The obvious weaponisation of the Plenary Brand to me is how it's described as scaling up and requiring mitigation to not start just killing people with the impression of your power like cthulhu. My guess is his super attack is just amping it up so it pop peoples heads like in scanners. Plus it would match with how Versch's special attack seemed like it involved amping up decimation to a point where it affects those around on the scale of seconds or minutes.
 
weaponising the plenary brand just makes people super obsessed with your power level, until they can't function like a normal human being anymore

that is to say, it would do nothing to many of us
 
It puts a DBZ scanner on everyones heads and forces you to make jokes about its powerlevel unitl you surrender.
Procyon: Come on say it
NPC: No, no this cannot be
Procyon: Do it
NPC: Yyour... power *cries* l-level is *sobs* over n-nine thousand.

NPC falls to the floor, spiritually defiled to become a DBZ memer

In Hitchhiker's Guide there is a torture machine that gives a universal perspective to its victim. Procyon's grand posturing would dwindle to nothing in light of the sheer size of outer space
Well, from a certain point of view we are the most important person in this universe - the only Praehir in town. Aobaru can be said to be a chosen one of countless trillions and a pocket universe so he can resist it. Gisena is Mary Sue so she is narcissistic enough to not be affected. The universe has forgotten about Aeira so no problem there. Only Letrizia is vulnerable to it.
 
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First up, we know Hunger's Cursebearer protections save him from at least some of Procyon's toolset, because it has 'a very powerful mental/spiritual attack Hunger is immune to due to his nature as a Cursebearer'. That might or might not be its' Ultimate. But I'll respond to the prompt anyway:
If you have any ideas about how Procyon's curse could be weaponized, this is the time to announce them & claim bragging rights forever. (Brainstorming for weaponizing other curses might be good Arete generation, too!)
*Combine it with illusion magic and/or hologram tech- except that wouldn't work. Hm. Some kind of multipresence ability, then? Ooh, or possession! Basically, weaponize the target prioritization aspect. Make them target the distraction, because it's a part of you somehow.
*Sensory overload. Make your powers too irreducibly complicated for opponents to process properly. (Probably not a passive ability, because Curses are unhelpful and also because friendly fire. That goes for all of these, actually.)
*Use it to assert primacy somehow, temporarily boosting effective Rank and probably clearing status effects. 'Plenary' means 'complete', after all - and Attramemnon might have the same sort of thing going on, for that matter; he's apparently the strongest Armament, and I bet it's because Tyranny bolsters his spirit, and this his Pressure, a whole lot.

So. Procyon probably doesn't have mass mind control, since it seems like the sort of thing that would've been mentioned by the Brand, but blasting the impression of himself so hard it lets him overwrite weak observers wouldn't seem a completely unbelievable ability to have developed. And it would be quite useful for crowd control.
It may well have a powerful second wind, unrelated to its' Shroud. Alpha strike may be the only real way to beat it.
Mental damage gets instagibbed by Cursebearer protections, but sensory overload does not. Armor of Midnight might work okay against that, though.
 
Brand sounds like a more blatant variation of the Odyssial willworking ritual tbh. Something about broadcasting your power to reality so that reality yields to you really reminds me of when Uly became a Sorceror.

I don't have any concrete ideas about what he could do with this but I wouldn't put large scale reality modification or whatever out of its scope.
 
"So the Republic has somehow allied with the Astral entities." Hunger said. "Concerning, but a problem for a later date. Let's say that retreat would be unacceptable. Where would we make a stand? Tactically there seems to be only one viable location."

After this, I think we really need to summon something so we can understand what exactly Astral entities want and how the Republic were able to make peace with them in any way. I guess it would be very possible if the Republic offered to cooperate with them an slaying the Empire's Armaments but that seems like it would weaken the Human Sphere as a whole pretty drastically, given how important Armaments are to all the interstellar connections the Human Sphere has access to. I'm honestly not sure why they're even going to war at this point, surely the collateral involved wouldn't be worth the expansion of territory. Could this be something Asterios or another Ringbearer is pushing to erode the support bases of any potential rivals?
 
