I'm voting for Control primarily because I think it'd benefit the most from Sovereignty instruction. They have experience dealing with the emotional surges, and with not blowing up their house. Their experience would also benefit Magnitude, but to a lesser degree, because I think "make it more" should be straightforward to figure out himself.

And Experimentation should be fine as long as we have Gisena's help, I don't think Stay and Train helps it as much other than by giving them time.

It's not wholly in line with the idea of immediate power, but since I'm fine with all options on the other points, it's what tipped it.
 
Something I realized about PW. It also provides some measure of the speculated recruitment benefits attached to Vigor Itself X2. There's a Charisma+ in there after all.
 
There is a synergy between Magnitude and Gisena that isn't explicitly mentioned in the update: we can use Edeldross as ablative armor to resist Nullity. Increasing the strength of our imaginary element will let Gisena apply a larger amount of Nullity without worrying about catching us with friendly fire.

Huh, I didn't think about it like that. Now that you mention it, this kind of acts like Peerless Shroud, in a way. (Not sure why I didn't notice this when it's literally in the blurb for Edeldross.)

Additionally, here's a list of Identified Voting Memes:

STATS GANG (alternatively known as the Muscle Wizards)
SAVE GANG
RANK GANG
MAGEBROS
SORDBROS
Fans of Evening Sky!
NOT DYING GANG (complete with cards)
GARDENBROS
P R A X I S
Gisenateam
Letriziafans
Catherineclub

Let me know if I've missed anything!
 
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One of the great things about Wreathing our Edeldrosss surgecraft is that it has a little for almost everyone. Do you think the path to immediate power and making temple more survivable is more stats? Well, the better our advancement for Surgecraft is, the more of a stat buff we have, and their even more of a force multiplier since they also work on other party members. That's not to even mention the potential of attaining a pseudograce for even further boosting. These stat boosts not only might multiply our advancement rate by boosting our Int which boosts the advancement rate of one of our best overall stat buffs in a potential recursive loop scenario, it even buffs social stats if we ever want to settle something diplomatically. This includes Gisena's social stats, a place where she absolutely (Bright)shines!

Do you want to make our companions stronger, acting as a force multiplier and also incentivises them having more narrative focus or atleast keeping the same amount they have? This helps, both by temporary buffs and permanently tripling their rate of advancement in their magics. Want to make Lord Hunger a more capable ruler? Well well well, we can make him smarter and more socially capable on demand more and more as he progresses, not to mention we can greatly increase the advancement of allied mages while being able to take away that boost at any time they displease us, making us a boon to any Soverignty style civilization beyond just our personal power. Want to give Hunger more utility? Here you go, and thats not even to mention the potential of Pseudo-graces Want Gisena to perhaps get her own non-nullity magic and unlock the secrets of Findross that eluded Seram for so long? Worried about getting mollywhopped by magical opponents scaring you into Panic buying a stance to resist their sorcery? Here you go.

Want Hunger to be less of a ranklet or to just figure out the secrets of astral rank in general? Letz just got her own magic that makes her better at researching Astral Rank, something she's very willing to do. Want to eventually heal Vers and get him up to snuff eventually? Aside from buffing him and his pilot, one of Edeldross themes is renewal. Evening sky being neglected got you down? I know the feeling, I was a Inksky supporter myself. This makes every Evening Sky advancement that buffs intelligence so, so much better and thus worth more to the Quest participants, that it might as well turn those into a +all stats boost. Want to recruit a companion here, or maybe just help prepare these kids for the existential war of attrition their civ is losing? This can even help with that, and making any recruitment picks more viable due to better stat buffs and boosting their growth rate, while also begin able to benefit from any general surgecrafting knowledge advancements the other two surgecrafters figure out. Want to boost Arete advancement? Aside from the benefits of immediate power letting us fight more legendary battles, I'm sure being a walking magical renaissance may help with that.
 
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Letrizia at least has been stated to be of very low Rank currently:
Thanks for the clarification, and for the WoG quote about Gisena! I think Ennoblement is still highly risky ("up to +++All Stats" is not the same as "+++All Stats") but I'm not actively scared by this option anymore.

I did want to respond to your (and LordofMurder's) idea that unlocking more blood enhancements might be counterproductive.

First, I don't agree with the prediction that the new options will automatically have an associated Arete cost. It's possible, of course, but some of the appeal of the Blood enhancements has been that they are "mundane" picks. My guess was that we are using the Blood Ring to warp reality instead of Hunger's Accretion/legend. I'd be sad to see that theme abandoned by adding Arete costs to the ring.

