[X] Take Anthikares Neroth to the house rooms where Phil's Shaheen sisters may eventually be hidden.
Let's find out how good of a hiding place that unused room actually is, and maybe have opportunity to consider further information gathered along the way.
You walk over to her and wrap your arms around her middle. Despite appearances, her body has very little softness about it. She is lean, hard-muscled and bony. Hugging her is not an especially comfortable experience. It takes her a few moments to decide to hug you back.
With barely any hesitation, Venta rushes over and joins in the embrace. 'Group hug!' cries Phil, joining in as well. Isolia seems a little more reluctant, but doesn't want to be left out. After she throws her arms around the rest of you, the five-way hug continues for another few seconds, just long enough to be slightly awkward.
I am glad that, in my absence, the thing I would have voted for won!
[x] Run to the school building and fetch a member of the faculty.
-[x] Who?
--[x] Emerijk Kunrath
I agree with the logic on this one, he's a calm, wise fellow, if nothing else he would probably furnish us with a good way to get this to Prentigold without him like... selling Green Flame to the mob.
You might want to set this option to disabled in the account preferences:
Quote Expand - Disabled
"Disables the truncating of quote boxes such that you have to click to expand. (Displays full quote box.)"
[ ] Try to persuade Anthikares to face down the angry mob on his lonesome.
Let's dangle him in front of the mob so that Headmaster gets angry faster.
[x] Take Anthikares Neroth to the house rooms where Phil's Shaheen sisters may eventually be hidden.
I agree with the logic on this one, he's a calm, wise fellow, if nothing else he would probably furnish us with a good way to get this to Prentigold without him like... selling Green Flame to the mob.
Green Flame is an extremely valuable slave, so you can be fairly certain that Prentigold won't give her up that easily. Rather, I intended to imply that the unscrupulous headmaster might toss Anthikares Neroth to the mob if he found out how much trouble he's caused.
Here's the vote tally so far:
Adhoc vote count started by Chandagnac on Sep 30, 2020 at 2:28 PM, finished with 16 posts and 9 votes.
10
[X] Run to the school building and fetch a member of the faculty.
Green Flame is an extremely valuable slave, so you can be fairly certain that Prentigold won't give her up that easily. Rather, I intended to imply that the unscrupulous headmaster might toss Anthikares Neroth to the mob if he found out how much trouble he's caused.
He waves a hand in the direction of the maddened crowd. 'You've seen them, I assume? Did you notice who their leader was?'
Thinking back, you try to remember if you saw anyone who looked as if they were in charge of the rest, but you don't have a clear image in your mind. There were a few big men standing in the middle of the crowd, you suppose: was one of them their leader?
You shake your head. 'Sorry, I didn't.'
'I wouldn't expect you to. I doubt you saw him for longer than a few moments back then,' Anthikares said gruffly. He sighs heavily. 'Slippery Nik. That's who it is.'
'Who?' You frown, remembering the name. 'The loanshark you owe money to? Didn't Green Flame nearly kill him?'
'Yeah. I guess it took him this long to recover. Now, I assume this is his roundabout way of coming to collect on the debt. Ballsy of him. It may seem stupid, but… there's a pretty good chance that our esteemed headmaster will give him exactly what he wants, just because he can't be bothered to deal with any of it.'
You glance dubiously at him. 'Prentigold would do that?'
'No doubt. On the other hand, I reckon that there's an even better chance that our esteemed headmaster will lose his temper and vaporize the entire crowd.' Anthikares shrugs. 'Either way, I don't need to be a soothsayer to foresee terrible trouble ahead.'
You briefly contemplate doing nothing; this has nothing to do with you, not really, so why should you risk your neck because of Anthikares' foolishness? However, you soon realise that there are a lot of innocent people who could get hurt or killed if this goes badly. It is entirely possible that you could be one of them.
After you have reluctantly decided to help, you spend a few minutes trying to work out what you should do. Would it be best to hide Anthikares in a safe place – such as the secret room you found – until the angry mob goes away? Should you inform one of the teachers? And if so, who?
You are sure that Green Flame could blast all of the protestors to ashes without much difficulty, but she is less well-equipped to resolve the situation peacefully. You cannot predict what Headmaster Prentigold will do when he finds out about the agitated crowd blocking the entrance to his school. That leaves Professors Kunrath and Glossoloria. You don't know any of the other teachers well enough to have any confidence that they would listen to you, or that they would deal with the current problem without making matters worse. Kunrath is your favourite teacher, who is a genuinely wise and decent person, so you decide to go to him. Not that you don't think Glossoloria is a very capable woman, but you know less about her. Maybe you'll go to her if your first choice isn't available.
'I'm going to get one of the teachers,' you tell Anthikares.
'Who?' he asks, looking worried.
'Professor Kunrath.'
He nods. 'A good choice.'
You don't really know where to find Kunrath when he isn't in his laboratory, so you check there first. You're in luck. He is sitting at his desk, marking a stack of handed-in assignments. Knocking on the door, you wait for him to say "come in" before you enter.
