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As has been made clear in the narrative a couple of times now, Miranova is a psychopath who doesn't care one lick if we die. Yes, the things we can get from her might be valuable, but I'm puzzled how you can think of her as a reliable mentor figure -- unless Ulos suddenly finds his calling as a Spirit-specialised amoral assassin-type.

I disagree with pretty much all of this. Miranova could kill us, but it seems a stretch to label her a psychopath. Our trait to take risks naturally leads us into doing things that entertain her as shown by the Ghost Lotus Tea. Personal Combat Training by her would help a lot, and that was an option.

Either way, the Edward Choice was written such that it appears to leave Tutoring off the table in exchange for helping him, mechanically. Beyond reading it that way, I also hope that's the case,we would be locked in to helping him and getting Personal Tutoring from Inukar, which would be pretty unfun gameplay-wise.
 
From what I've read, if we do well enough in the exam, we'll get a tutor. It won't be Edward anbut that accepting his offer doesn't make the regular tutoring unavailable. I've quoted my 'source' below.


Short answer? No.

Edward is doing this specifically and only because Inukar told him to for the rest of the term.

If you make it into the top Magical Theory class by acing the exam, you won't be losing out in terms of education quality at all, though.


Beyond that, we're forced (and want) to continue studying Theory next term. However there was a consensus for not going further with souls because we suck at it. That makes Miranova less appealing as a mentor.
 
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[X] Craft the Magical Map
[X] Six Parts to the Key
(Willpower)
[X] Exam Prep (Magical Theory) (Willpower)
 
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[X] Craft the Magical Map
[X] Six Parts to the Key (Willpower)
[X] Exam Prep (Magical Theory) (Willpower)

Just caught up! Looking forward to more
 
Not true. Our teacher on that Spellweaving class also likes us, and really likes us to succeed. He saw our hard work and potential, and just was not able to give any benefits until we worked on Spellweaving in our off hours (which we didnt do).

Also pretty sure that Ex-assassin who teaches us History likes us too.
That's a good point, he may be less willing to cut us some slack for our lack of talent if he went out of his way to give us some help and the finals roll around and we didn't even put in a token effort to try to do it. I'm not saying that he should make it our main focus, but we should at least try.

Though I don't know if we have enough actions left to matter

How many actions/turns do we have left until the finals?
 
That's a good point, he may be less willing to cut us some slack for our lack of talent if he went out of his way to give us some help and the finals roll around and we didn't even put in a token effort to try to do it. I'm not saying that he should make it our main focus, but we should at least try.

Honestly I think we should be focusing that class a bit more for another reason- we're going to have to find a way to kill necromancer somehow, and at least some of that is probably going to have to be under our own power.
 
Honestly I think we should be focusing that class a bit more for another reason- we're going to have to find a way to kill necromancer somehow, and at least some of that is probably going to have to be under our own power.
TBH, I'm not sure we would be able to beat the necormancer in a straight up fight even if we spent the whole time at school training solely on combat. I mean, I do think we should at least be decent in it, but we're going to need an edge before we confront him. And probably a ton of friends
 
Not particularly keen on immediately spending all of our Willpower again this turn, especially on something like Exam Prep. At least Six Parts to the Key has a particularly valuable Willpower bonus.
Adhoc vote count started by Seventeen on Jul 29, 2020 at 9:50 PM, finished with 41 posts and 16 votes.
 
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[X] Craft the Magical Map
[X] Exam Prep (Magical Theory) (Willpower)
[X] Exam Prep (Magical Practice and Awareness) (Willpower)


Magical Practice and Awareness is the gate for tutoring in things like meditation and resisting mind magic, which are highly important.
Also in case there is a miracle and a certain monster dies and we get back channeling 6 we need some kind of cover.

Really liked the scene with Inukar, his feelings of helplessness concerning his ambitious (and one very desperate) students passed through the writing wonderfully. :)
 
How many actions/turns do we have left until the finals?

Two full weeks, then two exam weeks with an uncertain number of actions we can spend on exam prep, with the weekend in between the two weeks probably still open for exam prep.