*Of course, if they bring out magi capable of certifying oaths or the like, Hunger will have to word his promises carefully as he has no intention of actually surrendering Letrizia, and such legalistic phrasing would provoke enormous suspicion in his counterparties.

Between his Cursebearer protection and Tyrant I'm surprised Hunger is even capable of swearing oaths that other people can certify. Plus it's possible he could nullify any oaths later on with Silver of Evening.
 
[X] Seize the Day
alright follow through count is low enough I feel comfortable switching here
writing next seralize update too
 
Adhoc vote count started by Gabriel97 on Nov 13, 2020 at 3:42 AM, finished with 233 posts and 62 votes.
 
Seize the day has couple of problems - the Armor would time out before Pillars proc. Even if we manage to proc Pillars we still need to reapply the Armor after that, which would mean -0.2 Rank loss or -0.125 if we got the reduce (75% less) diminishment effect from Adorie. Rihaku has warned us continuously that Pillars does not have every function unlocked yet, so unless explicitly stated that we can get a lot of picks inside in our first jaunt, I am not voting for it.
 
We don't need a lot of picks, we just need like two or three and we're pretty much good to go. While Pillars does take time to master, we can still achieve productive low hanging fruit pretty quickly, so I'm inclined to believe it won't be entirely unproductive, even if we can't also get access to the buffs on offer. The Armour time out is a very valid point though, especially if the Armament's Rank tells the pilot we're vulnerable.
 
[X] Birdsie

I'm sympathetic to Birdsie's cause so I'll name-vote him for reasons already discussed and to recognize the efforts of our Miners. My only stance from a reader's perspective is not to see Follow Through win as that'd diminish my investment in Hunger.
 
Apologies - I checked if it was kosher and was told it was hilarious. If it helps any, it probably won't be mentioned again in any semblance of detail.

It puts a DBZ scanner on everyones heads and forces you to make jokes about its powerlevel unitl you surrender.
Hunger: "Letrizia, what's the scouter say about his Astral Rank?"
Letrizia: [clutches scouter in her hand because too smol to crush it] "IT'S OVER NIIIIIIINEEEEEE!"
Hunger: [stares] "That's it?"
Letrizia: "Oh, no - it's way, waaaaay over Nine. I just really wanted to say that line, Hunger."

I'm not sure about changing my vote. I've seen some good arguments and causes for Seize the Day. Age and Treachery is certainly tempting, and I'd rather anything than Follow Through, but... eh. I think I'll stay as I am right now, even if it dilutes the voting power. Unless someone can convince me otherwise.

Here's a short omake. The title is a clickable link.

Wordcount: 2235 words.
Rihaku-11 said:
Ghost Master

It was a calamitous event. Dark, incomprehensible, but deeper and broader than anything a human mind was able to comprehend; its waters inexorably drawn from a well that had been gouged into the bricks of the cosmos innumerable eons ago.

Nonetheless, this process was nothing less than catastrophic.

Through its drawing and preparation, the entire face of reality was rendered slightly less colorful and, at the same time, exposed to conceptual radiation that destabilized the entirety of the world.

Through its formation and adjunction, the universe screamed in a mixture of cheer and torment, no different from a mortal giving birth. It shook on an ontological level, causing impossible events in locations that had cracks in reality, susceptible to this shaking.

In Brazil, a man sensitive to the universal energies being leveraged began seizing on the floor of a supermarket. On another part of the globe in Europe, a family living in a rural countryside experienced things that could not be explained, such as doors opening and closing on their own. In Africa, a scarecrow in the field twisted its head to regard the nearby farmers with mirth, causing them to run screaming. In Japan, all of the lights in a school flickered simultaneously, and in the basement, old furniture floated up to the ceiling and started moving in a telekinetic circle.

None of them knew what was to come.

Clumps of the ascendant, immortal ether came together at vectors that did not exist anywhere save for the realm of imagination and thought. Blue and flickering ether; green and plasmatic ether; red and gaseous ether. So many forms, representing so many things.

As if he'd always been, the Ghost Master awoke.

It would be inaccurate to say that he was now alive because Immortals did not experience life. It was the sole domain of mortals to live, and then die, and then serve the Ghost Master. He was not alive, but he awoke, and he knew the reason why.

