Vorstallen Magic Preparatory - The Third-Best School for Young Mages in the Nation! Enrol Today!

[X] No - Leave things as they standard. Edward's relationship will go from Edward Aster (Temporary Confidante) to Edward Aster (Minor Waste of Time)
 
Great quest, I couldn't stop reading!

As I see it one of our goals is to kill the necromancer, who isn't just magically powerful but also rich and in high standing, for that we are going to need connections to which Edward is allergic. Having the former assassin invested in us is a good step but not enough.
Inukar can help with connections, doesn't look at us (yet) as a rat lab and is a genius in the field (if I am not mistaken he helped creating the awakening process when everybody though meditation is the only way).
I believe we can get Edward help later again by tempting his intellectual curiosity, while choosing to be a gopher will burn Inukar from further investing in us.
Also with the all Thomas mess I prefer to have two teachers invested in us.

[X] No - Leave things as they standard. Edward's relationship will go from Edward Aster (Temporary Confidante) to Edward Aster (Minor Waste of Time)

I found it funny that Edward though that nobody powerful will care if Ulos die, when part of the problem is that the worst person cares.
 
Having just found this quest, back in the day was there any discussion about putting ourselves in a near death state to try to see if it would knock the curse loose(er)? The death blossom tea was promising even with a mediocre roll, and it might be interesting enough to get the spirit teacher's (I'm not going to even try to spell her name) attention
 
Having just found this quest, back in the day was there any discussion about putting ourselves in a near death state to try to see if it would knock the curse loose(er)? The death blossom tea was promising even with a mediocre roll, and it might be interesting enough to get the spirit teacher's (I'm not going to even try to spell her name) attention
Interesting thought, and it would make a great deal of sense for the Necromancer to include it as a safety feature as if we die for any reason, no more mana for him. The issue is more the actual action of it for Ulos though, as being put in a near death state means being put in a near death state. How sure can you truly be about not sliding over the fine line and miscalculating.
 
Meditation might allow safe replication of a near death state, if the evaluation is based on stuff like heartbeats and stuff - Get bodily control to the point where your heart beats 30 times a minute?
 
I wonder if our family really is ok, I think it's likely that the necromancer fabricated the memories of them having a decent life after he drained us.
 
I'm really undecided on this vote.

I think we need one of the Spirits elective next semester, so we still have a class from Miranova. This means that we can't take both Alchemy and Runecraft like Edward told us to.
"Let me give you a tip, then. Manipulating the soul with runes and sigils is possible, but Alchemy has the best record in terms of potency. That being said, there are several things you might be able to do..."
However, it also seems like going down an Alchemy pathway would let us find our own answer to the Curse. Edward would even have a vested interest in helping us then.
Eh, oh well, we can always check out Spirits/Souls in semester 3. I really feel like Miranova will be extremely important to helping us solve the Curse issue.

[X] Yes

Edit:
I wonder what the 5th school of Magic is. I'm thinking it's rituals, like the demon cult summoning type. It's similar to alchemy in how it uses physical ingredients but is hella different.
 
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mild update - i started a new quest thinking the universe would not punish me for my hubris, and was promptly punished for my hubris by throwing my shoulder out badly and leaving me one-handed for the last few days and probably the next few. probably update late this week/early next week but i'll see how i go
 
Inserted tally
Adhoc vote count started by occipitallobe on Jul 23, 2020 at 8:55 PM, finished with 38 posts and 22 votes.
 
Your electives are now locked in.

Next term you will take:

Magical Practice and Awareness - The second term of Magical Practice. Focused primarily on detection and retreat spells.

Basic Alchemy

Runic Theory

Your Magical Theory class will depend on your exam results.
 
8.1.4 - Plans and games
Were he someone else, Ulos thought, he would have thrown Edward's offer back in his face.

Since coming to Vorstallen he had become more aware of pride. Begging on the street for a few copper coins had not been beneath him a mere few years ago, and selling his soul off for gold had not been beneath him either. Madavian had his connections, Edward his brilliance, Abraham his magical power, and so on. Ulos knew he had very little. His magical talent that he could use was barely a flickering spark in a world of roaring flames, he was smart but not brilliant, and to make friends, well, he relied on his other friends.

Still.

He knew there were two things that defined him.

