Gold and Treachery - A Trade Magnate Quest

[X] [Childhood] The Classics
[X] [Youth] Learned Natural Philosophy
[X] [Vice] Vainglory
 
[X] [Childhood] The Classics
[X] [Youth] Worked for the Sibu
[X] [Vice] Drinking
 
Mechanics infopost added:
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Gold and Treachery - A Trade Magnate Quest Original

Background Information None yet. Mechanics Skills Each character possesses skills, ranked from 0 to 10. Most skills start with a rank 1 with the exception of skills in the Learning group, which start at 0 and can't be used until at least one rank in it has been gained. When a skill check is...

Looking at the vote, it seems there will be Vainglory in this threads future. I'm curious how long it will take for the "hubris is a cowards word"-tag to appear. :V
 
[x] [Childhood] The Arts of War
[x] [Youth] Travelled the Seas
[x] [Vice] Vainglory
 
[X] [Childhood] Oratory
[X] [Youth] Learned Natural Philosophy
[X] [Vice] Gambling

I think vainglory fits us a bit too well. Gambling might force our character to interact with...*horror*... commoners. The best flaws are IMO the ones you can learn from not just overcome.
 
[X] [Childhood] Oration
[X] [Childhood] The Classics
[X] [Youth] Attended a Scribes School
[X] [Youth] Worked for the Sibu
[X] [Youth] Learned Natural Philosophy
[X] [Vice] Gambling
[X] [Vice] Whoring
 
It's going be interesting to see vainglory presented as a flaw when it's how SV acts anyways. Would anyone be willing to change to something a little more interesting?
 
Vote closed
Scheduled vote count started by Azel on Jan 25, 2021 at 5:40 PM, finished with 32 posts and 28 votes.
 
Ugh. My new fear for this quest is having Vainglory make us a slightly less sadistic version of Viserys Targaryen (from Game of Thrones), who was somehow both sad and ridiculous in his attachment to lost respect and tarnished glory. We even have a house whose reputation is reviled in our old homeland, just like him!
We don't have the skillset required to reproduce past military victories, and we likely won't be able to reproduce past political ones either (right now we're looking like someone who dabbles into various sciences, not like a statesman or administrator or whatever).
On the other hand, this vice makes a lot of sense when taken with The Classics, so that's nice.
 
Ugh. My new fear for this quest is having Vainglory make us a slightly less sadistic version of Viserys Targaryen (from Game of Thrones), who was somehow both sad and ridiculous in his attachment to lost respect and tarnished glory. We even have a house whose reputation is reviled in our old homeland, just like him!
We don't have the skillset required to reproduce past military victories, and we likely won't be able to reproduce past political ones either (right now we're looking like someone who dabbles into various sciences, not like a statesman or administrator or whatever).
On the other hand, this vice makes a lot of sense when taken with The Classics, so that's nice.

We are setting up to be respected, not necessarily loved - we will need to find either magical success or financial prosperity through technical innovation.

Benjamin Franklin, as it were.
 
We are setting up to be respected, not necessarily loved - we will need to find either magical success or financial prosperity through technical innovation.

Benjamin Franklin, as it were.
Ben Franklin, but focused on past glories. That's the exact opposite of the mindset I'd expect an innovator to have (unless it turns out that we care about getting respect and wealth in general more than achieving a specific sort of respect or wealth).
 
hi @Azel, excuse me for bothering you with this even though we haven't finished character creation but given that the house with access to arcane magic won, could we get an infodump on how it works on this setting and what can we expect our mages to do? because I feel this would affect our choices even from turn 1.
 
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