With our locked actions (being tutored and tutoring): that is four times three actions until exam weeks start = 12 actions.

@occipitallobe when do we get our exam roster, and how much time can we expect the exams to take up (or: how many actions will we have during exam weeks)?

Magical Practice and Awareness is the gate for tutoring in things like meditation and resisting mind magic, which are highly important.
Also in case there is a miracle and a certain monster dies and we get back channeling 6 we need some kind of cover.

Well, I agree that we should probably put one or two actions to prepare for the exam as a token effort, but any action training Spellweaving now is super inefficient compared to the training actions we will be able to take when we unlock our Channeling 6 magic pool. Also Weres thinks we have "hidden reserves", that's our cover right there.


Also, we should probably decide if we also want to go for the prize offered to the best student in our history class:

Exams in my class are either oral, or a prepared essay. The oral exam tests your knowledge and ability to speak well on the topics you've been taught. The essay is more difficult, but rewards those with better research skills."

Unlike other classes, there are no new options, no special classes for doing well in my class. I do, however, offer a small reward. I am a reasonably talented Alchemist."

[...]

"Heartsblood from a dying Narubite historian, crossed with... well, I shan't give away my recipe. But if you want a temporary knack for learning, drink this. Not learning, per se, I suppose. Memorization. For about two days you'll remember near everything you do, see, or read. I advise you don't waste your time when you drink it - if you lock yourself in your room studying for two days you can make a week or two worth of progress."

She smiled.

"Whichever of you impresses me the most will get this."


If the potion makes it so that two days (two actions) count as two weeks' worth of actions (eight actions), then it saves us six actions. Difficulty is, as the class offers us three training actions (even though Lore: Undying Empire hasn't shown up...ever) and the exam could either be a (seemingly charisma-based) oral presentation, or a (presumably intelligence-based) essay, it's pretty difficult to know how many actions we'll need to spend prepping to become the top student, with the chance that if we get a charisma-based oral exam, all our work will be for nothing.
 
I disagree with pretty much all of this. Miranova could kill us, but it seems a stretch to label her a psychopath. Our trait to take risks naturally leads us into doing things that entertain her as shown by the Ghost Lotus Tea. Personal Combat Training by her would help a lot, and that was an option.

Either way, the Edward Choice was written such that it appears to leave Tutoring off the table in exchange for helping him, mechanically. Beyond reading it that way, I also hope that's the case,we would be locked in to helping him and getting Personal Tutoring from Inukar, which would be pretty unfun gameplay-wise.

Your current tutoring is above and beyond what you'd normally expect. It's very demanding (2 Willpower a week!) and commensurately rewarding. Personal Tutoring in Term 2 isn't 'Inukar takes you on', it's usually 'upper-years are assigned to you as research assistants but they're expected to teach you in return for the privilege'. Usually it's a matter of finding the most talented students and linking them up with the most talented students from the higher years, along with extra individual attention from Inukar and other theory researchers.

What you're currently getting, however, is considerably more than that in part because Inukar thought saddling Edward with a student of his own much of the time might temper his behaviour. You've essentially been taking a double course-load taught by one of the most talented theory students in the school. You're not going to get the same level of training next term.

Two full weeks, then two exam weeks with an uncertain number of actions we can spend on exam prep, with the weekend in between the two weeks probably still open for exam prep.

With our locked actions (being tutored and tutoring): that is four times three actions until exam weeks start = 12 actions.

@occipitallobe when do we get our exam roster, and how much time can we expect the exams to take up (or: how many actions will we have during exam weeks)?

This was my fault - I posted exam details but forgot to post the roster!

Magical Theory & Magical Awareness are Week 1.

In practice, you'll get all your Weekday Actions before the exam takes off, rather than trying to specify days and work around that.

History & Spirits are Week 2.

