Probably not optimal but Mr. Satan as a Ghostbuster was just too tempting of an idea. Blood Eye lets us see Spectres and build up a good support crew while Pale Fingers lets us just punch them. Meanwhile, Rationalist should make him a bit less afraid if he assumes everything he sees is fake, which could offset the weaker heart. The tactic of vlogging our preparations might make him less likely to go out half cocked while the Eye might make him stick to people who genuinely believe they have power and away from hucksters.
>assuming you can make friends with ghosts
>assuming you can engage or even defeat a ghost in hand to hand
>assuming the lamb can rebel against the lion
That's not how we roll in universe 666.
How we roll in universe 666... is poorly.
~~~
GHOST STORIES 2
933 words
~~~
Rihaku-666 said:The Moon Mirror accepts animal blood too! It doesn't care.
It just wants the blood.
Rihaku-666 said:The method for forming Blood Doors isn't that hard to find, if you roll reasonably well on your research rolls. Although for some reason, hardly anybody writes about what happens after you go through...
Rihaku-666 said:The Entertainer is only the top livestreamer in the country of China. That's the only part of the Internet that actually matters!
Rihaku-666 said:Yes, plague upon that leprous Western rat! Pewdiepie... *shakes fist*
Rihaku-666 said:Spiritual Purity is only somewhat relevant for discourse with spirits. After all, they were people too, once! Probably.
Rihaku-666 said:There are other ways to enter the Blood World. It's a Blood World after all, not a Blood Closet.
Rihaku-666 said:I wouldn't count on finding rituals on the Internet without Artifact aid. The old families would never let that information out, not for all the tea in China!
~~~Rihaku-666 said:Even now, with the shadow at your door, you squabble and pettifog. Consolidating builds now.
[ ] The Young Tiger - You can cage a tiger. You can bring it to heel. In time, you can even become its friend. But only a fool forgets the tiger's strength. In the tiger's eyes, you are only meat, fit for the tiger's maw. Strangled, wounded, suffocated by the steel and concrete, nevertheless you live, though it is a half-life, a life of decay, of the walking dead. How fortunate, then, that you find yourself in the company of fellows. Truly, the heavens have smiled on thee...
Enthusiast
Blood Eye
Thief's Ear
Corpse Ink
Impurity of Heart
Perverse Hungers
*Exchanges naivete for compulsion to violence and bloodthirst.
*Impurity of Heart merely makes apparent what was already implied by Perverse Hungers, with little opportunity cost. While it locks out some defensive wards, you wouldn't benefit much from staying stationary; the predator who waits in one place is prey.
*History of delinquent behavior and sadistic tendencies imperfectly restrained through rigorous physical disciplining in childhood and strict regimen in adulthood.
*Love of horror films a socially acceptable way to enjoy bloodshed and gore while studying role models.
*The Young Tiger's youthful inexperience is buoyed by his natural killer instinct. As his route is mostly populated by living persons in the early stages, he is advantaged by playing in a field with innate talent.
*Eye and Ear permit detection against human and spectral prey, Corpse Ink provides offensive deterrent against early Spectres until you can find other Artifacts, as well as method to sate dark urges without leaving evidence in the waking world. Doesn't really need the Golden Compass if he wants to find someone.
*You Are The One Who Knocks
[ ] The Washed-up Personality - So what if you're old? You've been in the business longer than these kids have had pubes! Sure, you don't really get how this livestreaming thing is supposed to be interesting, but you know how to draw attention. Even jesters eat from the same kitchen as kings.
Entertainer
Thief's Ear
Pale Fingers
Rationalist
*Curmudgeonly attitude more resistant than untested philosophy.
*Superstitious implements more easily smuggled by telling inquisitive staff to fuck off.
*Wiser to the world, more socially adept.
*Sinful Spiritual Purity more easily rationalized as a consequence of age.
*Ear permits conversation with ghost without the grisly appearance revealed by the Eye.
*Rationalist mind more capable of ignoring inconvenient truths to focus.
*Able to headpat ghost children and tell bad jokes without freaking out.
*Able to sympathize with spirits from an era more familiar to him.