The universe had birthed him to be the instrument of vengeance. Some mortals below thought themselves enlightened. They believed their domain stood on the precipice of ancient and regal forces, despite not actually understanding them. It was not faith but works: arrogance, rather than worship.

The Ghost Master's calling was simple: punish them for impudence.

There was no satisfaction for the arrogance that humans achieved. Rather than believe in fear and give themselves to the Immortals as they once did, the mortals abandoned those ideals in favor of living in delusion, silence, moral corrosion, and gross decadence.

There was no satisfaction to be had. The Ghost Master breathed in the deep ectoplasmic atmosphere of the realm he was in, then released it. His goal was nothing less than humanity's utter purgation or subjugation.

The Ghost Master directed his empyrean gaze across the vastness of the ether. With inexhaustible focus, he drifted across the astral pathways, between the realms of his fellow but more quiet Immortals.

The Ghost Master approached his goal: a crack leading to the world of the mortals, to Earth.

It used to be a place of grand if treacherous beauty, once upon a time. Even having not existed back then, the Ghost Master was composed of primordial energy that carried the echoes of those ancient memories nonetheless. He accessed those stored memories, imagining in his mind's eye the vast roiling planes, the white fluffy clouds, and the sugar-pure air that smelled of nature's love. Those jewels that used to be, but were not anymore.

For their sake, he was punishing the mortals whose occult perversions of nature destroyed it.

He would smite them, as they smote the once-flawless creation of the Immortals.

Done peeking through the crack, the Ghost Master leaped upon the mortal world. Despite his grim task, he couldn't help but unleash a peal of cold ethereal laughter as he approached the planet. Briefly, the sky turned a greenish hint that might've been dismissed as natural if odd; and rain descended upon the world like no other...

---

"Come on, don't be a pussy," Taylor baited. It was obvious: more obvious than anything, but so hard to resist the temptation to prove him wrong. After a moment's consideration, Jessica frowned at him, but acquiesced and sat down.

"Don't call me a pussy, ass," she said.

"If you two are quite done," Brad interrupted, "We've got an ouija board to play with."

Brad was the oldest of them, having graduated two years ago. The reason he was in their clique was only that he was Amanda's older brother. Despite the common stereotypes about the name, 'Brad,' he was actually rather nerdy and probably the most reasonable and mature out of their group.

Not like Taylor, who, at age twenty-one, still applied eyeliner, combed his hair into a distinctive mohawk style, and wore black t-shirts with ghosts and white skulls, citing that it was his style when someone complained about his childishness.

Amanda wasn't even worth mentioning. She thought she was hot shit, when in reality she was nothing more than a stuck-up bimbo. At least her brother was alright.

"Yeah," Alex quietly agreed. "Let's get to it. I'm so fucking high - I wanna do this then hit the hay."

"You're always high, it's no lofty achievement," Damien said, as he rolled his eyes, hand reaching out for the middle of the board.

"Bro, don't be like that," Alex slumped with a frown, doing the same.

"Don't call me, 'bro,' bro."

Brad sighed and joined in. Before their hands could reach the pointed symbol in the middle, the entire table shook and their chairs slid back, creating nearly a foot of distance between each of them and the table. There was a sudden stillness, as they realized they weren't alone in the room, since what just happened was abjectly paranormal.

"Funny. Um, Brad, if you don't mind - I think using strings for this..." Taylor trailed off when he noticed the eerie, greenish vapor leaking from the ouija board.

"That wasn't me," Brad said anyway, staring at the board. "Is anyone there?"

---

Select the Ghost Master's grand strategy.

[ ] It's Just Me - The road of mastery.

The most indirect, but arguably the most prudent road. The Ghost Master is going to establish a central nexus to the Realm of Immortals within the abandoned mansion the occult ritual was being conducted in, using the ouija board as his personal fetter to the mortal world. How could he not - after being so cordially invited?

Furthermore, the Ghost Master shall devote himself to the task of ruling over the lesser spirits. He will not manifest a personal avatar and remain as a pure, disembodied sentience that directs its subordinates to victory.

