There is something that I noticed and I think we should discuss it here.

The type of actions we have(Normal and Personal) and the amount we have to spend for each one.

We have each turn 10 normal actions that can be traded for Personal actions at a rate of 2 for 1.

What does this mean in the game? Tabula is actively trying for us to engage with the world. By having double of the actions that can be used to explore and see the world, he is giving us clues that these actions should be used to do exactly that. Rarely there is a game that makes it worthwhile to trade down actions. We have seen time and time again that despite not training the skills the conventional way(Personal Actions), experience with the world around us will make it some other actions easier.

There are 2 things that can be gained with Normal actions that we can't achieve with Personal ones. Getting experience to level up(which grant base stats), and other types of goodies, they might be new items, new ideas, or perhaps new "quests"(like the one we got to learn the Expecto Patronum, without Lupin's help). We don't need to have all skills at O or S to have a nice quest. It would be nice to have it that way, but by doing it the grinding way, without truly exploring the world and all that is around our character I think we're doing a disservice to the game we are playing. I think it is clear by now that grinding and going hard on Stats and Skills is the fastest way to be strong, but there other ways that while not so straightforward will get us to the same point. Perhaps not in the same time, but at least for me time to grow is what we have. What we can't lose is what made Jacob the character someone who made the quest fun.

I'd say that the less straightforward path would bring me the most satisfaction. Just training and training and learning isn't really doing justice to who Jacob the character wants.

Anyway, this is just to show that Tabula gave us a huge amount of control over the way or character lives. If we want him to just go hard on studies we can. I just don't think that we should
 
Ah, sorry. I transposed the x2 and the x3 from Protego and DADA. Quick recalc:

So: DADA
End of 3rd year: 10
Mid of 4th year: 11
End of 4th year: 12
Mid of 5th year: 13* Cannot reach without 4 other 12 skills
End of 5th year: 14
Mid of 6th year: 15
End of 6th year: 16 *Cannot reach with 7 skills: 4 at 12 and 3 at 15

Needed Stat boost:
End of 3rd year: +1 INT/CRT (Probably already done by 1 level up)
Mid of 4th year: +1 INT/CRT
End of 4th year: +1 INT/CRT
Mid of 5th year: +1 INT/CRT/CON/EMP
End of 5th year: +1 INT/CRT/CON/EMP
Mid of 6th year: +1 INT/CRT/CON/EMP (1-2 levels needed depending on rolls)
End of 6th year: +1 INT/CRT/CON/EMP (1-2 levels needed depending on rolls)

I'll edit my last post to reflect this.
 
Side bar: We should invest some actions in finding a more efficient way to find and learn spells/potions. It feels like a serious expenditure of effort to find and learn new spells, which I would imagine is by design. Finding ways to ease that would help with covering a broader range of situations. Also did we ever learn what the spell the older slytherin cast at us was?
 
Getting five skills to 12 by mid year 5 is trivial frankly.

I'd say it's not that bad in mid year 5. Frankly, I thought we would have all our class skills in P- at this time.

What kills it is that it adds up and we only have bonuses for those 5 skills (History of Magic, Ancient Runes, Transfiguration, Charms, and DADA). We don't have bonuses in the other skills- it was why I was gung ho on getting P- on our 9 class skills.

So: 5 skills mid 5, 3 more (8 skills) in year 6, and 3 more (11 skills) in year 7. And then all those +1 at level 15 by mid year 7 if we want to try for a SSS in a skill.

So, the 5 skills in mid-year 5 isn't bad because we get bonuses. It gets worse as the lowering probabilities aren't balanced by bonuses. It's a snowball effect more than anything.
 
Side bar: We should invest some actions in finding a more efficient way to find and learn spells/potions. It feels like a serious expenditure of effort to find and learn new spells, which I would imagine is by design. Finding ways to ease that would help with covering a broader range of situations. Also did we ever learn what the spell the older slytherin cast at us was?
I hate to suggest this, for reasons both personal and quest related, but maybe try to find/make a study group?
 
I already made attempts so we can work on our social skills while making learning easier, but those went without comment.
:(
That's because for this turn we were explicitly told by the QM that Jacob is not in the headspace for social activities.

That said, I'm not sure if a general study group is something for Jacob... *shrugs*
Maybe something more like "hey, I found this cool twist to a common spell - want to trade insights?"?
 
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[X] Plan This train has no brakes v4
[X] These are for Exploration Only

Huh, so the vote isn't one sided. I'll go down with this then
 
Keeping it short, but the "social build" has been thrown out of the window with your guys very first vote.

A study group will never have any positive Effect on the mechanics.

Edit: Duels on the other side would. Like that @DerHesse wanted to do with Tracey. That would be treated as 1 action = 1 duel.

wasn't intended to be a social activity.
That would have been treated 100% as a social activity.
 
