[] "The first minister, in charge of the government."
[] "The royal diviner, in charge of all matters mystical."
[X] The Headmaster of the Magic Academy (Write in)

Three way tie!
 
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The vote tally seems kinda borked, some people are using dashes and some aren't.

[X] "The royal diviner, in charge of all matters mystical."
[X] The Headmaster of the Magic Academy (Write in)
 
Inserted tally
@unmatchingsocks @veekie @Flashkannon
The queen is winning right now, so if you want it to win its okay, its a valid vote, but if you just vote as joke note that you might cause it to win, so maybe you would want to change your vote
Look just because it's a joke vote doesn't mean I don't want it to win

(and/or because I can secretly root for Trans!Dorian, now that the option has presented itself)
 
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I figure the more useful we are to them, the more say we can have in what happens to things they (we?) discover. Maybe it's not every day they get to rob an ancient tomb, but I'd like to be there next time they find something like a sleeping god.
Sounds good to me. I'm looking forward to the meeting on Thursday Fourday. Should be fun.

I think in this context she's more like a volunteer firefighter. She should still be paid, considering her peers are, but she could leave as she pleases, I think. I hope.
I've been hinting about Green Flame being technically a slave for quite a while. It's something you should really talk to her about.

AHAHAHAHAHA! Die, slavers! We can only hope their rulers are incompetent enough that the fall will be soon and that the ruling class will be thrown to the masses for proper justice.
The fall of Aspitolm actually happened in A Hedge Maze Is You (which takes place approximately 19 years after School of Sorcery), when a coalition of Wranni tribes led by King Gelfavar Wolfshadow invaded and conquered them. However, the course of history has completely changed since then, so it might happen completely differently next time.

(Next time? This time? What is the correct tense? Time travel is weird.)

(and/or because I can secretly root for Trans!Dorian, now that the option has presented itself)
Lol, it's not a secret if you tell everyone about it.

EDIT: Here's the vote tally so far. Hmm, I think "royal diviner" and "first minister" both have five votes, if you add together the votes with and without dashes.
Adhoc vote count started by Chandagnac on Aug 4, 2020 at 6:48 PM, finished with 22 posts and 13 votes.
 
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I've been hinting about Green Flame being technically a slave for quite a while. It's something you should really talk to her about.

The fall of Aspitolm actually happened in A Hedge Maze Is You (which takes place approximately 19 years after School of Sorcery), when a coalition of Wranni tribes led by King Gelfavar Wolfshadow invaded and conquered them. However, the course of history has completely changed since then, so it might happen completely differently next time.

(Next time? This time? What is the correct tense? Time travel is weird.)
Oh, is that so? I'm having a fun time seeing Hedgy from the outside so far
Lol, it's not a secret if you tell everyone about it.
If I don't tell anyone about it, nobody else can secretly root for it either ;)
 
Week Four (Part Two)
Week Four (Part Two)
Meanwhile, you turn to 'glance at Phil and ask him, 'So, what did you think?'

'It wasn't as boring as I thought it was going to be,' he grudgingly admits. 'I might even have learned something useful." After a moment's pause, he continues, "Hey, when the empire finally falls, what do you say we start our own country? I'll be the king, of course. And you can be…"
'If you're going to be the king, I want to be the royal diviner,' you say, 'In charge of all matters mystical: predicting the future and making sense of the past.'

'Sounds boring,' says Phil with a theatrical yawn. 'But I'll let you do whatever you want. I'm generous like that.'

'Oh yeah? Well, maybe I'll be your first minister, in charge of the government,' you say, mildly annoyed. 'Or… actually, I'll be the power behind the throne, the real brains of the whole operation.'

'I'm sure you will,' he says with a nod. 'Keep telling yourself that.'

The two of you keep up this good-natured bickering until it's time for you to go back to your dormitory and to bed for the night.



In Professor Kunrath's Alchemy lesson the next day, he gets you to start work on making your own patchwork cloak. You've seen some of the older students wearing them, but thought they were part of an unusual fashion trend. Perhaps that is part of it, but there is more to it than that, as Kunrath explains: patches of fabric can be imbued with different magical properties and then sewn together, to create an item of clothing which is much more than the sum of its parts.

