See, the thing is that the thread is bad at picking picks; if there is an average pick value, then we'd pick below them. So picking picks is suboptimal compared to banking them, so we shouldn't pick any picks. Vote Augment Dominion!
But.... we're still going to pick those picks later. Unless you think the thread is getting better at picking, all you've done is kicked the problem down the road!
 
[X] Cut

[X] Vigor Incarnate

[X] Fierce Quickening
Why did Rihaku rate this as funny??
This is compelling. If I ought be picking for protection, why Vigor instead of Arisen, or even Opalescence + Iridescence?
Opalescence + Iridescence only give +++Prot. That's only a third of the plusses offered by VI (and less than 1/3 of the total benefit because the effect of plusses increase as you get more of them).

We can't afford Arisen right now, and I think that I don't trust benefits that only apply at 100% health. Moreover, Arisen provides fewer +s to PROT than does Vigor Itself.
 
Vote count?

[X] Cut

[X] Vigor Incarnate

[X] Fierce Quickening

Nice efficiency! Would be a shame for Vigor Incarnate to go overlooked again.

Can we use What Rains may Come on Verch?

Not... yet.

Guys, what if we can wear a Ring per finger?

You can!

Just not a Ring of Power.

I feel like most of us are rushing Cut due to the emotions from the update and once we've start objectively viewing the options the more people will go to Rebellion.

Rebellion does have higher general odds of succeeding, though much does rely on tactics and your build outgoing,

[X] Cut
[X] Forebear's Blade
- What Rains May Come.

Actually, What Rains May Come lets us take a significantly more aggressive approach since we'll only become stronger as we become more wounded (and our regeneration ensures there's no serious risk of attrition). Moreover, this lets us save for a Stance, which could mean the difference between life and death against enemies of all sorts. The value of having a panic button when fighting a civilization of Soul Evokers.

An interesting strategy... could definitely work, and retains flexibility! The real question is whether What Rains May Come is worth 3 picks at this critical juncture.

The Shameless + Dominion War vote actually makes a certain amount of sense here. Everything we do from here out is war, so that +0.5 Rank, +0.25, and the Uttermost bonus, it's actually a significant amount of rank.

I still think Vigor Incarnate is the play, but Shameless War is a good second pick and mollifies the Rank-voter block.

If you guys are getting All-Defeating Stance + Stranglethorn eventually, though, the need for Rank is not so pressing...

Wait, can we spend 2 picks on Fierce Quickening and then spend the last pick on whatever is unlocked past it? Would cost us 2 Arete but I think it'd be a crazy battle power. Shameless / Dominion is also my second choice if Arisen Blood doesn't work out.

Mm, only if that option cost 1 pick, but you could go double Fierce Quickening + Foment and pick up another 2 picks from hunting!

lol why are we still being offered augment dominion if it doesn't stack with flare

Banking! Though I don't know if you want to be that greedy, I won't stop you if it wins...

It also requires 7 Arete we don't have!

Only 3.8 Arete you don't have, actually!

What would even count, other than fishing?!

Eating a fish off one's own line.
 
Ok, people we need to get Rank and SAVE for Magic Defeating Stance. We don`t have Gisena with us, so no Nullification. You might think Arisen Blood is good but we are attacking society of immortal magicians, so please be reasonable.
 
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forgive my affliction of addled but

isn't the entire temple just...Monsters Inc.

A bunch of fucks built up infrastructure based on the suffering (screams) of a being (children). They live and let die through with this lifestyle.

Then some guy (Mike Wazowski) comes along and offers a more sustainable manner (laugher of children) of living and we ended up cutting down Gramps goddamnit I couldn't even properly finish my thought.
 
Hmm, you know, if what we learned from the papers was true then...

Grabbing the Azure Ring, will nerf Soul Evocations of everybody involved, huh?
The answer is more complicated than a simple affirmation or negation would reveal. Rather, without the Treasure's empowering light, most Soul Evokers would be incapable of directly manifesting their own Light in so concrete a manner as they do nowadays, with all but the mightiest relegated to effective mundanity.

This would be only one of the many catastrophic consequences to follow if the Treasure were ever to depart its hallowed perch
Including that of the Immortals, won't it? "All but the mightiest relegated to effective mundanity" does not sound like "But if you're powerful enough, you avoid the nerfing entirely!" Admittedly, that could be the case, but... I think it's fair to assume some amount of nerfing involved. (There may also be other catastrophic consequences. I mean, besides the "everybody's electricity-equivalent goes out" stuff. There may or may not be other big problems immediately hitting.)

