Voting is open
[X] Don't supercharge it. You can make do with lightening the mecha.
[X] Send the transmission out to be modified to supply the needed power outlets
[X] Send construction out to Guilmont & Sons. Lowers cost.
[X] Buy from the OSEN group. Lowers cost, is very reliable.
[X] Buy from Compagnie du Siens. Raises cost, better terrain handling, lower weight.
[X] Buy new Hotchkiss mle. 1914 guns in-house.
 
After tentatively selecting Gregory's hexapod design, your team got to work. Skeletally, the system was going to use a relatively old-fashioned ring arrangement to control the legs, with a forward engine compartment and transmission. The transmission system itself, while nominally a stock part, would probably have to be modified however. Since most mechs these days were bipedal, that in turn meant the transmission had two main power outlets: a bit of a problem when you needed seven! This wasn't a huge hangup, but it would however mean finding an out-of-company shop to make sure that you either had a further power splitter, or a modification to the transmission to split the power locally.
Fixed my vote.

Can you give some more information on what the consequences of the two options here might be?
 
So about the only other thing i would say about the Hotchkiss vs the Colt is availability with the colt produced in low numbers but was a commercial foreign sales gun while the Hotchkiss is a in-house gun it might be somewhat more harder to get if all of it's production is being bought up for other uses.
 
For cockpit manufacture, you really only had one option outside doing it in-house, and that was Guilmont & Sons. Their involvement would shave a good bit of time and money out of cockpit construction, and also get you better radio integration, but came with the very real risk that they'd be overpromissing themselves. Guilmont & Sons wasn't a moniker- it was literally a workshop operation out of Chantilly by some guy and his nine children.
I like these guys, but we may need to look into licensing. I have doubts about their ability to produce large numbers, or even past just a few prototypes.

[X] Don't supercharge it. You can make do with lightening the mecha.

Got to keep cost down.

[X] Have a transmission adaptor built to direct the power from the stock outlets to the needed number of outlets

Hopefully, in-house will be cheaper than sending out.

[X] Send construction out to Guilmont & Sons. Lowers cost.

See above.

[X] Buy from the Societie du Charleville. Lowers cost drastically, works at high speeds

Cost saving, and the high speed needed for a recon machine.

[X] Buy from Compagnie du Siens. Raises cost, better terrain handling, lower weight.

We're going to need the weight saving.

[X] Buy new Hotchkiss mle. 1914 guns in-house.

Hopefully, we'll get a get a price break on in-house purchases.
 
[X] Don't supercharge it. You can make do with lightening the mecha.
[X] Have a transmission adaptor built to direct the power from the stock outlets to the needed number of outlets
[X] [Cockpit] Use in-house construction
[X] Buy from the OSEN group. Lowers cost, is very reliable.
[X] Buy from Compagnie du Siens. Raises cost, better terrain handling, lower weight.
[X] Buy new Hotchkiss mle. 1914 guns in-house

I'm surprised people are going for the option of high-speed actuators when with our noted engine power issues I find it unlikely we'll be able to reach those high speeds even with weight reduction factored in.

Additionally since this is a scout mech I'm not thinking that it'll be commonly heading down a nicely paved main street, so I like tripling up on the reliability aspect with the hexapodal design, the OSEN actuators and the feet from Compagnie du Siens for that monstrous all-terrain capability.

I also think 7.5mm is fine for a scout mech - if the mech is in a situation where it needs the 12.7mm then something has gone terribly wrong.

I could be swayed on sending the cockpit out of house though for better radio integration.
 
Last edited:
[X] Don't supercharge it. You can make do with lightening the mecha.
[X] Send the transmission out to be modified to supply the needed power outlets
[X] Send construction out to Guilmont & Sons. Lowers cost.
[X] Buy from the OSEN group. Lowers cost, is very reliable.
[X] Buy from Compagnie du Siens. Raises cost, better terrain handling, lower weight.
[X] Buy new Hotchkiss mle. 1914 guns in-house.
So just wondering but how competitive is it between mechs and more conventional armor like tanks or cars? Do mechs completely dominate the vehicles market or do people still use tanks
 
Just to be clear, I'm supposed to remove the bracket prefixes?

If you have anything being done in-house, you need to add in brackets the name of the component. This is because the vote counter will count all in-house votes the same otherwise.