*Older than most ghosts were at expiration. A voice of maturity.
*Worse physical stats and no defensive Artifacts. Will have to select filming sites wisely or play well to survive.
[ ] The Black Turtle - Weakest child, of the weakest Clan, yours was an imperfect vessel for the legacy. Frail, timorous, like mud cracking underneath the sun, poor iron shattering upon the anvil of expectation. And yet there were no others who stood to inherit, your father's seed barely producing his only issue before the suicide. Merely one more sign of disfavor in a parade of them. But so be it; if the end of your line has been ordained by the celestial will, let it end with honor.
Exorcist
Black Marrow
Stony Liver
Golden Compass
Zodiacal Malediction
Cowardly Tenor
*Exorcist education of the Northern Clan, well used to operating with the unique Malediction of the Ancestor, are able to compensate for inability to employ general rituals, and stabilize the Golden Compass in the Blood World, permitting safer navigation and Artifact Hunting.
*Similarly, has own methods of ghost detection and avoidance that don't rely on the unreliably-induced gifts of Eye and Ear.
*You have your own ways of traveling to the Blood World.
*Stony Liver lets you endure indigent lifestyle.
*Golden Compass aids in escape from authority. Exorcist education allows its targeting parameters to be widened i.e. "closest person who intends me harm/aid," "person guarded by the heavens," "person who knows my identity" "person in danger"
*While your Zodiacal Malediction prevents passive protection, specific countermeasures and sheltering beneath the aegis of another are still possible.
*Cowardly Tenor has little effect in investigative phase, can be neutralized by Ancestor's Binding when shit gets real. In waking world, Cowardly Tenor is a semi-effective substitute for street smarts.
*Disturbing pallor of face merely one among many distasteful qualities.
*You broadly know what's wrong with the Blood World, which is half the battle.
*You know better than most the folly of fighting ghosts.
*Error in the Heavenly Ledger: As a consequence of your Malediction and your Black Marrow, you will not form a Specter upon expiration.
AN: Devilhaku is glad to answer your questions! After all, how else do you know you're screwed?
The Moon Mirror accepts animal blood too! It doesn't care.
It just wants the blood.
~~~
The method for forming Blood Doors isn't that hard to find, if you roll reasonably well on your research rolls. Although for some reason, hardly anybody writes about what happens after you go through...
~~~
The Entertainer is only the top livestreamer in the country of China. That's the only part of the Internet that actually matters!
~~~
Yes, plague upon that leprous Western rat! Pewdiepie... *shakes fist*
~~~
Spiritual Purity is only somewhat relevant for discourse with spirits. After all, they were people too, once! Probably.
~~~
There are other ways to enter the Blood World. It's a Blood World after all, not a Blood Closet.
~~~
I wouldn't count on finding rituals on the Internet without Artifact aid. The old families would never let that information out, not for all the tea in China!
~~~
Even now, with the shadow at your door, you squabble and pettifog. Consolidating builds now.
[ ] The Young Tiger - You can cage a tiger. You can bring it to heel. In time, you can even become its friend. But only a fool forgets the tiger's strength. In the tiger's eyes, you are only meat, fit for the tiger's maw. Strangled, wounded, suffocated by the steel and concrete, nevertheless you live, though it is a half-life, a life of decay, of the walking dead. How fortunate, then, that you find yourself in the company of fellows. Truly, the heavens have smiled on thee...
Enthusiast
Blood Eye
Thief's Ear
Corpse Ink
Impurity of Heart
Perverse Hungers
*Exchanges naivete for compulsion to violence and bloodthirst.
*Impurity of Heart merely makes apparent what was already implied by Perverse Hungers, with little opportunity cost. While it locks out some defensive wards, you wouldn't benefit much from staying stationary; the predator who waits in one place is prey.
*History of delinquent behavior and sadistic tendencies imperfectly restrained through rigorous physical disciplining in childhood and strict regimen in adulthood.
*Love of horror films a socially acceptable way to enjoy bloodshed and gore while studying role models.
*The Young Tiger's youthful inexperience is buoyed by his natural killer instinct. As his route is mostly populated by living persons in the early stages, he is advantaged by playing in a field with innate talent.