Though, I'll bet that there's an edge-case; if they have some "battery power" so to speak, squirreled away for a rainy day, then probably they can tap into their reserves in an emergency. But those reserves are probably finite. So.


So, question -- is it possible that, if Hunger acts fast enough, he could blitz his way to where the Ring is behind held and remove it, before all the Immortals are roused and marshaled to defend it?

Could we speed-gank them, basically?

Of course, if we're doing so, then Arisen Blood probably looks quite tempting. Due to its Agility Boost. And Protection boost, for that matter... ((... I really do want the Rank boost from Shameless though. Gaining Rank is very very nice...))
[ ] The Ring of Power - Arisen Blood (7 Arete, 3 picks)

Blood learns swiftly how best to be spilled.

While at full HP, benefit from the following:
+++++Protection
+++++Agi, Might, Wisdom (Combat)
All Attacks deal double damage, stacking multiplicatively
You are treated as if in a form with corporeal blood, even if you would otherwise not be.
Question @Rihaku. Does that last line -- "You are treated as if in a form with corporeal blood, even if you would otherwise not be." -- also apply only if you are at Full HP, like all the rest of the bonuses? Or, does this give the ability to have corporeal blood in ghost form, no matter the amount of HP in said ghost form?
 
I really think 2 Arete for Dominion is more than worth it here; we can push for a stance even with a 2 Arete setback, but that extra Rank requires picks we can't make on the fly. Cutting through is not just a matter of combat power, but leveraging all our abilities and even our circumstances, and all of that is best suited by a Rank increase. It literally improves our narrative power, and allows us to push back agasint the currents of the world. We are going against everything with Cut, pick rank to make them break towards us!
The Ring's final, desperate plea did seem to evoke some pathos... but perhaps not enough to qualify for Passion. What would even count, other than fishing?! Switched to War, getting Passion's Preeminence is going to be a headache and a half at this rate, but that's a tomorrow problem.
Pillars for the ultimate Fishing challenge! It's that or bust at this point.
 
There are Stances that can get us a non-conditional +0.2 Rank, which would stack with Crimson Flare, providing way more value. More importantly, War doesn't apply outside of direct conflict, which the example you gave would not be.

Well, we can't afford a stance? If we have enough before the update comes I can see changing but I'm not willing to bank on that. War applies to any contest with meaningful stakes against an active opposition, whether they can man the defenses in time or we slip through seems like it qualifies.
 
[X] Foment Rebellion
[X] Feat: Shameless - +.25 Rank (2 picks).


You know who I want to help us fight a bunch of probably bloodless mages?
An invisible Gisena and her unpredictable tides of Nullity.
 
Save for a Stance to counter any overwhelming opponents we might end up facing.
I think the stance we need is Magic Defeating. We don`t have good magic defense and as I said, we are attacking a bunch of immortal magicians. +0.2 Rank is good but actually be able to not get insta gibbed by Capacitor will be better.

[X] Cut
[X] Fierce Quickening
[X] Feat: Shameless


SAVE GANG stay strong.
 
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Rebellion does have higher general odds of succeeding, though much does rely on tactics and your build outgoing,
In that case, let's take the option with a higher chance of success. I think our plans and build will be about equally (un)fitting for both situations.

[X] Foment Rebellion
[X] Feat: Shameless - +.25 Rank (2 picks).
 
Why did Rihaku rate this as funny??

Opalescence + Iridescence only give +++Prot. That's only a third of the plusses offered by VI (and less than 1/3 of the total benefit because the effect of plusses increase as you get more of them).

We can't afford Arisen right now, and I think that I don't trust benefits that only apply at 100% health. Moreover, Arisen provides fewer +s to PROT than does Vigor Itself.

Upon reflection, I think I might be too attached to getting Rank for this vote, so I don't think I'm flipping to Incarnate any time soon. I'm willing to flip the remaining pick to a healing oriented vote, but as Hunger says, the wounds kind of become trivial at this level of bloodbending.
 
Nice efficiency! Would be a shame for Vigor Incarnate to go overlooked again.

Your writing is highly evocative and you're an interesting conversation partner when the power dynamic of QM/quester doesn't get into my head...

but this is downright cruel. Are you explicitly endorsing the Quick/Vigor build? Invoking a proc of Self-Defeating Stance? Deliberately sabotaging the vote by accusing this build of having synergy? Merely sharpening your Devil's Advocacy?