On the table at the front of the classroom, there are swatches of different types of fabric, as well as scraps of leather and hanks of fur. Apparently, some materials are easier to enchant with different properties than others. Pulling back a curtain which had hidden the blackboard from view, the portly professor shows you a table of some of the most common enchantments, a brief description of what they are supposed to do, and what materials they are most easily applied to:

Type of Enchantment:Most Suitable Material:Description:
Colour-ChangingAny, requires a selection of dyesThis enables the wearer to change the colour of the entire cloak, at will.
CoolthCottonEven in the hottest weather, the cloak is refreshingly cool to wear. (Note: This cannot be combined with the "Warmth" enchantment.)
EdibleLeatherThe cloak can be used as an emergency food source. (Note: Unfortunately, "edible" does not mean "tasty".)
InsulatedFurThe cloak will give the wearer a measure of protection from stray fireballs, lightning bolts, and other magical mishaps. (Note: This gives the wearer +2 Energy Resistance.)
Self-CleaningAny, requires soap and waterThe cloak constantly cleans itself, making it nearly impossible to get dirty or stained.
SparklingAny fabric, combined with metal powderWith this enchantment, the cloak glimmers and sparkles like firelight dancing over a rare jewel.
StealthSpider silkThis enchantment enables the cloak to blend in with the shadows. (Note: This gives the wearer a +2 bonus to Stealth checks.)
ToughnessLeatherThe cloak will give the wearer a measure of protection from physical harm. (Note: This gives the wearer a +2 bonus to Defence, which will not stack with any other magical bonus to Defence, such as from your Necklace or Bracelet of Protection.
WarmthFurEven in the coldest weather, the cloak is pleasantly warm to wear. (Note: This cannot be combined with the "Coolth" enchantment.)
WaterproofWoolThe cloak repels water and other liquids, staying dry in even the wettest weather.

("Coolth" is a real word, it's just very archaic. The English language has lost most of its words ending in "th", but I decided to bring this one back because I think it pairs well with "warmth".)

Kunrath explains that you won't get as far as actually making a cloak in today's lesson. Instead, you will experiment with and familiarize yourself with the various different enchantments, ready to put them into practice in next week's lesson. He points out that there is a lot of overlap between the art of the enchanter and that of an alchemist, especially when crafting magical items such as these: an enchanter can make much more powerful artefacts, but they need to keep them constantly topped up with supplies of magical energy; an alchemist's works tend to be less impressively powerful, but by appealing to a god or spirit to be allowed to borrow just tiniest fraction of their divine essence, they can make their enchantments permanent.

'You won't have the chance to take an Enchanting class at this school until you're a few years older,' he says, but I think this lesson is a good introduction to it.'

He puts a stack of paper next to the piles of fabric, leather, and other materials. Apparently, there are several copies of each sheet, upon which are written instructions for how to perform a different type of enchantment, as well as helpful suggestions for which gods or spirits you should appeal to for help with the alchemical process.

'You're not going to show us how to do it properly?' asks Vyron Mattaus, sounding rather intimidated.

'I will if I can see that you're having trouble with it, but for now I want to see how well you can follow a set of written instructions,' says the professor.

'Some of us still can't read very well,' Isolia points out.

'For today, I will allow you to work together with your team – or anyone else you would like to work with – while you practice these enchantments. Next week, I think I would prefer to see what you can do on your own, so make the most of it.'

It seems like everyone in the class sets about the task with some enthusiasm. You join up with your team and work with them, for the time being, making sure that you all understand what you're doing and how to go about it.

Which enchantments do you want to add to your patchwork cloak next week? (Choose three)
[] Colour-Changing
[] Coolth
[] Edible
[] Insulated
[] Self-Cleaning
[] Sparkling
[] Stealth
[] Toughness
[] Warmth
[] Waterproof

I think it makes sense that the enchantments you'd spend the most time practising would be those which you actually want to use.

From the lesson and study period today, Dorian gains 3xp towards Alchemy.