In term of Action numbers, I'm inclined to keep it at 4 without any pressing reason to think otherwise. My initial plans were to increase Action numbers, but I think I prefer to keep things consistent where possible. My current plans for Exam weeks (and Holiday weeks if you choose not take one of the offered Adventures up when the exam period ends - a note on this, you'll have at least one Adventure available minimum, but good relationships with people or impressing them in some way is likely to unlock more.) is to offer a Time bonus you can apply to Actions not dissimilar to a Willpower one, or maybe just increase the number of Willpower points available that week - making your Actions more effective but leaving you with the same number.
 
As an aside, Magical Theory & Study Group are currently tied (all Willpower and non-Willpower votes count towards an option - I decide on whether or not to use the point based on which part the vote has a majority - so 4 votes for Option A (Willpower) and 3 for Option A would essentially count as 7 for Option A, and since there were more for Willpower if it won it'd use a Willpower upgrade.

Six Parts to the Key is also beating Magical Map 18-15, which will entitle it to the saved roll as well, if the quest has strong opinions about where to use the die.

Lastly, Waffle chose for Ulos to reroll his next critical fail, which hasn't happened yet, but the bonus is still kicking around. Just to let you know I haven't forgotten!
 
[X] Craft the Magical Map
[X]
Exam Prep (Magical Theory) (Willpower)

I'll just vote for two then to push Magical Map over Six Parts. I'm doing the prep for magical theory as realistically we're going to need to do at least one more, and potentially one more after this so we may as well try and get it out the way.
 
As an aside, Magical Theory & Study Group are currently tied (all Willpower and non-Willpower votes count towards an option - I decide on whether or not to use the point based on which part the vote has a majority - so 4 votes for Option A (Willpower) and 3 for Option A would essentially count as 7 for Option A, and since there were more for Willpower if it won it'd use a Willpower upgrade.

Six Parts to the Key is also beating Magical Map 18-15, which will entitle it to the saved roll as well, if the quest has strong opinions about where to use the die.

Lastly, Waffle chose for Ulos to reroll his next critical fail, which hasn't happened yet, but the bonus is still kicking around. Just to let you know I haven't forgotten!

Three people voted for taking the 'Six Parts to the Key' action twice though, not for casting a double vote on taking it once, and I feel the thread generally wants the die to go towards the map, not towards the key action.
 
Yeah it looks like the Map is in first, I was hoping to get a second Key action to really progress on it. It doesnt look like its going to happen, but I would still like to save the WP for the second key on the weekend. Seems like we are going to need the help there, whereas with studying there is a huge drop off in effectiveness once we hit the 100 threshold.

[X] Craft the Magical Map
[X] Six Parts to the Key (Willpower)
[X] Exam Prep (Magical Theory)

Let's Prep and see what our roll is and then reassess.
 
Yeah it looks like the Map is in first, I was hoping to get a second Key action to really progress on it. It doesnt look like its going to happen, but I would still like to save the WP for the second key on the weekend. Seems like we are going to need the help there, whereas with studying there is a huge drop off in effectiveness once we hit the 100 threshold.

[X] Craft the Magical Map
[X] Six Parts to the Key
(Willpower)
[X] Exam Prep (Magical Theory)

Let's Prep and see what our roll is and then reassess.

Very reasonable, following suit on the non-willpower prep action.


[X] Craft the Magical Map
[X] Six Parts to the Key
(Willpower)
[X] Exam Prep (Magical Theory)
 
[X] Craft the Magical Map
[X]
Exam Prep (Magical Theory)

An attempt to get the map and non-willpower version of Exam Prep up the list. Probably futile.
 
Inserted tally
Adhoc vote count started by occipitallobe on Jul 31, 2020 at 12:31 AM, finished with 55 posts and 20 votes.
 
Craft the Magical Map, Six Parts to the Key (Willpower) and Exam Prep (Magical Theory) (Willpower) have won.