Not in one million years of analysis will I be able to puzzle out what signal you intended me to glean from this message.

Anyway, this chapter is my favorite update from all of your quests that I've read. Really excellent work! :V
 
Rebellion does have higher general odds of succeeding, though much does rely on tactics and your build outgoing,
Honest question, has any of our tactics been good in the quest so far, or is the result mostly due to rolls/narrative? Because it always seems to be that Hunger either wins by ovherwelming power, or by age and treachery.
 
The last few days of this quest, whoooh. I'm reeling from how my diplomacy dreams ended with a bang. Not in a salty way, it's absolutely hilarious. Pick Crimson Flare to help with diplomacy? Everything goes to shit instantly. Title? Terrifying. Guile-Defeating Stance for sneakery? Charge and slaughter. Tactics? Rejected. Avecarn? Ave, carn.

I didn't even get my powerpoint presentation. ;_;
 
Rebellion does have higher general odds of succeeding, though much does rely on tactics and your build outgoing,
Hey, remember how we could mitigate the dangers of the Temple through strategy and good decision making? Remember how we had so many diplo strategies for Infiltrating the Temple that just turned to dust?

Yeah, let's keep this simple, because in tactics we are our own worst enemy!
 
Upon reflection, I think I might be too attached to getting Rank for this vote, so I don't think I'm flipping to Incarnate any time soon. I'm willing to flip the remaining pick to a healing oriented vote, but as Hunger says, the wounds kind of become trivial at this level of bloodbending.
Rank + Opalescense might make sense for Prot? Or Rank + Fierce Quickening for the speed-blitz to the final boss fight? I won't be mad about Rank winning but it's not S T A T S so I won't be arguing for it.
 
Yeah, let's keep this simple, because in tactics we are our own worst enemy!
Remember our idea to socially infiltrate the Temple. Here is how it went:

On our way to infiltrate the Temple we slaughtered everybody in our path. After that we met the badass grandpa and we bled him to death. Currently we are wondering should we spent Arete on more offense when we are attacking society of magicians and their bosses - immortal magicians. We don`t have Gisena with us and our magic defense sucks.

Strategy proposed so far in the quest that actually worked:



.
 
Rank + Opalescense might make sense for Prot? Or Rank + Fierce Quickening for the speed-blitz to the final boss fight? I won't be mad about Rank winning but it's not S T A T S so I won't be arguing for it.

Both make sense to me!

If you think about it though, Rank is just a STAT in numerical form and not plus form!
 
I think Cut voters are underestimating how powerful the immortals could be. This is a pretty old civilization given it's residents have 1000 year lifespans and yet members of it have apparently died. Who knows how strong the oldest immortals are? Our age and treachery probably pale in comparison.
 
Tally take 2, this time with the right settings
Adhoc vote count started by UDwarf on Jul 3, 2020 at 1:59 AM, finished with 111 posts and 31 votes.
 
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I think Cut voters are underestimating how powerful the immortals could be. This is a pretty old civilization given it's residents have 1000 year lifespans and yet members of it have apparently died. Who knows how strong the oldest immortals are?
The idea behind Cut is to avoid fighting most of them. A roll of the dice to see which ones are on the ball enough to get between Hunger and the Ring in time.
 
[ ] Unity - Perfectly unites Ruby's two halves, allowing for access to both the Dreaming and the Waking simultaneously. Massively increases the power and versatility of Ruby's native abilities, as well as eliminates the physical frailties of an imperfect fusion.

Hm... if she's going into combat directly after, this is probably by far the most prudent pick.

[ ] Flagrant Affliction - Massively increases the Ruby's dietary requirements.

[ ] Plenary Brand - Attracts attention to Ruby. Scales dangerously.

Assuming her native abilities can scale decently, she should probably go with these! Eating is healthy, after all.
 
On our way to infiltrate the Temple we slaughtered everybody in our path. After that we met the badass grandpa and we bled him to death. Currently we are wondering should we spent Arete on more offense when we are attacking society of magicians and their bosses - immortal magicians. We don`t have Gisena with us and our magic defense sucks.
Hey, Rank defends against esoteric stuff too, and I think we can make up the 2 Arete if we need to bu M-DS. I'm fine with Fierce Quickening though.
Strategy proposed so far in the quest that actually worked:
Even our winning strat against Vanreir was made by Hunger on his wholesome and everything we suggested that made it in was useless smh
 
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