Dominion: War doesn't have much benefit unless it stacks with our Blood debuffs. If not, going from Rank 5.33 to Rank 5.58 isn't going to be that much of a difference in a fight, certainly not enough to spend 2 Arete and a pick on. A Stance chosen to counteract a specific enemy could allow us to push on when we'd otherwise falter.

War's benefit is that it applies in combat situations where Blood would not. For example, if we are trying to kill someone with our sword, blood does not apply-- but War does. An interesting thing is that War applies when there are real and meaningful stakes, which also happens to be the conditions upon which our multiplied XP gain applies. A stance would indeed be useful, but getting a +0.325 plus another +0.25 would be pretty good, taking us to pretty ludicrous heights against previously peer level opponents.
 
Wow I did not expect Crimson Flare to be quite that effective, and I argued for it quite a bit. Not sure how to feel about the fact that we killed Avecarn who was really just looking out for his family, but on the other hand at this point it is a bit much to outright deny the sentience of the ring now that it is literally talking to us and helping us.

Considering how well the combat I can it help but wonder what we rolled on it, or sit that mostly down to stats and capabilities? On the other hand.
Social had decent odds of working, but things don't always go that well. Perhaps if Hunger could have Slice'd Fate...

This hurts a bit, and really makes me wonder how close we and to swaying him or what arguments we could have used and what his thought process would have been. I do hope Hunger can find something good to take away from all this aside from saving the ring I mean.
 
I think Dominion: War would stack fully with Blood. Would you warn us otherwise @Rihaku ?

I think Rank is best here not only because it gives us more power but it pushes the "narrative" to our side more; which is what we need for Cut to be successful; given we need to avoid Immortals and other defenders of the Temple.
Circumstance dictates that we must cut through. This will add .57 Rank to our Chief Dominion, bringing it to 7.57, enough to affect even the Tyrant. We're unlikely to find allies as useful as a quarter Rank plus an unprepared foe. Best to simply preserve momentum and head forward to murder and liberate.
Augment Dominion doesn't do anything anymore.
 
[R] Doom of the Martyr - Renders Ruby unhelpfully generous.

[R] Geas of Exile - Forbids Ruby from revisiting places they've left, on pain of death.

[R] Favor - Creates a special connection to the Accursed, allowing for Ruby to accrue Accursed Favor when they substantially mitigate their curses or otherwise exceed the Accursed's high expectations.

In time, favor for even the Praxis.
 
{R} Flagrant Affliction - Massively increases the Ruby's dietary requirements.

{R} Unity - Perfectly unites Ruby's two halves, allowing for access to both the Dreaming and the Waking simultaneously. Massively increases the power and versatility of Ruby's native abilities, as well as eliminates the physical frailties of an imperfect fusion.
By the way, I wouldn't underestimate Arisen Blood! Not only does it make Wraith Form ambush viable again, it's also very good with Edeldross Adept - the stats provided are multiplied, and you can use Edeldross Shields to tank damage with enough training!
It also requires 7 Arete we don't have!
 
The cost comes first. Choose two curses.

Then the reward. Choose one primary remittance.


Hm, if Ruby is "unwilling to let go," the Exile would be absolutely garbage for them, and Unity seems the kinder gift. And I dislike Martyr in particular. But that leaves Plenary and Affliction, which is a 'kill me' button. And Plenary and Martyr is even worse.

[<>] Flagrant Affliction
[<>] Doom of the Martyr
[<>] Unity
 
[X] Cut
[X] Fierce Quickening
[X] Feat: Shameless


Save for a Stance to counter any overwhelming opponents we might end up facing.

It might make a significant difference in who we have to fight though, if we have enough Rank not to get immediately crushed by the fate warping of the opposing side that means it's less likely our exploitation here gets countered by things like an extra immortal just happening to check in that day.

There are Stances that can get us a non-conditional +0.2 Rank, which would stack with Crimson Flare, providing way more value. More importantly, War doesn't apply outside of direct conflict, which the example you gave would not be.
 