This post is also for rollz.
occipitallobe threw 4 100-faced dice. Reason: Six Parts to the Key Total: 198
92 92 21 21 17 17 68 68
occipitallobe threw 6 100-faced dice. Reason: Puzzles Total: 263
71 71 32 32 50 50 56 56 36 36 18 18
occipitallobe threw 2 100-faced dice. Reason: examprep Total: 39
22 22 17 17
occipitallobe threw 5 5-faced dice. Reason: theoryx2, hist, souls, combat Total: 10
3 3 3 3 2 2 1 1 1 1
occipitallobe threw 4 5-faced dice. Reason: theoryx4 - misd 2 dice lt Total: 14
5 5 3 3 5 5 1 1
 
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9.1.1 - The Desperado's Design
Done.

That was all Ulos could say.

"It's done."

Henrietta smiled at him. He had helped, observing the runework and such, but ultimately it had come down to Henrietta's actual skill.

(Stored roll 76 + 20 = 96 vs DC 85, pass.)

Now, it was done. The map itself was etched in metal, and a simple press onto one of the relevant runes made the 3-dimensional display light up. Life detection, persistent naming, and the ability to detect in the dorms, the area around the dorms, and all of the major classroom buildings. It was, in short, spectacular.

Henrietta spoke.

"I have some idea for future improvements - map relays to allow it to retain real-time mapping of areas it's not in, and additional viewing maps for all of us. But those can wait. We really only need one, right?"

Ulos nodded.

"This opens up a lot of options. You know, for all Thomas has done to you and the others - framing you for cheating, damaging the exams of Abraham and Madavian, and attacking Abraham, well. I think we're in a position to do something, if we want. I'll talk to Madavian about it."

They opened the map, and immediately named themselves. That much was difficult, as the naming interface was simply a list of letters - one pulsed mana through it to cycle a letter, and then sent a quick double-pulse to imprint the letter into a 'name'. A triple-pulse ended the name. It was unwieldy and slow to name, but the naming was persistent, and any life signature it had detected, it would not forget. To be honest, Ulos suspected there were better ways to do magical detection and the like, but for first-year students? This was an impressive work.

Obtained the Magical Map. Offers +40 to all Actions it is relevant to in geographical areas it has detection in. This includes sneak-attacking Rivals, defending against Rivals, sneaking around Classrooms/Dorms for whatever reason, and so on. For semi-relevant Actions it offers a +20. May offer other, smaller bonuses at various times.

-----------------------


The rest of the early week was dedicated to Miranova's key. The first part, Ulos decided, was to map out all six puzzles.

There was the magical awareness one with the hoops, the seat, and four others yet to be found.

Roll 92. High level success! Found 2-3 more puzzles. Miranova opinion improved one step! Roll twice more. Roll 21, found third puzzle. Roll 17, failure. Reroll 17 due to Willpower. 68. Found final puzzle!

After a little thought it was actually quite simple. He just followed Miranova one day - obviously she'd be checking her puzzles to make sure nobody damaged them. He was worried she might punish him, but the more he thought about it, the more it seemed unlikely. Miranova had shown she preferred taking risks and alternate solutions - at the least she'd only be mildly offended.

She walked around, inspecting various locations. At one point she turned and looked at him and smiled.

"You know, everyone else is going around trying to solve my puzzles. You decided to follow me instead. Risky in a life-and-death scenario, but it shows good instincts."

She patted the ground next to her, and sat down on what Ulos quickly realised was some sort of invisible force construct. He hadn't even seen her cast that sigil!

"Sit, Ulos."

He did.

"Now, you've done well. You'll still need to find the last puzzle on your own, so you can't follow me. I won't let you. But tracking an enemy for their secrets makes a lot more sense than trying to reason out where they've hidden things. Let me tell you a story. Sixty odd years ago, I was doing some odd jobs for one of the Undying. They wanted a few traders in the city gone permanently, but didn't want to tip off their enemy that they were the ones doing so. Or so I thought. In reality, as I found out, they believed a strong enemy was among the traders and wanted to try and use me as bait to figure out some of their defenses. I followed the traders back to Undying territory, using a few hit-and-run attacks on their wagons to convince them their trading expedition wasn't worthwhile. Now, you're a flit, so you might not know this, but the Undying are not the most trusting creatures. If you're a necromancer, even if you have a Lich-paterfamilias, you're still going to hide resources and the like for yourselves."