So just wondering but how competitive is it between mechs and more conventional armor like tanks or cars? Do mechs completely dominate the vehicles market or do people still use tanks

Putting heavy artillery- like, say, a 120mm mortar or a 105mm gun- on tracks or wheels isn't uncommon, but there's a very implicit understanding that in the shitshow conditions that are when you've been fighting over Alscace-Lorraine some patch of dirt for a long time, you're not going to be in a great position to make things work with tracks, as standard obstructions are sufficient to stop them long enough for anti-armor to take them out. People are still gonna use assault guns and other casemented designs, but walkers have thoroughly displaced anything that would potentially mount a turret.
 
[X] Don't supercharge it. You can make do with lightening the mecha.
[X] Have a transmission adaptor built to direct the power from the stock outlets to the needed number of outlets
[X] [Cockpit] Use in-house construction
[X] Buy from the OSEN group. Lowers cost, is very reliable.
[X] Buy from Compagnie du Siens. Raises cost, better terrain handling, lower weight.
[X] Buy new Hotchkiss mle. 1914 guns in-house
 
[X] Don't supercharge it. You can make do with lightening the mecha.
[X] Send the transmission out to be modified to supply the needed power outlets
[X] [Cockpit] Use in-house construction
[X] Buy from the OSEN group. Lowers cost, is very reliable.
[X] Buy from Compagnie du Siens. Raises cost, better terrain handling, lower weight.
[X] Buy new Hotchkiss mle. 1914 guns in-house.
 
[X] Don't supercharge it. You can make do with lightening the mecha.
[X] Have a transmission adaptor built to direct the power from the stock outlets to the needed number of outlets
[X] Send construction out to Guilmont & Sons. Lowers cost.
[X] Buy from the OSEN group. Lowers cost, is very reliable.
[X] Buy from Compagnie du Siens. Raises cost, better terrain handling, lower weight.
[X] Buy new Hotchkiss mle. 1914 guns in-house.
 
VOTES CALLED
Adhoc vote count started by 7734 on Apr 27, 2021 at 10:17 PM, finished with 36 posts and 18 votes.
 
Contest 1: Scout Mech phase 3
With everything sorted out covering your supply chain, you got your orders placed and started work cutting steel on the hexapod. The basic skeleton was coming along nice and quickly, and your decision not to supercharge the engine made it very neat and easy to package things in the hull. What neatness and tidiness your engine had achieved, however, had been utterly blown away by the utter soup that was your transmission redirection system.

The problem was, you had an even number of power outputs, and needed an odd number of power outputs. This meant you needed to, at some point, recombine the two power streams to create the power outlet to run the radio's generator. This, plus a fourfold power splitter on each side, made an absolutely horrifying cludge that was a core part of your drive train. Stand testing revealed that of your nominal 610 horsepower out, you were only pushing 500 from the engine. From that engine, your horsepower should have theoretically been stepped down to around 80 horsepower per leg, plus four or five horsepower into the generator.

Instead, you were getting closer to seventy-five horsepower per leg, plus about ten horsepower into the generator, which had the very problematic habit of overvolting the outlet system that charged the batteries and ran the radio. This then tended to light the prototype on fire. Needless to say, everyone got very good at yelling "fire, fire, fire!" and chucking a fire grenade at the unit while someone pulled on a respirator and the foaming extinguisher.

To put it politely, this was intolerable. You needed to come up with a better solution to the transmission problem, and you needed to do it damn quickly. At this point, the main endurance limiting factor was how long until the generator caught fire- you hadn't even been able to run through a full tank of fuel yet!

The problem of the system catching fire every other day aside, you had been making excellent strides on the dry-fit prototype where you were laying out the internals. The dummy actuators and faux-control lines were coming along decently, the selected radio, an ER 52, was proving to be easily controlled from a remote panel, and you had a very workable layout designed.

At present, the total internal layout would be, from bow to stern composed of: the transmission, the engine, the gyro, a very robust firewall, the pilot's compartment so angled as to get maximum view over the foredeck and of the limb assemblies to prevent limb tangles, the radio operator/gunner's position, about a third of a meter up on a step, after which was the radio and under which was the bulk of the fuel tankage.

You're honestly pretty happy that most of the power generation has already been allocated. Trying to work a way to handle anything else into the system would be madness. At least this prototype isn't trying to use fast actuators: there's no way in hell you're going to be going that fast. If all the weight estimates held up, you'd probably be holding steady at 35kph, with no higher sprint speed because trying to sprint a hexapod was impossible.