Second, purely rational agents can only be made better off by expanding the choice set. The thread is far from rational, but in this case that works in the Ring Gang's favor: some of the SAVE posters who are voting for VigorX2 also have expressed unwavering support for the RING. Even if we do unlock something shiny and expensive, the RING voters are likely to carry us through on pure inertia.
 
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Huh, I didn't think about it like that. Now that you mention it, this kind of acts like Peerless Shroud, in a way. (Not sure why I didn't notice this when it's literally in the blurb for Edeldross.)

Additionally, here's a list of Identified Voting Cliques:

STATS GANG (alternatively known as the Muscle Wizards)
SAVE GANG
RANK GANG
MAGEBROS
SORDBROS
Fans of Evening Sky!
NOT DYING GANG (complete with cards)
GARDENBROS
P R A X I S

Let me know if I've missed anything!
those are mostly memes rather than bona fide cliques; people aren't exactly discussing and coordinating in private that I know of, and don't seem to hold especial camaraderie based on both favoring something on that list
 
Huh, I didn't think about it like that. Now that you mention it, this kind of acts like Peerless Shroud, in a way. (Not sure why I didn't notice this when it's literally in the blurb for Edeldross.)

Additionally, here's a list of Identified Voting Cliques:

STATS GANG (alternatively known as the Muscle Wizards)
SAVE GANG
RANK GANG
MAGEBROS
SORDBROS
Fans of Evening Sky!
NOT DYING GANG (complete with cards)
GARDENBROS
P R A X I S

Let me know if I've missed anything!
Gisenateam, Letriziafans, Catherineclub. They contributed to to making Edeldross real!

those are mostly memes rather than bona fide cliques; people aren't exactly discussing and coordinating in private that I know of, and don't seem to hold especial camaraderie based on both favoring something on that list
I'm still waiting for the secret society of fanwork-producers to invite me.
 
Here's a thought I realized about the Sublime Transfusion route. Remember Totality and how we may be able to unlock more armament/cursebearer lore once we get Verschlengorge over rank 5?
 
As a addendum to my above analysis post, I do want to also say that their are other more nebulous benefits to making Int a godstat that helps buff all other stats plus our advancement rate. While we control the broad strokes of Hunger's goals and the challenges he seeks out, outside broadstrokes decision making a lot of the planning for attaining them in the moment like in battle seems to come from Hunger himself as written by Rihaku. A smarter Lord Hunger might be able to figure out how better leverage his resources against any obstacle, physical, intellectual, or social then a Hunger that priorities something else as a godstat.
 
[X] Vigor Itself
[X] Vigor Itself x2

[X] Experimentation

Consider the last Pseudo-Grace we saw:

You may have to vote on the nature of the Pseudo-Grace. By default it grants ++++Agility, +++Strength, 30% increased attack speed in melee.

This would be even more immediate power for us in a time where that's desperately needed. a ++++AGI and 30% attack speed stacked on top of that would do a lot to let us shred our opponents.

I'm still waiting for the secret society of fanwork-producers to invite me.

Brave to call out the Hidden Ones like this.
 
One of the great things about Wreathing our Edeldrosss surgecraft is that it has a little for almost everyone. Do you think the path to immediate power and making temple more survivable is more stats? Well, the better our advancement for Surgecraft is, the more of a stat buff we have, and their even more of a force multiplier since they also work on other party members. That's not to even mention the potential of attaining a pseudograce for even further boosting. These stat boosts not only might multiply our advancement rate by boosting our Int which boosts the advancement rate of one of our best overall stat buffs in a potential recursive loop scenario, it even buffs social stats if we ever want to settle something diplomatically. This includes Gisena's social stats, a place where she absolutely (Bright)shines!

Do you want to make our companions stronger, acting as a force multiplier and also incentivises them having more narrative focus or atleast keeping the same amount they have? This helps, both by temporary buffs and permanently tripling their rate of advancement in their magics. Want to make Lord Hunger a more capable ruler? Well well well, we can make him smarter and more socially capable on demand more and more as he progresses, not to mention we can greatly increase the advancement of allied mages while being able to take away that boost at any time they displease us, making us a boon to any Soverignty style civilization beyond just our personal power. Want to give Hunger more utility? Here you go, and thats not even to mention the potential of Pseudo-graces Want Gisena to perhaps get her own non-nullity magic and unlock the secrets of Findross that eluded Seram for so long? Worried about getting mollywhopped by magical opponents scaring you into Panic buying a stance to resist their sorcery? Here you go.