*Eye and Ear permit detection against human and spectral prey, Corpse Ink provides offensive deterrent against early Spectres until you can find other Artifacts, as well as method to sate dark urges without leaving evidence in the waking world. Doesn't really need the Golden Compass if he wants to find someone.
*You Are The One Who Knocks
[ ] The Washed-up Personality - So what if you're old? You've been in the business longer than these kids have had pubes! Sure, you don't really get how this livestreaming thing is supposed to be interesting, but you know how to draw attention. Even jesters eat from the same kitchen as kings.
Entertainer
Thief's Ear
Pale Fingers
Rationalist
*Curmudgeonly attitude more resistant than untested philosophy.
*Superstitious implements more easily smuggled by telling inquisitive staff to fuck off.
*Wiser to the world, more socially adept.
*Sinful Spiritual Purity more easily rationalized as a consequence of age.
*Ear permits conversation with ghost without the grisly appearance revealed by the Eye.
*Rationalist mind more capable of ignoring inconvenient truths to focus.
*Able to headpat ghost children and tell bad jokes without freaking out.
*Able to sympathize with spirits from an era more familiar to him.
*Older than most ghosts were at expiration. A voice of maturity.
*Worse physical stats and no defensive Artifacts. Will have to select filming sites wisely or play well to survive.
[ ] The Black Turtle - Weakest child, of the weakest Clan, yours was an imperfect vessel for the legacy. Frail, timorous, like mud cracking underneath the sun, poor iron shattering upon the anvil of expectation. And yet there were no others who stood to inherit, your father's seed barely producing his only issue before the suicide. Merely one more sign of disfavor in a parade of them. But so be it; if the end of your line has been ordained by the celestial will, let it end with honor.
Exorcist
Black Marrow
Stony Liver
Golden Compass
Zodiacal Malediction
Cowardly Tenor
*Exorcist education of the Northern Clan, well used to operating with the unique Malediction of the Ancestor, are able to compensate for inability to employ general rituals, and stabilize the Golden Compass in the Blood World, permitting safer navigation and Artifact Hunting.
*Similarly, has own methods of ghost detection and avoidance that don't rely on the unreliably-induced gifts of Eye and Ear.
*You have your own ways of traveling to the Blood World.
*Stony Liver lets you endure indigent lifestyle.
*Golden Compass aids in escape from authority. Exorcist education allows its targeting parameters to be widened i.e. "closest person who intends me harm/aid," "person guarded by the heavens," "person who knows my identity" "person in danger"
*While your Zodiacal Malediction prevents passive protection, specific countermeasures and sheltering beneath the aegis of another are still possible.
*Cowardly Tenor has little effect in investigative phase, can be neutralized by Ancestor's Binding when shit gets real. In waking world, Cowardly Tenor is a semi-effective substitute for street smarts.
*Disturbing pallor of face merely one among many distasteful qualities.
*You broadly know what's wrong with the Blood World, which is half the battle.
*You know better than most the folly of fighting ghosts.
*Error in the Heavenly Ledger: As a consequence of your Malediction and your Black Marrow, you will not form a Specter upon expiration.
It just wants the blood.
~~~
The method for forming Blood Doors isn't that hard to find, if you roll reasonably well on your research rolls. Although for some reason, hardly anybody writes about what happens after you go through...
~~~
The Entertainer is only the top livestreamer in the country of China. That's the only part of the Internet that actually matters!
~~~
Yes, plague upon that leprous Western rat! Pewdiepie... *shakes fist*
~~~
Spiritual Purity is only somewhat relevant for discourse with spirits. After all, they were people too, once! Probably.
~~~
There are other ways to enter the Blood World. It's a Blood World after all, not a Blood Closet.
~~~
I wouldn't count on finding rituals on the Internet without Artifact aid. The old families would never let that information out, not for all the tea in China!
~~~
Even now, with the shadow at your door, you squabble and pettifog. Consolidating builds now.
