

----

Vote for one. You'll meet the others soon enough. The person you're heading to the rescue of is none of the above.

[] Alesha Herezhade, Human Auroran Paladin, social worker in both worlds and company strategist.
[] Hikaru Aoisora, Pixie Wizard, tactical thermonuclear potato, admin of the AWO wiki, and codeslinger.
[] Sekhmet Clanclan, Ubastim Rogue (read: knifecatte), your IRL roommate Jules and the company quartermaster.
 
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[X] Hikaru Aoisora, Pixie Wizard, tactical thermonuclear potato, admin of the AWO wiki, and codeslinger.

Because he's my favorite boy.
 
[X] Hikaru Aoisora, Pixie Wizard, tactical thermonuclear potato, admin of the AWO wiki, and codeslinger.

Because he's my favorite boy.

I'm extremely tempted to post a picture of him, but I'm not gonna until he actually shows up. ETA: I lied. Hit the Media threadmark to see your extra spicy potato boy.

I WILL post a picture of Deedee now, and I... don't actually need to change much from the earlier version of her?
 
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[X] Alesha Herezhade, Human Auroran Paladin, social worker in both worlds and company strategist.
 
[X] Sekhmet Clanclan, Ubastim Rogue (read: knifecatte), your IRL roommate Jules and the company quartermaster.

A reference of quality animes.
 
[x] Sekhmet Clanclan, Ubastim Rogue (read: knifecatte), your IRL roommate Jules and the company quartermaster.

Well, I have to make it split evenly three ways if only for a few seconds. Also, knifecatte good.
EDIT: CURSE YOU VEHREC FOR RUINING THAT JOKE. But still knifecatte.
 
I know none of these characters XD

Go off what you can infer from the descriptions, then? Or speculate and see what I can mention right now.

Some of the people posting have worked with me on stuff in this universe before (though I'm tickled that the vast majority of voters came in blind); I don't expect you (which is to say, most of SV) to recognize the names.
 
Part of me really wants to vote for the Rogue, but my inner tactician is voting for the mage

[X] Hikaru Aoisora, Pixie Wizard, tactical thermonuclear potato, admin of the AWO wiki, and codeslinger.

Two reasons: 1) anyone being described as a "tactical thermonuclear potato" is someone good to have handy in a scrap.

2) Mage is Friend, and if we're SAOing this, mage will also likely need protection from being Geeked, because rule 1 is always Geek The Mage
 
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