Starting Plasm: 50,000
Starting Gold Plasm: 5,000

*The abandoned mansion is converted into the Ghoul Room. It becomes the haunted focal point of every other sub-haunting that is going to occur. It will be your fortress, but also your lifeline of plasma from the Realm of Immortals. Protect it, at least until Gravenville's reality cracks have expanded to cover the entire state.
*The mortals within the Ghoul Room will have to be banished manually. This is going to be easy due to your extensive starting plasm, but if you let them survive, they might be able to report the events to the mortal authorities. It's unlikely they'll be believed, but concerning nonetheless.
*The canonical road.

[ ] Your Doom - The road of interference.

A middle road between mastery and vengeance. The Ghost Master establishes an ectoplasmic shell for his consciousness but uses the abandoned mansion as the central nexus to the Realm of Immortals, using the ouija board as his personal fetter.

In exchange for a substantial, personal vulnerability to exorcism and similar mortal techniques - not unlike his own ghosts - he will be able to manifest himself during hauntings to aid his people directly. The Ghost Master is a Type-VII Manifest Deity according to the system used by the Ghostbreakers.

In other words, he is exceptionally versatile in his powers, and possesses enough raw strength to affect entire houses with only a modest expenditure of plasm.

Starting Plasm: 20,000
Starting Gold Plasm: 1,000

*The abandoned mansion is converted into the Ghoul Room. It becomes the haunted focal point of every other sub-haunting that is going to occur. It will be your fortress, but also your lifeline of plasma from the Realm of Immortals. Protect it, at least until Gravenville's reality cracks have expanded to cover the entire state.
*As before the mortals are going to have to be banished and possibly killed. This is made significantly easier by the fact you can manifest at once and do it with a snap of your fingers.
*You can wear a stylish, dapper, neon-green suit and tophat.

[ ] Hello There - The road of vengeance.

There is no mercy. The Ghost Master creates a monstrous demon-avatar for himself and uses himself as the central nexus, with the ouija board crumpling into a ball and then becoming his personal fetter: spreading the lifeblood of ectoplasmic ether throughout his new form.

In exchange for a mild, personal vulnerability to exorcism and physical interference - although he can easily recover from both - the Ghost Master is able to manifest himself with supreme ease. The Ghost Master is a Type-VIII Manifest Reality-Deviant God according to the system used by the Ghostbreakers.

He is even more versatile in his powers and possesses enough raw strength to perform entire hauntings on his own with only a modest expenditure of plasm - appropriate, as he won't have quite as much power to direct for any subordinates.

Starting Plasm: 20,000
Starting Gold Plasm: 2,500

*You are beholden to no fortress or base. The entirety of the sub-real haunting event is centered directly on you as the distortion. This means you'll be targeted - and can be targeted - but it also means you're far more powerful. No less than a true Immortal God, once again walking among the mortal fools.
*The most direct path. There's little need for strategy, because the pipeline of plasm is connected directly to your heart. All you need to do to win is scare the mortals here, suck them dry of any fear they have to offer, kill them, and move on efficiently to the next household in the city. Rinse and repeat, until the mortal authorities start to notice, at which point you'll have to devise ways to counter them. Otherwise, this is the easiest path tactically.
*You can become a badass demon god and suck out people's souls for energy or to turn them into slaves.

Select your ghosts. Road of vengeance receives two; road of interference receives four, and road of mastery receives five in total.

[ ] Cogjammer - This organ grinder's monkey was unlucky enough to be ground by his own organ. A respected Gremlin, Cogjammer is as wild in death as he was docile in life.
[ ] Boo - They say Spooks never grow up, and Boo is the proof. His party tricks involve introducing himself to geese and sneaking into mortals to haunt them from inside out.
[ ] Aether - A being of air cannot sing, but rather becomes the song itself. Aether has inhabited music for hundreds of years, and so is a popular spirit at parties.
[ ] Ghastly - Everyone in the Astral Realms knows Ghastly - this Spectre was haunting when you were not even a disturbance in the raw plasm.
[ ] Shivers - Always in the running for MVP (Most Valuable Phantom), Shivers tends to be as uneasy around mortals as they are around him.
[ ] Quiver - Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.
[ ] Azrael - This demonic motorcycle used to belong to a biker who drove too fast. Now, he's burning rubber in Hell - and his bike is burning rubber for you.

