Analysis of the new options. I'll get around to liking all the posts after the update later. Also note that we have nearly 18 Arete already, so any further Arete we generate can be spent to improve our new magic system, or save for another EFB.
[ ] Studying the Blade - While they ranted about the shackles of Imperial representation, he studied the Blade. While she participated in frivolous antics, he studied the Blade. And now that the rot spawn are at the gates, they turn to him for help?
Well, fine. But it'll cost 'em.
*Hunger fights the Rotspawn, the semi-undead army created by the Rotbeast, greatly relieving pressure on the town's defenders for a bit. He may encounter either mundane Rotspawn, Elite Rotspawn, or Primary Rotspawn.
*The vast majority of Rotspawn are mundane, but by presenting such an overwhelming threat, it's likely Hunger will force out more powerful specimens.
*50% chance of +1 pick
*35% chance of +2 picks
*15% chance of +2 picks, +.5 Arete, +1 major complication
*You may choose to 'target' a specific type of Rotspawn, greatly increasing encounter chances, by reaching a consensus on discussion of which to target and directing discussion and omake power towards it. You'll still get Arete for those omakes.
*Improves your value in the eyes of the townsfolk, reducing the penalties of any Tyrant proc.
Do you want Cut Through literally next update? Here you go!
Pros: We can target that +2 picks no complication Rotspawn for easy low-risk 2 picks. Get Cut Through next vote.
Cons: if we get a bad roll we may end up with
another complication. We have too many already!
[ ] Pursuing Technological Solutions - While they don't have anywhere near the facilities appropriate for properly maintaining an Armament, the Elixir Sovereignty is still a functioning small-scale technological civilization with sufficient industrial base (mostly automated) to produce outdated Imperial technology. This should really be Letrizia's job, but with her occupied on her mission it falls to Hunger and Gisena to procure repairs for Verschlengorge's armor and hydraulics, as well as re-stock its supply of missiles and kinetic ammunition.
*Improves Verschlengorge's combat capability without increasing its Rank, making it more self-sufficient and relevant in battle
*+Gisena, Gisena weaponry upgrade
*+Letrizia
*+1 day consumed; repairs take time
AST1 if Gisena had a gun.
Good for relationship updates, but doesn't get us a lot besides that.
[ ] Relaxing at the Hot Springs - This is supposed to be a vacation, and that means only one thing: the absolute bliss of a worry-free existence at the Elixir Springs! Tomorrow there may be travail and fearsome tribulation, but today there is only the healing power of the geothermally-heated waters!
*+Gisena
*+10% healing chance, +10% Double Healing chance
*Pillars of Creation** is unlocked and can be purchased during any reasonably plausible Experience spend point for 1 pick, 25 Arete.
*Pillars of Creation is extremely powerful utility, offering Curse Mitigation, powerful buffs, and level-appropriate enemies in a reasonably safe environment. It would be extremely useful in the mid to late game.
OK. I think we should really seriously be considering this. Rihaku has mentioned in the past that picks are a finite resource,
unless we have Pillars of Creation. While we may be a long way away from running out of enemies that give us picks, the fact is that future still exists. By taking this we permanently unlock Pillars of Creation, we don't even have to get it right away we can wait until after Ruling Ring or whatever. It's only really necessary in the lategame after all. But in the very long term, we are really going to want this to keep our growth curve going. Let's make sure we have access to it.
It also can make companions immortal.
Finally, this gets us increased chances of healing conditions. That is very good, our poor liver deserves it.
Oh and +Gisena for Gisena Gang. Does not get Gisena a gun, but does get Gisena and Hunger relaxing in the Hot Springs.
[ ] Bloodwraith [2 Arete] - There must be a way to overcome the limitations of the spirit form. Its lack of blood renders it an underwhelming combatant compared to Hunger's fleshly body, and given his reliance on it in the past that cannot be allowed. The purview of Progression is the achievement of any feat, no matter how impossible it may seem. Now that he has time to slow down and actually think, might he discover some way of overcoming this weakness? Perhaps the answer lies in Verschlengorge's blood, for, as Letrizia mentioned, its body is spirit and flesh united, a thing not entirely of the physical world. With a sufficiently large sample and diligent experimentation, perhaps he could selectively enhance specific attributes of his own blood such that it could be retained in ghostly form?