[ ] The Young Tiger - You can cage a tiger. You can bring it to heel. In time, you can even become its friend. But only a fool forgets the tiger's strength. In the tiger's eyes, you are only meat, fit for the tiger's maw. Strangled, wounded, suffocated by the steel and concrete, nevertheless you live, though it is a half-life, a life of decay, of the walking dead. How fortunate, then, that you find yourself in the company of fellows. Truly, the heavens have smiled on thee...
Enthusiast
Blood Eye
Thief's Ear
Corpse Ink
Impurity of Heart
Perverse Hungers
*Exchanges naivete for compulsion to violence and bloodthirst.
*Impurity of Heart merely makes apparent what was already implied by Perverse Hungers, with little opportunity cost. While it locks out some defensive wards, you wouldn't benefit much from staying stationary; the predator who waits in one place is prey.
*History of delinquent behavior and sadistic tendencies imperfectly restrained through rigorous physical disciplining in childhood and strict regimen in adulthood.
*Love of horror films a socially acceptable way to enjoy bloodshed and gore while studying role models.
*The Young Tiger's youthful inexperience is buoyed by his natural killer instinct. As his route is mostly populated by living persons in the early stages, he is advantaged by playing in a field with innate talent.
*Eye and Ear permit detection against human and spectral prey, Corpse Ink provides offensive deterrent against early Spectres until you can find other Artifacts, as well as method to sate dark urges without leaving evidence in the waking world. Doesn't really need the Golden Compass if he wants to find someone.
*You Are The One Who Knocks
[ ] The Washed-up Personality - So what if you're old? You've been in the business longer than these kids have had pubes! Sure, you don't really get how this livestreaming thing is supposed to be interesting, but you know how to draw attention. Even jesters eat from the same kitchen as kings.
Entertainer
Thief's Ear
Pale Fingers
Rationalist
*Curmudgeonly attitude more resistant than untested philosophy.
*Superstitious implements more easily smuggled by telling inquisitive staff to fuck off.
*Wiser to the world, more socially adept.
*Sinful Spiritual Purity more easily rationalized as a consequence of age.
*Ear permits conversation with ghost without the grisly appearance revealed by the Eye.
*Rationalist mind more capable of ignoring inconvenient truths to focus.
*Able to headpat ghost children and tell bad jokes without freaking out.
*Able to sympathize with spirits from an era more familiar to him.
*Older than most ghosts were at expiration. A voice of maturity.
*Worse physical stats and no defensive Artifacts. Will have to select filming sites wisely or play well to survive.
[ ] The Black Turtle - Weakest child, of the weakest Clan, yours was an imperfect vessel for the legacy. Frail, timorous, like mud cracking underneath the sun, poor iron shattering upon the anvil of expectation. And yet there were no others who stood to inherit, your father's seed barely producing his only issue before the suicide. Merely one more sign of disfavor in a parade of them. But so be it; if the end of your line has been ordained by the celestial will, let it end with honor.
Exorcist
Black Marrow
Stony Liver
Golden Compass
Zodiacal Malediction
Cowardly Tenor
*Exorcist education of the Northern Clan, well used to operating with the unique Malediction of the Ancestor, are able to compensate for inability to employ general rituals, and stabilize the Golden Compass in the Blood World, permitting safer navigation and Artifact Hunting.
*Similarly, has own methods of ghost detection and avoidance that don't rely on the unreliably-induced gifts of Eye and Ear.
*You have your own ways of traveling to the Blood World.
*Stony Liver lets you endure indigent lifestyle.
*Golden Compass aids in escape from authority. Exorcist education allows its targeting parameters to be widened i.e. "closest person who intends me harm/aid," "person guarded by the heavens," "person who knows my identity" "person in danger"
*While your Zodiacal Malediction prevents passive protection, specific countermeasures and sheltering beneath the aegis of another are still possible.
*Cowardly Tenor has little effect in investigative phase, can be neutralized by Ancestor's Binding when shit gets real. In waking world, Cowardly Tenor is a semi-effective substitute for street smarts.
*Disturbing pallor of face merely one among many distasteful qualities.
*You broadly know what's wrong with the Blood World, which is half the battle.
*You know better than most the folly of fighting ghosts.
*Error in the Heavenly Ledger: As a consequence of your Malediction and your Black Marrow, you will not form a Specter upon expiration.
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