'Ah, Dorian. What can I do for you?' he asks, looking up from his work.
'There is an angry mob at the school gate. None of the teachers seem to have noticed yet, but… I'm worried that someone might get hurt,' you say.
'How many people are there?' he asks, putting down his quill.
'I don't know exactly. About a hundred.'
'This has happened before,' he says thoughtfully. 'Living in close proximity to a wizarding school has its dangers. I try to keep a careful eye on young alchemists to make sure that none of their experiments will explode, release clouds of toxic gas, or result in ghastly abominations which shouldn't exist, but I haven't always been successful in preventing them. Especially not when my students hide things from me. I'm sure all of the other teachers could tell you similar stories. So yes, there have been plenty of times when people have come to the school to complain. It doesn't usually escalate as far as them acting like an angry mob, though.'
'I think someone has deliberately riled them up,' you say. Then, you go on to explain what happened between Anthikares Neroth and Slippery Nik.
'I see. They are being used,' says Kunrath. 'It would be for the best if someone persuaded them to disperse before they get hurt.' He pushes his chair back and stands up. 'Don't worry, I'll do it.'
You follow him as he leaves the laboratory, walks down the path which leads to the school gate, and stands before the crowd of protestors. Although his tone is mild, you are somehow able to hear him over the shouting of the mob; although they are determined not to listen, his voice nevertheless seems to penetrate their angry wall of verbiage. One by one, they fall silent.
All he said was, 'I wonder if you've thought this through.'
One of the protesters hurls a brick at him. Seeing that, someone else chucks a bottle. Kunrath's hands move, quick as an eyeblink – did he have a strange grey powder which he tossed into the air ahead of him? – there is a sudden flash of light and a whoosh of flame. Then, when the smoke clears, there is no sign of the objects that were thrown at him. It is as if they were reduced to dust.
'I am not the most powerful wizard at this school,' Kunrath says, his voice ringing out clear as a bell in the silence which follows. 'But if all of you attacked me at once, forced me to defend myself or be killed, I think I would give a good account of myself. Some of you might survive, but not many. And there are at least a dozen others as skilled as me, to say nothing of the older students who are almost full-fledged wizards in their own right.'
He sighs and shakes his head. 'Think about what you are doing. Do you truly believe that this will end well for you? Even if, by some miracle, you were able to burn down the school and kill everyone within, do you think the regional governor would take kindly to your destroying one of his major sources of revenue and prestige? Most likely, he would have all of you hunted down and publicly executed. Is that what you want?' He pauses, surveying the agitated mob, one by one. It doesn't take as long as you might expect: ever since his trick with the fireball, the crowd has been mysteriously thinning. Barely half of them remain. 'What exactly do you hope to accomplish here?'
'You've been releasing poisonous fumes onto the streets!' cries one of the protesters, braver than the others. 'People have died!'
'I know that has happened in the past and I am sorry,' Kunrath replies. 'But that hasn't happened in years, not since I tightened up the safety regulations. Why are you protesting now?'
'You've been releasing mutated lizard people into the sewers!' yells someone else.
'Even if that was true, what does it matter to you? The only proper sewer system in this city is in the noble district, where it was converted from the old catacombs. None of you look like nobles to me. Why do you care if a bunch of spoilt aristocrats have to worry about lizard people popping up out of the drains?'
'It's the principle of the thing!'
'Nik said…' At that, the protestors gasp when they realise that their leader – the demagogue who was trying to turn them into a bloodthirsty mob – has disappeared since the beginning of this conversation. 'Nik said… Wait, where the hell has he gone?'
'I think that's something you need to sort out for yourselves,' says Kunrath, walking away, satisfied.
I've decided that I want to substantially change the format of this quest. Instead of trying to catalogue everything that happens in the five years while Dorian is at school, I want to make this quest more mission-focused, if that makes any sense.
I don't have time to properly explain right now, as it's getting late and I have to go to work tomorrow. It's pretty clear to me that this quest needs a rework of some kind. I like the characters and I think I've introduced some interesting plot hooks so far, but it's just too slow-paced and overcomplicated. Instead, I'm thinking that I could switch to a more episodic format where the main characters would focus on one objective at a time. (For example, one 'episode' might focus on taking those kobolds back home, another might centre around what Cadre 1F discover when they explore the school, and so on.)
Please let me know what you think in the comments below.
Assuming that he goes back to his garden as normal, Dorian gains 1xp towards Durability and 1xp towards Knowledge.
Unfortunately, I rolled too low (2d6+2 = 10 and the DC was 13) for him to gain a second level of Knowledge. Oh well, it'll have a lower DC next time.
I've decided that I want to substantially change the format of this quest. Instead of trying to catalogue everything that happens in the five years while Dorian is at school, I want to make this quest more mission-focused, if that makes any sense.
Also, calm and reasonable adults are just bizarre in children based stories. That resolution made complete sense and I liked it, but it was still more weird than bartering with the spirits of rocks.