Lastly, what shall be your approach regarding those foolish mortals who invited you so warmly into the embrace of the material world?

[ ] No Less - Kill them. No evidence of your existence shall be left behind. +6,000 Plasm, +600 Gold Plasm, +1 Ghost, no witnesses.
[ ] A Broken Mercy - Let them run, spread tale of what happened. +10,000 Plasm, +1,000 Gold Plasm. Supernatural Awareness: Laughable -> Skeptical.
Ghost Master

It was a calamitous event. Dark, incomprehensible, but deeper and broader than anything a human mind was able to comprehend; its waters inexorably drawn from a well that had been gouged into the bricks of the cosmos innumerable eons ago.

Nonetheless, this process was nothing less than catastrophic.

Through its drawing and preparation, the entire face of reality was rendered slightly less colorful and, at the same time, exposed to conceptual radiation that destabilized the entirety of the world.

Through its formation and adjunction, the universe screamed in a mixture of cheer and torment, no different from a mortal giving birth. It shook on an ontological level, causing impossible events in locations that had cracks in reality, susceptible to this shaking.

In Brazil, a man sensitive to the universal energies being leveraged began seizing on the floor of a supermarket. On another part of the globe in Europe, a family living in a rural countryside experienced things that could not be explained, such as doors opening and closing on their own. In Africa, a scarecrow in the field twisted its head to regard the nearby farmers with mirth, causing them to run screaming. In Japan, all of the lights in a school flickered simultaneously, and in the basement, old furniture floated up to the ceiling and started moving in a telekinetic circle.

None of them knew what was to come.

Clumps of the ascendant, immortal ether came together at vectors that did not exist anywhere save for the realm of imagination and thought. Blue and flickering ether; green and plasmatic ether; red and gaseous ether. So many forms, representing so many things.

As if he'd always been, the Ghost Master awoke.

It would be inaccurate to say that he was now alive because Immortals did not experience life. It was the sole domain of mortals to live, and then die, and then serve the Ghost Master. He was not alive, but he awoke, and he knew the reason why.

The universe had birthed him to be the instrument of vengeance. Some mortals below thought themselves enlightened. They believed their domain stood on the precipice of ancient and regal forces, despite not actually understanding them. It was not faith but works: arrogance, rather than worship.

The Ghost Master's calling was simple: punish them for impudence.

There was no satisfaction for the arrogance that humans achieved. Rather than believe in fear and give themselves to the Immortals as they once did, the mortals abandoned those ideals in favor of living in delusion, silence, moral corrosion, and gross decadence.

There was no satisfaction to be had. The Ghost Master breathed in the deep ectoplasmic atmosphere of the realm he was in, then released it. His goal was nothing less than humanity's utter purgation or subjugation.

The Ghost Master directed his empyrean gaze across the vastness of the ether. With inexhaustible focus, he drifted across the astral pathways, between the realms of his fellow but more quiet Immortals.

The Ghost Master approached his goal: a crack leading to the world of the mortals, to Earth.

It used to be a place of grand if treacherous beauty, once upon a time. Even having not existed back then, the Ghost Master was composed of primordial energy that carried the echoes of those ancient memories nonetheless. He accessed those stored memories, imagining in his mind's eye the vast roiling planes, the white fluffy clouds, and the sugar-pure air that smelled of nature's love. Those jewels that used to be, but were not anymore.

For their sake, he was punishing the mortals whose occult perversions of nature destroyed it.

He would smite them, as they smote the once-flawless creation of the Immortals.

Done peeking through the crack, the Ghost Master leaped upon the mortal world. Despite his grim task, he couldn't help but unleash a peal of cold ethereal laughter as he approached the planet. Briefly, the sky turned a greenish hint that might've been dismissed as natural if odd; and rain descended upon the world like no other...

---

"Come on, don't be a pussy," Taylor baited. It was obvious: more obvious than anything, but so hard to resist the temptation to prove him wrong. After a moment's consideration, Jessica frowned at him, but acquiesced and sat down.

"Don't call me a pussy, ass," she said.

"If you two are quite done," Brad interrupted, "We've got an ouija board to play with."