Want Hunger to be less of a ranklet or to just figure out the secrets of astral rank in general? Letz just got her own magic that makes her better at researching Astral Rank, something she's very willing to do. Want to eventually heal Vers and get him up to snuff eventually? Aside from buffing him and his pilot, one of Edeldross themes is renewal. Evening sky being neglected got you down? I know the feeling, I was a Inksky supporter myself. This makes every Evening Sky advancement that buffs intelligence so, so much better and thus worth more to the Quest participants, that it might as well turn those into a +all stats boost. Want to recruit a companion here, or maybe just help prepare these kids for the existential war of attrition their civ is losing? This can even help with that, and making any recruitment picks more viable due to better stat buffs and boosting their growth rate, while also begin able to benefit from any general surgecrafting knowledge advancements the other two surgecrafters figure out. Want to boost Arete advancement? Aside from the benefits of immediate power letting us fight more legendary battles, I'm sure being a walking magical renaissance may help with that.

I find these arguments pretty compelling! Instead of arguing against admittedly powerful conclusions, I will argue that our build of saving gets closer to these goals.

First, minimization: the associated holistic benefits (with exception to pseudo-Graces) are partially found since the benefits of Edeldross manifest in an admittedly limited manner. This difference in gravity is partially offset by Magnitude, which empowers the effects of Edeldross in general.

Second, coopting: many of these benefits will be meaningfully attained through Rank increases from Ring picks! I'm talking about stronger buffs, the ability to manipulate and inflame the passions of others to socially manipulate them, the ability to get really good at everything in the purview of War! Again, many of these buffs will not reach the same holistic degree that a Wreathed Edeldross does, but it will definitely reach the same heights for the parts relevant to conflict and clearing the Temple.

Third, surpassing: This delays Ruling Ring by a solid 2-4 updates (depending on how motivated the audience is). Even two XP points with increased Progression and Stats massively skyrockets us along the powercurve, faster than anything else. Imagine getting 2 picks from trivial opponents, 4 from peer-level ones (I'm throwing out numbers out of my ass here, but you get the point.) The faster we scale, the stronger we get, the faster we scale, and so on.

those are mostly memes rather than bona fide cliques; people aren't exactly discussing and coordinating in private that I know of, and don't seem to hold especial camaraderie based on both favoring something on that list

Probably, should have made it clearer that I didn't think they were actual cliques! I will edit accordingly-- I happen to love the memes myself!

I'm still waiting for the secret society of fanwork-producers to invite me.
Urgh, same here.
 
more adventures with our if-not-favourite-side-story-guy-then-at-least-he-consistently-appears Mega Ranklet.

hashtaggeu 760 words

There was an unfamiliar sensation through his very marrow.

Not quite exhaustion. Not quite pain. It felt closer to a dull ache, though he guessed that it was to be expected. His eyes roved past the sparse canopy. As the darkened horizon stole away what little light was left, so too did it rob him of the comfort of warmth. Cold winds struck even past his insulated clothing. It did little to help the pit that began to gorge itself in his stomach.

No time to tarry.

He gave the evening sky one last look before he turned back towards the encampment. The earlier attack had caught majority of them unaware. One could be thankful that the initial salvo had not dealt any permanent damage to his squad. On the other hand, the lack of proper equipment and rations had raised everyone's hackles up.

Frayed nerves looked to be the norm for tonight's dinner. Barely a fire. Some rudimentary defensive measures. And the bland nutribars that served as today's dinner. The creature comforts that kept everyone's frustrations at bay were nowhere to find. Even Hans, crass mouthed as he was, looked to have been subdued by the events prior. Kennedy too, had been a tad too quiet.

"You're making a scary face over there, Nines."

The mercenary in question did not jump. Red eyes, oft so sharp, drooped over to look at Jennifer who had sat herself on a stray log. A small hologram, filled with numbers and symbols he couldn't quite read backwards, flickered in front of her. "Food can be gathered. Water can be found. Equipment can be replaced." She flicked her golden braids back. The action looked too practiced to be natural. "But there's only one of everyone. All things considered? We got lucky."

Hans' scoff echoed across the clearing. Jennifer merely shook her head.

"Inventory. We've got a day's ration left. Two, if we sacrifice some of our efficiency. We have an estimated four days left to cover the area." This close to her, Nine could practically feel the way their Squad Leader sagged her shoulders. "We could push through with the mission, if we can scavenge for some foodstuffs. Given we're this nearby to a Nest though..."

