The Dawi change the game(An GOT/Warhammer crossover)

[X] Plan: Magical dwarfs
Well, I'll be voting to move south as soon as possible so we have people who actually have money to trade with but otherwise this plan looks good.
 
[X] Plan: Magical dwarfs
[X] Name: Thorin

This quest looks fun, I also agree we should try to settle farther south, in a place with more trade, also we should be able to fight off the dragons so what is keeping us from getting more political power, you know except the small population
 
Hmm, the only thing I'm worried about with going Runesmiths is that we won't really be able to make some of the better ones in high numbers, mostly due to a lack of ingredients, not being able to find trolls, dragons and the like.

In my mind, Engineering is best because you can pretty much create it with a bit of know-how.
 
[X] Plan: Magical dwarfs

Hmm, the only thing I'm worried about with going Runesmiths is that we won't really be able to make some of the better ones in high numbers, mostly due to a lack of ingredients, not being able to find trolls, dragons and the like.

In my mind, Engineering is best because you can pretty much create it with a bit of know-how.

The thing is though is that Engineering is not unknown to the Dawi, giving us a decent chance of building up a core of engineers over time as at least one or two of our people will know the basics of it and we can work from there.

Runelore on the other hand is ridiculously hard to come by at the best of times, let alone on a completely different planet so not taking Runelords now would basically lock us out of ever having them in the future.
 
[X] Plan: Magical dwarfs



The thing is though is that Engineering is not unknown to the Dawi, giving us a decent chance of building up a core of engineers over time as at least one or two of our people will know the basics of it and we can work from there.

Runelore on the other hand is ridiculously hard to come by at the best of times, let alone on a completely different planet so not taking Runelords now would basically lock us out of ever having them in the future.
We probably won't be inventing anything new without engineers but the dwarfs already have gunpowder and steam tech. The dwarfs have such a tech lead that I find runesmithing more interesting and important.
 
[X] Plan: Magical dwarfs

I kinda want to go beyond the wall dwarfs are much hardier than humans after all the cold will be no problem so it will be difficult for people to even get to the hold we build and we can just make a navy if we want to trade with places other than the north.
 
Also whitewalkers and whights are magical ;) ( maybe also giants? ) iur runesmiths can use them as ingrediendts xD beyond-the-wall karak xD
 
Beyond the Wall sounds good, gives us a good number of umgi to uplift if we find them worthy... the Thenns still know some runecraft, there's magical creatures aplenty and the Giants/Skytitans will probably be actually amiable for once.

Also a lot of volcanic activity up there, with hot springs, so a good means to keep the holds/'decent umgi' allies, warm over true winter/de-ice the fields.

And the black brothers would probably let us through half as a joke, but also because they wouldn't be able to stop us tunneling our way through anyway.

The main issue would be the wildings. And I'd rather expand our new Karaz Ankor (fit with more reasonable fertility bonuses) north of the wall, rather than starting there, as we'd need umgi support to fend them off in our early years otherwise (and we can't risk casualties with our pop lower than most lesser holds) as such I can see a northern start involving a lot of partnerships with the Watch (rare parts, resources, bolstering colonisation attempts, in exchange for equipment and reliable support), and the mountain/hill clans
 
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Why go beyond the wall, the people there are poor, aggressive and have no tech. We can go down to a more southern land and easily find people capable of paying us for the stuff we give them aswell as probably not forcing us to put a ton of resources to making farming possible since the one thing dwarves aren't good at is farming. And its not like we would be avoiding politics, the generation or two after we make the humans around us wealthier they will get straight into the politics the southerns love. Why find a low tier group and make them stronger when we can ally with a mid-to-high tier ally and make them powerful.
 
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