Firstly, his will. He hadn't even been able to read before getting the gold for his magic, and in two years he'd made it into a magical academy. No scholarship like others, but Ulos couldn't help but feel this was a function of time. Give him a proper education and an equal starting line and he would have had a scholarship for sure. But he had made it all the way here, from nothing. Some gold to pay a few tutors and an endless will to learn, that was all. It had brought him to one of the finest magical academies in the world. He doubted anyone else could say they had a tenth of the difficulty

Secondly, his lack of pride. Bow his head? Carry things and be a gopher? Why not. He'd fought for Abraham, in part because he'd seen his own lowly status in the other boy and hated it, but in truth Ulos found it easy to fade into the background or do as he was told. As long as it led somewhere, as long as it helped him move forward, as long as he didn't betray his friends, why not?

He smiled at Edward.

"I agree. I assume you'll be explaining things as you go along and ensuring I learn."

Edward snorted.

"Don't see how you'd be useful at all if I didn't. I'll tell Inukar. Trust me, while he'll be annoyed, if you keep it from him he'll just bear a grudge for years. Better to tear that bandage off and clean the wound out right away."

Ulos winced, but nodded.

"Thanks. Now, any advice for the rest of the term?"

"Two more weeks after this, than exams. Inukar has a magical ball he uses to generate questions for the first-years to avoid cheating, so I can't help you much there. To be honest, though, if you somehow fail or do badly you deserve to. Brush up on your Kilmartens Equations, though. You can usually apply them in enough questions to eke out a top mark as long as you know the rest of your basics."

Ulos shook his head. What Edward considered 'basics', he realised, nobody else in his class had even started on.

Edward dismissed him with as little tact as usual, and Ulos wandered back to the Parrot's Perch.

Madavian, Henrietta, and Abraham were all in their tiny room, playing cards. It was a stiflingly hot day, and inside was even worse. Madavian grinned when he saw him.

"Ulos! We haven't seen you since the Saint sunk Old Vorstal! Come in, sit down, do something fun for once in your life."

Ulos smiled. It had been an exhausting week, and the pain in his soul had not yet subsided. The constant ache that had kept him from sleeping well was slowly fading, but it'd be a few more days before he felt properly human again.

He sat down.

"How do we play?"

Abraham spoke, his massive frame letting out a quiet, timid voice.

"You get dealt in three cards. Goal is to get as many points as possible, but anyone with three of a kind can throw them down and force you to go backwards with the cards you have in your hand, so..."

Maybe relaxing one afternoon wouldn't be so bad. Ulos squeezed in between Madavian and Abraham, the three of them giving Henrietta half the room to herself. Propriety, apparently. A few rounds later Ulos elbowed Madavian hard.

"You keep looking at my cards!"

Madavian's grin just grew wider.

"Ulos, if you keep showing them to me, what am I supposed to do?"

"You're right next to me! I can't help but show them to you!"

Madavian's grin turned into a helpless chuckle, and his eyes flickered down to Ulos's hand again. He immediately caught another elbow to the stomach, and laughed even harder.

Ulos smiled despite himself. Despite everything, despite the enemies and humiliations and dangers of this term... he hadn't thought coming here would be so good.
 
8.1.V2 - Week 8 Weekend Vote
You presently have 0 Willpower. 2 Willpower is locked behind your Locked Action, Tutoring Session: Magical Theory. 1 Willpower is locked behind Tutor Your Friends, giving Ulos a total of 2 Willpower per week. The pool regenerates after this turn.

Ulos will take 4 Actions, but one of these is locked in as Tutoring Sessions: Magical Theory. You cannot unlock this without abandoning the Tutoring Sessions entirely. As such, only 3 Actions will be taken from this list.


Temporary/One-Off Actions:

None for the moment.

Newly Unlocked Actions:

[ ] Craft the Magical Map -
The design is done, so it's time to get a'craftin'! DC 85. Currently Henrietta will be the primary crafter, adding +20 to the attempt to craft the map. Willpower Upgrade - spend 1 point to gain a second roll.

[ ] Exam Prep (Subject) - Begin exam preparations! DC 20/40/80/100/1?? vs relevant skill. This only increases your exam results and has no associated Training Roll or other benefit.

[ ] Six Parts to the Key - Start searching for Miranova's hidden challenges. DC ???.


Offensive/Defensive Actions:

[ ] Scout out your Rivals - Pretty standard. Go spy on your enemies. Roll vs your Rival's roll to avoid being scouted. If you beat their Roll, gain +20 on all Actions against them (defensive or offensive) for the remainder of the week.

[ ] Launch an Assault! - You have Itching Powder now, you can do something terrible (ly amusing)! Make your enemies itch in class to humiliate them, douse their clothes in it to force them to miss valuable learning sessions, or even convince onlookers they have some sort of disease. Roll vs your Rival's roll to succeed. A regular success will cause an automatic failure on their next Action. A major success will cause an automatic failure on their next Action and their classes for that day. A critical success will cause both these effects and cause them to be humiliated, reducing all Relationships with anyone who observes this humiliation by one step.