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Hm... does Hunger seem passionate to you, though? Or is he grimly completing his duty in the quickest most effective manner?
The Ring's final, desperate plea did seem to evoke some pathos... but perhaps not enough to qualify for Passion. What would even count, other than fishing?! Switched to War, getting Passion's Preeminence is going to be a headache and a half at this rate, but that's a tomorrow problem.
 
[R] Doom of the Martyr
[R] Geas of Exile
[R] Favor

[X] Cut
[X] Fierce Quickening
[X] Feat: Shameless


Theoretically, as it was mentioned before, the point of picking up seemingly useless effects right now is for their Refund Ability. We're basically banking the picks for this build vote and use it for post-azure rescue.
 
Right now, we are within strike range of 7 arete options, 2.8 arete for a option with arete debt, which is definteively doable i think. Magic-defeating stance is ideal due to the amount of exoteric effects we might encounter in the inner temple. All immortals are likely to have high-grade soul evocations, which seems very, very dangerous.

Arete debt is dangerous, but probably worth it to counter exoteric effects, since they are Hunger's only real weakness right now. Barring ovherwelming raw power, but that's not really a weakness and more the way things are.
 
[R] Flagrant Affliction - Massively increases the Ruby's dietary requirements.

[R] Geas of Exile - Forbids Ruby from revisiting places they've left, on pain of death.

[R] Unity
 
Hero Defeating and World-Defeating Stance that can get us a non-conditional +0.2 Rank, which would stack with Crimson Flare, providing way more value. More importantly, War doesn't apply outside of direct conflict, which the example you gave would not be.
War - Applies to any conflict with real and serious stakes
It doesn't need to be direct. There are some pretty serious stakes involved in less Immortals showing up here, so I think it would apply to all of our crusade and not to just our direct actions.
 
[X] Cut
[X] Fierce Quickening

[X] Feat: Shameless

Well, seeing as ES is once more being ignored, take the rank, and save for a panic buy stance, who knows? If all goes well we might have 7+ Arete when we finish the Temple, I would hope we would get some sweet, sweet options for that, shame if we have no Arete to spend on them.
 
Theoretically, as it was mentioned before, the point of picking up seemingly useless effects right now is for their Refund Ability. We're basically banking the picks for this build vote and use it for post-azure rescue.
See, the thing is that the thread is bad at picking picks; if there is an average pick value, then we'd pick below them. So picking picks is suboptimal compared to banking them, so we shouldn't pick any picks. Vote Augment Dominion!
 
Cut Voters who do not pick Vigor Incarnate: Do not forget that the Evening Sky is in tatters. Our protection is at an all time low right now.
 
Just wanna make a quick argument for fomenting rebellion, namely that as much as saving the ring is our top priority, would hunger not want to at least check in on the people his respectable foes have been fighting for? Then again do we really want to place such an onus on him as well?

Just thinking about how hunger can do right by the people he is hurting, because while saving the ring is something that needs to be done and hunger seems somewhat ambivalent to the temple society is he really so grim that he would leave them to their own devices?

just thinking about this after the update.
 
See, the thing is that the thread is bad at picking picks; if there is an average pick value, then we'd pick below them. So picking picks is suboptimal compared to banking them, so we shouldn't pick any picks. Vote Augment Dominion!

Augment Dominion doesn't stack with Flair, it gives us nothing right now, except banking a pick for when we rescue the Ring.
 
The Ring's final, desperate plea did seem to evoke some pathos... but perhaps not enough to qualify for Passion. What would even count, other than fishing?! Switched to War, getting Passion's Preeminence is going to be a headache and a half at this rate, but that's a tomorrow problem.

Fishing, that will be all.
 
Strongly mixed feelings about this update, which is a testament to its quality. On one hand, I feel bad that Hunger wound up killing Avecarn, who seemed valiant and sympathetic. On the other, it's nice to have this prediction pay off:
We know that the Temple is mining the Moon for power, and that it's promising a shitload to any rescuer. Given the Call intensifying if we try to leave, it's clearly aware of us. What happens if we... answer it? Channel Pressure into the Ring, open a line of communication, and ask for an advance on some of that strength.
 
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