A while ago I rolled a dice for Mental Defence training on Threeday. 2d6+3 = 7, which isn't enough.

Also, I made this handy little table:
Edit 2: Does anyone else other than Philander want to come to the Apathy Society with Dorian?
1-2: No one
3: Athamas decides to tag along whether you like it or not.
4: Isolia agrees to tag along.
5: Venta agrees to tag along.
6: Both Venta and Isolia want to tag along.
Um, I rolled a '6'. Should be interesting…

That evening, after quite an intensive study session with your team, practising various alchemical enchantments, you are somewhat surprised when both Isolia and Venta agree to come with you to the 'Apathy Society'.

'I just want to know what it's really about,' says Isolia. 'I mean, they can't just lie around talking about how bored they are, can they?'

'It might be useful to know what they get up to,' says Venta with a nod.

Apparently, the Apathy Society doesn't have a regular meeting place. Instead, it sets up in a different classroom each week, seemingly at random. The details of where exactly you need to go this week are posted on the notice board in the school's entrance hall.

'This seems like an awful lot of trouble to go to for people who apparently don't care,' says Phil, examining the notice.

'Or it's an elaborate deception,' Venta suggests.

'Well, yeah.' Phil nods. 'It's a bit obvious, though, isn't it?'

Following the directions on the notice, you head to a seemingly empty classroom. The door is closed. Affixed to it, there is a square of paper upon which are written the words, "Apathy Society. Gone out. Maybe we won't come back at all."

Isolia reads the message out loud, putting her hard-won reading skills to good use, then asks, somewhat anxiously, 'Do you suppose that's true?'

'I can't hear anything from inside the room,' says Venta, frowning a little. 'Maybe they're not in.'

'Or maybe they're using magic to muffle the noise,' says Phil, trying the door. It opens easily.

Inside, the ordinary, unexciting classroom has been transformed into an ornately decorated gambling hall: the walls have been painted gold and purple; there are rich tapestries depicting hunting scenes (except, you notice with distaste, their quarry appears be a human being); there is a roulette wheel, several tables at which students sit playing card games, and a number of other games you don't recognize, except that the participants appear to be playing for gambling chips; finally, in the corner, you see a small shrine dedicated to a golden demon statue.

'This has to be an illusion,' you say shakily. 'None of this can be real.'

If you work on your mental defences as Green Flame showed you, trying hard to resist what you know must be fake, you can almost see it: the opulent gambling hall is an illusion superimposed on top of then fairly boring classroom which it really is. The gamblers are real, the games are real, and the shrine in the corner is real. Everything else is false.

I had Dorian roll an untrained Awareness check. 2d6+2 = 14. I'd say that's enough, despite the higher difficulty for doing it untrained.

Also, I had him roll a Willpower check to try to resist the illusion. 2d6+3 = 12. Yeah, that'll do.

I'm going to give him 1xp towards Awareness and 1xp toward Mental Defence for that. I think he deserves it.

'It's real enough,' says the ferret-faced young man sitting by the door. 'Newcomers, eh? Welcome to the Apathy Society. Here, we distract ourselves from our feelings of boredom and ennui by wagering on games of chance.' He hands each of you a wooden gambling chip. 'First one's free.'

'Who are you?' you ask.

'Name's Icharium Deidalon,' he says, baring yellowed teeth in what is probably intended to be a smile. 'My game is… I know plenty of games.'

'Are you the president of the Apathy Society?' asks Venta.

'Hah, no! We don't have a president. I s'pose Simony would come closest, but he's not here all the time. He's not here tonight, certainly. Got his sticky fingers in a lot of different pies, that lad.'

'How much is this worth?' asks Isolia, gazing at the gambling chip.

'One silver shard. If you need more, I'll trade you, one for one.'

'I… don't have any money,' she says, almost fearfully.

'Maybe today is your lucky day,' says Icharium, his grin growing even wider.

'What if we've had enough and we decide we don't want to play anymore?' Phil asks suspiciously. 'Can we cash in our chips and get money back?'

'Sure. I wouldn't cheat you. This is a respectable business, you know.'