*Doom of the Tyrant: Hunger will extract large quantities of Verschlengorge's blood for his experiments without even thinking to ask Letrizia, weakening its Astral Rank to 4. After all, he's its bonded Cursebearer, a position both he and Verschlengorge know is above that of its pilot!
*--Letrizia, -1 future pick
*Hunger's Second Stage is now treated as having corporeal blood for all purposes. It benefits from Quickening, regenerates via the Ring of Blood, and so on. Not only does this double your effective HP, it also allows you to make use of Quickening's benefits alongside the phasing and increased speed of the Second Stage!
Haha poor Letrizia.
This is very powerful but we don't want to be spending Arete right now. Also don't make Letrizia sad pls. There are better choices.
[ ] Market Day [2 Arete] - It's been a long time since he's conmingled with the common people as anything but their forlorn champion. Though he's never been much a proponent of enjoying 'normalcy' for its own sake, there is something to be said for walking through civilization with the relative anonymity of the unknown. Though it's somewhat risky given the Tyrant's Doom, there's hardly a safer place than this to learn how to manage it, inasmuch as that is possible at all.
*Extensive practice under potentially risky circumstances yields one purchase of Vigor Itself [++Might, +Cha]
*Gain some potentially priceless experience with the Doom of the Tyrant in a relatively controlled scenario, allowing Hunger to better plan around it when engaging with civilization in the future.
Learning how to navigate Doom of the Tyrant is very good, and the free stats are also nice. I think this pales in comparison to Hot Springs though.
[ ] Vertex - The design and construction of semi-autonomous magical Vertices, points of power that can be used by anyone initiated into the art. Inset into equipment or orbiting their wielder, these points of light can produce a number of functions so long as they are not destroyed: acting as smart- or dumbfire elemental drones, passively augmenting the Attributes or other aspects of their wielder, ablatively interposing themselves before enemy attacks, and so on. Raw power, complexity of Vertex effects, and intelligence of active Vertices are all determined by separate combinations of skill and Attribute, as well as other factors. For example, the raw power of high-tier effects is influenced in large part by the amount of lifespan the crafter shears away in the process of its creation.
*Can be destroyed by Nullity
*Hunger and Letrizia can theoretically learn to wield and create Vertices, though it's a demanding and time-consuming field, and Hunger would require either picks or Arete to overcome the requirement that one be initiated in one's youth, before the age of twenty-one. You may also buy Vertices even if you don't spend any effort making them yourself, though you'll need something to carry them in.
*The Evening Sky can serve as a natural carrier of Vertices.
This is very nice because it gives us something to do during downtime. However, the need to spend picks or Arete to use it is a drawback. It also synergizes with Evening Sky which is nice (we can have satellites in our sky cloak!)
Can be destroyed by Nullity is anti-synergy and a bummer though. "Demanding and time-consuming field" is also something to keep in mind.
[ ] Surgecraft - A seemingly simplistic but bizarrely powerful art by which its practitioners manifest and control vast quantities of a personal Imaginary Element. These range from the mostly physical (Ironflame, with the stability and density of steel but the heat and mobility of fire) to the highly conceptual (Fellspite, a slow but all-corroding mist that induces hatred and despair in those it touches; Fullmight, which simply amplifies the raw power of anything to which it's applied). Even the weakest Surgecrafter can unleash walls and torrents of their element sufficient to annihilate a large building, but control comes slowly and unsteadily for them, if at all. One can imagine the instability of a society populated by such mages.
*Hunger and Letrizia can theoretically learn Surgecraft, though blood manipulation will be needed for Letrizia to acquire it.
*The quality of Hunger's Imaginary Element, should he decide to pursue this route, will depend in part on Arete spent.
*Though none have accomplished it so far, it's relatively easy for experienced Surgecraft practitioners to unleash blasts of their Element that would be relevant on national, planetary, or even interstellar scales. Simple power is something that it develops easily.
*A Surgecrafter's strength in a given moment depends highly on their emotional context, personal circumstances, momentum of the battle and so on. It is at its heart a spontaneous art that disdains preparation.
This is great for our combat-focused style, but we'll need Arete to get a really good element. Should be fine if we make good on Omakes an discussion? We'll definitely be able to spend 2 Arete on this by next update, but getting to seven would be a lot harder unless we take the unthinkable step of delaying Cut Through. The thread won't go for that.
Still, a 2-Arete element will probably be pretty good, and this has much lower barriers to entry for Hunger then the other one.