No need to paint the option you dislike in the worst possible light. What if it wins? Won't that affect your enjoyment massively?
Plus, that framing isn't great for convincing people to actually swap votes.
I am genuinely curious about which way you think I unfairly presented the social elements at play here? Do you think it would be less extremely strange because Vanreir would be begging us to do something from inside his prison the whole time? Do you believe that this small child will simply...respond in a perfectly rational, optimal way to encountering us, in this situation?
It's totally possible that most people voting for Inheritor: Unerring are doing so because it's powerful and they don't mind the downsides. That's an entirely separate concern from the, frankly, extreme aesthetic and interpersonal weirdness of people salivating over the idea of Hunger comforting a child that he just orphaned.
Firstly, it's a big change for Hunger. Killing people always leaves the bereaved in its wake, but suddenly when a character gets some interlude screentime, people want to radically change Hunger so that he differently conceptualizes what he owes to opponents he kills? We didn't do that for the loved ones of those initial outriders we killed. Or the Magus. We slaughtered them like XP bags and moved on, so clearly it is a radical change. Picking up mental pollution specifically so you can comfort a woobie, in defiance of Hunger's past characterization, is uncomfortable to me.
Secondly, it strikes me as creepy. Rihaku can dictate canon facts all he wants and always be correct, but he can't dictate what's creepy or not: that's absurd. He can control how tasteful the in-universe events are, but that won't erase the creepiness behind the emotional aesthetics of the people who seek it out. Even if we consider the optimal situation of mental contamination and communication with Vanreir, people would be purposefully, substantially pivoting Hunger's character in order to specifically get scenes of him getting into in an emotionally intense confrontation with a small child, in which he would insinuate himself socially to them by baiting them with being able to talk to their dead relative, something which they have no way to verify. Maybe we killed him and absorbed his knowledge! That is an indistinguishable scenario from holding his actual soul captive and them being able to communicate with him through us. Deliberately seeking that sort of emotionally intimate encounter with a child we have done a significant (but not immoral) wrong to, just in order to get the personal satisfaction of comforting them, is fucking...ugghhhhhh. It's bad.
Please get your satisfaction from character interaction within the relatively tight and innocuous relationships we have already. You do not have to clamp onto a character just because they are named and had screentime. You do not have to seek emotional satisfaction by purposefully subjecting a fictional child to an interaction like what is being proposed. Please do not.
I highly doubt that this will convince anyone, but that's mostly because the people who genuinely want such a thing must have pretty divergent aesthetics from me. Can't convince someone out of a genuine values conflict. You can only make the conflict and the reasons for it explicit.
If the option wins then I'll deal, just like every other time a vote doesn't go my way, because Rihaku is a good writer.