Still, fixing the transmission splitter. There were a couple options you could go here, even if you didn't like them. First up, you could just redesign the splitter, and dump time and money into making one that actually worked right. Practically speaking, this orthodoxy rubbed you a little wrong, but the fact was your first attempt was a fast and dirty solution to a frustrating problem. Failure was to be expected.

The second option was simply to go back on your earlier decision, and properly get the transmission modified. Trying to work the even-to-odd output had created massive losses on stand testing, and you couldn't afford to screw around with that sort of power rolling around. The first corollary you'd learned to Newton's second law was simple: entropy begets breakage. The more system losses you had, the faster things would break down.

The third option was the most potentially controversial. Talking to your friends in Hotchkiss' offices had told you a few things, and one of them was that all three projects were having serious issues. Horsepower choking and insufficient gyrostabilization plagued both workshops endemically, and at this point the director of the mech project wanted to see some results, damn the torpedoes. If you were clever about it, you could lawyer your way into a new transmission: the SA-61, which was going into the Arignée refits as their transmission. While the system would be overbuilt to hell and back for your scout mechs and correspondingly overweight, it was a proper seven-output transmission, rated to take the Anzani 45's 750 horsepower in one end and use it to full effect.

Still, you had to work fast. Shop #1 had officially started booking up superchargers to fix their horsepower issues, and Shop #3 was already buying up aviation fuel and working up some lever-arm monstrosity to help build a gyroscope amplifier. It was time to get moving.

VOTES
[] [Engine] Keep working with the 500 horsepower out. You're on track to not need too much more than that if you're careful. (Engine is considered settled.)
[] [Engine] You need to find something to throw more power in there. (Work on developing engine power next update)

[] [Transmission] Rebuild your power splitter, except not garbage this time.
[] [Transmission] Bite the bullet, and find a way to modify your transmission.
[] [Transmission] Break the rules as explained to you and play the rules as written, and use the Arignée transmissions.
 
[X] [Engine] You need to find something to throw more power in there. (Work on developing engine power next update)
[X] [Transmission] Bite the bullet, and find a way to modify your transmission.
 
[X] [Engine] You need to find something to throw more power in there. (Work on developing engine power next update)
[X] [Transmission] Bite the bullet, and find a way to modify your transmission.

Somehow, just shrugging and hoping the engine works out strikes me as a Bad Idea™
 
Our top speed is ~22 mph. Depending on what we do with the transmission, that might go up or down a little bit. I think that's low enough that we should work on the engine. Even getting it up to nominal and doing nothing to the transmission would probably put us around 26-27 mph, which is looking a little better. Maybe with transmission improvements, we hit 30.

[X] [Engine] You need to find something to throw more power in there. (Work on developing engine power next update)

[X] [Transmission] Bite the bullet, and find a way to modify your transmission.

I wanted to go this route on the transmission in the first place, to be honest. And sticking an overweight transmission in is going to hurt speed. Not that we need to be a racecar, but getting our scout vehicle to be at least as fast as, say, an OTL Sherman tank would probably go a long ways towards letting it keep up with formations, flee, and generally get around. Should be the lightest option, and it can't be cludgier than power splitting shenanigans.
 
[X] [Engine] You need to find something to throw more power in there. (Work on developing engine power next update)
[X] [Transmission] Rebuild your power splitter, except not garbage this time.

Okay so we know the power splitter works and that it's A. not putting the expected amount of power to the legs and B. putting to much power to the generator so i propose rebuilding it as we know that it's a power distribution issue and we can clean it up a bit.
 
[X] [Engine] Keep working with the 500 horsepower out. You're on track to not need too much more than that if you're careful. (Engine is considered settled.)

[X] [Transmission] Break the rules as explained to you and play the rules as written, and use the Arignée transmissions.

The added weight hurts, but this might get our team a working mecha quickly. The Director might overlook a bit if our team has a quick turnaround for him (and less reports of fires).
 
[X] [Engine] You need to find something to throw more power in there. (Work on developing engine power next update)
[X] [Transmission] Bite the bullet, and find a way to modify your transmission.

I really don't like monkeying with the engine but it keeps going from bad to worse. Least we know how much it sucks if we have to use it in other mechs in the future.
 
Voting is open
Back
Top