[ ] The Brickworks - Use your newfound tools and knowledge to carve up some sweet, sweet Slumbering Bricks. Litter the walkways with them, put them anywhere you tend to go as long as they can be reasonably hidden. Offers a chance for any confrontation to involve a Slumbering Brick that you and your friends can activate. Slumbering Bricks allow an automatic escape from almost any situation, or alternatively a free attack on your opponent. Will take a lot of time and effort. Roll against DC 20 (-1 from former Willpower upgrades) vs Craft: Rune up to 8 times, or until you fail. The first eight successes (this Action may be taken multiple times - successes refers to number of successes on all Brickworks Actions) will offer you and your three friends up to one brick apiece if they do not already have one, which offers a 50% chance to withdraw from a hostile situation. Each success after that offers a +5% chance for any confrontation on campus to involve a Slumbering Brick, which will offer an automatic withdrawal from hostile situations, capping at a 95% chance. Willpower upgrade - By focusing hard on this task and working to discover the best ways to etch runes in clay and bricks, all Clay Rune DCs are reduced by 1.

Current Bricks:
Ulos, Madavian, Henrietta, Abraham

No bricks on campus.


Training Actions:

[ ] Start Studying (Write-In Subject) - You have your textbooks. Next step is reading through them. Sort of nerdy, but hey, aren't you here to learn? Gain a Training Roll associated with the subject you choose. Willpower upgrade - spend 1 point to gain 2 Training Rolls. -1 to all Training Rolls of this sort due current roommate penalty.

[ ] Relentlessly Practice Magical Combat -
Use some of your little magic to practice your Spellweaving. Abraham will help you, using his progidious Magic Pool to help you deal with, avoid, and retreat from spells. Gain a Training Roll on the lower of Combat: Evasion and Combat: Retreat, as well as a Training Roll vs Channeling. This will help Abraham practice his own Magical Combat. Willpower Upgrade offers a second Training Roll for the applicable Combat Skill. Shooting at you with fireballs is not easy for Abraham, who will spend 1 Willpower undertaking this Action.

[ ] Study Group - The Study Group needs to get going if you're going to dominate your subjects. Get your books, get your bag, and head on over to the Library to get the librarians to let you into a study room. Gain a Training Roll for Lore: Magical Theory of Magic or Lore: Six-Fox Pact. 20% chance for Relationship improvement (DC 80). Willpower upgrade - spend 1 point to gain two Training Rolls. Can only be taken twice per Week max.

[ ] Study to Resist Mind Magic -
You don't know anything about mind magic or illusions at all, but you figure you can probably find a way to learn to resist them some, surely? Then again, it's an elective. It might be more efficient to learn about this later... Gain a Training Roll associated with Lore: Illusions. With sufficient effort you can learn Skill: Perceive Illusion, and perhaps even Spell: Break Illusion. Willpower upgrade - spend 1 point to gain 2 Training Rolls.

[ ] Practice Spell (Write-In From Spellbook) -
Time to practice a spell. Get better, cast faster, cast cheaper. Roll against DC (??? depends on Spell). Takes ??? Magic Pool, where ??? is equal to a Spell's cost times 5. Character gains an additional Training roll if they still have more mana after practicing. Willpower upgrade - spend 1 point to gain an additional two Training Rolls if you have enough mana for it.

Diplomacy and Discovery Actions:

[ ] Hang Out With A Friend (Write-in Friend) - It's good to spend time with people you know. Maybe take a break, and hang with one of your friends. Available options include Madavian Junotrin, Henrietta Aufstadt, and Abraham Quincey. Increase Relationship by one step. Roll against DC (Variable, depending on friendship level). On success, increase Relationship by another step.

[ ] Madavian's Speed Dating Agency - With Madavian here to help you, you'll have an easier time of meeting new people. Gain two Diplomacy Rolls. Madavian's presence also offers one reroll, mitigating any unpleasant social consequences (reroll will be taken after both rolls, reroll will prioritize Critical Failures over regular Failures). Willpower upgrade - Spend 1 point to gain a third Diplomacy Roll.

[ ] Go Exploring - It's a big campus, and you haven't seen the half of it. Who knows what you could find? Roll 1D100 vs ???. Success offers ???, failure offers ???. Willpower upgrade - spend 1 point to gain a second roll. Spend 2 points to gain a third roll.