She smiled.

"I let the necromancer among them find his way back to his own little cave, and looted it for all it was worth. For all you hear other mages prattle about sharing knowledge and advancing together, the Undying are the greatest powers on the continent for a reason, and that reason isn't how nice they are. Without his wealth, the necromancer never came back to the city, and I got paid - twice. The Undying was annoyed, of course, but they're creatures of the most primal reason - unless there's a benefit to killing you, they won't do so."

Ulos looked at her, trying to reason out the point of the story.

"The point of the story?"

Ulos started. He hadn't said that. Was Miranova reading his mind?

"Don't look so surprised, you children expect every story to have a moral, to teach you something. There's no special road of knowledge, no signposted morals in a hundred stories to try and improve you into something you're not. There's just knowledge, and those with the will and fire to turn knowledge into power. If you don't have the will or the fire, the knowledge was wasted on you to begin with."

Her smile grew a little more ghastly.

"Now, off with you. Unless you want to come around for a cup of tea..."

Ulos's face blanched. He left quickly, a quiet chuckle from Miranova echoing behind him.

-------------------------

Solving the puzzles, he had decided, was simpler.

Roll for Puzzle 1. 71. Pass.

Roll for Puzzle 2. 32. Fail. Willpower allows Ulos to reroll.

Reroll for Puzzle 2. 50. Bare pass!

Roll for Puzzle 3. 56. Pass.

Roll for Puzzle 4. 36+40 (Rainbow Hammer bonus!). Pass!

Roll for Puzzle 5. 18+40 (Rainbow Hammer bonus!). Fail.


The first puzzle was a number of hoops. He meditated, and without the tea clouding his mind he found it simple. It was a matter of guiding his ether-sense through the hoops, each one leading to another. After he found his sense on the last one, mana seemed to be in the air in the shape of a few words. He memorized them quickly. Without a sufficiently keen ether-sense, though, you'd lose track after a hoop or two, and it would take hours.

The second puzzle was the seat. This was similar, he found. The seat itself was difficult to detect, and once you sat on it, you couldn't detect the outside world. Mana raged around you, and there was a single word amongst it all. Focusing on that singular word was difficult, but with some effort he managed it. It took longer than expected - for the first half-hour he achieved nothing but a clanging headache from all the attempts, but Ulos had suffered far worse than this over the last week.

The third puzzle was literally a logic puzzle. A series of rods and cubes with holes on them to stack onto the rods. Ulos shook his head. It was literally something out of a puzzle-book, moving the blocks around from one rod to another until they were all stacked on a single rod that could hold them. If they were moved incorrectly, the rod would throw the cube off. Once they were moved correctly, a word formed of mana came into existence at the end. Interestingly enough, the puzzle didn't stay solved - the cubes themselves seemed to be made of some etherial substance themselves, and reconfigured themselves once complete.

The fourth puzzle was more difficult. It was a Spirit, Ulos wagered. An ever-changing maze of fog and brambles, growing and changing. Only the strongest sense of mana could find a way through. Ulos failed at that, but rapidly realised he wanted to go in a single direction, so... why walk the maze? The Rainbow Hammer rapidly tore gaping holes in the walls, and he walked through the maze to the centre and the prize with ease. The Spirit rebuilt the walls after a few seconds, but that was enough time for Ulos to duck through. The brambles themselves left him scratched and bleeding all over, and his clothes were torn badly, but he made it through.

The fifth puzzle seemed to be a guardian of some sort, guarding a box. It didn't speak, and his spiritual sense offered nothing. So Ulos tried the Hammer - it tore the creature apart, which took it badly. Had it not been for Ulos retreating quickly, he might have been hurt more badly. Well, there was always more time. He hadn't expected it all to be so easy, truth be told. He suspected Miranova would ramp up the difficulty at some point, and he thought the creature might well be that point, however.

Four of six Puzzles solved. Two remaining.
 
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