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@SuperSonicSound @TheMortalRuins @moelkk @Izuru karakura @Erzherzog_Karl @Fanhunter696 @Waffle @Hellarion @sgt tim @Ultimatum @HawkEye841 @Neptune @Zoxabels @thorrrrr
@Emissary @DerHesse @8th pirate king @Light @Raikazin @Dixie Normous @Juices @Nando


I don't want to gaslight any of you, so don't see this as a confrontational thing. Just want to be clear.

What is your wish in this quest?

If we're talking about Gainz: Every single action we've done into any kind of exploration has given us more return than we would have spending those on Training. Even looking at it from Game Mechanics, the best things we've gotten yet were always from those Exploration actions.

The things waiting outside of Hogwarts have been there for 4 months now. I am usually not the outspoken type, but I feel as if you guys are losing track of what this quest is about.

I know Rasa from his Marvel quest and he as a QM gives a lot of freedoms, but expects to also think in return. So let's think, not about Gainz, because frankly those will go up either way.

The Story: Rasa told you guys clearly that Jacob is in a bad head space right now. Do you not think that the one single thing, that would help Jacob the most maybe doing exactly what he loves doing: Explore the world around him? Rasa couldn't say it more clearly, he wants us to go out and see the World he is building. He said that he doesn't want us to sit around in the castle.

So, the QM is telling us that sitting around in the castle is not what he wants for the story, nor is it what Jacob needs right now. Do you agree with the sentiment that that is what the QM is trying to tell us? And if yes, why do do you still feel the need to do nothing else but raise stats for an entire month, which is usually around 20k words long and full of new and exciting things.

I'd just like to understand why you're against exploring the world for 1 single measly personal action.
 
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Exploration actions take 3 slots so it'd be two training actions and even if my plan wins I'm not intending to do a super heavy training action again. If it wasn't for the warning from Tabula rasa I was planning to have 4 social actions and a case well six social action. Exploration is also on my agenda.
 
Exploration actions take 3 slots so it'd be two training actions and even if my plan wins I'm not intending to do a super heavy training action again. If it wasn't for the warning from Tabula rasa I was planning to have 4 social actions and a case well six social action. Exploration is also on my agenda.
Thank you for not taking this personally!
Why didn't you take an exploration action this month though? It would make perfekt sense for Jacob's headspace to calm and for us to see what's behind those actions.

Again, not attacking. Just trying do understand you now.

The plan differs in more than that point. That's my problem with it.
I understand that, ok. Thanks for clarifying.

@Ishaq mass tagging is very not cool.

[X] Plan This train has no brakes v4

Mostly a spite vote since I'm here for the story.
Yeah, I know. Sorry about that.

What do you mean with spite vote for story? I don't see much story happening this month with only training happening. Rasa started simply skipping over the training actions in the updates, because they don't bring anything new to the story.
 
You act like staying inside for a couple turns means we won't explore more. This is just the first year,u seem to forget that there's a war coming and the plot of harry potter significantly thickens for the next couple years.

Also, don't tag me with that demanding sort of attitude. I'm not obligated to explain anything.
 
What do you mean with spite vote for story? I don't see much story happening this month with only training happening. Rasa started simply skipping over the training actions in the updates, because they don't bring anything new to the story.
I've also had the feeling that quite a lot happend in the past chapters, so for me this doesn't feel like this "we are only doing training" that seems to be on quite some minds.
And, as said several times, by several people: this is going to be one turn of only training. This is not going to be the same in the next months, and is not intended as such.
 
@MysteryCPU, assuming that the no brakes plan wins, as much as I dislike it, do you have any ideas about what to do for the other class skills, since they could not all reach P- before the automatic increase?
 
I'd just like to understand why you're against exploring the world for 1 single measly personal action.
My reasoning was based in the research options, but it turns out I misread the research plan in Empathetic Adventure, so I switched my vote.

Keeping it short, but the "social build" has been thrown out of the window with your guys very first vote.

A study group will never have any positive Effect on the mechanics.
I was hesitant to make the suggestion as I figured there was a good chance this was the case. Well onto my next idea: steal Hermione's deus ex machina Time Turner and start violating the laws of space-time.
 
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What are you guys even doing? Am usually not as outspoken, but I want to see if you guys see what this is about.
Arbitrarily saying my way is the way and is the only way is what? Not confrontational? In what world? Demanding an explanation from voters in a quest is not cool. Using mass tagging in such a way falls in the same category.

Quest always have different questers. Some like mechanics, some like the franchise of the story, some like the writing and some just like to waste time reading something decent and never vote. That does not include the myriad of other reason that exist, and I am too lazy to think of. There is no correct or right way to play a quest. This is one vote for one turn after we have been told that social actions would not go over well. The plan I voted for went through multiple alterations. In the beginning it even had such actions, but that was changed. I am fine with the changes and have no intention to change my vote nor give my exact reason why I went for it. I read the discussions and agreed with the reasoning of SuperSonicSound, if that is not enough of an explanation for you I am sorry but more will you not get out of me.
 
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