Yes, I think lessons and their XP gain would work better in a background, maybe something to be planned forward and noted from time to time while the main story takes place
And there are at least a dozen others as skilled at least as skilled as me, to say nothing of the older students who are almost full-fledged wizards in their own right.'
I've decided that I want to substantially change the format of this quest. Instead of trying to catalogue everything that happens in the five years while Dorian is at school, I want to make this quest more mission-focused, if that makes any sense.
I had no idea what to do with the lesson/club slots, and if any of those help us with investigating the plot hooks we've accumulated. So I welcome an approach I can understand.
'I see. They are being used,' says Kunrath. 'It would be for the best if someone persuaded them to disperse before they get hurt.' He pushes his chair back and stands up. 'Don't worry, I'll do it.'
'Nik said…' At that, the protestors gasp when they realise that their leader – the demagogue who was trying to turn them into a bloodthirsty mob – has disappeared since the beginning of this conversation. 'Nik said… Wait, where the hell has he gone?'
'I think that's something you need to sort out for yourselves,' says Kunrath, walking away, satisfied.
I've decided that I want to substantially change the format of this quest. Instead of trying to catalogue everything that happens in the five years while Dorian is at school, I want to make this quest more mission-focused, if that makes any sense.
I don't have time to properly explain right now, as it's getting late and I have to go to work tomorrow. It's pretty clear to me that this quest needs a rework of some kind. I like the characters and I think I've introduced some interesting plot hooks so far, but it's just too slow-paced and overcomplicated. Instead, I'm thinking that I could switch to a more episodic format where the main characters would focus on one objective at a time. (For example, one 'episode' might focus on taking those kobolds back home, another might centre around what Cadre 1F discover when they explore the school, and so on.)
Please let me know what you think in the comments below.
I think the level of abstraction we've thus far employed has been pretty good, but if you'd like us to go a little more abstract, that's fine too, though I do enjoy the relatively granular approach we've taken thus far, even if we're getting nowhere fast. Perhaps... for time-saving reasons, maybe we could just go
[] Follow established schedule
-[] Do following free-time activities:
--[] (A number of options here)
[] Do not follow established schedule
-[] Chaos
-[] Write-in
On a weekly or monthly basis, depending on the level of granularity appropriate to the moment. I will stress, I really do not mind if we just trod slowly but carefully along this road, and smell the roses. I do, in fact, like roses.
I have several ideas for the new 'episodic' storylines. Which one would you like to start with?
Choose one:
[] The Girl in the Mirror
(While exploring the school, Dorian and his friends discover a magic mirror.)
[] The Enemy Within
(While exploring the school, Dorian and his friends discover that the school is much less safe than it might at first seem.)
[] The Gods of Little Pebbles
(At the weekend, Dorian and his friends set out to deliver the kobolds back to their homes.)
[] Grand Ballroom Evening
(For one night only, Opernus Prentigold opens up part of the school to a selection of rich aristocrats, political figures, and successful alumni. Most of the student body have been told to make themselves scarce for the night, but Green Flame has to be there to look decorative, so she's suggested that Cadre 1F could act as waiting staff, serving drinks and snacks. It's a chance for you to earn a small amount of money and learn some political stuff.)
[] Midterm Exams
(It's the earliest possible opportunity for Dorian to test out of Literacy!)
[X] The Girl in the Mirror
(While exploring the school, Dorian and his friends discover a magic mirror.)
Could be interesting.
[1] The Girl in the Mirror
[2] The Gods of Little Pebbles
[3] Midterm Exams
[4] The Enemy Within
[5] Grand Ballroom Evening
The number vote is to show how I'd pick the arcs chronologically.
Enemy within is tempting, because I'd like to see what else makes the school dangerous, since we've seen plenty of students in hot water because they tried to jump the gun, the question I'd like to have answered is why are they jumping...Except Dorian's squad's abilities are...Limited, let's just say. So put them off to give more time to devlop.
Pebbles also tempts. And is less likely to be dangerous, so they score high.
Girl in the mirror gives me Mirror of Desire vibes and I'm enough of a Potter Fan to give this my thumbs-up.
Midterms is only three because while I've not been keeping the best track of time I want to say it's maybe a tad early for mid-terms?
Ballroom is last because politics...Basically, politics, and crowd-thinking are not great bed-fellows. Pesky Tyranny of the Mob...
Ahhh I like too many of these. Oh well, votes where you want all of the things are a sign of a good quest.
[X] The Girl in the Mirror
Going with this for now. Ballroom sounds really fun, but I feel like we should get the cadre more character development and maturity before doing something like that. Wouldn't want Phil to start acting up when the rich and powerful are all around. Enemy Within I'd likewise want more combat magic before doing.
That leaves the kobolds and the girl in the mirror, and between the two I find the girl in the mirror more interesting.
Now, granted, this is assuming that we can get the events we don't take now later. If we can't take them later, then I have some hard decisions to make regarding Ballroom vs Girl in the Mirror.