'No, it isn't,' Venta tells him flatly. 'If it was, you wouldn't be doing it under a mask of secrecy.'

'It's all part of the excitement,' says Icharium with a shrug.

What do you want to do?
[] Talk to Icharium.
-[] "Who started the Apathy Society?"
-[] "How long has it been going on?"
-[] "How do you actually play these games?"
-[] "Can I play a practice game of something before placing a bet?"
-[] "What happens if someone loses all their money and can't pay up?"
-[] "What would the headmaster say if he found out that you were running an illegal gambling den?"
-[] "Why are there illusory tapestries depicting hunters on horseback chasing a human being?"
-[] "What's that golden demon statue in the corner?"
--[] "That's Achamat, isn't it?"
-[] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[] "Great. Free money! Well, that was worth it."
---[] "Goodbye!"
-[] Say something else (write in).

OR

[] Gamble!
-[] Go for a spin on the roulette wheel.
-[] Play a game of 'Fate' cards.
-[] Play one of the dice games.
 
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Well, that was unexpected. I think we don't want to be too involved with any group that has a demon shrine, and the "Cash out and leave" vote option is really funny. So:

[X] Talk to Icharium.
-[X] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[X] "Great. Free money! Well, that was worth it."
---[X] "Goodbye!"

...I guess it'd probably be a good idea to learn more about this group - more information about the powers that be is a good thing, and with the gambling this group probably has people in their debt that could be called on for favors. But "Bye and thanks for the free money!" just appeals to me.
 
Well, that was unexpected. I think we don't want to be too involved with any group that has a demon shrine, and the "Cash out and leave" vote option is really funny. So:
...I don't think we're limited to just one?

[X] Talk to Icharium.
-[X] "What's that golden demon statue in the corner?"
--[X] "That's Achamat, isn't it?"
-[X] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[X] "Great. Free money! Well, that was worth it."
---[X] "Goodbye!"
 
[X] Talk to Icharium.
-[X] "What's that golden demon statue in the corner?"
--[X] "That's Achamat, isn't it?"
-[X] "Why are there illusory tapestries depicting hunters on horseback chasing a human being?"
-[X] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[X] "Great. Free money! Well, that was worth it."
---[X] "Goodbye!"

I'm going to be frank, I love the cheekiness of just pointing at every single thing that could go wrong for us in here and then visibly going NOPE!
 
Great update, really cool imagery & set dressing!

[X] Talk to Icharium.
-[X] Say something else (write in).
- -[X] Why are you guys allowed to gamble, is this a business, a club or (motion at statue) something, ah.. Religious?
 
[x] Colour-Changing
[x] Self-Cleaning
[x] Stealth

-[] "Why are there illusory tapestries depicting hunters on horseback chasing a human being?"
Ah, yes, the most dangerous game.
-[] "What would the headmaster say if he found out that you were running an illegal gambling den?"
"Where is my cut?"
-[] "What's that golden demon statue in the corner?"
--[] "That's Achamat, isn't it?"
I suppose Cinna can't claim Simony's soul if Simony pawns it to the demon first!

[x] Gamble!
-[x] Play a game of 'Fate' cards.

We can quit anytime! Honest!
 
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[x] Colour-Changing
[x] Self-Cleaning
[x] Stealth

[X] Talk to Icharium.
-[X] "What's that golden demon statue in the corner?"
--[X] "That's Achamat, isn't it?"
-[X] "Why are there illusory tapestries depicting hunters on horseback chasing a human being?"
-[X] Say something else (write in).
- -[X] Why are you guys allowed to gamble, is this a business, a club or (motion at statue) something, ah.. Religious?

Demons can be dangerous. I'm not interested in mouthing off to unknown people just yet.
 
[X]Insulated
[X]Self-Cleaning
[X]Stealth

[X] Talk to Icharium.
-[X] "What's that golden demon statue in the corner?"
--[X] "That's Achamat, isn't it?"
-[X] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[X] "Great. Free money! Well, that was worth it."
---[X] "Goodbye!"

While the Apathy Club is far more interesting than I thought it was, I really don't want Dorian or any other of our companions getting into this. Philander will probably come here on his own though.