Brad was the oldest of them, having graduated two years ago. The reason he was in their clique was only that he was Amanda's older brother. Despite the common stereotypes about the name, 'Brad,' he was actually rather nerdy and probably the most reasonable and mature out of their group.

Not like Taylor, who, at age twenty-one, still applied eyeliner, combed his hair into a distinctive mohawk style, and wore black t-shirts with ghosts and white skulls, citing that it was his style when someone complained about his childishness.

Amanda wasn't even worth mentioning. She thought she was hot shit, when in reality she was nothing more than a stuck-up bimbo. At least her brother was alright.

"Yeah," Alex quietly agreed. "Let's get to it. I'm so fucking high - I wanna do this then hit the hay."

"You're always high, it's no lofty achievement," Damien said, as he rolled his eyes, hand reaching out for the middle of the board.

"Bro, don't be like that," Alex slumped with a frown, doing the same.

"Don't call me, 'bro,' bro."

Brad sighed and joined in. Before their hands could reach the pointed symbol in the middle, the entire table shook and their chairs slid back, creating nearly a foot of distance between each of them and the table. There was a sudden stillness, as they realized they weren't alone in the room, since what just happened was abjectly paranormal.

"Funny. Um, Brad, if you don't mind - I think using strings for this..." Taylor trailed off when he noticed the eerie, greenish vapor leaking from the ouija board.

"That wasn't me," Brad said anyway, staring at the board. "Is anyone there?"

---

Select the Ghost Master's grand strategy.

[ ] It's Just Me - The road of mastery.

The most indirect, but arguably the most prudent road. The Ghost Master is going to establish a central nexus to the Realm of Immortals within the abandoned mansion the occult ritual was being conducted in, using the ouija board as his personal fetter to the mortal world. How could he not - after being so cordially invited?

Furthermore, the Ghost Master shall devote himself to the task of ruling over the lesser spirits. He will not manifest a personal avatar and remain as a pure, disembodied sentience that directs its subordinates to victory.

Starting Plasm: 50,000
Starting Gold Plasm: 5,000

*The abandoned mansion is converted into the Ghoul Room. It becomes the haunted focal point of every other sub-haunting that is going to occur. It will be your fortress, but also your lifeline of plasma from the Realm of Immortals. Protect it, at least until Gravenville's reality cracks have expanded to cover the entire state.
*The mortals within the Ghoul Room will have to be banished manually. This is going to be easy due to your extensive starting plasm, but if you let them survive, they might be able to report the events to the mortal authorities. It's unlikely they'll be believed, but concerning nonetheless.
*The canonical road.

[ ] Your Doom - The road of interference.

A middle road between mastery and vengeance. The Ghost Master establishes an ectoplasmic shell for his consciousness but uses the abandoned mansion as the central nexus to the Realm of Immortals, using the ouija board as his personal fetter.

In exchange for a substantial, personal vulnerability to exorcism and similar mortal techniques - not unlike his own ghosts - he will be able to manifest himself during hauntings to aid his people directly. The Ghost Master is a Type-VII Manifest Deity according to the system used by the Ghostbreakers.

In other words, he is exceptionally versatile in his powers, and possesses enough raw strength to affect entire houses with only a modest expenditure of plasm.

Starting Plasm: 20,000
Starting Gold Plasm: 1,000

*The abandoned mansion is converted into the Ghoul Room. It becomes the haunted focal point of every other sub-haunting that is going to occur. It will be your fortress, but also your lifeline of plasma from the Realm of Immortals. Protect it, at least until Gravenville's reality cracks have expanded to cover the entire state.
*As before the mortals are going to have to be banished and possibly killed. This is made significantly easier by the fact you can manifest at once and do it with a snap of your fingers.
*You can wear a stylish, dapper, neon-green suit and tophat.

[ ] Hello There - The road of vengeance.

There is no mercy. The Ghost Master creates a monstrous demon-avatar for himself and uses himself as the central nexus, with the ouija board crumpling into a ball and then becoming his personal fetter: spreading the lifeblood of ectoplasmic ether throughout his new form.

In exchange for a mild, personal vulnerability to exorcism and physical interference - although he can easily recover from both - the Ghost Master is able to manifest himself with supreme ease. The Ghost Master is a Type-VIII Manifest Reality-Deviant God according to the system used by the Ghostbreakers.