No one dared finish her sentence.

Even Nine, who the team knew to be as expressive as a rock, found himself unable to respond.

"Well!" A small clap, an upbeat voice, and the blonde squad leader stood. "We...haven't exactly been in a situation like this before! But we're bound to have worse excursions in the future being the tough and tumble mercenaries that we are!" One round to pass by everyone at least once. With a whirl, a practiced smile, and all the fake positivity in the world did the squad leader face the people she was in charge with.

"We're paid to fulfill missions. Not get ourselves killed. Can't exactly enjoy money if we're dead. Then again, we can't enjoy money if we don't have any to begin with. So I want us, as a team, to vote on our next course of action! Majority takes the lead, and no being an annoying twatface regardless of the outcome."

-----
[9] A Straight Line II, [9] Feat: Return Of Investment II, and [9] Supplies won.

An interesting (is it?) of events? Lost supplies struck a strong blow to squad morale. The background rolls on what were lost...definitely did not help. And, with your ever magnanimous Squad Leader not knowing what to do, a vote has been raised!

[ ] Forge Ahead: "Fuck that noise, Jen! We ain't backing down just because we lost some food. We'll scavenge and forage. There's bound to be something here!"
- Forces the Squad to continue the mission, trying to clear the Nest while racing against the lack of supplies.
Provides:
+ 3 Breakthrough Points
+ 1 Pick
+ Chances of ???, ???, ???
- Chances of ???, ???, ???
Nine's Estimates:
5% for Unimpeded Continuation (96-100)
15% for Successful Continuation (81-95)
30% for Minor Successful Continuation (51-80)
35% for Unsuccessful Continuation (16-50)
15% for Further Major Complications (1-15)

[ ] Strategic Retreat: "So we fail. So it's a blackmark. There's no need to take unnecessary risks, specially when we've already lost majority of our staying power!"
- Forces the Squad to retreat, putting all resources into a clean exit.
+ Chances of Survival
+ Removes [Ambushed]
+ Chances of ???, ???, ???
- Chances of ???, ???, ???
Nine's Estimates:
15% for Unimpeded Retreat (86-100)
35% for Successful Retreat (51-85)
25% for Fighting Retreat (26-50)
15% for Difficult Retreat (11-25)
10% for Impossible Retreat (1-10)

Additional discussion/plans/counter plans on how to either Fight or Fly may favorably skew probability.

woop edit:

Nine currently has 4.3 Breakthrough Points! Do what you may with that.
 
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Control can give us stuff like longer lasting buffs, more in-flight maneuverability and could increase our battlefield-control potential as well. Also, it's essentially what we're aiming to master by sparring with other Surgecrafters, since potency already comes easily to the discipline.

Getting wreathe now doesn't comprehensively make everything easier I think. it raises our chances marginally, for 7 arete. If survival is what's important, and more immediate power, we'd have more luck with the temple via Magic Defeating Stance.
I actually think that Wreath is a considerable buff to Hunger's combat abilities, but that's mainly a consequence of our current circumstances (we will be training to get better with our magic system right after this update) and while in a vacuum I would agree that Wreath should never hold a candle to Magic Defeating Stance in a sheer increase of personal power...

Well, this isn't a vacuum, and our current situation helps us close the gap of personal power increase considerably, while at the same time placing us in just the right position to impress future recruits and boosting our current (and future) allies growth as the cherry on top, just as Hunger unlocking Edeldross might help with Gisena's own study of Findross and just as Letrizia unlocking her own surgecrafting abilities means she will only benefit from following Hunger's example and training/sparring with students of the field.

[X] Evening Sky - Philosopher's Wreath
[X] Control


Honestly I'll be fine with both leading options winning, but the benefits of picking the Wreath now have clearly overcame the drawbacks of spending the necessary Arete in my opinion.
 
I find these arguments pretty compelling! Instead of arguing against admittedly powerful conclusions, I will argue that our build of saving gets closer to these goals.

First, minimization: the associated holistic benefits (with exception to pseudo-Graces) are partially found since the benefits of Edeldross manifest in an admittedly limited manner. This difference in gravity is partially offset by Magnitude, which empowers the effects of Edeldross in general.

Second, coopting: many of these benefits will be meaningfully attained through Rank increases from Ring picks! I'm talking about stronger buffs, the ability to manipulate and inflame the passions of others to socially manipulate them, the ability to get really good at everything in the purview of War! Again, many of these buffs will not reach the same holistic degree that a Wreathed Edeldross does, but it will definitely reach the same heights for the parts relevant to conflict and clearing the Temple.

