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[X] Gregory's Design (hexapod)
Hopefully partially redundant legs, a much more balanced/stable platform, and nice all terrain capabilities. Sounds like a great start
 
[X] Matthew's Design (digitigrade biped)

This is supposed to be a Recon machine, so light weight and high speed should be two of our biggest design concerns right off the bat.
 
true but in that same vein it's the least complicated for the feet then the Hexaped would be for it's feet so while I that it would the more stress full on the feet the biped would have the most simple version of the feet meaning that fixing any problems wouldn't be as bad as with the quad or hexaped.
The update explicitly said that the hexaped could use sturdier and more forgiving feet.
However, it could use more forgiving all-terrain feet.
 
[X] Gregory's Design (hexapod)

Since Greg's design doesn't allow for dismounts, mounting an optical telescope would be a good idea if they want to stay in the mech and not dismount.
 
So, we have a Structure, Power, Controls, and Transmission specialist on our team, and it's a recon mech, so firepower isn't being prioritized. That means we're lacking Feet.

No, that's what they do here. As you increase in prestige, you get more engineers, which allows them to split parts of their jobs off to form sub-jobs and increase productivity. These are the four basic jobs of building a mech: Hard Components, Engine/Transmission, Cockpit, and Articulators for Gregory, Matthew, Conrad, and Yves respectively.

The light everything feels like a gamble, but being able to sprint and hopefully be enticingly cheap is quite tempting to me.

Matthew's design is faster over a one-kilometer sprint, but just remember Gregory's will beat it out on a full marathon track. That said, they'll be fairly similar in cost: Matthew's design has more guns, but less actuators (16 to 24) so the deciding factor would be in components that are already locked in.

That is a horse. Yves has designed a robot horse. what is even the point of this design, when you could just use a guy on a horse instead? At least horses are smart enough that you can go hands-off to yell over the radio without them ramming themselves into a tree.

I rolled a dice to see what Yves had been taking lately. It came up one, so he only got absynthe and nitro. No strokes of genius today.

It's also the design that puts the most stress on the feet, which are the component our team is lacking a specialist in. If we get bad rolls, we could quite easily find our design getting literally cut off at the ankles. Add in the increased performance of the hexaped in rough terrain *cough*Ardennes*cough* and there's a serious argument against it.

Point of order, you don't have any specialists on this team. More importantly, this is a quest that doesn't use rolls for the operation of your machines. Everything that comes out is purely the result of the efforts you put in.

With such a stable base, this mech could easily receive field retrofits or unplanned upgrades, while also being the most forgiving and stable to actually pilot. Maintenance will likely be more intensive, but the benefits of both stability and adaptability (in both the base design and the potential for upgrades) are worth it in my opinion.

So, as a general hint, "troubles with the cockpit" is generally a polite way for people to say "the learning curve is about as gentle as getting pushed off the side of the Alps". You need to have mechanical linkages for everything and then some, and more importantly interfacing which you, as an end user, may need to control. This means cockpit layouts tend to get very messy, very quickly. About the only promise is that it won't be as bad to pilot as an Arachnée, but that is not so much a low bar to clear as it is a bar you find buried in the yard.

Since Greg's design doesn't allow for dismounts, mounting an optical telescope would be a good idea if they want to stay in the mech and not dismount.

I mean it sorta does, in that you can stick your head out the hatch and go "ooh, trees" but it's not optimized for the job like Matthew's is.

true but in that same vein it's the least complicated for the feet then the Hexaped would be for it's feet so while I that it would the more stress full on the feet the biped would have the most simple version of the feet meaning that fixing any problems wouldn't be as bad as with the quad or hexaped.

The biped actually has the most complex feet, as a point of order. The hexapod gets away with a one-actuator foot with a pivoting mounting point and crude load balancing, the quadreped has all it's actuation in the ankle so it can have a nice BDF (Big Dumb Foot) like the Arachnée, but the poor bastards for biped work need to have three foot actuators: left brace, right brace, and front brace. Fortunately, since you're not drinking the pasta water, the left foot and right foot will be interchangeable. Observe this evidence of me being a nice QM. You would need to research that shit in a Germany or Russia start, and would never get it if playing as Italy.
 
Bipeds do tend to actually have very complex balance and feet, the more feet a creature has the easier it is to balance and move. Its why most species have four or more feet.
 