He is even more versatile in his powers and possesses enough raw strength to perform entire hauntings on his own with only a modest expenditure of plasm - appropriate, as he won't have quite as much power to direct for any subordinates.

Starting Plasm: 20,000
Starting Gold Plasm: 2,500

*You are beholden to no fortress or base. The entirety of the sub-real haunting event is centered directly on you as the distortion. This means you'll be targeted - and can be targeted - but it also means you're far more powerful. No less than a true Immortal God, once again walking among the mortal fools.
*The most direct path. There's little need for strategy, because the pipeline of plasm is connected directly to your heart. All you need to do to win is scare the mortals here, suck them dry of any fear they have to offer, kill them, and move on efficiently to the next household in the city. Rinse and repeat, until the mortal authorities start to notice, at which point you'll have to devise ways to counter them. Otherwise, this is the easiest path tactically.
*You can become a badass demon god and suck out people's souls for energy or to turn them into slaves.

Select your ghosts. Road of vengeance receives two; road of interference receives four, and road of mastery receives five in total.

[ ] Cogjammer - This organ grinder's monkey was unlucky enough to be ground by his own organ. A respected Gremlin, Cogjammer is as wild in death as he was docile in life.
[ ] Boo - They say Spooks never grow up, and Boo is the proof. His party tricks involve introducing himself to geese and sneaking into mortals to haunt them from inside out.
[ ] Aether - A being of air cannot sing, but rather becomes the song itself. Aether has inhabited music for hundreds of years, and so is a popular spirit at parties.
[ ] Ghastly - Everyone in the Astral Realms knows Ghastly - this Spectre was haunting when you were not even a disturbance in the raw plasm.
[ ] Shivers - Always in the running for MVP (Most Valuable Phantom), Shivers tends to be as uneasy around mortals as they are around him.
[ ] Quiver - Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.
[ ] Azrael - This demonic motorcycle used to belong to a biker who drove too fast. Now, he's burning rubber in Hell - and his bike is burning rubber for you.

Lastly, what shall be your approach regarding those foolish mortals who invited you so warmly into the embrace of the material world?

[ ] No Less - Kill them. No evidence of your existence shall be left behind. +6,000 Plasm, +600 Gold Plasm, +1 Ghost, no witnesses.
[ ] A Broken Mercy - Let them run, spread tale of what happened. +10,000 Plasm, +1,000 Gold Plasm. Supernatural Awareness: Laughable -> Skeptical.
 
[Ghost] Hello There
[Master] Azrael
[Fuck] Aether

[Yeah] No Less


We get to play as a Death God on a demon motorbike, what more could you possibly want?
 
[ ] Red Dawn II - The efficiency of Unstructured Magic mana conversion rate is increased by 5%.[/spoiler]
Does this increase normally, as Kazuma gets more experienced with Unstructured Magic, or do we specifically need bonus rewards like these?

Say, how high is Aqua's current Magic stat? Specifically, in numbers. How much mana would be lost in the transfer if we were to use Unstructured Drain Mana?
 
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Does this increase normally, as Kazuma gets more experienced with Unstructured Magic, or do we specifically need bonus rewards like these?
It doesn't increase on its own - you need additional Magic Power to make it usable, but this can be a good boon for that.

Say, how high is Aqua's current Magic stat? How much mana would be lost in the transfer if we were to use Unstructured Drain Mana?
A lot of it - the technique you propose would be hideously inefficient. Aqua's Magic Power statistic is currently marked as 75, but her actual output is closer to ~110, due to the prayers of her worshippers letting her empower her abilities.
 
A lot of it - the technique you propose would be hideously inefficient. Aqua's Magic Power statistic is currently marked as 75, but her actual output is closer to ~110, due to the prayers of her worshippers letting her empower her abilities.
I see. How difficult it would be to cut out the middleman and teach her Unstructured Magic?
 