Third, surpassing: This delays Ruling Ring by a solid 2-4 updates (depending on how motivated the audience is). Even two XP points with increased Progression and Stats massively skyrockets us along the powercurve, faster than anything else. Imagine getting 2 picks from trivial opponents, 4 from peer-level ones (I'm throwing out numbers out of my ass here, but you get the point.) The faster we scale, the stronger we get, the faster we scale, and so on.

I think these are fair points, but here's my counterarguement. For the first one, i'd say that Wreath is going to multiply any beneifts we get from working towards making our magnitude greater. But as far as the meat off issue, here's what i'll say. While it's true the Ruling Ring would give some, all though not all of these benefits and perhaps to greater extents which makes sense given this is a 7 Arete versus a 25 Arete buy, what I find amazing about the wreath is that it will greatly synergise with the buffs to All stats and our progression in a way most comparable immediate power boosts don't, while also netting us even greater immediate power to prepare us for the Inner Temple or for a potential War for the Ring, plus the possibility of a useful surgecrafting ally. Not to mention that boosting our ability to progress sans Arete picks might actually help us save MORE arete in the lognrun.

Rather then looking at this as a setback to getting the Ring, which I think will only set it back 1-2 updates from where we were given what I've seen of activity lately, I see it as investing 7 Arete into making the ring a better choice down the line, one far greater then sum of it's Arete, and making people more willing to save for it, while also giving the benefits of being better prepared for the downsides of doing so along with actually taking it. Taking the Wreath now and the ring as our next arete option will likely be a lot easier too and help our long term growth while securing immediate power, due to the fact that picking Wreath seems to be gated behind netting a new magic system and it'll be hard to predict when that will next happen.
 
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Experimentation

Consider the last Pseudo-Grace we saw:
Yes hi. Our current stat block is below
  • Charisma: ++++ (4) + (5)
  • Intelligence: ++++
  • Wits: ++ (2) + (7)
  • Protection: ++
  • Agility: ++++++ (14) +++ (21) +++++ (30)
  • Strength: +++++ (17) +++ (24)+++++ (33)
  • Constitution: +++++ (13) +++ (20) +++++ (29)
  • Willpower: +++ (7)
  • Manipulation: ++
The boost from a regular Edeldross release is 20% for All Stats. That includes some things that we don't have +s in yet like Luck and Appearance. But for the ones we can calculate, here's the boost we'd get:
For our physical stats, that's +1.4 WILL, +2.6(4)(5.8) CON, +3.4(4.8)(6.6) STR, +1.4 (4.2)(6) AGI. (Recall that Will applies to physical stats!)

For our other stats that's +.4 MAN, +.4 PROT, +.4 (1.4) WITS, +.8 INT, and +.8 CHA.

That's the baseline. If we get Magnitude, all of these values will go up. Moving from a +20% to +30% is not too outlandish, given that we're spending an entire Apochryphal-free day on training. That would add half-again to all values above.

For a moment, ignore the risk of getting nothing from Experimentation. The pseudo grace would have to give physical stats equal in value to a reduced buff from Edeldross surge. Again setting aside the boost to our baseline Appearance + baseline LUCK, here's what we'd be giving up:

From our physical stats, that's +.7 WILL, +1.3(2)(2.9) CON, +1.9(2.5)(3.3) STR, +.7(2.1)(3) AGI. (Recall that Will still applies to physical stats!)

For our other stats that aren't getting the additional buff, we miss out on +.2 MAN, +.2 PROT, +.2 (.7) WITS, +.4 INT, and +.4 CHA.

It's possible that the Magnitude training boost is bigger or smaller, which would adjust these values.

But opportunity cost isn't the only concern... Experimentation could simply roll poorly and give us nothing. That means the pseudo-grace has to be even more powerful just to break even with the boost from Magnitude.


Edit: to clarify, a pseudo grace with ++++Physical stats would only add an additional 2 con, 1.4 Str, 2.6 AGI relative to the boost of Magnitude (ignoring numbers in parentheses)
 
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Well, I'm quite thoroughly disgusted with every recent conversation that has had anything to do with the Evening Sky.

I don't think Hunger IC would care whether one of his artifacts is neglected or not. He doesn't exist to balance them, they exist to serve him and the cause of vengeance and he will do what is most effective therein.
Oh good. I'll be voting at every opportunity to get rid of the Evening Sky and replace it with something else then. Cheers.
 