[ ] Study your Magic Pool - You need to learn to meditate, focus, and understand what is happening in the Ether, and in yourself when you draw from it. Gaining such inner understanding may shed light on your Curse's functionality. Gain a Training Roll for Skill: Arcane Meditation versus Willpower.

[ ] Suck Up To Inukar/Miranova -
Figure out what they like. Do the research. Then suck up. Not hard in theory. Roll against DC 40 (Inukar) and DC 40 (Miranova) vs Cha and the teacher's class Lore skill. Success increases teacher's Relationship by one step and future DC of this Action sharply.

Crafting, Gathering & Shopping Actions:

[ ] Gather Mushrooms - Unlocked by your knowledge of the Secret Mushroom Colony. Self-explanatory. Roll against DC ??? using either Lore: Alchemy or Lore: Magical Plants. On success, gain ???.

[ ] Go to the Marketplace - You have money to spend and items to sell. You need to spend some time gearing up, finding tutors, spells, artifacts, items, and more. Activates Shopping Mini-Turn with more Actions within it (including "Find a Buyer" for your items), allowing the buying and selling of items and services.

[ ] Search for Ingredients -
You don't know about a whole lot of Alchemical Ingredients, but you can go looking. Even if you don't find exactly what you're looking for, you can scout out good places. Roll against DC ???. On success, find Ingredients. On critical success find a Location with Ingredients.

[ ] Family Money - Madavian would be happy to send away for money on your behalf (or spend some of his money on you and then replenish it later). However, he'd need a good reason to do so. Reason must be written in if no reason has come up in the thread. No Skill gains. Madavian rolls Cha vs DC (Variable) to gain a Variable number of Coins.

Locked Actions:

[ ] Craft Alchemical Recipe (Write-In) - Time to get your Alchemy on! Get in there and make something useful! Roll against DC ??? (depends on Recipe). Success adds Recipe to Inventory. Locked. Requires at least 1 rank in Craft: Alchemy. Requires access to Alchemical Equipment.
 
Were he someone else, Ulos thought, he would have thrown Edward's offer back in his face.

Since coming to Vorstallen he had become more aware of pride. Begging on the street for a few copper coins had not been beneath him a mere few years ago, and selling his soul off for gold had not been beneath him either. Madavian had his connections, Edward his brilliance, Abraham his magical power, and so on. Ulos knew he had very little. His magical talent that he could use was barely a flickering spark in a world of roaring flames, he was smart but not brilliant, and to make friends, well, he relied on his other friends.

Still.

He knew there were two things that defined him.

Firstly, his will. He hadn't even been able to read before getting the gold for his magic, and in two years he'd made it into a magical academy. No scholarship like others, but Ulos couldn't help but feel this was a function of time. Give him a proper education and an equal starting line and he would have had a scholarship for sure. But he had made it all the way here, from nothing. Some gold to pay a few tutors and an endless will to learn, that was all. It had brought him to one of the finest magical academies in the world. He doubted anyone else could say they had a tenth of the difficulty

Secondly, his lack of pride. Bow his head? Carry things and be a gopher? Why not. He'd fought for Abraham, in part because he'd seen his own lowly status in the other boy and hated it, but in truth Ulos found it easy to fade into the background or do as he was told. As long as it led somewhere, as long as it helped him move forward, as long as he didn't betray his friends, why not?

He smiled at Edward.

"I agree. I assume you'll be explaining things as you go along and ensuring I learn."

Edward snorted.

"Don't see how you'd be useful at all if I didn't. I'll tell Inukar. Trust me, while he'll be annoyed, if you keep it from him he'll just bear a grudge for years. Better to tear that bandage off and clean the wound out right away."

Ulos winced, but nodded.

"Thanks. Now, any advice for the rest of the term?"

"Two more weeks after this, than exams. Inukar has a magical ball he uses to generate questions for the first-years to avoid cheating, so I can't help you much there. To be honest, though, if you somehow fail or do badly you deserve to. Brush up on your Kilmartens Equations, though. You can usually apply them in enough questions to eke out a top mark as long as you know the rest of your basics."

Ulos shook his head. What Edward considered 'basics', he realised, nobody else in his class had even started on.

Edward dismissed him with as little tact as usual, and Ulos wandered back to the Parrot's Perch.

Madavian, Henrietta, and Abraham were all in their tiny room, playing cards. It was a stiflingly hot day, and inside was even worse. Madavian grinned when he saw him.

"Ulos! We haven't seen you since the Saint sunk Old Vorstal! Come in, sit down, do something fun for once in your life."