The what now? There is an eight-legged mech in use?
Fortunately, since you're not drinking the pasta water, the left foot and right foot will be interchangeable. Observe this evidence of me being a nice QM. You would need to research that shit in a Germany or Russia start, and would never get it if playing as Italy.
Never seems like such a harsh word. What differences in tech is there actually between the countries?

[X] Matthew's Design (digitigrade biped)
 
[X] Gregory's Design (hexapod)

"Reliable" is always a good base to build off of. Not to mention all terrain capability is more important here than top speed.
 
So, as a general hint, "troubles with the cockpit" is generally a polite way for people to say "the learning curve is about as gentle as getting pushed off the side of the Alps". You need to have mechanical linkages for everything and then some, and more importantly interfacing which you, as an end user, may need to control. This means cockpit layouts tend to get very messy, very quickly. About the only promise is that it won't be as bad to pilot as an Arachnée, but that is not so much a low bar to clear as it is a bar you find buried in the yard.

Now to be fair, I didn't say it would be easy to learn how to pilot, just that the base itself would be forgiving for mistakes; it's hard to tip a 6-legger. The ability to control it is going to be a tall task, but at least mistakes aren't a death sentence for the mech and the pilot.
 
There is an eight-legged mech in use?

Six legged, but otherwise yes.

Never seems like such a harsh word. What differences in tech is there actually between the countries?

Some, but this is less a tech difference and more a design philosophy thing. A lot of people are willing to take the logistics hit to make left and right feet for the 15% ish performance gains that come from the decision.

Now to be fair, I didn't say it would be easy to learn how to pilot, just that the base itself would be forgiving for mistakes; it's hard to tip a 6-legger. The ability to control it is going to be a tall task, but at least mistakes aren't a death sentence for the mech and the pilot.

Mecha have about a 1 to 6 chance of medically retiring or killing a pilot during an accidental fall, and are generally recoverable as long as someone else helps recover it. That changes to 1 to 4 in hostile action, unless you're German, in which case it's about 4 to 1 because of reasons you haven't discovered IC yet.
 
My bet is on the fuel system not being built to handle inversion so burning fuel runs back into the fuel tank and makes the mech explode. Or something like that.
 
found something


Of five theoretical combat-induced tipovers, the German mecha will kill the pilot for raisons four times. For a French mech, in five combat tipovers, the pilot will be killed in one instance and survive four others.
two questions from me.
so is it decided how the cockpits are laid out yet? i'm asking because i think an inline (pilot in the front, gunner/radio guy siting behind him) set up would be best for the scout over a side by side (they sit next to one another)

also since this is partly narrative can we add stages to development? like say we institute an Oh Bugger test. officially we call it that to thumb out noses at the British for fun.
 
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[X] Matthew's Design (digitigrade biped)
Ultimately the increased leg complexity and somewhat lower stability are less of a factor than the fact that the 'hip' connectivity will be significantly simpler than the hexapod, which means there's less chance of the transmission being overstressed due to there just not being as much needing power. It'll also have benefits in the actual maneuverability, which will help a lot in crappy terrain as the ability to traverse more extreme features like the hexapod won't be useful if it takes forever for it to go around features it can't traverse right off the bat.
 
Mecha have about a 1 to 6 chance of medically retiring or killing a pilot during an accidental fall, and are generally recoverable as long as someone else helps recover it. That changes to 1 to 4 in hostile action, unless you're German, in which case it's about 4 to 1 because of reasons you haven't discovered IC yet.

That makes sense, but my point was that it's less likely to happen with additional contact points.

Side note, I can already imagine Drunk Science Man 1-upping his horse design by stringing multiple quad pods or hexapods together to make a mecha train.

Dear god the horror.
 
Votes called, spider time

Adhoc vote count started by 7734 on Apr 27, 2021 at 12:45 AM, finished with 36 posts and 22 votes.
 
Mecha have about a 1 to 6 chance of medically retiring or killing a pilot during an accidental fall, and are generally recoverable as long as someone else helps recover it. That changes to 1 to 4 in hostile action, unless you're German, in which case it's about 4 to 1 because of reasons you haven't discovered IC yet.
Quietly hides the secret files on the TOP SECRET French super-tech: Ceinture de sécurité.
 
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