I think these are fair points, but here's my counterarguement. For the first one, i'd say that Wreath is going to multiply any beneifts we get from working towards making our magnitude greater. But as far as the meat off issue, here's what i'll say. While it's true the Ruling Ring would give some, all though not all of these benefits and perhaps to greater extents which makes sense given this is a 7 Arete versus a 25 Arete buy, what I find amazing about the wreath is that it will greatly synergise with the buffs to All stats and our progression in a way most comparable immediate power boosts don't, while also netting us even greater immediate power to prepare us for the Inner Temple or for a potential War for the Ring, plus the possibility of a useful surgecrafting ally. Not to mention that boosting our ability to progress sans Arete picks might actually help us save MORE arete in the lognrun.

Rather then looking at this as a setback to getting the Ring, which I think will only set it back 1-2 updates from where we were given what I've seen of activity lately, I see it as investing 7 Arete into making the ring a better choice down the line, one far greater then sum of it's Arete, and making people more willing to save for it, while also giving the benefits of being better prepared for the downsides of doing so along with actually taking it. Taking the Wreath now and the ring as our next arete option will likely be a lot easier too and help our long term growth while securing immediate power, due to the fact that picking Wreath seems to be gated behind netting a new magic system and it'll be hard to predict when that will next happen.

Hmm... Okay. These are also fair points. Just to clarify, this also delays Preeminence and Domain, both of which provide meaningful bonuses independent of Ruling Ring, and delaying that does affect our ability to express Rank in a meaningful way. I'd also like to put forward that Rank is similarly a holistic buff to everything we do, drastically reducing the chance of failure and offsetting its costs.

Nonetheless, this particular issue is dependent on a disagreement that is unwieldy and hard to resolve (due to a large amount of variables to take into account): Is the net benefit of Wreath now + Delaying Ring picks and Ruling Ring larger than Ring Picks ASAP, Ruling Ring ASAP, Wreath maybe later?

Thus, I'll take another stab at a different point.

Consider the sheer utility of Philosopher's Wreath: unlocking and hastening the rate of advancement for a magic system we have previously encountered. It makes more sense to me to reserve picking this option until after we have either encountered a magic system that synergizes with our existing ones, one that opens up new avenues for Progression, or one that is exceedingly powerful. We have many opportunities suited for encountering said magic systems (going to the Encampment, clearing the Inner Temple, going to civilization, meeting the Wandering Magus, even), and as such it is a waste to use on a magic system we already have (Surgecrafting) or unlock a system inherent to us (Soul Evocation) that we already have ways of unlocking.

As such, Philosopher's Wreath is a powerful tool that must be conserved, not used to gain short-term power than can be acquired in other ways.
 
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I think these are fair points, but here's my counterarguement. For the first one, i'd say that Wreath is going to multiply any beneifts we get from working towards making our magnitude greater. But as far as the meat off issue, here's what i'll say. While it's true the Ruling Ring would give some, all though not all of these benefits and perhaps to greater extents which makes sense given this is a 7 Arete versus a 25 Arete buy, what I find amazing about the wreath is that it will greatly synergise with the buffs to All stats and our progression in a way most comparable immediate power boosts don't, while also netting us even greater immediate power to prepare us for the Inner Temple or for a potential War for the Ring, plus the possibility of a useful surgecrafting ally. Not to mention that boosting our ability to progress sans Arete picks might actually help us save MORE arete in the lognrun.

Rather then looking at this as a setback to getting the Ring, which I think will only set it back 1-2 updates from where we were given what I've seen of activity lately, I see it as investing 7 Arete into making the ring a better choice down the line, one far greater then sum of it's Arete, and making people more willing to save for it, while also giving the benefits of being better prepared for the downsides of doing so along with actually taking it. Taking the Wreath now and the ring as our next arete option will likely be a lot easier too and help our long term growth while securing immediate power, due to the fact that picking Wreath seems to be gated behind netting a new magic system and it'll be hard to predict when that will next happen.

But if we keep investing in things that would be good to have with the Ring, we will never buy it, y'know? Saving for an EFB necessarily means passing up enticing 7 Arete options; possibly many, many times. Again, it's the same thing with Slice Fate; good to have, but getting an EFB sooner means we benefit from it sooner. And ++Progression is much more important to have first than the Wreath multiplier, given it fully encompasses it. So saving for the Ring now make us much powerful in just a bit more time than getting Wreath now would.
 
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