Ghost Master
It was a calamitous event. Dark, incomprehensible, but deeper and broader than anything a human mind was able to comprehend; its waters inexorably drawn from a well that had been gouged into the bricks of the cosmos innumerable eons ago.
Nonetheless, this process was nothing less than catastrophic.
Through its drawing and preparation, the entire face of reality was rendered slightly less colorful and, at the same time, exposed to conceptual radiation that destabilized the entirety of the world.
Through its formation and adjunction, the universe screamed in a mixture of cheer and torment, no different from a mortal giving birth. It shook on an ontological level, causing impossible events in locations that had cracks in reality, susceptible to this shaking.
In Brazil, a man sensitive to the universal energies being leveraged began seizing on the floor of a supermarket. On another part of the globe in Europe, a family living in a rural countryside experienced things that could not be explained, such as doors opening and closing on their own. In Africa, a scarecrow in the field twisted its head to regard the nearby farmers with mirth, causing them to run screaming. In Japan, all of the lights in a school flickered simultaneously, and in the basement, old furniture floated up to the ceiling and started moving in a telekinetic circle.
None of them knew what was to come.
Clumps of the ascendant, immortal ether came together at vectors that did not exist anywhere save for the realm of imagination and thought. Blue and flickering ether; green and plasmatic ether; red and gaseous ether. So many forms, representing so many things.
As if he'd always been, the Ghost Master awoke.
It would be inaccurate to say that he was now alive because Immortals did not experience life. It was the sole domain of mortals to live, and then die, and then serve the Ghost Master. He was not alive, but he awoke, and he knew the reason why.
The universe had birthed him to be the instrument of vengeance. Some mortals below thought themselves enlightened. They believed their domain stood on the precipice of ancient and regal forces, despite not actually understanding them. It was not faith but works: arrogance, rather than worship.
The Ghost Master's calling was simple: punish them for impudence.
There was no satisfaction for the arrogance that humans achieved. Rather than believe in fear and give themselves to the Immortals as they once did, the mortals abandoned those ideals in favor of living in delusion, silence, moral corrosion, and gross decadence.
There was no satisfaction to be had. The Ghost Master breathed in the deep ectoplasmic atmosphere of the realm he was in, then released it. His goal was nothing less than humanity's utter purgation or subjugation.
The Ghost Master directed his empyrean gaze across the vastness of the ether. With inexhaustible focus, he drifted across the astral pathways, between the realms of his fellow but more quiet Immortals.
The Ghost Master approached his goal: a crack leading to the world of the mortals, to Earth.
It used to be a place of grand if treacherous beauty, once upon a time. Even having not existed back then, the Ghost Master was composed of primordial energy that carried the echoes of those ancient memories nonetheless. He accessed those stored memories, imagining in his mind's eye the vast roiling planes, the white fluffy clouds, and the sugar-pure air that smelled of nature's love. Those jewels that used to be, but were not anymore.
For their sake, he was punishing the mortals whose occult perversions of nature destroyed it.
He would smite them, as they smote the once-flawless creation of the Immortals.
Done peeking through the crack, the Ghost Master leaped upon the mortal world. Despite his grim task, he couldn't help but unleash a peal of cold ethereal laughter as he approached the planet. Briefly, the sky turned a greenish hint that might've been dismissed as natural if odd; and rain descended upon the world like no other...
---
"Come on, don't be a pussy," Taylor baited. It was obvious: more obvious than anything, but so hard to resist the temptation to prove him wrong. After a moment's consideration, Jessica frowned at him, but acquiesced and sat down.
"Don't call me a pussy, ass," she said.
"If you two are quite done," Brad interrupted, "We've got an ouija board to play with."
Brad was the oldest of them, having graduated two years ago. The reason he was in their clique was only that he was Amanda's older brother. Despite the common stereotypes about the name, 'Brad,' he was actually rather nerdy and probably the most reasonable and mature out of their group.
Not like Taylor, who, at age twenty-one, still applied eyeliner, combed his hair into a distinctive mohawk style, and wore black t-shirts with ghosts and white skulls, citing that it was his style when someone complained about his childishness.
Amanda wasn't even worth mentioning. She thought she was hot shit, when in reality she was nothing more than a stuck-up bimbo. At least her brother was alright.
"Yeah," Alex quietly agreed. "Let's get to it. I'm so fucking high - I wanna do this then hit the hay."
"You're always high, it's no lofty achievement," Damien said, as he rolled his eyes, hand reaching out for the middle of the board.
"Bro, don't be like that," Alex slumped with a frown, doing the same.
"Don't call me, 'bro,' bro."
Brad sighed and joined in. Before their hands could reach the pointed symbol in the middle, the entire table shook and their chairs slid back, creating nearly a foot of distance between each of them and the table. There was a sudden stillness, as they realized they weren't alone in the room, since what just happened was abjectly paranormal.
"Funny. Um, Brad, if you don't mind - I think using strings for this..." Taylor trailed off when he noticed the eerie, greenish vapor leaking from the ouija board.
"That wasn't me," Brad said anyway, staring at the board. "Is anyone there?"
---
Select the Ghost Master's grand strategy.
[ ] It's Just Me - The road of mastery.