... A Ghost Master Rihaku-type CYOA.
If my future self told past self that it was going to happen, I'd... probably just stare at him, then whisper "woah".
[GhostMaster] It's Just Me - The road of mastery.
[Ghost] Azrael - This demonic motorcycle used to belong to a biker who drove too fast. Now, he's burning rubber in Hell - and his bike is burning rubber for you.
[Ghost] Ghastly - Everyone in the Astral Realms knows Ghastly - this Spectre was haunting when you were not even a disturbance in the raw plasm.
[Ghost] Boo - They say Spooks never grow up, and Boo is the proof. His party tricks involve introducing himself to geese and sneaking into mortals to haunt them from inside out.
[FOOLISH MORTALS] No Less - Kill them. No evidence of your existence shall be left behind. +6,000 Plasm, +600 Gold Plasm, +1 Ghost, no witnesses.
 
[Kono] Agree
[Suba] Concurrency


Yeah, I don't buy this as a trap. Given the relatively high level of the party, it makes sense to throw them in the front lines - they can take it, and it can spare newbies that would die otherwise. If Nastor is really up to something nasty (aha!), Concurrency can mitigate the damage.

Besides, frontlines require healers and that's where Darkness will be if she partecipated. If you want to make a good impression to recruit her later, that's where you should go.
 
[Kono] Disagree (Rihaku)
[Mena] Miss the Girl

The reasoning toward not shoving our head into the fire is solid. We don't need to be the edge of the spear and we are not desperate to progress as quickly as we could, so this wouldn't really be a justified risk. Kazuma also plain doesn't have Hunger's ability to pad his risk/reward ratios with arete-powered asspulls, so giving him a habit of rushing ahead in danger is an order(s) of magnitude worse idea than it is in AST.

I am also not fond of shoving Aqua in Kyoya's field of vision for too long; the more Aqua he sees, the less goodwill toward her he'll have - which means less goodwill and goodies to trickle down to Kazuma and Subaru in the future. Best to leave him thinking that Aqua is just sad and depressed instead of 100% full-time callous and occasionally childishly cruel dunce.

Overall, there are not a lot of good reasons to stick out.

Not terribly fond of Concurrency; like, sure padding our short-term chances is never bad, but unless misfortune throws a Demon General at us right now, Kyoya+his party under Aqua's buffs should have this well in hand. Honestly, some of the less impressive Demon Generals should be fine, too.

I am also awfully tempted by Unstructured Magic incremental efficiency increase; there is a lot of potential in this. Already Kazuma is using Prestidigitation for quality of life improvement, and he'll find other relatively cheap applications soon, I am sure. Long-term, Wish-like uses of it are still as promising as ever.

Still, I like Aqua relationship and productivity + more, partially because I am kind of feeling bad for her, lol, and her being more overall competent is probably more conductive to our medium-term (not short term, though) survival than minor stat debuff and minor +xp for the next boss encounter; her taking this particular assault seriously is also a decent boon. Long-term, we gave her a blessing as a Member of Retinue, and our Curse Mutigation; it would be a major pain to lose her once we deal with Demon King, so it would be best to work on retaining her services.

The Fellowship also looks really good, but I feel that we are losing efficiency on spreading the benefits thin between our party members.

Boomerang is... Eh. With his class being Cardinal, he'll probably recover some of his authorities on his on eventually, anyway. Aqua needs more attention, and Subaru is reasonable stable and competent for now. Boon of Progression probably makes him feel more optimistic about the future than ever, assuming he really understands its depth. Not to say we should completely neglect him - he deals with his role in life reasonably well, and Kazuma does his best to avoid making him pointlessly kill himself over and over, but the situation is still pretty far from ideal over there.

Mental health aside, we probably should inquire if he is still regularly exercises - if he doesn't, he really should recover that habit. If we could get Aqua to train her stats too, that would be great - some modest training exercises probably are a realistic proposition if we continue getting her +productivity bonuses.
 
Hunger may or may not have access to a Praxis pick this fight, though fighting an Armamant in pick debt may not be worth the Praxis bonuses regardless...
Good thing we have 1 pick in reserve then:
You have defeated Augustine, the Lady Protector and acquired 2 picks. You have slightly over 25 Arete.
The winners were [X] Pillars of Creation with [X] Direct Mitigation and [X] Artemisinin.
We still have one pick left. Either give us RoB or Opalescence, you pick eater.

hashtag RESIST THE PICK THIEF
 
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