Also, what is the condition of Philander's sisters?
 
Which enchantments do you want to add to your patchwork cloak next week? (Choose three)
[X] Colour-Changing
[X] Self-Cleaning
[X] Waterproof

This seems like a combination that will be both convenient for Dorian and marketable in the summer. Magical Arts and Crafts comes through again!

[X] Talk to Icharium.
-[X] "What's that golden demon statue in the corner?"
--[X] "That's Achamat, isn't it?"
-[X] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[X] "Great. Free money! Well, that was worth it."
---[X] "Goodbye!"

This is both the smart thing to do, and the funny thing to do.
 
[X] Waterproof
[x] Stealth
[X]Insulated

Stealth is rather obvious choice in my opinion.
I would also like waterproof as we are going to work with a lot of different liquids in alchemy some which might be dangerous and because that water clogged clothes aren't only uncomfortable but very heavy and Dorian isn't really strong. Let's not make a chase scene harder than it should be.
Might change later insulated in favor of color changing, as the later might concel the magical nature of the cape (we can't be the only one who noticed the patchwork fashion among mages) and make them more marketable.

[X] Talk to Icharium.
-[X] "What's that golden demon statue in the corner?"
--[X] "That's Achamat, isn't it?"
-[X] "Why are there illusory tapestries depicting hunters on horseback chasing a human being?"
-[X] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[X] "Great. Free money! Well, that was worth it."
---[X] "Goodbye!"
 
I'm going to be frank, I love the cheekiness of just pointing at every single thing that could go wrong for us in here and then visibly going NOPE!
Yeah, I was very amused just thinking about it.

Ah, yes, the most dangerous game.
Playing tennis with lit sticks of dynamite while riding on the backs of pissed-off grizzly bears? That kind of most dangerous game?

I imagine it'd be like the famous scene from Casablanca (1942):

Renault Opernus Prentigold: "I am shocked—shocked—to find that gambling is going on in here!"
Croupier: (hands Prentigold money) "Your winnings, sir."
Renault Opernus Prentigold: (to croupier) "Oh, thank you very much." (announcing to the room) "Everybody out at once!"

While the Apathy Club is far more interesting than I thought it was, I really don't want Dorian or any other of our companions getting into this. Philander will probably come here on his own though.
Honestly, I'm not sure he will. Phil can be a bit of an idiot sometimes, but I think even he would be wary of getting involved with something he knew was dedicated to an actual demon lord.

@Chandagnac how does resistance works in this system?
It reduces a specific type of damage by a certain amount, if that makes any sense.
 
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[X]Insulated
[X]Self-Cleaning
[X]Stealth

[X] Talk to Icharium.
-[X] "What's that golden demon statue in the corner?"
--[X] "That's Achamat, isn't it?"
-[X] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[X] "Great. Free money! Well, that was worth it."
---[X] "Goodbye!"
 
[x] Self-Cleaning

Useful!

[x] Talk to Icharium.
-[x] "Who started the Apathy Society?"
-[x] "How long has it been going on?"
-[x] "Why are there illusory tapestries depicting hunters on horseback chasing a human being?"
-[x] "What's that golden demon statue in the corner?"
--[x] "That's Achamat, isn't it?"

I require...... Lore!

That said, the Apathy Society is very amusing
 
[X] Self-Cleaning
[X] Waterproof

Two extremely useful properties for clothing in general.

[X] Talk to Icharium.
-[X] "Who started the Apathy Society?"
-[X] "How long has it been going on?"
-[X] "How do you actually play these games?"
-[X] "Can I play a practice game of something before placing a bet?"
-[X] "What happens if someone loses all their money and can't pay up?"
-[X] "Why are there illusory tapestries depicting hunters on horseback chasing a human being?"
-[X] "What's that golden demon statue in the corner?"
--[X] "That's Achamat, isn't it?"
-[X] "We'd like to cash in our chips right now, actually. One silver shard for each of us, please."
--[X] "Great. Free money! Well, that was worth it."
---[X] "Goodbye!"

No limit on questions, so why not ask everything?
 
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