The most indirect, but arguably the most prudent road. The Ghost Master is going to establish a central nexus to the Realm of Immortals within the abandoned mansion the occult ritual was being conducted in, using the ouija board as his personal fetter to the mortal world. How could he not - after being so cordially invited?
Furthermore, the Ghost Master shall devote himself to the task of ruling over the lesser spirits. He will not manifest a personal avatar and remain as a pure, disembodied sentience that directs its subordinates to victory.
Starting Plasm: 50,000
Starting Gold Plasm: 5,000
*The abandoned mansion is converted into the Ghoul Room. It becomes the haunted focal point of every other sub-haunting that is going to occur. It will be your fortress, but also your lifeline of plasma from the Realm of Immortals. Protect it, at least until Gravenville's reality cracks have expanded to cover the entire state.
*The mortals within the Ghoul Room will have to be banished manually. This is going to be easy due to your extensive starting plasm, but if you let them survive, they might be able to report the events to the mortal authorities. It's unlikely they'll be believed, but concerning nonetheless.
*The canonical road.
[ ] Your Doom - The road of interference.
A middle road between mastery and vengeance. The Ghost Master establishes an ectoplasmic shell for his consciousness but uses the abandoned mansion as the central nexus to the Realm of Immortals, using the ouija board as his personal fetter.
In exchange for a substantial, personal vulnerability to exorcism and similar mortal techniques - not unlike his own ghosts - he will be able to manifest himself during hauntings to aid his people directly. The Ghost Master is a Type-VII Manifest Deity according to the system used by the Ghostbreakers.
In other words, he is exceptionally versatile in his powers, and possesses enough raw strength to affect entire houses with only a modest expenditure of plasm.
Starting Plasm: 20,000
Starting Gold Plasm: 1,000
*The abandoned mansion is converted into the Ghoul Room. It becomes the haunted focal point of every other sub-haunting that is going to occur. It will be your fortress, but also your lifeline of plasma from the Realm of Immortals. Protect it, at least until Gravenville's reality cracks have expanded to cover the entire state.
*As before the mortals are going to have to be banished and possibly killed. This is made significantly easier by the fact you can manifest at once and do it with a snap of your fingers.
*You can wear a stylish, dapper, neon-green suit and tophat.
[ ] Hello There - The road of vengeance.
There is no mercy. The Ghost Master creates a monstrous demon-avatar for himself and uses himself as the central nexus, with the ouija board crumpling into a ball and then becoming his personal fetter: spreading the lifeblood of ectoplasmic ether throughout his new form.
In exchange for a mild, personal vulnerability to exorcism and physical interference - although he can easily recover from both - the Ghost Master is able to manifest himself with supreme ease. The Ghost Master is a Type-VIII Manifest Reality-Deviant God according to the system used by the Ghostbreakers.
He is even more versatile in his powers and possesses enough raw strength to perform entire hauntings on his own with only a modest expenditure of plasm - appropriate, as he won't have quite as much power to direct for any subordinates.
Starting Plasm: 20,000
Starting Gold Plasm: 2,500
*You are beholden to no fortress or base. The entirety of the sub-real haunting event is centered directly on you as the distortion. This means you'll be targeted - and can be targeted - but it also means you're far more powerful. No less than a true Immortal God, once again walking among the mortal fools.
*The most direct path. There's little need for strategy, because the pipeline of plasm is connected directly to your heart. All you need to do to win is scare the mortals here, suck them dry of any fear they have to offer, kill them, and move on efficiently to the next household in the city. Rinse and repeat, until the mortal authorities start to notice, at which point you'll have to devise ways to counter them. Otherwise, this is the easiest path tactically.
*You can become a badass demon god and suck out people's souls for energy or to turn them into slaves.
Select your ghosts. Road of vengeance receives two; road of interference receives four, and road of mastery receives five in total.
[ ] Cogjammer - This organ grinder's monkey was unlucky enough to be ground by his own organ. A respected Gremlin, Cogjammer is as wild in death as he was docile in life.
[ ] Boo - They say Spooks never grow up, and Boo is the proof. His party tricks involve introducing himself to geese and sneaking into mortals to haunt them from inside out.
[ ] Aether - A being of air cannot sing, but rather becomes the song itself. Aether has inhabited music for hundreds of years, and so is a popular spirit at parties.
[ ] Ghastly - Everyone in the Astral Realms knows Ghastly - this Spectre was haunting when you were not even a disturbance in the raw plasm.
[ ] Shivers - Always in the running for MVP (Most Valuable Phantom), Shivers tends to be as uneasy around mortals as they are around him.
[ ] Quiver - Quiver is terrified of anything and everything, including itself - but in the same way that it takes a thief to catch a thief, sometimes it takes the scared to scare.
[ ] Azrael - This demonic motorcycle used to belong to a biker who drove too fast. Now, he's burning rubber in Hell - and his bike is burning rubber for you.
Lastly, what shall be your approach regarding those foolish mortals who invited you so warmly into the embrace of the material world?
[ ] No Less - Kill them. No evidence of your existence shall be left behind. +6,000 Plasm, +600 Gold Plasm, +1 Ghost, no witnesses.
[ ] A Broken Mercy - Let them run, spread tale of what happened. +10,000 Plasm, +1,000 Gold Plasm. Supernatural Awareness: Laughable -> Skeptical.