Ulos smiled. It had been an exhausting week, and the pain in his soul had not yet subsided. The constant ache that had kept him from sleeping well was slowly fading, but it'd be a few more days before he felt properly human again.

He sat down.

"How do we play?"

Abraham spoke, his massive frame letting out a quiet, timid voice.

"You get dealt in three cards. Goal is to get as many points as possible, but anyone with three of a kind can throw them down and force you to go backwards with the cards you have in your hand, so..."

Maybe relaxing one afternoon wouldn't be so bad. Ulos squeezed in between Madavian and Abraham, the three of them giving Henrietta half the room to herself. Propriety, apparently. A few rounds later Ulos elbowed Madavian hard.

"You keep looking at my cards!"

Madavian's grin just grew wider.

"Ulos, if you keep showing them to me, what am I supposed to do?"

"You're right next to me! I can't help but show them to you!"

Madavian's grin turned into a helpless chuckle, and his eyes flickered down to Ulos's hand again. He immediately caught another elbow to the stomach, and laughed even harder.

Ulos smiled despite himself. Despite everything, despite the enemies and humiliations and dangers of this term... he hadn't thought coming here would be so good.
I think you forgot to threadmark this?
 
I'd say work on the magical map, prep for exam and work on our magical pool.

Refreshing Willpower is effectively equivalent to getting extra actions, after all. And we want to get into the best Magical Theory class.
 
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Thoughts:

Brickworks to _prep_ the campus before exams to be able to get out of a bad situation if someone tries to spike us before exams to set us back.
Craft the Magical Map: more prep and security for the future
Study your Magic Pool: We have zero willpower, this has no willpower benefit.

Exam Prep has no training rolls. I'd rather push our skill as hard as possible (I mean, unless the exam prep roll bonuses are disproportionately large, which would be good to know.)

[X] The Brickworks
[X] Craft The Magical Map
[X] Study Your Magic Pool
 
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"Well, this is largely my own research. Valence is a rough notion, one not fully explored. Notably, though, you cannot destroy a Spirit with magic. The effects of a Spirit, certainly. An embodied and active Spirit, though, is literally invincible and unstoppable. It will tear through magical constructs as if they are not even there, ignore the most esoteric attacks, and destroy any sort of magic it comes into contact with."
So it occurs to me that this may be extremely useful for breaking the dam in Ulos's magic. We should look into whether or not hugging a spirit would break the spellwork.
 
If I were to guess, it would be something lie:

Pass the 40 DC = +2 to Magical Theory Exam, where your normal bonus is your skill. So in a sense it's disproportionately large in that you get bigger bonuses for less actions.

Knowing what the benchmarks are would help a lot in deciding though.
 
Exam Mechanics:

Exams work differently to most rolls.

Largely because it makes no sense to have a high variability for them.

Ulos will have over 30 Magical Theory when he does his exam. A roll of 1-100 offers him 31-131, which is a ridiculous range if the exam is only a single roll.

Rather, exams will be a number of rolls, each of which add Exam Marks.

So Magical Theory, for instance, will be a roll on (I'm still working out the precise math so this may be subject to adjustments) a 1D100 + Skill. The exam itself will be 10 rolls. This means while in theory a student with low skills can do very well on the exam, the multiple rolls means there'll be low variability so skill will usually out).

So overall Ulos could score between 60 and 130 per roll, and over 10 rolls could theoretically score as low as 300 or as high as 1300. In practice, he's less than 5% likely to score below 402 or above 730. Your average student will be between ~250 and 500, 95% of the time.

However, Exam Prep offers bonuses (incidentally - I just wrote up a monstrous system involving multiple rerolls, maximising values for future rolls based on N rolls versus expected rolls, variable roll storage and variable individual roll bonuses, and realised while I should code this for fun, I absolutely shouldn't include it in my quest)

Exam Prep:

Each 20 DC of Exam Prep you take offers an additional 50% of your relevant Skill to your Exam Results. For Ulos, this will be +15 per Exam Prep roll. For a student with 10 Theory, it'll be +5.

Above 200 DC and you'll get not only a net +10 to your Exam Results, but you'll reroll any die below 20 once.

And so on and so forth - each additional 200 DC worth of prep offers a major bonus, and each 20 DC offers a minor one.

So Ulos's average Exam Prep roll of 50+30 gives him +60 (15*4) to his overall results - the equivalent of picking up another 6 points of his relevant skill. Because he's so good at theory, he preps better and gets more out of his prep. Of course, other students can still potentially challenge him in the exam - but they'd need to study a lot more.
 
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